+Added Linear Difficulty System Mobs now have tiers that increase their stats. They will gradually grow higher and higher in tier as the player progresses further and further into the dungeon.
LEVEL DESIGN
+New Philosophy We are combining the Modular System with a new Testing System. Each level will be constructed in an Act structure. This will allow us to test the level design with greater vigour
Loosened detection when making eye contact with enemies, so that they do not react unless you raise your face to a certain degree.
Modified the hints for the first riddle in the second stage to be more clear.
Added hints to the third stage and changed the behavior patterns of roaming NPCs to make it easier to conquer.
Eased the difficulty level of the fourth stage's final escape scene.
Addition of a hint function
Added the function to view hints from the options menu during the game. This feature is not limited to solving riddles, but allows you to check for hints on how to progress.
Fixed bugs
Fixed a bug that occurred in some operating environments in some European countries, where the number of seconds to manage event progression was not being read correctly.
Fixed a bug in the third stage where doors would automatically open on retry depending on the position found by the prowler, making it easier for the prowler to find the door.
Fixed a bug that when language settings were changed during the game, the changes were not reflected in some UI languages.
Welcome! After a nearly three-month long break, we bring you a huge update that not only improves almost every aspect of the game, but also adds the long-awaited campaign of the Purians faction! We hope the new adventure will keep you entertained for hours as you traverse Karkhan alongside Harwig, the commander of the Purians.
IMPORTANT: Due to huge changes in the game, the old save files will not work properly. However, the existing campaign progress will be preserved.
What else awaits you in this update?
New icons for passive and active skills
Icons for relics and glyphs added
New leveling system for the hero, in addition to attributes the hero gains skills to choose from after levelling up
Added equipment system for the hero
Added single-use items
Added relics that the hero can wear to gain additional bonuses
Added a new structure with a relic to obtain
Added new SFX's to structures
Changed models of structures
Added missing translations
Improved weather presets
Added system to show ranges of melee and distance units
Added options to switch gameplay speed between x1, x2, x3
Expanded tool-tip system
Added event log on the world map
Improved notifications related to the task system
Added saving of formation set before battle
Added marking of the place where a squad can be split up
Removed graphics of interface bars at the top and bottom of the screen
Changed the color scheme of UI elements and texts
Added animations for interaction with UI elements
Changed the HUD of units in battle to a more minimalistic one
Expanded the system of marking units and areas in battle
Added new animations after winning/losing a battle
New loading screens added
Changed the background graphics of the main menu
New research has been added
Added the possibility to recruit other heroes in the tavern
Added glyphs to the monolith structure that give bonuses to the squad for a certain number of fights
Improved the balance of gold received on the map and in the castle
Improved statistics of units of the Heathens faction
Redesigned the faction of the Purians faction
The campaign of the Purians has been added
A re-design of the Heathens campaign was done for the new game functionalities
There are two (2) ways to participate in the Draft Event.
1. Choose from the selection and create a character.
Press the "Enter Draft" button and choose the participated Draft character you prefer.
- Please note that the characters Lowell and Luna are only available in Draft Season 10.
2. Choose any of your owned character
You can select any of your owned character to participate in the Draft Event season by pressing the "Select Owned" button.
Note:
STEP level rewards cannot be received when you participate with your owned character. But you can still do the quests (Daily, Weekly, and Seasonal) and gain Draft Exp.
STEP Level Rewards
Daily Quest
Weekly Quest
Seasonal Quest
Unlock the Seasonal Quest using the Draft Pass Ticket
Final Reward
You can select one Character Changer coupon based on the Step Level progress you reached.
Gain Draft Experience and increase your STEP level by doing the quests (Daily, Weekly, and Seasonal) or by purchasing the STEP Level Up Ticket.
* Should you fail to reach STEP 6 by the end of the draft season, you can still claim the reward corresponding to your current STEP level using the [Claim Result Reward in Advance] option. * Participants below STEP 2 will not be eligible to receive the result reward.
Note: Once you claim this reward, you will no longer be able to participate in the draft system.
Check out the table to view the Probability of Result Reward Characters per STEP Level.
You can use the Result Reward Changer to randomly assign characters for each STEP level. (Note: Only character that match the current STEP level will be shown.)
Result Reward Changer Price
Which SPC you wanna get?
