Now have the canteen added, allowing your human workers a more social place to eat. This will give a morale boost, over eating elsewhere. Canteen also stores food, so is a new haul destination for food supplies.
A few fixes as well (mainly with save files), full patch notes:-
Notes:-
Canteen added as destination to eat, and food haul destination.
Humans get a morale bonus if eating at canteen.
Fix: Crew quarters not updating assigned human id on load game.
Fix: Saving then loading game could reload the save, depending on save slot order.
Fix: Station builder mode, disable droids (could move giving issue with station save storing a path).
Fix: Airlock would lose connected floor tile on loading previous save.
>>>> Happy Spring | Daily Check-in <<<< Period: February 9 - February 23 Reward Preview: Day 1: Adv. Recruit Device*5 Day 2: Adv. Recruit Device*5 Day 3: Optional Chest (24 Hours)*1 Day 4: A Gene Shard*50 Day 5: Adv. Recruit Device*5 Day 6: Adv. Recruit Device*5 Day 7: Gold Spring(Fashion)*1
>>>> Purchase The 2024 Spring fashion | Unlock Special Dynamic Scenes Permanently <<<< Period: February 9 - February 16 During this event, a special fashion gift pack featuring dynamic scenes will be released! Commanders can tap the Soaring Dragon tab in the Event interface to purchase it. Price: 128 Star Dollar Purchase Limit: 1 Preview: Soaring Dragon(2024 Spring Limited Fashion), Diamond TIPS: After purchasing the gift package, Commander are instructed to go to the Storage to combine this fashion Shard, which will immediately unlock the dynamic Live 2D scene - "Soaring Dragon".
>>>> Dragon’s Blessing | Special Recruit <<<< Period: February 9 - February 16 Rare S Angel Preview: Arcane Scholar, Element Sprite, Shura Killer Notice: 1. During this event period, there are 3 rare S angels that related to different Artifacts in this Special Recruit. 2. During this event period, commanders have 50% probability to get a rare S angel with combo skill if you draw out the S angel. (In usual, the probability of getting a rare S angel when draw the S angel is 33%, but in this Special Recruit, it’s up to 50%!) 3. Compared with the usual Special Recruit, there is more probability to get rare S angel, in the meanwhile, the amount of Hongbao spent in each single draw remains the same. 4. The S angels in Special Recruit are limited to the 6 angels shown in the event picture. 5. The Special Recruit has the same guarantee with the Adv. Recruit. (If commanders fail to get an S angel in 30 consecutive draws, you can definitely get an S angel in the next draw.) How to get Hongbao: 1. Commanders can obtain free Hongbao for Special Recruit by claiming the Botting Loot, battles in the Adventure(Until 12:00 on February 14(UTC/GMT+8)), completing Hongbao Adventure missions. 2. Commanders can tap the Hongbao Sale tab in Event to purchase more Hongbao. 3. In the Hongbao Adventure, if the commander completes a specified number of Advanced Recruitment tasks, they can obtain the genes for Shura Killer and Arcane Scholar.
>>>> Romantic Spring | Festival Package <<<< Period: February 9 - February 16
Package Name: Hongbao Giftpack Price: 88 Star Dollar Purchase Limit: 1 Preview: Hongbao(10 Summons in Special Recruit), Yellow Crystal
Package Name: Elf Package Price: 30 Star Dollar Purchase Limit: 1 Preview: Element Elf, Diamond
Package Name: 2020 Spring Fashion Price: 98 Star Dollar Purchase Limit: 1 Preview: 2020 Spring Fashion, Diamond TIPS: 2020 Spring Festival Fashion Return
Package Name: Angel Lucky Bag① Period: February 9 - February 11 Price: 218 Star Dollar Purchase Limit: 1 Preview: Hero Katana Gene Chest TIPS: Randomly Get a Katana Group Angel
Package Name: Angel Lucky Bag② Period: February 11 - February 13 Price: 218 Star Dollar Purchase Limit: 1 Preview: Unique Scythe Gene Chest TIPS: Randomly Get a Scythe Group Angel
Package Name: Angel Lucky Bag③ Period: February 13 - February 15 Price: 218 Star Dollar Purchase Limit: 1 Preview: Blitz Sniper Gene Chest TIPS: Randomly Get a Sniper Group Angel
>>>> Champion’s Battle S4 <<<< Period: February 9 - February 23 Event Info: During the event period, click the Challenge button on the main interface to enter the Champion’s Battle. TIPS: The commander must use the specified artifact and deploy specific heroes according to the requirements to participate in the event. The Artifact that Miya needs to bring for this event: Unique Scythe Ranking Rewards List(Avatar Frame): No. 1: Unsurpassed Rider No. 2 - No. 10: Glistening Sunbeam No. 11 - No. 25: Moonrise No. 26 - No. 50: Lilac Arrival No. 51 - No. 100: Azure Dawn No. 101 - No. 1000: Verdant Vision Notice: 1. The ranking is based on the player’s highest progress in the Champion’s Battle. 2. The ranking stops counting at 0:00 on February 23(UTC/GMT+8) then sending the rewards.
