We are excited to announce that a significant update is now live on Steam! This update brings a host of major enhancements, minor improvements, and crucial fixes to enhance your experience.
We've been hard at work based on your feedback! Please find the detailed change log below.
Major Changes:
Performance: Improved overall game performance for a smoother experience.
Grid System: Changed placement grid for more flexibility in game design.
Object Rotation: Enhanced object rotation, allowing objects to be placed closer to each other diagonally.
UI Update: Introduced a new input controls UI!
Reflection Probes: Reflection Probes have been temporarily disabled as we plan a comprehensive rework.
Minor Changes:
Graphics Settings: Added settings for Anti-Aliasing (AA) and Screen Space Global Illumination (SSGI).
Audio Settings: Introduced 2 additional audio settings for an enhanced experience.
Performance Optimization: Implemented a system to ensure the game always runs on NVIDIA or AMD high-performance processors when possible.
Visual Update: Updated terrain color in Staghorn Point.
Fixes:
Environment Fixes: Fixed terrain and grass color inconsistencies in Fortuna Shores and Palms.
Settings Presets: Resolved an issue where settings presets were being overridden.
Collision and Placement Fixes: Addressed collision issues with the bathtub as well as a misplaced hole in multiplayer doors.
Menu Navigation: Corrected "return to map" with "return to menu."
Object Interaction: Fixed issues with the floating shelf collider, Yorkshire Sink rotation.
Improved client note formatting.
Visual Enhancements: Addressed rendering issues with game map trees and improved many Jobs houses.
Stability: Fixed a bug where Unity might crash upon closing the game.
Thank you for your continued support as we upgrade the game! As a reminder, if you love Hometopia, please leave a review! It really helps.
Our Mid-Sector update is finally here, and with it comes massive overhaul to the Social Raiding system dubbed âSocial Raiding 2.0â. Not only that, but your deadly arsenal is expanding with an all-new Guard and Trap, as well as a new Raiding Enhancement. Todayâs update also welcomes a slew of quality-of-life updates, bug fixes and more! For a detailed breakdown, please see the patch notes below:
NEW FEATURES & CONTENT: SOCIAL RAIDING 2.0 In this update, weâre introducing a fully reworked Social Raid System. To start, Social Raids will now reward experience points to Raiders. Weâre also making several improvements aimed at bolstering the discoverability of Outposts with a new layout andâŻnew classification tools.âŻ
The new Social Raiding Hub: The first thing you will notice when navigating to Social Raid is the new âSocial Hub.â With an overhauled visual interface, youâll now be able to seeâŻOutpost thumbnails and key information about the Outpost before jumping in. âŻ
Curated Outposts: For your raiding enjoyment, the new Social Raid System showcasesâŻa wide array of well-performing Outposts in curated lists. Outposts will be sorted by different criteria, including the most-liked Outposts of the past week and month.âŻ
Accolades Spotlight: While we love the creativity encouraged with Social Raids, weâŻalso want to celebrate the devious Outposts created to dominate ranked play. The new Social Raid front page will also feature a weekly âAccolade Sectionâ that showcases the 20 most acclaimed Outposts of the previous week broken down by AccoladeâŻ(Artistic, Fun, Brutal, Ingenious).âŻ
Outpost Likes: Custodians who complete a Social Raid will now have the option to âlikeâ the raided Outpost if theyâve enjoyed their experience. The total likes received by an Outpost will be displayed on the Outpostâs thumbnail, serving as a powerful indicator of its quality. Players can also use the number of likes as a search filter when doing custom searches (more on that later).âŻ
Social Tags: If youâve been watching our developer streams, then you know that our team loves fighting to the death in Arena-style Outposts or speed running through Outposts designed for 1v1 racing. With Social 2.0, we want to empower Builders toâŻcreate what they wantâincluding Outposts that donât fit theâŻconstraints of ranked play. At the same time, we want to provide Raiders with better means to find them. To do this, weâre adding a social tag system to the Builderâs toolbox. Players will be able to select up to 3 tags from the following list when uploading their Outposts: âŻâŻ
- Arena⯠- Art⯠- Balanced⯠- Beginner⯠- Funny⯠- Maze⯠- Narrative⯠- Open⯠- Parkour⯠- Smart⯠- Speedrun⯠- Deadly⯠- Duo⯠- Expert⯠Note: Social tags will only be visible in the Social Raid menu.âŻ
Custom Search Filters: We're giving you new tools and filters to customize your searches. Youâll be able to filter by number of likes, style of gameplay, Accolades, and more. This major improvement will make it easier to find and raid Outposts that fit your current raiding appetite.âŻâŻ
Quick design note: After testing different approaches to the âsearch systemsâ, we decided to make our algorithm prioritize Outposts that have been modified recently. The goal of this decision is to ensure that Builders wonât find their new Outposts buried under Legacy Outposts, and that the Social Raid menu remains stocked with fresh content.⯠AN EXPANDED ARSENAL
New Guard: The Burster is a sub-clone that slowly patrols the environment, leaving pools of acid in its path. When in combat, it will rush in close proximity to the player, spewing pools of acid in all directions.
