The core concept of the game is that its set in a world where life has evolved mechanically, rather than organically. Evolution has shaped the mechanical eco-system over millions of years, and created a living breathing (sentient, refuelling?) environment. The first level is set in the equivalent of a mechanical jungle.
The idea behind these ‘Flowers’ is that they use their petals like funnels to collect and process falling fluids. Over years of use the erosion has caused the petals to become more colourful. As the environment they exist in is filled with predators and prey, the creatures will retract their petals by reflex when they sense movement nearby.
What do you think? What are some small details you’ve used in the background to help flesh out the worlds that you are working on?
The demo is still a very early build. As development of the full game goes on, I tend to update the demo from time to time. This update brings some tiny changes and something extra. The changes are as follows.
Some AI behavior changes
Some minor equipment tweaks
Some extra textures and decals
Enemy soldiers can look up and down
A Request response option is added to the in-game support page
The mission pages show recommended equipment (except the tutorial)
The tutorial is now skippable
Added the M40mm Grenade Launcher to the demo
Due to the early state of the demo, I have not posted a changelog for some of the earlier updates/hotfixes (18th and 21st of January). Some of the changes made in the earlier updates are as follows.
New CRT style filter (which can be toggled off with the Enhanced post fx option)
Added an FoV slider
Added a Reduced headbob option
More variety in enemy soldiers
Reworked aiming system
Tweaked a lot of settings
I hope this fixes some of the issues and improves your experience. Let me know if you face any problems or have some suggestions.
attempted to address the 'Modern controls' behavior, specifically the issue with 'looped moving in circles'. Note that the bug may persist when switching from a fixed camera to a player-following camera. I still recommend playing with 'Tank' controls for the optimal experience;
added special ‘dark portals’ on the ‘Shadow Corn Fields’ levels to make backtracking easier;
minor fixes.
Added:
Added support for two new languages: Simplified Chinese and Ukrainian.
Hey! My next project (Hard NTR) is coming out soon on Early Access! It's an alternative version of my previous project, A Promise Best Left Unkept. Here's a synopsis, for those who don't know about it:
Prompted into action by the promise he made to his girlfriend a year ago, Harry finally made a huge breakthrough in his quest for success by scoring a major deal for his company, in doing so setting into motion his inevitable promotion. But what he didn’t foresee is that the byproduct of his unshakable resolve would unintentionally invite an undesirable presence into his life. The representative of the subcontracting company—his old bully from high school.
A Promise Best Left Unkept – Aya Edition branches out after the event during the business trip and Aya will now be the main heroine of the game. Here are some of the features of the game:
The following notes are for our upcoming, February 6th, 2024 patch. It has begun to rolling out.
The patch will address the following issues:
PATCH NOTES
Fixed: Various Issues where Victims are Stuck in Incapacitation Animation -We’ve fixed an issue where Victims who were hit by a Family member while going down a ladder would get stuck in the incapacitation animation - We have also fixed an issue where Victims who were incapacitated by Leatherface’s thrust in a gap would also get stuck in the incapacitation animation
Victims were able to still move around while being stuck in the animation
For incapacitated female Victims this occurred too, their teammates could only see them in the spot where they got incapacitated making their movements invisible to other players
Fixed: Texture Issues on Nancy’s House - There was an issue where textures would appear black or unnatural in the Front Garden flower beds - This has been fixed
Fixed: Missing Notification for Basement Fuse Door Closing - We have fixed a problem where if a Family member closed the Basement Fuse Door or if it automatically closed, the Basement Fuse Door would not show that it was closing to both Family and Victim players - Now, a notification is shown when the Basement Fuse Door closes
Fixed: Jack in the Box perk Activating Too Soon - The Jack in the Box perk would activate when Victim players where in the animation state for exiting a hiding spot - This meant that most of the perks duration was occurring during the animation - This has been fixed to so the Jack in the Box perk activates after the exit animation
Fixed: Incorrect Values for Leveled Up Perks and Abilities - We have fixed a visual UI bug that did not show the correct XP gained on Perks and Abilities during the post-game result screen - This issue only occurred when skipping the results screen
Fixed: Two of the Same Grandpa Perks in Nancy’s Skill Tree - We fixed an issue where Nancy had 2 of the same Grandpa perk (Barge to the Point) in her skill tree - Now, she no longer has Barge to the Point in her skill tree twice
Fixed: Nancy’s Spy Ability Exploit - Nancy’s spy ability would not drain and be used indefinitely nor would it notify Victims if the Nancy player would slam a door and walk through it - This exploit is now fixed
Fixed: UI Bug Showing 0/0 XP and -1 Ability in Load Outs - Some players were still experiencing the issue where their ability level was showing -1 or 0/0 XP - This has now been fixed
Fixed: Typo in Nancy’s Character Bio - We have fixed a typo in Nancy’s character bio - The typo was “she’s been married 3 three times” - Now it will read as “she’s been married 3 times”
Fixed: Slippery on Danny’s Perk Tree - We have fixed the issue where the perk Slippery was not on Danny’s Perk Tree - Slippery can now be unlocked on Danny’s perk tree through a random perk node
Fixed: Skill Points Not Refunding - A fix has been added so that skill points used on a purchased DLC character will be refunded to a player if they return their DLC purchase
Fixed: Ladder Lacking Collison on Nancy’s House - We have fixed an issue with a ladder in the Cold Room on Nancy’s House that lacked collision
Fixed: Profile Prompt Non-Function in Player List - We fixed an issue where a player’s profile was not visible when using the ‘profile’ prompt in the player list menu - Players will now be able to open another players profile from the player list
Fixed: Character Swap Lobby Crashes - A fix has occurred for lobby crashes because the sender of a character swap request has either hit ready or quits the lobby before the receiver accepts the request - The lobby will now remain functional
Fixed: Nancy’s Collecting Poison Animation - We have fixed an issue where Nancy’s collecting poison animation would still play even if a player cancels out of the action
During this animation, players also could not move or control Nancy and Sissy could use the table at the same time
This will no longer occur
Fixed: Nancy’s Dress Clipping Through Her Body - We fixed an issue where Nancy’s dress would clip through her body when idling, running, spriting, executing, and closing crawl spaces
Fixed: Anonymized Player Names Showing During Escapes - There was an issue where a player who had anonymize player name setting on would have their name shown to other players when they escaped - This has been fixed and now anonymized player names will be hidden
Fixed: Camera Clipping Issues - We have fixed the camera clipping that occurs on the ladder between Thicket Tunnel and Thicket area on Gas Station
Fixed: Stuck Spots on Gas Station - We fixed an issue where traversing through a side gap, after trying to pick up a bone scrap, would make a player stuck - We fixed Hitchhiker getting stuck in the gap from House Basement to Junk Room - We fixed players getting stuck while descending the ladder in the Tool Shed and being attacked at the same time - We fixed Family players getting stuck in the pipe assets in the Fuel Storage room of the Basement
The pipe has been removed so Family players can’t get stuck in it now
Fixed: Stuck Spots on Nancy’s House - We fixed an issue where players would get stuck on the edge of the mattress in the House Basement
Fixed: Nancy’s Glasses on Low Setting - Nancy’s glasses would refract incorrectly on low settings - This is now fixed
Fixed: Loadouts Not Saving After Restarting Game - We have fixed an issue where loadouts were not saving when a player closed out of the game and then started it back up
Fixed: Loading Screen German Translation Not Fitting Screen - There was an issue with a specific tip on the loading screen where it did not fit the screen when translated to German
Fixed: Victim’s Ragdolling during Cook’s “Easier Said than Done” Execution - We have fixed an issue where Victim players would ragdoll during cook’s “Easier Said than Done” Execution
Fixed: Loadouts Resetting during Custom Match - We have fixed an issue where loadouts were resetting to default perks when completing a custom match
Fixed: Danny Tampering the Generator - We have fixed an issue where Danny players tampering a turned off generator would only apply the cooldown after it’s been turned off again - This fix ensures that tampering a turned off generator applies the longer cooldown after the mini-game is complete
Fixed: “Must have Been the Wind” Perk Waking Up Grandpa - We have fixed the perk “Must Have Been The Wind” - Now, noise generated during minigames with this perk will be disregarded and will not add to waking up Grandpa
Fixed: New Player Negative Values - We fixed an issue where new players would see negative values on their Family character’s special abilities and they would not receive any XP during public matches