When we first announced the 3.11 “Eridanus” update, we mentioned that for the patch the Custodian team would be largely focused on fixing bugs rather than new features. As part of this initiative, PDS_Iggy reached out to some community modders and incorporated some of their fixes into the base game. I wanted to spend today highlighting their contributions.
Community Fixes
Some changes from these mods are being partially incorporated into the base game in the 3.11 “Eridanus” update:
Ariphaos Unofficial Patch Developed by Ariphaos with assistance from Fireprince, and incorporates multiple other mods:
Risa's Unofficial Patch by Risa
Bug Fixes by alexrider903
Bugfixes by ECHO
Community Flash Patch by Roverstorm
Modifiers fix by jasonpepe
Unofficial Bug Patch by SirBlackAxe
Glavius AI by Glavius
StarNet by Savlor with assistance from OldEnt
VanillaFixes Developed by Harain with support from The24thDS
In some cases, we re-implemented their fixes or chose not to include some changes for various reasons, but we want to thank the community for being so active in helping us find and fix issues. We have marked the community contributed bugfixes with the ¤ symbol in the patch notes in order to give proper credit for them.
The list of community fixes that we will be incorporating in 3.11 is as follows:
Incorporated Community Fixes
Improvement
¤ Gangsters should no longer assassinate Chosen Ones or Legendary leaders
¤ If a Zombie or Nerve Stapled pop manages to lie on their resume and become a specialist or ruler they should be demoted much faster
¤ Xenophobic leaders are now half as likely to accept brainslugs while Xenophilic ones are twice as likely to accept them
¤ Improved spawning logic for anomalies that clear deposits to not spawn on planets with strategic resources
Balance
¤ Empires that value other species, such as Rogue Servitors, will now get extra annoyed if you engage in genocide or necrophaging
¤ Gestalt empires can now sell their minor artifacts provided that they have access to the galactic market
¤ Marauder ships should now have a decently larger amount of armor for most shipsizes
¤ Refugees should now also be willing to flee to Rogue Servitors if they are welcomed as Bio-trophies
Bugfixes
¤ The Expel Corporation war goal now also removes Branch Offices belonging to the defender from your allies' planets
¤ A supremely unlucky pre-FTL nation should no longer be able to have multiple machine uprisings if they fight off the first one
¤ The Atomic Clock event will now properly trigger after 42 years and 3 days following the superior Stellaris Standard Calendar, which has 360 day years
¤ Authoritarianism should no longer become more popular because you have egalitarian councilors
¤ Become the Crisis AI empires will now always decline becoming vassals to awakened empires
¤ Fixed a rare case where the Shard would not turn hostile against the player
¤ Fixed a rare error that would occur if your scientist who finished a dig site died before you clicked the final dig site event
¤ Fixed the checks for the Debris Field anomaly making it rarer than it should be
¤ Fixed the Lush Planet Anomaly requiring Sol to have spawned, also updated the event rewards to work in a tileless Stellaris
¤ Hyperlanes should no longer get attached to sealed systems
¤ Imperial Fiefdom AI will no longer consider subjects to be viable overlords when they are looking for one
¤ The Fleet Maneuvers event can no longer happen in capital systems
¤ The Horizon Signal Event Chain will now correctly prioritize your head of research for narrative events
¤ The Manifesti event chain will now properly end if you apprehend them early enough
¤ The puddle technician drone job is now properly a drone job
¤ The Sentinel Order should no longer spawn in systems not connected to the rest of the galaxy, leaving everyone else to deal with the Prethoryn
¤ Upscaling the Messenger will now properly remove the negative modifiers from the ships
¤ Vultaumar III will now properly have both alloys and mineral deposits
¤ Irass III will now properly have both alloys and mineral deposits, while Irass VIII has gained its missing exotic gases
AI
¤ Improved AI decision-making for the "Find Military Applications" Artifact Action
¤ Improved AI logic when it comes to when to use the Strip Mining decision
¤ Reduced the AI willingness to accept trade deals for food or consumer goods if they don't use those resources
¤ AI Hive-Mind empires now have an increased chance to research terraforming technologies since they are unlikely to get more pop types from migration pacts.
Thank you for your assistance in making the galaxy a better place. Keep an eye out for the Seddom system when 3.11 arrives.
Next Week
The Custodian team has been burning down the bug queue at a nice rate, so next week we’ll go over some of the fixes they're adding in 3.11.
On February 9, maintenance work will be carried out on the game servers. In connection with this game, it may not be available from 17:00 to 17:30 Moscow time.
Please note that completion times are indicative and subject to change.
