Paradise's Secrets is a single-player horror game. There are 6 chapters in our game and there are different gameplay mechanics specific to these chapters. Our aim is to both scare you, the players, and tell our story in the best way possible.
You can check our steam page for details. Remember, Paradise is a global company and works to make the world better.
Hi, I'm a solo developer of roguelite racing game Near the Fear.
The theme of the game is battling your inner demons on a procedurally generated tracks set in a surreal world of subconscious. You can use light/dark abilities and your approach will reflect in changing the world around you.
Demo is now available during Steam Next Fest, enjoy!
The Lunar New Year is a time where citizens all around Lore celebrate their good fortune and prosperity! Meet Saber in the Social District to get started on your Lunar New Year festivities! She has exciting quests and shops with delightful rewards based on the year’s (and past) animal representative, and 2024 is the year of the dragon!
Note: The Lunar New Year shops and quests are seasonal (temporary) but come back every year.
It’s the Year of the Dragon!
Check out the new Dragon Scaled Guardian shop where a brilliant new golden dragon armor is exclusive to Dragon Guardians only! If you purchased the Dragon Guardian upgrade from Upgrade Shop, you can get the whole set from this shop for FREE! Just talk to Guardian Tormir in Battleon or Saber in the Social District.
Moonlight Shop Saber will trade you special items for delicious Moonlight Biscuits from Darkovia. Moonlight Biscuits drop from monsters all around Darkovia this February, including the dungeons.
Lucky Envelope Daily Turn in 5 Moonlight Biscuits for a Lucky Envelope and some Firecrackers! This is based on the real life tradition of giving red envelopes during the Lunar New Year celebrations which symbolize good wishes and luck for the future. Red envelopes usually contain money, so these Lucky Envelopes can be sold for 5000 gold.
Carnaval!
Carnaval starts in Rio on February 9th, so we’re taking the party to the Social District with the Carnaval Sneevils! These guys are barrels of fun and drop Carnaval Feathers to trade with the Adventuretainer for colorful gear! The party lasts for two weeks, so grab your friends and get ready to get down with the Adventuretainer.
New Intro is Live for All!
Thank you so much for joining our live playtest of the new intro zone, Battleon Foothills. We have used your wonderful feedback to polish and smooth out the rough edges.
New players will enter the Foothills after leaving Death’s Lair. That’s right. Vane no longer tosses you across the lands of Lore. Instead, they will encounter the various NPCs who can continue to teach them the gameplay basics of AdventureQuest 3D before moving on to the city of Battleon. Hopefully this will result in less confused players once they begin the core story and begin to explore the game on their own.
You can still return to the Battleon Foothills through Heroes Bend (to the right of the Crossroads) after passing the Blue Flying Eyes, but just know that everyone’s quest progress for this area has been reset. Also, by popular demand, Dragonwatch Keep will remain accessible, just detached from the tutorial and main storyline. You can find it easily in the Adventure Menu under Side Stories.
Last Chance!
Lunar New Year event ends near the end of February.
Carnaval event leaves the Social District around February 21st.
Thank you and… Next!
Next week Heroes Heart Day celebrations begin! Maurice will return to Battleon to show you his love and appreciation with a new Heroes Heart Day Collection.
A new vendor in the guild sells all possible item upgrades.
Changed an icon on the class choice interface to better understand that it is an overview of talents.
Added information on secondary statistics “block”, “dodge”, “parry”.
Given the amount of feedback I've had on this: It is once again possible to purchase skills directly from the skill book.
The quest NPC to join the cult has been removed, Eirikk Modd is now directly an enemy in the Granock Citadel area, knowing that the church will transform into a cathedral when the boss update arrives, skills from Eirikk modd are therefore a placeholder for the moment. (A vote was taken on Discord to remove side quests and put event systems instead, this will be put in 0.3, but this quest was bugged, in addition to making map completion impossible, so I prefer remove it now).
Several change to the names of certain statistics
“Nature” => “poison”.
“Freez and ice” => “Cold”.
"+X% of blade" is correctly named "+X% damage to your “blade” skills".
“Chance to dodge attacks” => “chance to dodge melee attacks”.
The activation skill “Progressive Resistance” is correctly called “Activation – Progressive Resistance”.
“Chance of gaining progressive robustness” => “Chance of gaining progressive resistance”.
Familiar => Spirit (the small spheres that revolve around you), i just forget to change the skill name.
Balancing
Weapons can have gems, spellbooks and shields are not affected.
Sword of Justice: Damage area increased from 1 meter to 2 meters and the effects are correctly visible.
It is no longer possible to find item repair components.
Your enemies' AOE skills move slightly further ahead of your movements, forcing you to change your trajectories more often.
Your spirits and turrets attack random targets instead of always the same one.
Piercing Aim (Archer) works correctly and instead of reducing the cooldown of projectile skills in the action bar on a critical hit, the skill has a 25% chance on a critical hit to reduce the cooldown. cooldown of your offensive skills in your action bar.
bug fix
The game works correctly on first launch! (if you had the bug, you will still have to delete your saves to then launch the game correctly.).
