Margoq's Lair - ZilloGames
Will be playing around and available for a chat at the Steam Next Fest.
Feb 8, 2024
EZ2ON REBOOT : R - SQUARE PIXELS
Hello, this is the EZ2ON TEAM.

● What's New

1. New Courses Added
  • BLUE DRAGON'S BLESSINGS 2024 SPECIAL
  • AM 3:34 - Daily Dairy Store
  • PM 7:41 - MarinaFort 1F Patio
  • Groove Park Extreme4 Pass
2. New Features Added

- AUDIO DELAY CORRECTION feature has been added for audio output delay correction.
  • This feature is intended to improve feedback due to audio latency or delays in input devices.
  • When using the key sound assistant feature, the playback timing of all sound sources is changed, and a better experience can be provided even on computers or input devices with poor performance.
- A key configuration feature is provided for 7-key mode in SP COURSE.

- The range of display delay correction has been increased to -100~100.

2. Improvements and Bug Fixes

The Music videos (BGA) of the following songs have been modified.
  • FiND A WAY
  • 다 잘될 거야 (Almost There)
  • Shove it (yusi. Remix)
  • ELIMINATOR
The audio balance of the following songs has been modified.
  • LIGHTYEAR
  • Diabolic Swing
  • BEATRICE
  • Almost There (다 잘될 거야)
  • ouroboros -twin stroke of the end-
  • Stella (별처럼)
The following bugs have been fixed.
  • An issue where some vertical lines' colors were incorrectly displayed in SP COURSE has been corrected.
  • An intermittent issue where the game could not proceed if the game start and dice were pressed simultaneously in multiplayer has been corrected.
  • An issue where the combo would break at the paused section when replaying a replay played in basic mode has been corrected.
Thank you.
AvaKit - PLUME D INC


D-5️⃣ until AvaKit large-scale update!

① A variety of preset props with better quality
The easiest way to make your avatar model prettier and cooler is the 'prop' in AvaKit without a doubt. And the preset of these props are completely changed with better quality!😎💝 Prop control becomes much easier! You can change size, rotation, and distance between your avatar model more easily than before. ✨

D-5! ARE YOU READY TO BE WITH AVAKIT?



Q2 HUMANITY - liica_official


YouTube「公式liica」チャンネルにて、
『第Q回 Q2 HUMANITY チキチキ 誰がハワイに行くのか決定戦~‼』第2回戦を開催します!

挑戦者は【三田皓介さん & ななせさん】のお二人です!
第1回の記録を塗り替えることができるのか!?
楽しみにお待ちください!

●【2回戦】第Q回 Q2 HUMANITY チキチキ 誰がハワイに行くのか決定戦~‼【三田皓介 & ななせ】
https://youtube.com/watch?v=nTZ5RbxIK9A

●第Q回 Q2 HUMANITY チキチキ 誰がハワイに行くのか決定戦~!! 特設ページ
https://www.liica.co.jp/lp/q2-hawaii2...

▼挑戦者
・三田皓介
https://www.youtube.com/@MitaKousuke
https://x.com/MitaKousuke?s=20

・ななせ
https://www.youtube.com/@7tokiwa7
https://x.com/7tokiwa7?s=20

●公式liicaチャンネル
https://www.youtube.com/@liica1252
Avorion - Hans without flamethrower
Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

UI
  • Improved consistency of subsystem tooltip descriptions
Bugfixes
  • Fixed an issue where client and server disagreed about docking state
    • This should resolve cases where the ship was shown as docked but various menus sent errors about not being docked
  • Implemented a workaround for an AMD GPU driver issue
  • Fixed an issue where ancient gates could be connected to world boss sectors
  • Fixed an issue where it was possible to give orders meant for ships to stations
  • Fixed a crash when a station was ordered to support a ship and the ship left the sector
  • Fixed an issue where boss health bars were visible in build mode
  • Fixed a crash related to destroyed entities in scrapyard sectors
  • Fixed an issue where a tooltip obstructed the confirmation dialog when removing a subsystem with shift-click
AMD situation
Some users reported crashes with AMD cards when creating or loading a galaxy using AMD driver version 23.12.1 or 24.1.1. We have implemented a workaround that hopefully addresses this issue. If you had this issue, please report in the comments if this patch fixes the issue for you (on driver 24.1.1). If the problem still exists we recommend a downgrade to driver 23.11.1.

Details
Some background on the status of this issue, by one of our devs:

"This problem is particularly difficult to debug. Originally none of our office PCs with AMD cards were affected. However, we managed to build a PC where we can reproduce the issue, but even with this PC, the crash doesn't happen reliably.

On a technical level, the crash happens in a thread run by the AMD driver in the Avorion process. This should not be possible unless there is a bug in the driver. For those who don't know: a driver *must not crash*. We have verified multiple times that our code is correct and doesn't raise any errors. We've contacted AMD multiple times over different channels but have not received a helpful answer, yet.

Warning, technical: To analyze the cause, we tried to disable various parts of the engine. When the crash disappeared we always had to test many times, as it wasn't 100% reliable. No crashes a few times in a row can just be plain (bad?) luck and lead down the wrong path. We finally found different, independent functions we could disable, that individually stopped the crash. None of them look like they made sense as a cause for a crash. Just leaving them disabled was no option either, we had to find a solution without impacting the content of the game. We settled on restructuring a small part of preparatory texture work so we give the driver less work while loading the game, and forced the driver to complete some of its work on our schedule instead of its own."


We're very sorry for the inconvenience. We hope that the workaround we've screwed into our engine fixes the issue for you fine AMD folks, and we hope we can remove it once the driver crash was fixed by AMD.
Feb 8, 2024
Call of the Wild: The Angler™ - EW_Patrycja
Welcome to Patch 1.5.5!

We have exciting updates waiting for you in this one. A new vehicle camera perspective, undiscovered fish species in Norway, and fresh customization options with new hairstyles and facial hair. Plus, we've tightened up gameplay with key bug fixes. More details below!

Highlights

Hit the roads and waterbodies with a new perspective
The third person camera option has been added for all vehicle types. Whether you're navigating the land in a 4x4 or traversing waters by boat, you can now enjoy a new camera point from above and behind the vehicle.

Dev Team’s Notes: We had already added a selection of extra static cameras to vehicles, but we saw that some players were still suffering from motion sickness over the rugged terrain. Hopefully, the all new 3rd person camera will offer a smoother ride as you explore the various reserves.

New fish species discovered in Trollsporet Nature Reserve
Four new fishes have arrived in Norway - Alpine Bullhead, European Bullhead, Common Dace and Ruffe.

Dev Team’s Notes: With bottom fishing added as a new fishing technique recently, we wanted to offer more bottom lurking fish in Norway, so there's more to catch while down in the depths. We’ve also recognized that most of the fish in Norway were larger species, so we've added some smaller fish to balance it out as seen in other reserves.

Unleash your style with new facial and hair styles
We've expanded character customization with four versatile hairstyles and two additional facial hair options, allowing even more ways to personalize your angler. In addition, we've made our original hairstyles compatible with all body types and enhanced the look of the classic mustache.

Dev Team’s Notes: The options for hair and facial hair styles have been somewhat restricted, with only a single hairstyle available for each body type, excluding the bald option. However, the new additions are accessible for both body types and can be modified using the complete range of color swatches.


Features and QoL Improvements

Gameplay

We've improved the casting mechanics to make them more accurate and reliable. Now, you'll find it much easier to cast your line exactly where you want in the water, no matter the angle or distance.
Dev Team’s Notes: Casting is a fundamental part of the experience in the Angler. We noticed that manual casting sometimes seemed too simplistic and, unfortunately, led to many unsuccessful casts. To make it more gratifying, we've updated how the game understands your actions and added horizontal control during the casting movement. This should result in a much more satisfying casting experience for all players.

We're constantly tuning and tweaking fish spawn rates for well-balanced populations across all reserves. We've used your feedback and live data to introduce subtle adjustments, aiming to make your fishing adventures even more fun!
Dev Team’s Notes: As we add new fishing techniques and species, our aim remains to keep the game enjoyable for all players. This is an ongoing process, so expect more adjustment with each update. Your feedback is invaluable in shaping these changes - please keep it coming!

Vehicles you spawn will now stay in place. Whether you wander far on foot, fast travel, or leave the reserve - your vehicle will still be there when you return (unless you've spawned a new one of the same type). This change should greatly simplify your travels, especially when returning to reserves in remote locations.
Dev Team’s Notes: This is just the beginning of several planned improvements to make vehicles more convenient to use. We hope you'll consider this first step as a nice quality of life change.

Visual

Cloud atmospherics have been updated to be more dynamic. You'll now witness a wider range of formations and more noticeable changes as time passes.
Dev Team’s Notes: It might have no impact on the gameplay, but we hope you’ll enjoy the enhanced visual display of the clouds.

UI

We've given a fresh look to the main menu and reserve selection pages.
Dev Team’s Notes: As the game has evolved significantly since its release, we've refreshed the pictures and graphics you see right when you start playing. We hope you'll agree that everything looks even better now!

