[STEAM DECK] Fixed an issue where some Steam Deck OLED players were unable to properly set the game resolution to match the external monitor while using the Steam Deck Docking Station.
Game resolution on an external monitor can be changed from the Steam Deck via the Tetris Effect: Connected Properties menu.
To find the Properties menu, navigate to Tetris Effect: Connected in your Steam Deck Library and press the A button. Next, select the cog (⚙️) icon at the far right of the game page then select “Properties…”. From here, you can manually set the Game Resolution via the dropdown to match your external monitor or select “Native”.
[STEAM] Fixed an issue where the game does not correctly load save data when the user is launching the game from the GAMES menu on Virtual Desktop on Meta Quest.
BUG FIX/ADDITIONS: - added pause screen for keyboard players (press ESC) - removed/moved UI buttons for keyboard players into the new pause screen - added code so that game remembers the level variant you played so you don't play it again in higher difficulties
Get ready to team up with your best bud and embark on a wobbly construction adventure. Dive into the demo during the Steam Next Fest and start building epic structures together! Don't forget to add the game to your wishlist and brace yourselves for some serious buddy bonding.
Join the Devs in the Livestream now!
If your buddy's busy, fear not! Join us for a hilarious evening of construction chaos. Learn some tips and tricks to conquer those mischievous sheep and build friendships that last!
Stay Connected with us!
Can't get enough of the chaos? Follow us to stay updated on all things Brick Buddies! Brick Buddies Social Media
[new feature] You can now rearrange layers by dragging them with mouse or pen in the layer window. You can easily reorder layers and change their stacking order. You can easily move layers into and out of groups.
[enhancement] You can now load and save psd files faster.
[bugfix] Fixed an issue where the processing of layers where the mask and drawing content were linked was incorrect when loading a psd file. [bugfix] Fixed an issue where a layer without a layer name was treated as an error when loading a psd file, and now it can be loaded. [bugfix] Fixed an issue where the processing was incorrect when any of RGB was 0 when using "Divide" in the composition mode.
Assist Spiegelette with her Strawberry Farm and receive cute strawberry-themed items. Explore the newly designed server selection screen and world groups: Interactive, Heroic, and Seasonal. Help Gold Richie unlock his safe with a secret code to win unique goodies. Transfer your highly trained Burning characters into your desired world with Burning World Leap. There's also something special coming in this update but you'll have to check back later for more information!
Accessory 1 part: Moonlight Night Banquet Lights (Single Type), Phase Wings 1 part
[color=#ffc000]Character[/color]
All Characters
[color=#ffc000]Remarks[/color]
*Activate Normal Illust cut-in when equipping 6 Pieces or having it in the closet *Activate Special Illust cut-in when equipping 7 Pieces (including Phase Wings) or having it in the closet
[color=#89CFF0]Sales Period[/color] February 7, 2024 - April 10, 2024 April 11, 2024
[color=#ffc000]Washing Machine[/color]
Available Costume
[color=#ffc000]2-star Costume Piece[/color]
Moonlight Night Hair Moonlight Night Chest ABC Moonlight Night Legs ABC Moonlight Night Feet ABC Moonlight Night Hands ABC
[color=#ffc000]2-star Another Piece[/color]
Moonlight Night Another Hair (Single Type)
[color=#ffc000]2-star Accessory Piece[/color]
Moonlight Night Banquet Lights (SingleType)
[color=#ffc000]3-star Phase Wings Piece[/color]
Moonlight Night Phase Wings (Single Type)
[Available Unique/Signature Accessory] All Signature and Unique Selectable Box
[Full Set Specification]
[color=#ffc000]Normal Full Set Box Component[/color]
[color=#ffc000]Special Full Set Box Component[/color]
Moonlight Night Hair (Single Type) Moonlight Night Chest ABC Moonlight Night Legs ABC Moonlight Night Feet ABC Moonlight Night Hands ABC Moonlight Night Banquet Lights (Single Type)
Moonlight Night Hair (Single Type) Moonlight Night Chest ABC Moonlight Night Legs ABC Moonlight Night Feet ABC Moonlight Night Hands ABC Moonlight Night Banquet Lights (Single Type) Moonlight Night Phase Wings
[Washing Machine Accumulative Purchase Reward]
[color=#ffc000]Amount[/color]
[color=#ffc000]Bonus Item[/color]
40
x2 Moonlight Night Costume My character Piece Selectable Box *Accessory and Phase Wings not included
70
x2 Moonlight Night Costume My character Piece Selectable Box *Accessory and Phase Wings not included
100