- Draft Violet - Draft Golden - Draft Yoshino - Draft Noah - Draft Mika - Draft Deacon - Draft Charlotte - Draft Elias - Draft Razak - Draft Nari - Draft Cabernet - (KING) Ido - (Queen) Alice - Draft Fei - Draft Lowell - Draft Luna
Reward Character List preview:
* Transformation and Parts characters will be granted while holding all of the abilities or items.
Important Reminders 1. The character changer can be used once the draft event has ended. 2. Character changer can't be used for returnee event character.
Note: Returnee Event = Back to the Court 3. For Characters that were created via Crazy 5 days, and Draft Event, users must complete their pending missions before they can use the Character Changer item. 4. Characters currently training in Growth Mode are not eligible. 5. If the character has an equipped skin.
Note: They will be granted while holding the Parts and not the transformation abilities of Draft Golden, Draft Violet, Draft Cabernet, Draft Nari, Draft Razak, Draft Elias, and Draft Charlotte.
* You can use the points to change the final reward to a reward you like (Wild Rookies, The Devil's Door, Draft, etc)
* The result reward can be received by any of the characters in the account, and the character changer will be given as a character reward.
It includes a bunch of fixes and several changes following your feedback.
We are also introducing the new Season: Crystal Wilds! :Puff_Hi5R:
The Season Pass includes:
Two new cards: Resonating Construct and Spire Stag and their Avatar icons
The new Spire Stag Emote
The Mordar, Mancer of the Dead, NEW legendary skin
The Legendary skin: “Rave Party Girl Milloween”
35 power tokens
325 shards
7000 golds
3 Legendary cards
4 Supreme cards
5 rare cards
And much more..!
Prologue Update
Our efforts are going 100% towards improving the experience on PC and Xbox. With 2.1 we have fixed 100+ bugs/other improvements based on your feedback. Patch notes have been published here: 🔮game-updates Our focus in the near future (after 2.1 patch) is towards the following:
Crashes and disconnects: We are still getting reports on crashes and disconnects. If you are experiencing these issues, please grab a member of the Minion Masters team and help us locate the issue. It would be a huge help to us!
Issues with DLCs and purchases.
Re-enabling Chat.
Gameplay logic, VFX, and SFX issues.
Improvement to friends list and lobby systems.
Improvements to bots in terms of difficulty and frequency. We aim to make them more fun to play against, but also reduce the frequency at which players face bots.
Adding more UX and Quality of Life improvements. We added a lot of that in 2.1, and more is coming in 2.2. Keep tuning in to the patch notes for more information.
These are some of the most asked questions we’ve seen on Discord. I’ll address them here:
Why isn’t there a Roadmap?
We underestimated the amount of fixes and changes we would have to make when we launched Minion Masters 2.0 Prologue, so for now, we prefer to stay agile and focus on improving the core experience before committing to making new features. However, we’ll keep sharing frequent updates about our next focuses like this one.
How can we trust that Xbox will not be going down again?
We had to take Xbox down for an extended time because we failed to live up to some Xbox requirements. We are now fully compliant with all requirements, and we have no reason to believe that something like this will ever happen again.
Where’s the mobile version?
Our focus is primarily on optimizing the Xbox and PC experience. Mobile is still very much in the pipeline, though. We can give an update soon, but not quite yet!
Draft Faction Rules, are we keeping them?
With 2.0 we introduced new drafting rules, where each Master has access to different factions. We have heard your feedback on this new rule and decided to revert it for patch 2.2. We think the concept of draft restrictions has merit though, so we might experiment more with this in the future.
❤️ from Yesterfox and the rest of the Minion Masters team
2.1 Patch Notes
NEW CARDS
Spire Stag
Resonant Construct
BUFFS
Flightless Dragon Whelp Attack Cooldown: 1 > 0.9 Dragon whelps could actually use a buff across the board. Dragon Whelp Attack Cooldown: 1 > 0.9 Frozen (Buff) Duration: 3 > 4 Ghast Skeleton summoning Range: 6 > 12 Milloween Also gains an Arcane Spark when a teammate casts a spell Trying to address a massive discrepancy between Milloween’s win rate in 1v1 and 2v2. Mountainshaper Damage: 75 > 80 Netherstep Swarmers gain Rush Spelldancer Arcane Sparks: 4 > 5 Wolf Among Sheep Werewolf gains Rage
REWORKS
Resonating Blast Crystal Mana cost: 4 > 3 Gain Mana freeze (2) Remove mana freeze on trigger Always drops a crystal Streamlining the functionality with the new Resonating Construct, and simplifying the design overall.
