Shrank the physical size of the Forward Only Vehicle, Rubber Ducky, and Two-Gimbal Ducky.
This is to make them more compatible with the new interior environments without having to have different sized environments. (the astronauts are one size)
As a result, rotation has been affected for the Forward Only Vehicle. Rubber Ducky fix coming soon.
It may be necessary to reset FO ship power levels to default. If your power settings are custom, they will need to be readjusted as well, as the smaller size vehicle rotates more quickly from the same power input.
We would like to inform you of known problems that we plan to fix soon, features that we plan to implement as soon as possible, and features that we plan to improve in the future.
Known Issues •Abnormal behavior when cancelling pull-down lists •Danmaku stages not correctly reflecting key-bindings •Partially abnormal movement of clouds when unlocking new spots •Fullscreen mode changing to windowed when focused-window changes •Skills with restoration-effects not behaving as stated •Notes-preview screen partially not up to date •Balancing of some sound effects
Features to be implemented soon •For Kagura and Danmaku Stages: - In-game BPM reflecting changes mid-song - Improved guidelines - Auto-play for free mode - Mouse-click and tap controls - Selectable notes skins •Map functions: - Visible mission progression •Search functions: - Text-search for artist name in song-select - Text-search for skill descriptions •Settings: - Reset to default function
Features in line for development •Kagura stage: - Course functionality - Toggle blind whilst maintaining toggle amount - Special effects such as Mirror, Random - Customizable UI - Improved VFX - Improved character animation •Danmaku Stage: - Show own hitbox - Enemy projectile transparency setting - Character projectile transparency setting - Improved character animation •Renew results screen - Renew VFX for earning shizuku - Show tap accuracy - Show performance vs all-time - Show groove graph movement - See results after Retire •Map functions - Clearer visuals of obtained rewards - Filter Mitama cards by recommended
Development will focus on fixing known issues, with priority given to features that will improve the player experience. We hope for your continued support of Touhou Danmaku Kagura Phantasia Lost.
Added "Back" button to dialogue UI. Now you can return to the dialogue lines you accidentally skipped!
Improved auto-save logic. Now the game will make saves more often (excluding "Overcoming" difficulty, since that is the whole point of this difficulty - to be less forgiving than other ones);
Improved navigation in Workshop UI;
Fixed the bug which caused a couple of story dialogues not to play after the game was reloaded.
Finally, on Thursday, February 8th, the "Touhou Project" officially approved derivative game "Touhou Danmaku Kagura Phantasia Lost" is now on Steam!
To coincide with the release, the first round of additional music DLC containing 25 tracks, including the original "Love-colored Master Spark," is being released as well. The amazing collaboration track "U.N. Owen Was Hero?" by Toby Fox & ZUN is also being distributed as a DLC, for FREE!
The Standard Edition of "Touhou Danmaku Kagura Phantasia Lost," with 68 tracks including some of the originals, is priced at 3,960 yen (tax included), and the Digital Deluxe Edition, which includes all 4 additional music DLCs delivering a total of 102 tracks, along with the original soundtracks, is priced at 9,980 yen (tax included).
Don't miss the new start of Dankagu revived as "Phantasia Lost"!
As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below!
Added gamepad controls (we still recommend playing with a mouse and a keyboard).
Added an “unlock all” option when creating a new sandbox dungeon.
Fixed a bug that prevented salary payment while the camera was focused on another floor.
Zangdar will no longer fire you for no reason.
Fixed a bug where minions would freeze since version 1.3.
Fixed a bug where minions would freeze after a spellcaster teleport.
Fixed a bug where minions would freeze after starting an incursion.
Fixed corrupted saves since version 1.4.
Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír.
Fixed a bug preventing objects from being built inside rooms.
Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
Fixed a bug that prevented players from sending minions into raids.
Fixed a bug that prevented the player from sacrificing or firing some minions.
Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
Fixed a hard-lock that randomly locked the game when sacrificing a minion.
Fixed a bug that prevented the player from recruiting a cook during the tutorial.
Fixed random crashes when saving the game.
Fixed random crashes during incursions.
Fixed tutorial on freeing prisoners.
Fixed texts about the elf faction's raids.
Fixed game-over screen.
Fixed some texts overflowing from windows.
Fixed text of objective 3.3.
Fixed raid appraisal window not showing every minion initially assigned to the mission.
Fixed typos on several texts.
Carpets and Dividing Walls effects corrected.
Text colors in market window corrected.
Updated stairs icons.
Updated teleportation window.
Updated the tavern’s window to clarify its inner workings.
Added a new help text on the recycling button (undead invocation).
Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
Added a new help text clarifying the inner workings of the tavern (tavern room).
Added a text indicating when the maximum amount of a resource is reached.
Added a new emote when prisoners reach their tipping point.
Added an indication of current dungeon stocks in every stock object’s window.
Removed a superfluous notification linked to the compost resource gauge.
Rewrote traits indicating food preferences for clarification (added new ones when missing).
Updated difficulty options in sandbox mode.
Changed unique minions unlock conditions in sandbox mode.
Guards spend more time in their room when they have nothing else to do.
Dirtiness propagates less quickly in corridors.
Vampires eat less often.
Elves fall into traps less often.
Minions select in priority rooms on their floor.
Fixed the domestics' behavior.
Raised the amount of gold rewarded by raids.
Raised damages dealt by status effects.
Raised the amount of intel resource generated by torturing adventurers.
Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
Lowered the rate of propagation of the “dynamo” status effect.
Lowered patience gained by Zangdar from having a prestigious room.
Stopped the moral loss of minions when they discuss.
Stopped the moral loss of minions when they request healing.
Fixed a bug that allowed objects to be placed on reserved spaces.
Removed a lot of reserved spaces on decorative objects.