New Trap: The Death Blossom is a new lethal trap that randomly releases floating mines that will quickly explode upon Raider contact. Death Blossoms will also detonate upon contact.
New Enhancement â Hazard Resistant: This new Enhancement allows raiders to survive for longer when in contact with acid or fire.
Hazard Resistant is available as part of the Expeditions rewards pool and can be unlocked in all rarities.
Sector 3 Expeditions Season Phase 3 & New End-of-Track Rewards
The Sector 3 Expeditions Season has entered Phase 3, with an extension of the track, featuring new rewards and cosmetics to unlock.
We have added an additional 41 cosmetic rewards (a mix of decals and skins) to the end-of-track randomized reward pool. You may begin unlocking these rewards (and rewards from previous Sectors that you havenât yet unlocked) upon unlocking all Sector 3 cosmetic rewards.
New Free Decals All players will receive 4 new free decals in their inventory:
Strength in Unity Decal â A keepsake of strength forged in the Community Discord. - This decal is a token of representation of the bond and connection among players forged within the Community Discord. Not in the Community Discord? Join here: https://discord.gg/meetyourmaker
Soot Series: 3 decals of burned and creepy residue.
QUALITY-OF-LIFE UPDATES
Loading screen art will now match the Outpost environment that is being travelled to.
An audio cue will now be heard when a defensive weaponâs cooldown is finished and can be used again.
BUG FIXES PERFORMANCE:
We have fixed an issue causing performance hiccups in certain Outposts on Xbox Series X/S consoles.
TRAPS:
We have fixed an issue causing blocks to become transparent in co-op and replays, where a Launchpad trap with Camouflage mod is placed.
GUARDS:
We have fixed an issue causing the Enforcer to sometimes shoot at invalid targets.
UI/HUD:
Fixed an issue causing multiple cosmetics to appear selected simultaneously when browsing in the loadout.
Fixed multiple issues with certain decal names.
Fixed an issue causing the Raider HUD's hazard indicator to not properly display an acid puddle's damage area.
Fixed an issue causing certain builder actions to not be displayed in the controller presets screen.
CO-OP
Fixed an issue causing the Cluster Shot and Extra Jump Enhancements to have no effect for the client in a co-op session.
Fixed an issue causing co-op raiders to sometimes spawn on top of each other when coming back to the Sanctuary.
MISCELLANEOUS:
Fixed an issue preventing certain users from claiming Daily Challenges.
Fixed an issue causing Outpost screenshots to appear too dark when taken on PlayStation 5.
Fixed an issue causing upside down corner blocks to invalidate the Harvester path.
Fixed a collision issue with the Chain Link Pistons prop.
Fixed an issue causing the Outpost prestige level to be incorrectly displayed near the spawn zone, in a Raid.
- Added missing sounds in Sewer System - Player can't get stuck in first Hook-Rat room (hopefully đ) - Can't Respawn to Checkpoint without activating a checkpoint - Fixed scenes loading twice when respawning to checkpoint via Pause-Menu - Fixed issues with Wanderer not spawning the rune next to him - Fixed one part in Snailcave where camera was not panning down - Fixed trinkets not being selected in Trinket-Menu - Fixed Button descriptions in Controls-Menu - Disabled Secret Light in Dialogue - Player Respawn to Checkpoint in story relevant areas
đ ADDED FEATURES
- Added Mouse Cursor - The Secret Light will brighten more of the environment - Added new sounds to Gisela boss - Added more SFX
We will be releasing on Steam, on February 12nd, 2024!
