ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago, so we are definetely planning to bring more in the post release era.
ːjollyrːOwners of the Exclusive Edition will get the pre-release access and the opportunity to experience everything for themselves tomorrow. If you haven't secured your copy yet, fear not! Feb 8th marks the beginning of the final round of sales for the Exclusive Edition and it will last until Feb 17th.
ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago, so we are definetely planning to bring more in the post release era.
ːjollyrːOwners of the Exclusive Edition will get the pre-release access and the opportunity to experience everything for themselves tomorrow. If you haven't secured your copy yet, fear not! Feb 8th marks the beginning of the final round of sales for the Exclusive Edition and it will last until Feb 17th.
ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago, so we are definetely planning to bring more in the post release era.
ːjollyrːOwners of the Exclusive Edition will get the pre-release access and the opportunity to experience everything for themselves tomorrow. If you haven't secured your copy yet, fear not! Feb 8th marks the beginning of the final round of sales for the Exclusive Edition and it will last until Feb 17th.
ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago, so we are definetely planning to bring more in the post release era.
ːjollyrːOwners of the Exclusive Edition will get the pre-release access and the opportunity to experience everything for themselves tomorrow. If you haven't secured your copy yet, fear not! Feb 8th marks the beginning of the final round of sales for the Exclusive Edition and it will last until Feb 17th.
ːjollyrːThis is one of the biggest visual leaps Sea Dogs series ever had. We've revamped over 200 textures along with the Global Map - most of the work involved manual reimagining of textures that hadn't been updated since the 2000s. The effort has started not so long ago, so we are definetely planning to bring more in the post release era.
ːjollyrːOwners of the Exclusive Edition will get the pre-release access and the opportunity to experience everything for themselves tomorrow. If you haven't secured your copy yet, fear not! Feb 8th marks the beginning of the final round of sales for the Exclusive Edition and it will last until Feb 17th.
To all our tribe members! The update you were waiting for is here and along with it lots of new features. Some of them are still in beta, but you can already get to 2nd era and start testing our building system.
A preliminary version of Era II has been unlocked
Modular buildings can now be constructed
Additional tutorial quests have been added
New NPCs with side quests can spawn in the wilderness
Autosave is added every 10 minutes
Saving will no longer freeze the game
Save data is verified before overwriting old data
Hoe can be used to spread farmland (for future)
Birds will sometimes fly out of disturbed shrubbery
The Monument now has additional tasks
Junglefowl model changed
Mammoths, Bison, and Bears now deal much more damage to trees
Improved Japanese language support
Please be aware, that everything new is still in testing, and If you encounter any problems, let us know!
As you would expect, we are still focusing on laying the foundation for the proper 2nd era where the player is expected to settle down, build up their base, employ more NPCs to their tribe, explore the map, and follow up the story quest.
One more thing...
We were able to find a legendary Game Designer to help us bring our vision to life! Meet Martin Vano, a game designer with over 13 years of professional experience ranging from AAA games to indie. Martin specializes in narrative design as he loves to create systems and environments that tell stories, He also teaches game design on Czech unis and in GameDevHub.
More info
Sounds good? Please share your thoughts with us using our Discord or Steam Community forum.
Fans of Fancy Pants (and the Flash gaming golden age at large) will likely remember William and Sly. A tranquil platforming adventure, where you race through nature as a fox gobbling up mushrooms and uncovering many secrets along the way.
These games are cozy, relaxing, gorgeous - and like Fancy Pants - were made entirely by a solo developer! And the new game is no exception!
To show our support for a fellow Flash gaming legend, we wanted to share that brand new, 3d William and Sly game is coming February 26th! Be sure to try the Free demo available NOW, and to add the game to your Wishlist!
Classic Collection
AND the original William and Sly games are on offer entirely for free. Now is the perfect time to relive these childhood games, or to get caught up ahead of the full release. Thank you for all the support you've continued to show for Flash games and their wonderful history!
Today's update brings quality of life improvements to users of third party hardware drivers, Steam Link, and OpenXR.
An experimental QoS toggle setting has been added to SteamVR for users of Steam Link. QoS is a feature on some routers to prioritizing traffic for specific applications. However, we've found this can sometimes have adverse effects on Steam Link. Users who have experienced difficulty connecting, or network hitching/glitches, should try toggling this setting on. Please report your findings on the Steam Link for Meta Quest forums.
We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features. To report a bug, please use our Bug Reports subforum, here. Guidelines for how to provide an effective bug report are pinned at the top of that subforum.
SteamVR:
Some users may have a resolution limit in their settings left over from running a third-party driver. This version of SteamVR will help you remove that limit. If removing it will have no effect, it will be removed automatically. If your current supersampling settings are high enough that you might hit the limit, there will be a button in settings to remove the limit and optionally (recommended) reset your supersampling settings to avoid causing a performance issue.
Prompt the user to switch to the SteamVR OpenXR runtime if it is set to something else. Previously, this prompt was limited to users in the beta branch.
Added a prompt in the resolution settings to remove the old maximum per-eye resolution setting and reset the resolution slider.
A reload of the chaperone file will now cause the VREvent_SeatedZeroPoseReset and VREvent_StandingZeroPoseReset to be sent.
Fix for recenter events being sent if the chaperone is reloaded without change.
CJK languages now display the correct glyph variant in the SteamVR web UI.
Fix erroneous margin around VR Settings overlay.
Steam notifications look much better in VR (requires Steam client Beta).
OpenVR:
Prevent drivers from directly setting some user settings. This restriction will be expanded in the future as we work through cases where this is currently happening. Drivers that need special behavior should set the relevant properties rather than changing the user’s preference.
OpenXR:
Implemented XR_EXT_local_floor.
xrCreateReferenceSpace will now return XR_ERROR_VALIDATION_FAILURE when a reference space is not valid for a session (ex. the associated extension is not enabled).
Windows MR:
Fix an issue where games submitting a larger texture than the recommended resolution could exceed the absolute maximum submitted texture resolution of WinMR, which would put the HMD into a bad state until it was restarted.
Steam Link:
Prevent rare crash on NVIDIA encode failure.
Improve NVIDIA performance on some 4-series GPUs, switching all NVIDIA encoding to threaded encode.
Add toggle to disable QoS in network transport.
Show all computers running Steam, even when streaming VR is not available.
Fixed connecting to a computer after a network change on either PC or HMD.
NOTE: If you're experiencing a crash when starting Steam or SteamVR (such as error 309), or your headset or controllers are not being detected, please try using the Steam client Beta.
Help & Information:
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.