x3 Moonlight Night Costume My character Piece Selectable Box *Accessory and Phase Wings not included
130
x1 3-star Boss Phase Wings Selectable Box ver.1.2
160
x1 Moonlight Night Banquet Lights (Single Type)
220
x1 Moonlight Night Normal Full Set Selectable Box
300
x1 Moonlight Night Banquet Lights (Single Type)
400
x1 Unique Accessory Selectable Box
450
x1 Moonlight Night Another Hair Selectable Box
500
x1 Moonlight Night Phase Wings
550
x1 Moonlight Night Special Full Set Selectable Box
x1 VIP (30-day) x1 Maid Service Voucher (15-day) x1 Gardening Voucher (15-day) x200 UNION Special Luck Stabilizer x1 Resurrection Capsule *100 x200 Fast Dual Recovery Capsule x2 Network Interference Device *11 x90 UNION Special Stabilizer Selectable Box x1 Closer Name Tag x1 UNION Name Tag x1 Jumping Costume Selectable Box x10 Perfect PNA Evolution Kit x1 Transparent Costume All-in-One Package x1 Visual Slot 18-Full Set x1 Character Pet Container Random Box x1 Gear/Consumables/Material Slot Expansion Ticket Full Set UMP + 2000
For [color=#90EE90]1,990[/color] N-coins! Purchase Restriction: Twice per account
[color=#FFAC1C][Jumping] Special Price Package[/color]
There is a whole world of content to explore in Nysamor, including Multiplayer, Waelgrim Surges, our first Waelbeast encounter, the Wyrmaxa Kingdom, and a ton of updated and improved gameplay systems.
To celebrate Next Fest, Greg (Lead Game Designer) and Steve (Community Manager) will be guiding new players through the basics of Thrive: Heavy Lies The Crown in our latest Dev Diary - sharing helpful tips for new players, and showcasing some of the exciting new additions to the game for Next Fest, including our new Waelgrim Surges and Adderbeast.
This is your final chance to experience Thrive: Heavy Lies the Crown prior to our Early Access launch later this year!
Download the demo NOW via Steam and join in the conversation on Discord!
Next Fest will conclude on February 12. We will have more exciting details to share on Early Access in the coming months, but we hope you enjoy this slice until then.
You can find our Next Fest Demo FAQ here for more information.
Will you be a kind or cruel ruler? It’s time to find out!
Until we next meet…
Thrive: Heavy Lies the Crown is available to Wishlist on Steam now!
Hello everyone. This is your host Kaftan von Kaffeeklatsch and you're listening to the Cosmic Millipede Podcast, the show about rocket ships, red quasars, and the search for extraterrestrial life. Before getting to today's interview, I'd like to apologize for the delay since our last episode. We've been quite busy preparing content for the new year, so it took more time than expected.
Today's sponsor is the Ghost in a Bottle Consortium. Do check out their upcoming Octopus City Simulation that's coming soon. You can already download a lengthy demo on Steam. Oh, and if you're reading the transcript after the episode, we took the liberty of adding the latest Octopus City Blues screenshots for you to admire.
Our guest today needs no introduction. I'm talking about the infamous business tycoon, the world's wealthiest person, and the founder of Kosmomash Rockets, Constantin Mandibule. Unless you've been living under a rock for the last ten years, I'm sure you're familiar with Kosmomash's long-awaited projects: the first privately-developed rocket to carry tourists to the moon, and the ambitious luxury resort they're building over there.
Monsieur Constantin Mandibule, thank you for taking time out of your busy schedule to have this chat.
It's my pleasure, Kaftan. And please, there's no need for formalities. Just call me ConMan—all my friends do.
Uh… all right, Monsieur Conman. Last year was a very important one for Kosmomash, wasn't it?
Absolutement! It was also different—much more business-focused than previous years. Between showcasing our rocket prototypes publicly and at industry events, talking to potential partners, and onboarding new talent, comparatively less time was spent on developing rocket components. These activities were all essential for establishing a strong promotional foundation for this year's big launch. With that out of the way, we are currently back to focusing on construction.
How exciting! The prototype you unveiled during the Next Fest Aerospace Convention caused quite a stir among the attendees. Could you tell us more about it?
What I can tell you, Kaftan, is that it took a lot of hard work to finally get the prototype out the door. It was useful preparation for our final launch, too. For example, working with STEAM's [Editor's Note: Space Tourism Enforcement And Monitoring agency] launch regulations and cloud computing infrastructure forced us to optimize our release processes.