The sale price of random items is correctly loaded.
Life regeneration on summons works correctly.
The talent with ID 1802 is no longer present in duplicate (bug on the tamer tree).
Points from the beginning of the talent tree can no longer be refunded when talents are placed higher up.
Added information on error messages when the game does not load correctly in order to provide more information without making any effort (because no one provides the files that allow the fixes to be made)...
Wolf, bear and wild boar meat can once again be collected.
When the player dies before level 5, lost gold correctly displays 0.
The snow wolf boss's special attack no longer glitches.
Runic letters can once again be placed on equipment.
Crafting items other than blank rune letters can no longer be placed on slots intended for runes.
Going to the main menu after having already played no longer bugs the ray system in the sky, which created a big drop in FPS (60 => 50) in addition to making the game less beautiful.
It is no longer possible to duplicate items by left-clicking + right-clicking to send the item to the chest or inventory.
The “Soul of the Infantryman” skill no longer blocks projectiles.
Talent 1881: summon bonus level works correctly.
Talent 2225: bonus level for traps works correctly.
Killing the same ritual mage several times no longer advances the quest “The Dark Ritual” (you need 1 for each ritual.).
Talent 3826 is correctly visible: “Arcane Spirits gains 10% of your current mana as damage bonus”.
The latest update for Shinogi Chess Club 2: Resistance is here! Let's go over the details:
Update Details
Patch Notes (1.0.3)
Fixed Exit button not appearing on completed scenes
This is a pretty simple fix for a bug that seems to have been introduced by accident during the construction of a previous patch, so I apologize for the inconvenience! What happened was that a game object present in the UI for one of my core objects was disabled, probably for debugging purposes. After enabling it, the UI system was able to function correctly again. Additionally, I added a cap to the number of times an "interactable object" can track your progress through its scripts. This should eliminate the number reaching absurd heights in extreme situations and clarify the state of the object when I'm debugging the "exit script" functionality.
Community Highlight
I highly recommend checking out Visual Novelty's new series covering the game on YouTube!
I had a blast watching so best of luck with the rest of your playthrough, and thanks for trying it out!
I also want to highlight streamer VernonCrowe who is currently annihilating Shinogi Chess Club 2 AI opponents with his incredible gaming skill! Thank you for playing through the series!
That's all for now, so again I highly appreciate the support everyone has provided and I hope to update you all soon on the exciting stuff I've been working on! As always, you can follow me on Twitter @RobProductions for the latest updates.
We are almost 25% of the way towards reaching the first Community Goal of Karoshi Club!
[Ring-Ring] Meaw Meaw,
The Horror Game Awards Streams - Welcome to the Karoshi Club
We are thrilled to announce that we were featured on The Horror Games Award channel's livestream. We immensely thank the team for their contributions to popularizing the horror game genre. We encourage you to join The Horror Game Awards community and stay updated on the latest news and projects in the horror genre.
[Ring-Ring]
Karoshi Community Spotlight - January
If you're interested in showcasing your creativity in the Karoshi Club universe. In that case, we'd love to feature you in our future Community Spotlights, particularly for the Letsplay game and fan art! Please use our Community Hub in Steam.
Walkthroughs
Loser Tries to Get a Job | Junji Ito Inspired Horror Game by PAPAK9
[This is something perfect and ideal! We haven't laughed this much in a long time. PAPAK9, you are cool! We wish you great success!] ₍^ >ヮ<^₎ .ᐟ.ᐟ
ハイパーブラック企業の面接を受けに行った結果www【Welcome to the Karoshi Club】by そがし【ゲーム実況】
[どうもありがとうございます!] ദ്ദി ˉ͈̀꒳ˉ͈́ )✧
어느 구직자에게 찾아온 단 한 번의 기회, Welcome to the Karoshi Club by 보비유 Boviyu
[Thank you so much for providing real-time Korean translations of text! It's been really helpful!] /ᐠ>ヮ<ᐟ\ฅ
이토준지 스타일의 공포의 압박면접 [Welcome to The Karoshi Club 보통엔딩, 굿엔딩] by 락구월드
[We appreciate it! Listening to the Korean dubbing was very entertaining.] ૮ ˙Ⱉ˙ ა rawr!
And finally, we would like to express our gratitude to all of you again. Your support contributes to our popularity, and any feedback you provide is greatly appreciated. We are excitedly anticipating Update 1.2 and the release of the digital manga "Welcome to the Karoshi Club"
As the amazing feedback keeps coming in abundantly, we were able to implement the very first Viking Frontiers Demo Hotfix! 😁 Even though the changes introduced may not be groundbreaking, we hope that you will still like them!
Demo Hotfix 0.18.5 Notes 📜
FIXES: - Minor adjustments and improvements to the saving system - Corrections in dialogue translations
Thank you, testers!
You can share your feedback via our Discord server and the dedicated Demo Feedback Form. Every, even the shortest, opinion is important to us, so we will greatly appreciate it if you would like to share your feelings about the game!
In case of any questions or ideas, we remain at your disposal on Steam Discussions, Social Media channels and our Discord server. Be sure to drop by!