Hello, Pookie here, It's been exactly one year of since I'm working on this game, last year I released it on Valentine week with only one episode and some story but now game has many episodes and my fantasies. its bit weird to even say that this took so much long to make, its mostly the art which took lot of time. but that all in the past now game is ready and approved to release on steam so get ready Pookie will come to steal your heart! <3! on 12th February!
have a great day! Thank you for all love and the support! -pookie xoxo
As time goes by, weâre slowly approaching the day of the Celestial Empireâs release. Hard to believe how much time has passed and how many things have changed since we started, isnât it? But weâre finally getting there, so itâs about time to talk about it more.
EARLY ACCESS
The game will come out first in early access. But what is it and why is that â you might ask. EA is a solution thanks to which you will be getting a fully playable version with the promised content of the game, while helping us on our game-making journey. We are really looking forward to including our community in the process of improving the game to its fullest potential. With all the basics covered, our focus will be on adding new exciting content, balancing mechanics and polishing already existing features with you guiding us on the right path. Expect lots of updates coming! More details about early access will be available soon on the FAQ on our Steam store page.
RECENT CHANGES
Itâs been a busy time for our developers, who are working hard like bees. Lots of different things have changed since last time, so let us show you what we have been up to.
Now an altar is not a thing that is already placed in the world, once you start the game. An altar is a special place where you can make offerings to the godly powers, but you have to unlock and build it first. That also means that you are the one to decide its placement, which gives you more creative freedom in constructing your city. Once the player builds an altar, he gets to choose his godly patron. Each one of them (Ao Guang, Wukong, NĂźwa) provides different changes and bonuses to the gameâs mechanics and will lead a player further on his journey. After choosing a patron, there's no way to change it, so choose carefully.
The new and the first monument to construct is called Weeping Fountain, representing the moon goddess Changâe. Once the player meets requirements, he can unlock the monument and build a base for it in a place of his choice and start delivering offerings to the altar. This process can be paused at any moment. The monument no longer emerges in one moment, but it slowly appears piece by piece, according to the offerings' progression. At the end, the monumentâs construction must be finalized to advance your city.
HELPFUL FEATURES
To make your game even more enjoyable, we decided to add a helpful feature - highlights. When a player hovers over an icon of a building on the lower bar, all the buildings of its type light up, which makes it easier to keep track of them. Thereâs also a roadâs highlight. It shows you the operation range of some of the buildings, once you click on them. And, while placing a building that requires a warehouse to function, highlights will let you know about all the warehouses in range of a chosen place. Decoratives, just like religious buildings, work only for the social class assigned to them.
AND MORE COMINGâŚ
Is that all? Ha, of course not. We are currently working on new maps, new tutorials, improvements and many many different things are being developed at the time we speak. All to meet not only our expectations, but yours. Here's a little new map's teaser!
Do you like new changes? Or more importantly... are you as excited for Celestial Empire as we are? Hop on discord and feel free to share your thoughts with us!
Greetings Champions! Here's what happening in the Realm this week:
Update on 7.2 & Ranked Season 7
After watching the Wild Hoard settle and taking time internally to go over the current sandbox, we've decided we want to take a bit more time on releasing Ranked into its next Season. We originally were aiming for middle-late February for its release; but as we've worked to update Commendations as well as other content and balance we'd like to put in the update, we're now aiming for the latter half of March.
We know you all are excited for another chance to climb the ranks and earn a new set of Ranked cosmetics, but we also don't want to push out an update we aren't confident will be in its best form. Our goal in 2023 and carrying into this year are updates that feel more transparent and fun to play, and in order to hit that mark we need some extra time to cook. We'll share more info in the coming weeks but expect a bit of love to be given to Card balance, as well as new and old modes to join the fray.
In the meantime, thank you all for playing & enjoying Wild Hoard!
The first of a few experiments with maps being added to Onslaught, Bazaar now invites players to contest the Io statue and fight for control of the market in this test LTM! We'll be watching player feedback on the gameplay & if it's enjoyed, we could see Onslaught gain a map in its main queue!
Long time no see :) Weâve been pretty busy with development work (more on that at the end), but itâs about time we do another one of these posts highlighting how different game mechanics work in Laysara. This time, letâs bring yaks to the spotlight!