NERFS
Fergus Flagon Fighter No longer has Revelry Growthburst Shroom Damage buff: 25 > 20% Health buff: 25 > 20% Now that it’s more easily accessible, it’s become obvious that the double whammy buff is just too strong. Lost Legionnaires Copies: 3 > 2 Scrat Pack Count: 5 > 4 Spear Throwers Attack cooldown: 1.5 > 1.7 Also affects them when they have Tantrums. Impetus Blast Damage: 25 > 15 Zeppelin Bomber Damage: 70 > 60
GAMEPLAY FIXES
Fixed Grasping Thorns needing to get the killing blow in order to summon skeletons.
Fixed Frost Bearer’s Frozen Aura disappearing shortly after being played.
Fixed Chisma Boomstick failing to properly fear himself.
Fixed card buff icons properly having an outline.
Fixed pings being mirrored when used by players in the second team.
Fixed various issues with Mordar’s Tombstone.
STABILITY
Fixed a crash that could occur when leaving the replay menu.
Fixed at least some cases of players seeing a mayhem related “AlreadyClaimed” when loading into the main menu.
Fixed a crash that could occur when changing language to Simplified Chinese.
Fixed middle mouse button being bound as multiple different buttons in some views, causing unrecoverable states where the game was trying to react to multiple different and conflicting mouse inputs simultaneously.
Implemented a safety that hopefully prevents the arena from being flooded with corpses of dead units that never disappear. We were unable to definitively prove what the issue was/is, but with any luck this safety catches the problem before it happens. We would love to hear from someone who was experiencing the issue frequently if this has actually solved the problem.
Fixed several issues where claiming rewards would return “Reward Already Claimed”
USABILITY
Made selecting cards to be played in matches more tolerant of mouse movement, thereby vastly improving the usability for players using the mouse to play cards.
Disconnected from the server screen will now offer both Quit and Reconnect buttons as options on PC.
Adjusted the playfield area indicator(blue area outline) to more accurately display the possible play area.
Made several improvements to the rewards claim system.
Added “Claim All” functionality to several additional reward claim flows.
“Claim All” functionality will now show which excess cards were converted to shards during the claim process.
Refunds will now give better information about what was refunded.
Fixed Leaderboards and player info screens not showing wildcards.
Fixed the size of the player widget hitbox on Leaderboards to not overlap cards.
Improved how loading of player info is handled when opening Leaderboards and Guild member lists.
Fixed multiple instances of bad feedback when requesting to join guilds.
Changed how you access the emote wheel in matches. Now holding “Y” will bring it up and releasing “Y” while hovering an emote will send it. Previously you had to hold “Y” then click the mouse button to bring it up and send.
Made several improvements to the post match player overview screen.
Fixed several instances of Contender and Grandmaster ranks being displayed incorrectly in the UI.
Fixed no sound being played to indicate a found match.
Made several changes to the tutorial and meta tutorial to hopefully make the new player experience better.
Rearranged when features unlock to stagger the menu features better and be less overwhelming
Changed the decks played by the tutorial masters to be more interesting.
Removed several steps from the on-rails meta tutorial.
Fixed a couple of mistakes or ambiguities in the instructions.
Fixed several ways the flow could break causing the client to enter an unrecoverable state.
Made several improvements to the replays menu.
Added clear Win/Loss label.
Added game mode label.
Bots no longer show up as invalid.
More clearly differentiated match time and match duration indicators.
Fixed Xbox having multiple cursors when both a mouse and a controller were plugged in.
Fixed the bug reporting interface not showing categories in the dropdown during matches. This should make it so that you can now report issues during matches again.
Fixed deckbuilding filter system defaulting the glory slider to 1-2 after a scene load.
Fixed deckbuilding menu crafting shortcut hotkey.
Added player rank indicators to the pre-match versus screen.
Cleaned up the debug info string in the bottom right corner of the screen.
Adjusted the size of the spectating buttons to be more appropriately scaled for PC.
Disabled dragging cards in adventure UI.
Made premade matchmaking correctly stop when the premade lobby is closed.