Fixed: Nancy House Escapes - We fixed an issue where unique escapes on Nancy’s House were not being recorded
Fixed: Grandpa Sonar Warning - There was an issue where Grandpa’s Sonar Warning was not displaying while the critical bleed out warning was active - This has now been fixed - This means that Grandpa’s Sonar Warning takes priority over the critical bleedout warning and that both warnings are present simultaneously
Fixed: Inaudible Door Destruction - We fixed an audio issue where the sound for destroying a pantry door in Nancy’s House was inaudible from the inside - It will now be audible from all sides
Fixed: Sonny’s Audio during Close Encounters with Cook - We fixed an audio issue where Sonny players who lost a close encounter to Cook would have a female scream - Now, it will be Sonny’s scream
Fixed: Camera Movements on Ladder with Cook - We fixed an issue that occurs when Cook uses the ladder between the Side Garden and Side Garden Tunnel on Family House - The issue would make the camera move freely when Cook would descend the ladder - With this fix, the camera will remain stable and transition smoothly while traversing
Fixed: Family Member Misalignment While Closing Valve - We fixed the issue where Family members would be misaligned when from the valve handle when trying to close the valve pipe
Fixed: Invisible Collision on Family House - We fixed the issue where invisible collision was present near the Shed area on Family House
Fixed: Texture Issue on Slaughterhouse - Texture on the railing by the stairs in the Loading Dock would be dark if the shadow setting was set to “Low” - This has been fixed to where the railing texture is not dark when changing settings
Fixed: Issues with Leland’s Skill Tree - The Been Workin’ Out Perk on Leland’s Skill Tree is incorrectly valued at 1SP instead of 2SP
This caused Leland’s Skill Tree on the left hand side to go to level 9 instead of 10 and only receive 49/50 attributes
- Players will now be able to reach maximum level as we have added attribute points to his Skill Tree
Fixed: Localization Issues - We fixed an issue where Danny’s Apply Knowledge prompt is not localized to languages other than English - We fixed an issue where the ‘Mute All’ and ‘Unmute All’ prompt was not localized for other languages
Fixed: Leatherface Camera Issues - We have fixed an issue where the camera moves downward and focuses on Leatherface’s leg when collection from blood buckets
Fixed: Various Camera Issues - We fixed an issue where the camera would snap heavily when a player got too close to parts of the fence on the Side Ramp of Nancy’s House
Fixed: Nancy’s Barbed Wire Interactions - When Nancy is in a certain position, her barbed wire animation when placing them in doorways gets interrupted - We have fixed this so now players can successfully place her barbed wire regardless of position
Fixed: Tracker Tagged Perk Stacking - We have fixed an issue where the perk Tracker Tagged highlight duration was stacking after attacking a Victim multiple times
Fixed: Tampering Having No Effect on Opened Valve - We have fixed an issue where Danny players had no effect when tampering an opened valve - This fix means that tampering an open valve as Danny will increase the time that the valve is open for
Fixed: Stuck Spots on Slaughterhouse - We have fixed an issue where family players would get stuck in the doorway near a blood bucket in Leatherface’s Lair - We fixed a spot where Victims who crouched next to the pipes in the Bone Room would get stuck
Fixed: ‘Choose Fight Perk’ Not Working - We fixed an issue where the perk Choose Fight was not activating correctly at all 3 levels
Level 3 was not giving the extra 5 second stun duration
- Now, when a victim has this equipped and wins a close encounter, the current stun duration is added
Fixed: Falling Through Map During Leatherface Execution - We have fixed the issue where Victims and Leatherface will fall through the map when Leatherface’s ‘Drilling Down’ execution starts
Fixed: Missing Nancy Facial Expression - We fixed an issue where Nancy was missing her facial expression when feeding Grandpa
Fixed: Incorrect Nicotero Chainsaw SFX During Intro - We fixed an audio issue where players with Nicotero Leatherface heard the default chainsaw SFX instead of Nicotero’s chainsaw SFX during the intro cutscene
Fixed: Victims Falling Through Ground While Traversing - Victims who were traversing through a gap from the Holding Pen to the Garage, on Slaughterhouse, would fall through the ground - With this fix, players will no longer fall through the ground when traversing the gap
Changed: Lobby Timer Resetting - We have changed the lobby timer to not reset to 30 seconds if a 6th player hits unready - This means that when a 6th person in a lobby hits unready, the countdown is not affected