Fixed a lot of soft-locks and crashes when constructing.
The Anti-Prophetic Containment Cupboard is now a specific decoration.
Fixed many visual glitches.
Fixed door placement.
The Grade 10 VFX is now only displayed on Grade 10 minions.
Added missing animation on spies.
Fixed invisible clients in tavern.
Fixed plenty of bugs linked to the spell casters’ teleportation.
Necromancers cannot collect bodies while a fight is in progress anymore.
Fixed numerous bugs linked to minions waiting for their salary.
Fixed cultists’ behavior when the player asks for a sacrifice.
Fixed duplicate trait on minions returning from raids.
Fixed demons born of the sacrifice of dwarves.
Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
Fixed a bug that caused artisans to become dirty quickly.
Fixed a bug preventing minions returning from raid to benefit from relic effects.
Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other.
Global optimization.
Updated credits.
Some occasional cases of saves not loading properly.
Some occasional cases of rooms staying “under construction” indefinitely.
The game can crash when moving a room and its props if the player is on a save made before this patch. A hotfix for this issue should be released in the next few days, but until then, we recommend to avoid moving rooms in the Dungeon.
We thank you kindly for your patience (and your restraint in inflicting whiplashes).
Try this list of existing in-game activities with ties to Maelstrom and Malacath to help you get ready for the upcoming Scions of Ithelia DLC releasing this March!
Update 41 and the Scions of Ithelia DLC are coming soon (March 11 for PC/Mac and March 26 for Xbox and PlayStation consoles) and are now accessible on the Public Test Server. However, there is more you can do to prepare for the upcoming release. If you want to learn about the new dungeon settings and characters, check out these in-game activities right now!
Experience the Wrothgar Zone Storyline
The cult of Malacath plays a significant role in both the upcoming Oathsworn Pit dungeon and the Wrothgar zone (available as part of the Orsinium DLC). Both feature one of Malacath’s ardent followers, Chief Bazrag, an Orc leader devoted to his people’s traditions—not least of which is the veneration of the Daedric Prince of the Bloody Oath. You can play through the Wrothgar zone story to learn more about this staunch supporter of Malacath. Discover the home of the Orcs in Wrothgar
To experience this story, you need access to the Orsinium DLC game pack, available from the Crown Store or through ESO Plus™. Begin your adventure through the Stories tab in your Collections, by speaking to Stuga in the city of Shornhelm in Rivenspire, or by examining the letter labeled “Invitation to Orsinium” by the Merchant’s Gate Wayshrine in Wrothgar.
Fight In the Maelstrom Arena
Fa-Nuit-Hen's demi-realm of Maelstrom is home to many strange locales, including the upcoming Bedlam Veil dungeon. However, this unique pocket of Oblivion first appeared in ESO with the release of Maelstrom Arena in 2015. Many adventurers have braved the Arena’s challenges in the past, and if you too wish to test yourself, you can get a first taste of Fa-Nuit-Hen’s domain there. Battle to survive the Maelstrom Arena
To reach Maelstrom Arena, you need access to the Orsinium DLC game pack. You can fast travel to Maelstrom Arena via the world map or visit it on the eastern border of Wrothgar.
Explore the Obsidian Scar
Malacath’s domains are said to include oaths, vengeance, and ostracization. However, Daedric Princes are complex beings, and their affairs can be nuanced, even including… a love story? When love is ended by cruel fate or crueler hands, Malacath’s rage may rise to replace it. You can see such a fate unfold in the Obsidian Scar public dungeon, where a clan of Orcs worship the Prince.
You can find the Obsidian Scar in the zone of Rivenspire and it is part of the ESO base game. Witness how Malacath intervenes in love and war by speaking to Lashgikh just inside the dungeon entrance.
Prove Your Might to Malacath
Preparing for the new dungeons isn’t just a PvE matter. If your Battlegrounds queue takes you to the ruins of Mor Khazgur, you might battle under the watchful gaze of the Orc-Father himself. If you’re truly devoted to Malacath, seek out the legendary hammer Volendrung in Cyrodiil. The Daedric artifact owes much of its devastating power to him, so what better way to curry Malacath’s favor than to wield it in his name? Fight under the gaze of Malacath
Battlegrounds and Cyrodiil are both part of the ESO base game. You can queue for Battlegrounds through the Group & Activity Finder, and for Cyrodiil through the Alliance War interface.
Craft Gear and Consumables
Only the most foolish warrior would go into battle unprepared, whether across the twisted creatia of the Bedlam Veil or in the depths of the Oathsworn Pit. We recommend you craft or improve your gear in preparation for the upcoming threats, and stockpile consumables for use.
For example, gear from the Kagrenac’s Hope set makes resurrecting your party members easier—you might need it for the dungeons’ challenging Veteran difficulty level! Alternatively, give your martial skills an edge by crafting some Essence of Weapon Power for increased damage output. Always stock up before a new adventure!
If you can’t craft powerful items yourself, consider buying them from other players. Commerce may not be prestigious in the eyes of Daedric Princes or Demi-Princes, but even they can’t argue with the results!
How are you planning to get ready for the arrival of Scions of Ithelia? Will you entertain Fa-Nuit-Hen in the Maelstrom Arena or impress the Orc-Father with your craftsmanship? You can even try the content out right now on the Public Test Server! Tell us your plans via X (formerly Twitter), Instagram, and Facebook.
The Elder Scrolls Online: Scions of Ithelia and Update 41 arrive March 11 on PC/Mac, and March 26 for Xbox and PlayStation consoles.
Streamer Cursedwind, known for his no-hit gameplay, with more than 9000 followers on Twitch, will be live-streaming the Bubble Ghost Remake demo on his channel at 8 pm Spanish time, as part of Steam Next Fest! Don't miss this exclusive opportunity to see the game in action.