Hello, friends and survivors of this slow-motion adventure we are all in together.
I was hoping to release this update much sooner but I have been pretty busy with life and some of the issues took a while to fix, and some for dumb reasons... Nonetheless learning programming with someone else's code is challenging. But I have some help from my buddy David so things are moving forward. This is the return of the Linux and Mac builds using my new Linux machine, so I hope that these builds will run well since I do not have time to test these two SKUs.
I will make sure to go around the forums to look for issues I may have overlooked and do my best to get these fixed ASAP. You will find a list of most of the changes below. Also, I believe that the old version of Unity I use is creating Mac builds for a Mac OS that Steam will no longer support... So I will most likely have to resort to having Linux and Mac builds on my website directly... ;_; To be continued...
For the upcoming update, I am considering sharing a special save game that would load into an enclosed playground area with most of the gear unlocked and all kinds of enemies and physics objects to play with... Let me know what you guys think. Might be something fun to do while waiting for chapter 3!
I also asked the folks at Valve to set my project back to Early Access I am unsure of how it came out of EralyAccess, but it was an accident/mishap on my part.
Cheers, Mo
Patch 00.20.2024 details
fixes/changes list
global
- changed sound FX when collecting core fragments - changed the title screen song - added a new music track for the beginning of W1 - lowered default main volume - Fixed a bug where the player's weapon would not shoot if collecting an item before collecting the weapon. - Replaced all videos with black placeholder video. To reduce the size of the game and get some speed - Made some quick adjustments to "support" wide 21:9 | 43:18 displays. - Set the game to display a resolution dialogue when launching. 1280*720 recommended. Unless you want to laugh, experiment or simply have no choice. I set Unity to only allow 1280 x 720 but apparently, it doesn't care about these build settings @_@.
HUD
- The core level is now displayed properly when acquiring an additional core level. It might not work in every language since Google Translate modified caps... Will fix it eventually). - Made the button display window bigger * Note that the cursor got smaller. Will be made 200% bigger in the next update.
Prologue
- removed some enemies inside the enemy's carrier ship that would spam the screen with bullets. * noticed that the ship's grab function was disabled during the prologue. Will look into enabling it back, while keeping the tutorial for it later in the game.
W1
- Made some LD modifications at the start of W1 ; better flow and a more logical item placement. Now rewarding clever players early on since the idea with rusty keys is that you must save them as much as possible for later in the game ;]
- Added a new ambiance with a new song from Tomoharu Yamashita (first composer, aka Miyamo). This new-but-old track matches the mood better and the previous track will start once the player has gotten the ship back.
- Fixed a bug where the player's weapon would not shoot if collecting an item before collecting the first weapon.
- Fixed a bug where it was impossible to repair the ship.
Control Fixes You will now press E to add power and complete the pre shot mini games to make life easier! You will only have to use Z and X to switch clubs, instances of tab being used have been removed
Performance Changes You can now change the graphic settings for some in game graphics Tree render distances have been updated, new LODs have been added increasing performance by 30% on tested machines!
Gameplay changes You can now switch between practice and normal shot more easily! The font in game has been changed to make the user experience better! Rain audio looping issue resolved "Skip shot" has been removed when the hole is over and skipping is unecessary Money spawning issues resolved, when close to money it will now be dragged towards the player!
Tune in February 8th at 7pm CET as we play the first missions of The Inquisitor in a livestream with special guest Piotr from developer team The Dust and answer questions from the community.
Greetings, Eternians! We're beyond thrilled to be part of Steam Next Fest! Brace yourselves for an otherworldly experience as we dive into the heart of Eternity with an exciting demo.
Play as our favourite little ghost, Hauntii - immerse yourself in ethereal landscapes and beautiful music, haunt your surroundings and unravel the story of your past. This demo is a sneak peek into the enchanting world the developers have created with so much passion and we're excited for you to experience it!
We are happy to announce that Hauntii is also going to be a part of the official Steam Next Fest Livestream alongside other amazing games! It's your chance to catch a glimpse of not just Hauntii, but a curated collection of diverse games participating in Next Fest!
We've also got Hauntii's developers, Leo and Michael, streaming the Hauntii demo and guiding us through the ghostly landscapes. Catch the stream on the Hauntii store page!
We're really excited for you to play the demo. Hauntii is more than just a game to us, it's an emotional experience and we hope you enjoy it. We'd love to know your thoughts and feedback!
Thanks so much for all the support! Firestoke and Moonloop Games
You can now play Wargroove 2 on Steam Deck! Take to the battlefield and showcase your tactical prowess anywhere! On a train, in the air, at the dog park, the possibilities are endless. Wargroove 2 on Steam Deck is wonderfully reminiscent of the classic portable turn-based games that inspired Wargroove, and we’re excited for you to try it!
Take Nadia, Mercia and Lytra on the go! You can now try Wargroove 2’s 3 campaigns, online multiplayer and custom map and campaign-builders anywhere with Cloud Save enabled.
What’s more, you have 24 hours left to get Wargroove and Wargroove 2 on a discount in our 5th anniversary sale, ends 8th February 10am PST / 1pm EST / 6pm GMT / 7pm CET / 3am JST / 2am CST ⚔️
Finally "Just a Gigolo" will be released soon after almost two years of development. Of course I have been taking care of other responsibilities while improving this Visual Novel. This Game is finished. However, I am still checking details in the narrative, and other aspects crucial to the good performance of this game. I worked alone on this game, just as I worked on the puzzles that are available in the 9Lust franchise. I still focus on improving my work and I'm focused on improving my knowledge of Visual Novels. In the future, I will be releasing DLCs to expand the story and add interesting features and challenges. This game is available in English, Spanish, Portuguese and French. It includes a save system that is very common in this type of game and an inventory with leads to add information. Some UPTADES (in addition to future DLCs) will also be released during 2024. I've worked on game development (and scripting) for a small company. Now I'm focused on 9Lust (which is my brand, not necessarily a company) because I want to develop interesting narrative stories.
The game is completed. It's just a matter of time for it to be released here on Steam! Thank you very much!