Significantly shortened and improved the description of the game's atmosphere and basic mechanics. Now the game page gives a better understanding of the fun and challenges the player will face!
KeeperRL will leave Early Access in exactly three weeks. The last major patch was released one year ago, so you can imagine that this will be a pretty huge update. In the August blog post I revealed the major features that will be introduced. Since then, my work was more focused on testing, balance, and adding content.
Minor villains
One of the many advantages of the new world map is that it adds lots of space for low-key content. You'll stumble upon shops, stables, forges, cottages, and various mystery locations. Some of them can boost your game in a major way, some are there just for flavor, and others will get you killed. Overall they add a lot of excitement when you extend your influence and explore new areas.
New workshop tiers
There will be four new workshops available in the game: magma forge, magma jeweler, enchanted workshop and enchanted laboratory.
Building them will be restricted to certain locations: the magma variants will have to be built next to a magma tile, and the enchanted variants next an enchanted pool.
They are not intended as major upgrades, but rather add a small variety of things you can craft, and a bit of excitement when exploring deeper Z-levels. The magma forge and enchanted workshop will produce moderately improved equipment compared to their regular counterparts. In the magma jeweler you will be able to create basic glyphs to improve your weapons and armor. The enchanted lab offers potions of mutation that can be used to add an edge to your army’s power.
In addition to its new tier, the regular forge will continue to offer items made from the rare materials: adamantium, adoxium and infernite. Their stat bonuses will be greatly increased compared to Alpha 36, so finding the ores and craftsmen with appropriate skill will be one of the major quests on your way to world domination.
New items, and item scaling
As the difficulty and power curve got much longer, the game needed to scale all the loot that you can find in high level areas. After all, finding a +5 armor is no longer exciting after defeating a dragon with +150 attack. Therefore I’ve added automatic adjustment of item power to the difficulty of the location. This includes shops, mentioned in the previous paragraph, to ensure that you’ll keep finding nice stuff even towards the end of the game.
Things that you will be able to find will include equipment made from all the available materials in the game, a new tier of longer-lasting potions, new rings and amulets, and a few new, powerful artifacts.
More sound effects
The last time I worked on sound in KeeperRL was almost eight years ago, so it was time for a bit of update. I’ve added UI sounds, ambient sounds made by various animals, as well as water and magma, workshop sounds, the sound of torture, and more. I’m very happy with these additions and hoping to add some more in the coming weeks.
A small adventurer overhaul
I’ve merged the adventurer and keeper modes together, so the adventurers are actually just keepers that start with a small house as their base. This lets them use more of the game’s features, such as buying horses at stables, and the auto-pillaging feature. They also have a place to come back to and heal, restock their gear, etc.
The old adventurer class was removed, and now you can play as an evil wizard, dark knight or white knight, known from the classic keeper bases.
To make things clear, the adventurer will continue to be a small part of KeeperRL, just an alternative way to experience its universe. Turning it into a fully fledged RPG is beyond the scope of the game, which I know may disappoint some players.
Improved White Knight
I’ve tweaked the population control mechanic of the White Knight to rely on horses, instead of farm animals. After steeds were introduced to the game, horses became almost a necessity for the White Knight’s base, so it made little sense to require two extra animals for every minion. This should reduce clutter and potential lag in highly populated bases.
I also added a simple promotion system to obtain knights. The immigration list now offers squire minions, instead of knights, which can be knighted, one per your Keeper’s level gain.
Duels
Even though I was more focused on balance and content, I couldn’t resist adding one fun feature. For extra entertainment of Your Evilness, some villains (namely – the Duke) will challenge you to a duel. The stake will be your lives as well as automatic conquest of the loser’s base. Accepting will spare you having to slaughter all of his knights, at the expense of the risk of losing your Keeper. Choose wisely!
Welcome to Season 3. The server is opened. The following updates and fixes have been applied
Shop Update
A new Blood Moon Ritual item has been added to the game, Gothic Angelica, which is a skin of Verona.
New item has been added to Direct Store
White O'Hara (Verona's skin)
Romanian Rose (Verona's skin)
Bloody Granny (Granny Kham's skin)
Ume no Hana (Kamiko's skin)
Silver Tracksuit (Zico's skin)
Bug
Fixed: The incorrect damage of Thao Wessuwan, Relic of Don.
Fixed: The Dr. Verona skin displays incorrectly when in execution stance.
Fixed: The incorrect work of Tremor Smash, skill of Prisoner.
Known Issue
Players can check for bugs and issues that the development team is aware of and currently working to fix. Click Here
For any bug encounters or other issues please contact our support team at hshsupport@ygg-cg.com with the subject line: [bug][issue] alongside attaching screenshots and description of your issue.
Minor optimizations Fixed the bug causing stuttering when entering battles from the map. Slightly improved speed when transitioning between maps (removed some redundant log prints).