Changed: Reporting System - We have made improvements to our reporting system - Players can now report a player for Exploiting the game Cheating Offensive name or profile Spamming chat Trolling or griefing other players Abusive voice or chat communications Other - UI Updates have been implemented to reflect these changes
Changed: Brazilian Portuguese and Russian Language Options - Brazilian Portuguese and Russian translations have been added into The Texas Chain Saw Massacre - Brazilian Portuguese and Russian are now available as language options in the menu
Changed: Chip Damage While In A Grapple - Family players will no longer be able to instantly execute a Victim player who is grappling with another Family player - Now, when a Family player attacks a Victim who is grappling a teammate, they will deal melee damage - We made this change as we felt it was unfair to Victims with full health
Changed: Trapping Leatherface Exploit - We have a made a change that stops players from using to barge function to entrap Leatherface in a room - Leatherface will now be able to both destroy and unlatch a door during a victim’s barge interaction
Changed: Danny’s Instant Study - We have changed Danny’s Level 3 Instant Study - Danny cannot Tamper any item that he has also instant studied such as fusebox, generator, valve tank, and battery
The button prompts have been updated accordingly to reflect these changes
The ability tree has also been updated with a new description
Tuned: Nancy’s Poisoned Claws Duration - We have tuned the values for the duration of Nancy’s ‘Poisoned Claws’ perk to 2/5/8 seconds - Previously, attacks would have a slight poison effect for 5/10/15 seconds
Tuned: Various Telemetry - We have added in extra telemetry to better track data
The goal for this is to ensure our team can utilize this extra data as we continue to work on improving lobbies and matchmaking issues
Tuned: ‘Choose Flight’ Perk
- We have tuned the ‘Choose Flight’ perk accordingly
Level 1 - Fills 50% of stamina, single charge
Level 2 - Fills 75% of stamina, single charge
Level 3 - Fills 100% of stamina, single charge
Tuned: ‘Bomb Squad’ Perk - We have tuned ‘Bomb Squad’ as follows
we invited our closed-test friend Marco to showcase how to defeat the Blob of the Manor house and maybe try to escape through the sewers.
During the live session Riccardo ( @rijkaard ) will reply to ALL your questons about Vorax, Indiegala and anything you like to ask ;-)
They will streaming from GMT 8.30 PM to 11.30 PM at Feb 8th. Hope you enjoy!
Play the Vorax 0.7 Update NOW
Search for "Vorax" on Steam and Hit that Wishlist button Join the nightmare today on Discordand get ready to be scared out of your wits. Remember, in Vorax, the horrors are real, and the nightmares are endless.
For some unknown reason I forgot to turn on boss's weakness to certain weapons (also rockets). Now each stage of the boss can be defeated with 5 well-placed rockets.
Also added markers, showing the way for the players.
Demo update due to some issues that were affecting peoples ability to play, with additional bits and pieces bundled in.
- Removed some hardcoded keybinds that were stopping some people playing as they're used to. - Scaled up the biggest offenders of 'font size for ants'. - Fixed couple of rare bugs reported to me that resulted in the player getting stuck. - Rhino core activation now grants them Bolster, instead of just a flat damage reduction. - Target painter reduces accuracy. Previously had no downside to using without T-lock. - Minimum distance from player in which AI can spawn increased to 20m from 10m. - Enabled an additional AI mode that I had previously used for testing purposes, nothing complex but some simple and satisfying fun to be had!
Hey folks! Another update here with a quick update on what's been going down in February:
Diving into the Second Half: Been hard at work expanding the second half of the game. Writing up new storylines, challenges, and all that good stuff.
Testing the Waters with Sailing: Exciting times! I've laid down the groundwork for a sailing system. Soon, you'll be able to set sail and explore beyond the shores. New territories, here we come!
Splashing into the Depths: We're going underwater, folks! Building out a cool underwater area filled with secrets and challenges. Dive in and discover what's hidden beneath the surface. This will be one of the main areas for the second half of the game!
Bugs - I've squashed all the bugs I can think of and have playtested the current state of the game in various ways to make sure there's no conflicts or issues. I'm still waiting on a few engine bugs but can continue work until those are complete.
Peek at the Goods: Attached a few teaser images to give you a taste of what's coming up. Hope you like what you see!
Thanks for riding along on this solo dev adventure. More updates headed your way soon. Until then, happy crawling!