Button prompts are now clickable using the mouse on PC. Previously a keyboard was required to navigate much of the UI, and now it is possible to only use the mouse.
Dev Team’s Notes: We value creating a game that everyone can enjoy with ease. Acknowledging your feedback about wanting more mouse-based navigation, we've transformed the button prompts into clickable items for easier menu maneuvering.

Patch Notes

Gameplay

  • Alongside the third-person camera, we've introduced a new stationary camera at the front of the Ultra Cruiser Jon Boat for a better view.
  • To make your travels easier, we've placed a new vehicle spawner near the main cave entrance in Spain as there wasn't one close by previously.
  • We've patched up a gap in the Golden Ridge Reserve map where players could accidentally fall through - oops!
  • We’ve fixed an issue with some fish getting spooked by the player when they were stood in a Jon Boat.
  • If you're a passenger on a boat, you won't get caught in an endless respawn cycle when the boat's owner fast travels to another location anymore.
  • An issue, where some photo challenges were not progressing, has been addressed. In particular, the Ruby River Range Photo Challenge 1.

Graphics

  • We’ve fixed many minor graphical clipping issues with various water bodies.

UI

  • We've fixed an issue where the "Take Photo" map markers were showing "Error/Unknown". They now display correct labels.
  • The thumbnail for the Ultra Cruiser [ADD LIVERY NAME] has been updated to make the appearance of the vehicle.
  • The soft lock experienced when moving items from the last row of the storage when using a controller has been fixed.
  • Players can now click mouse button to Release Fish (rather than hold ENTER) to progress beyond the reward screen.
  • Vehicle spawn location icons are now constantly visible on the map instead of only appearing when player is in proximity.

In addition, we’ve also introduced multiple minor bug fixes and quality of life changes to give you the best possible gaming experience. We hope you’ll enjoy what patch 1.5.5 has to offer!

And if you’re looking into expanding your fishing adventures - you can now grab the Norway reserve 60% off on Steam until February 12!

https://store.steampowered.com/app/2165500/Call_of_the_Wild_The_Angler__Norway_Reserve/

HAPPY FISHING!
Prelude to Nuss Jump - 5pb_music
Japanese subtitles will be re launched on the Steam platform.
You Draw, I Guess - sarks
1. Fixed several bugs.
MOBIUS BAND* - 月
祝大家新年快乐!!!Happy New Year!!!
Neon Blood - aasensio
Indie publisher and distributor Meridiem Games and developer ChaoticBrain Studios are thrilled to reveal the first trailer for the dark RPG/Graphic Adventure title Neon Blood. Coming to PC via Steam & to consoles, via digital stores later in 2024.



Neon Blood is a JRPG/Graphic Adventure with a 2.5D aesthetic, based on the use of 2D PixelArt sprites with 3D-modeled environments. This first trailer, titled Welcome to Viridis, unveils gameplay from Neon Blood and several spectacular scenes animated by the fantastic team at Sunshine, known for their work on several major titles in the industry in recent years, both in trailers and in-game animations.



Neon Blood will be featured in the Chinese New Year Steam Sale thanks to Astrolabe, a publisher with a solid presence in Asia and America, who has already collaborated with Meridiem Games for the release of https://store.steampowered.com/app/1602560/The_Many_Pieces_of_Mr_Coo/.


About Neon Blood
In the year 2053, after the Third World War, humanity was reduced to a single megacity, Viridis, formed by two cities, the luxurious Bright City and the dystopian Blind City.
Axel McCoin, a detective from Blind City, will be motivated by his ideals to rebel against the injustices caused by the drastic class difference between the two cities that exist in the dystopian society they inhabit, becoming a symbol of a revolution.
In his adventure, Axel will encounter powerful allies who will help him in his purpose as well as enemies who will stand in his way, such as Ruby Emerald, who will do everything possible to thwart Axel's plans.



FEATURES:
● Neon Blood features an elaborate and deep story with a cyberpunk theme that serves as a thread to tell Axel's story, which will be marked by the relationships he will establish throughout his adventure, showing the player the different realities of the two cities.
● In Neon Blood, we embrace a 2.5D aesthetic, based on using 2D PixelArt sprites with 3D-modeled environments, maintaining an aesthetic differentiation between flat characters and the environment with depth.
● Additionally, in the art department, we have two very marked and contrasting aesthetics, further emphasizing the differentiation between the two cities, with Blind City being purely Cyberpunk and Bright City having a more futuristic aesthetic marked by Sci-Fi. You will discover the secrets of Viridis thanks to Detective Axel McCoin's Investigation skills in a revolution that will demolish the foundations of society.



https://store.steampowered.com/app/2067310/Neon_Blood/
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