Added a “Delete Account” button to the settings menu. Don’t try to use this new feature unless you are serious about getting your account removed. We will not be able to recover it for you.
VISUALS
Made several tweaks to the in-match UI to improve UX and polish.
Straightened the end of health bars to avoid visible tearing on the slanted line of a full health bar.
Added more visual distinct background to health bars to make it more clear how much relative health has been lost.
Moved XP indicator to the other side of the perks and scaled it up to make it more visible.
Made tweaks to the mana bar to make it more immediately readable.
Scaled up multiple UI elements slightly in Solo mode.
Re-adjusted the size of text in mouseover tooltips to not have as noticeable a difference between description and stats text sizes.
Adjusted the match result screen to be less awkwardly spaced in modes where ladder changes information isn’t relevant.
Fixed camera angles in the player overview section of the match result screen.
Turned gore back up.
Fixed guild banners occasionally showing up as white squares.
Made several tweaks to the audio settings to get them closer to the level of punchyness we had in MM1.
Made several adjustments to camera angles in menus to make camera movement during frequent switching between views less jarring.
Fixed several instances of longer strings overlapping each other in localised languages.
Fixed visual queue for not enough mana on cards where the progressive greyscale was inverted.
Fixed various issues with idle animations on multiple masters.
Fixed Volco’s attack animation overshooting his target.
Fixed various issues with items not showing up correctly in the shop.
Fixed a missing frame in the season reset view.
Made adjustments to several arenas’ visuals.
Tweaked the bridge visuals in the Snow Wall arena to make them stand out more.
Fixed some missing visual effects in the Showdown arena.
Fixed some missing elements in the Altar of the Almighty Apep arena.
Changed the colour of the fog effect in the Winter Holiday arena to not have trees in the background become a vivid pink.
Fixed the vfx on Blood Imps to more properly represent their ability.
Year 5 Season 3: Vanguard takes Division Agents back to the streets of New York to investigate the disappearance of Agent Kelso. In addition to the new gear and continuation of the story, players will get their hands on the comprehensive health updates done as the result of Project Resolve.
CONTENTS
Season 3: Vanguard Manhunt
Season 3: Vanguard Calendar
Gear, Weapons & Talents
Descent
Apparel Event
Season Pass
MANHUNT
After Division Agents resecured stability in the White House, Agent Kelso returned to New York to ensure the Haven settlement was also secure. But while Agents were rescuing the civilians abducted by the Black Tusk, Kelso had gone missing. Meanwhile, The Division now faces the harsh reality that Hunters are among them, raising doubt and suspicion in both the White House and Castle settlements. Agents must now find Kelso, but as they retrace her steps, more truths will be uncovered, reopening some old wounds.
CALENDAR
GEAR, WEAPONS & TALENTS
Get ready to gear up and arm yourself with the new weapons and gear in Year 5 Season 3! This features two new Named Weapons, two new Named Gear pieces, a bunch of new Talents, plus a Gear Set and a Brand Set. Exotic-wise, you've got one Exotic gear piece and two Exotic weapons - one of them exclusively available in Descent game mode.
NEW EXOTIC WEAPON
Mosquito Exotic Pistol
Talent Mosquito Song* Hitting an enemy applies a stack. Stacks are shared between players. At 10 stacks, the enemy will forcefully target the last player to apply a stack for 5s. Stacks deplete every 5s. Activating the effect on an enemy will remove all stacks from other enemies.
Talent Iron Grip -50% Recoil Penalty when hip-firing; -50% Recoil Penalty when blind-firing from cover.
NEW GEAR
Aegis Gear Set
2 Pieces equipped give +70 Health 3 Pieces equipped give +15% Total Armor 4 Pieces equipped unlock a new unique Talent
Talent Stoic* Get +3% Damage Resistance for every enemy that is targeting you. The bonus is multiplied by 1.X, where X is the number of agents in your group.
Chest and Backpack Bonuses:
Chest Bonus - Talent Deceit Enemies targeting your Decoy also count towards the Stoic Damage Reduction bonus.
Backpack Bonus - Talent Polyethylene Plating Increase Stoic Damage Resistance bonus from 3% to 4%.