Yaks in the gameâs lore
Yaks are domesticated wild oxen with shaggy hair, humped shoulders and large horns. They can survive altitudes as high as 6000m above the sea level and as such, tend to live on mountains and plateaus. Wild yaks are native to the Himalayan region, which is a huge inspiration for the fictional world of Laysara.
Remember our previous Steam News post about the three social castes in Laysara? Well, yaks are basically the secret fourth. They play an important role in both the economy and traditions. Citizens admire yaks and care for them, making them pets on the one hand, but hard-working and valued members of society on the other.
Applications of the Yakforce
As mentioned before, yaks are quite crucial for the economy. A healthy herd of yaks can provide your kingdom with two key resources: Wool and Milk. Wool is used to weave fabric, which surely is something your people will appreciate given the harsh mountain conditions. Milk can be used to produce Cheese, which is one of the most common food sources in the game, or can be churned into Butter. Butter then can be utilized for brewing Butter Tea and manufacturing Butter Lamps (yes, it is really a thing). So there are quite a few resource chains based on good old yaks, and I didnât even list them to their full extent!
In the pre-industrial era, yaks are an irreplaceable source of power. Do you need these heavy grinding stones rollinâ to turn grain into flour? Or some way to operate huge bellows to make the furnace temperature hot enough to smelt Ornaments? Heck, maybe you even have to power a whole resource-transporting mountain lift to the very mountain peak? Yep, you guessed it - yaks can do it all!
That brings us to the matter of transportation. You see, you can put only so many bags on a humanâs shoulders and expect them to still be able to walk. Using some clever technology, like carts, will get you further, but thatâs still not a serious competition for yaks. They will happily deliver all the goods all the way to the second side of the mountain for a handful of feed and a friendly pet.
Last but not least, people just love to be around yaks. A perfect example of that is a Yaks Race (yes, this is also a thing - just google it, I dare you), which attracts people no matter their age or gender, as itâs just so entertaining and ridiculously funny.
Breeding yaks
Alright, there is no prosperous town in Laysaraâs kingdom without yaks - I hope we all see this by now. But how we can be sure there are enough of our furry friends around to fulfil all of these various responsibilities we just described? The answer is, of course, yak breeding. In the game, three buildings serve this very purpose:
Yak Pasture
Doesnât get any more basic than this! A Yak Pasture is just a patch of land with a bunch of yaks wandering around and eating what they find. Thatâs also the reason why this building gets less effective when you place it on higher mountain zones - less nutritious grass to consume, resulting in fewer baby yaks being born. All in all, a Yak Pasture gives you a few healthy yaks and thatâs great, but it takes a ton of space and youâll quickly start looking for an alternative.
Worth noting, Yak Pasture is the only building unlocked from the very start - youâll need to increase your Research level to use more advanced breeding facilities.
Compact Yak Breeder
As you can see by the name, this building solves the problem of space by just having yaks tightly packed together. Not the most wholesome thing in the world to do, but youâll have to compensate for the tight squeeze on our dear yaks by feeding them some high-quality Fodder. This building will provide you with over a dozen yaks no matter the mountain zone you build it in, which is great, but there is one more way to approach the task of having plenty of yaks.
Yak Utopia
This is basically a spa for yaks, with enough space, food and conveniences to make them breed at an optimal tempo. Utilization of Perfumes may seem extravagant at first, but just look at the yaks' happy faces and you wonât question it ever again. And, of course, tons of Fodder to make every single Yak Utopiaâs occupant full and happy. One single building of this type increases the yak population by a few dozen, which is exactly what you need if you want to go big with your townâs design.
And thatâs how youâll interact with our furry friends in a yakshell!
Release date status
To be honest, we donât have any new updates to share in that regard. However, we thought it was worth mentioning that our development work is coming along smoothly and nicely. We hit some really important internal milestones and are now focusing on the final stages of pre-launch development, like translations, bugfixes, optimizations and polishing whatever we can. We leave you with a vague early 2024 release window for now, but it wonât be long before weâll be ready to make a proper update on that!
Thanks for sticking around and see you in the comments / Discord!
Version: Rocket League v2.35 â Platforms: Epic Games Store, PlayStation 4, PlayStation 5, Steam, Switch, