* players can now unlock all achievements on a single playthrough (rather than only unlocking one per play) * title screen "deepest" indicators now are clickable to enter that game mode * title screen music changed
Just a quick round of bug fixes for ya! Thank you to everyone who provided the feedback and reports for these changes.
- screen option now cycles through Fullscreen, Windowed, Borderless Window - fixed cards created by a nexus for an autocaster revival spell sometimes getting confused as being a part of the spell and causing a crash - fixed a crash while autopurchasing from the Trader - fixed lighthouse "villages" being effected by the Radiant Beacon wonder - fixed cards colliding with walls on loading a save sometimes causing a hard lock - fixed end of day entering [REDACTED] destroy event when there's no cities to destroy - cards jumping into a chest or onto a stack that becomes full now restack into new stacks that respect the maximum stack size
Yohane the Parhelion - NUMAZU in the MIRAGE - - hoshino
◆『Yohane the Parhelion - NUMAZU in the MIRAGE』will be released simultaneously worldwide on February 22, 2024! Only two weeks to go until the launch! A free trial version is also currently available, which allows you to play almost the entire scope of the first chapter of the main storyline.
Hello, gaming friends! I'm Rafael from Austria! My game, "Dwarves: Glory, Death and Loot" is participating in the Steam 2024 Chinese New Year Sale.
You are welcome to join DISCORD to share your gaming experiences!
Initially, my journey into game development started with the aim to protect the Kakapo - a fat flightless parrot at the brink of extinction. Now, under the name of "Great Wall Guards", I have virtually adopted one of these owl-parrots. I am particularly grateful for the support and encouragement from Chinese players for this game. As the traditional Chinese Spring Festival approaches, I wish all Chinese players a Happy Spring Festival and all the best!
Rangers, we have a new update fresh off the press for you! Some key features coming in this update include localisation, improved UI, bug fixes and other improvements. Without further ado, let’s dive into the details!
Player Experience:
Localisation v1 is now in. Select your language from the Options Menu. Some known issues and items still being worked on;
Some items are currently not translated, mainly some menu items, buttons as well as Bounty text.
Some items won’t display in their frames correctly and may spill out
Other playing, using characters not supported by your language will appear <?>
Some translations are inaccurate for the given context and can be confusing
Other items include:
Updated Starfighter icons to help identify Starfighters.
Updated Starfighter ability icons to reflect the actions more accurately.
Added information screen for the Weapon and Equipment Perks in the tutorial menu.
Decreased frequency of loot drops and increased item sell values.
Fixes & Improvements
Added additional and improved save frequency.
Updated Lancer running animations
Health and Shield bars have been adjusted to display more accurate and timely information.
Fixed an issue where the wrong message would be displayed when attempting to withdraw or deposit into a full stash or inventory.
Improved missile VFX and spawn locations when fired
Fixed an issue with Avatar Creator windows changing when entering a name that contains letters ‘E’, ‘Q’ and ‘F’.
Removed a redundant UI where the quantity selector would show on individual items.
Audio updates. Another new banger in Shining Star.
Improved User Experience when using the Mining Laser.
Brought back the progress indicator for mining asteroids
Mining view now activates while mining
Reduced time to swap to the Mining Laser
General Gameplay & Balancing:
Adjusted the overall size of the leading target circle for locked on enemies in combat, leading to more explosive combat
Adjusted maximum range Buster missiles can reach
Rebalancing of Starfighter Attributes
Attributes have gone through some extensive changes for Patch 5.
Durability attributes have been modified to match the starfighter attribute rebalancing (see below). Otherwise they remain similar to their original values.
Shield attributes have been updated quite extensively. Previously a relatively small amount spent into the Shield attribute gained players an incorrect amount of benefit. The correct ranges and thresholds means that players will experience lower amounts shield health, extended shield regen delay and but also reduced the amount of time the shields will spend regenerating.
Maneuverability attribute effectiveness has been flattened out across the board. This is to stop players from reach game breaking speeds and to equalize player movement. Along with these changes to maneuverability, mecha form speed has also been raised and adjusted to fix any discrepancies of mecha form speed between different starfighter classes.
Power attribute curves have received quite extensive reworking to repair discrepancies in super ability cooldown times between different starfighters. Super ability cooldowns and heat dissipation now scale evenly across 100 points in Power.
Ordinance attribute balance has received a significant reworking to repair discrepancies in missile cooldown times between different starfighters. Missile cooldowns now scale evenly across 100 points in Ordinance.
Force attribute curves have received extensive reworking. Tech cooldowns and Empowered Melee cooldowns now scale evenly across 100 points in Force.
Assault Attribute Name & Value Durability 10 Shield 10 Maneuverability 10 Power 10 Force 10 Ordinance 10
Breacher Attribute Name & Value Durability 5 Shield 10 Maneuverability 10 Power 15 Force 15 Ordinance 5
Buster Attribute Name & Value Durability 20 Shield 20 Maneuverability 5 Power 5 Force 5 Ordinance 5
Lancer Attribute Name & Value Durability 0 Shield 0 Maneuverability 15 Power 15 Force 15 Ordinance 15
Known Issues:
Rolling with advanced roll can autocorrect Starfighter to horizon, this is not intended
During the hacking sequences if the player keeps pressing the key to rotate a piece after the puzzle has been completed, the hacking screen will not close
Game Over screens aren’t working. After dying, the player will automatically respawn in the area. Which means for PVP there is no option to return to the menu or respawn at the Halberd-001 (you will need to leave the area manually).
Unintentional AI behaviour during “Diplomatic Mission” where friendly AI will attack the player after all enemies are defeated
The screen that displays unclaimed rewards from the previous ranger season in the Bounty terminal cannot be dismissed if the player presses the [ESC] key.
In PVP there may be a desync between an enemy player’s Health display and their actual health. Keep shooting, they are dying.
We hope that you enjoy all the new improvements this updates brings to Phantom Galaxies! Please keep letting us know your feedback as this helps to shape the development process. We expect that our next major update will include Patrols, a significant content update. Stay tuned for more information as it gets closer!