*Has no functionality in PVP
Palisade Steelworks Brand Set
1 Piece equipped gives +10% Armor on Kill. 2 Pieces equipped give +60% Health. 3 Pieces equipped give +1 Skill Tier.
Named Chest and Backpack Bonuses:
Named Chest "Combustor" - Talent "Perfectly Explosive Delivery". Whenever you throw a Skill 1.5 seconds after landing, it creates an explosion damaging enemies within 5m. Afterwards, explosions will occur every 5 seconds.
Damage scales with Skill Tier dealing 25-100% damage of a Concussion Grenade.
Applies to Remote Pulse, all Turrets, all Hives, Explosive Seeker, Cluster Seeker, Mender Seeker, Decoy and all Traps.
Named Backpack "Proxy" - Talent "Perfectly Tamper Proof". Enemies that walk within 3 meters of your Hive, Turret, Remote Pulse or Decoy are shocked.
Arm time: 2 seconds. Cooldown per Skill: 8 seconds.
NEW NAMED WEAPONS & TALENTS
Brutus M700 Carbon
Talent "Perfectly Behind You"* Amplifies weapon damage by +20% to enemies that are not targeting you.
Whisper M16A2
Talent "Perfectly Behind You" Amplifies weapon damage by +20% to enemies that are not targeting you.
Talent "Behind You"*
Amplifies weapon damage by +15% to enemies that are not targeting you.
*Has no functionality in PVP
*Current in-game description is incorrect and will be changed with TU20.1 Read morehere.
DESCENT
Vindicator Exotic Rifle is available in the NSA store.
Vindicator Exotic Rifle
Talent "Ortiz Assault Interface" While scoped, the weapon will highlight a random body section of each enemy. The weapon deals +40% Weapon Damage to highlighted body sections.
When the event is active, you can earn Apparel Cache keys in game by levelling up your watch levels and unlocking the different items through caches. Apparel Event keys for the Apparel Caches can be earned from the following sources: 1 free key granted to all players, SHD Levelling - one key every four SHD levels, direct purchase with Premium Credits, and, if you are a Year 5 Season 2 Premium Pass owner, you’ll be granted 3 extra keys.
VEILED TACTICS
Veiled Tactics Apparel Event offers a collection of four new outfits for you to acquire, with an additional fifth outfit as a completion reward. The event revolves around the theme of Camouflage, catering to those Agents who appreciate the art of concealing oneself.
LAST RESORT
Last Resort Apparel Event returns from Year 2 Season 3: Concealed Agenda, offering Agents another opportunity to gather gear and outfits based on the enemy factions of NYC.
SEASON PASS
The optional Season Pass is available for 1000 Premium Credits ($9.99 or your regional equivalent) in the in-game store, granting additional access to a Menpo outfit and a mask. Year 5 Season 3: Vanguard is available to all The Division® 2 Warlords of New York owners and Ubisoft+ subscribers.
In addition, players with the Season Pass can gain access to the following premium track rewards:
9 weapon skins
10 gear dyes
2 new emotes
2 vanity outfits
1 face mask
In addition, new unique cosmetic bundles will be regularly added to the store. This time players will get the looks of Keener's squad of rogue agents from Warlords or New York. Each one will be made available as a unique outfit: Dragov, Conley, Kajika, Parnell, and rogue number one - Aaron Keener himself.
You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board.
Read a full article that contains additional information about Project Resolve here.
Fixed UI MultiInput Issue. Replaced Modals with Animated windows instead.
Updated E1M2 to be playable until the Bridge Arena
Added E1M3 for playtesting
Phone UI is now buggier but thats fine let that be a problem for our future selves
Fixed major bug with Bulldozers where they just hang in the air forever
Replaced interactibles with a podium switch. Using that for everything now.
E1M1 wallrunning tutorial section made easier.
Minor bugfixes.
Known Issue:
Loading E1M2, then another level, then back to E1M2 causes some insane untraceable bug. Bear with us and dont do that
In E1M2, Collision is missing in certain areas. While we probably know of it, we'd appreciate you guys sharing the locations for us as well!
Rebinding keys might be inconsistent and the UI might not work reliably. Its because we want to add controller mappings as well and we'll probably have to rewrite the whole system.
Keep in mind that E1M2 and E1M3 while uploaded, are still under development and will look and even feel incomplete. That is to be expected. E1M1 however should feel largely complete with only a few minor tweaks required.
If there are major flaws in the level design, environment art, or bugs. Let us know in the discord server: https://discord.gg/KDWrXKtbQq Or in the feedback form within the game!