The feedback we received from the attendees was extremely valuable as well; while some of the casualties were avoidable, we continue to learn from every tragedy. Au fait, we just published a new version of our prototype specs a couple of weeks ago, fixing many issues encountered by real users in the wild.
The accidents were regrettable, but the altar of technology demands its sacrifices. What are some of the lessons learned from the launch of the prototype?
Euh... much of it has to do with improving the user experience. For example, our DAISY module is programmed to react to the needs of space tourists. However, as post-war treaties ban the use of AI, we have to manually write responses to every potential user query. Watching so many lab ra—err, people, try the demo helped us identify hundreds of new DAISY responses.
Another finding from the handful of unfortunate incidents was that the control systems were not very intuitive to first-time users. As the average space tourist isn't a trained pilot, we had to place large signs all over the space module—really obvious warnings such as "Keep the windows closed after launch", "Repeatedly press the red button to breathe", or "Carefully arrange the fusion matrix stack if the gradient is inverted".
There were, en outre, numerous fixes and rocket engine performance improvements. We also introduced two new cockpit views to track the current flight status: the Facts And Figures screen displays various metrics during and at the end of the trip, while the Calendar App keeps track of all the space debris collected along the flight path.
That's very interesting. The prototype must be much safer now, especially compared to the versions you tested at the INDIGO SKIES and SpaceAdventureX events last year.
Tout à fait! And let's not forget the Independent Rocketry Showcase, the Test & Fly event, and the numerous people who tried our prototype rocket kit at home and streamed it online. We're really thankful to everyone who got injured to get us closer towards uncovering the dark mysteries of the great beyond.
And closer to lining your pockets, no doubt. Moving on, you mentioned hiring new colleagues.
Oui, c'est juste. People are surprised when I say this, Kaftan, but I've been writing all of the company's press releases from the very beginning. I simply enjoy doing it! *laughs*. English is obviously not my mother tongue, and so a lot of mistakes were made. Thankfully, we now have a professional editor, Julia Seeholzer, to help us sort out all the there's, theirs, and they'res!
More recently, Shannon Mason, the celebrated composer also known as Pongball, has joined the team, and is already working on some exciting tunes. Some of these will be played during the long elevator rides to the underground mines beneath the lunar resort. Manual space labor doesn't have to be boring, after all!
Are we still talking about space tourists? Anyway, with all the feedback, exposure, and new colleagues, it sounds like you're on target for this year's big launch. What are you working on these days?
Like I said, the focus is finally back to developing new things. Last year we worked on a western themed area in the planned resort. We're wrapping that up while also constructing a magnificent coliseum and an underwater village. There's a lot going on behind the scenes that we can't talk about yet. We want it to be une grande surprise for our precious guests.
As for the planned launch, it's still going according to plan, and we're doing our best to meet our summer targets. With that said, the prototype showed us that no matter how much testing we do, actual users will keep uncovering all the bugs… I mean, easter eggs, we intentionally add. Quality Assurance remains the biggest unknown at the moment.
On the other hand, we've invested in a very solid foundation over the years, and everyone's doing their best to finally give humanity the salvation it so desperately needs. One way or another, I'm confident that this year is the year of Kosmomash. After all, we only need to ensure that half the tourists actually make it to the moon. How hard can it be?
Who knows? It's not like we're talking about rocket science or anything. In any case, thank you, Monsieur Conman, for your valuable time, and good luck with your ambitious plans for this year. I hope we get to talk again after the first batch of tourists make it to the moon.
First up, Luca and jambell host a stream showing off everything you want to know about the Rotwood Demo. You can view that now on the Store page Now!
And coming up this Thursday at 3:30pm Pacific Time, join jambell and Elaine for more about what's coming up for Rotwood, some artist insights, Q&A and more!
Zinovia_star and I are proud to announce the Hanaja's Body 2 in One OC Cameo Contest! We will be selecting two (2) winners to have their OC appear as an enemy called "Tricked Submissive" in the Fairy Forest area of Hanaja's Body 2 in One!
This is open to everyone so if you have an OC you want to appear in the game and do naughty things to the player character while wrapped in various BDSM gear, enter today! Here's how:
That's it! It's free and open to everyone so we hope to see your OCs in this next exciting game in the Victoria's Body series! Good luck and stay tuned for the exciting Steam announcement in the next couple of months.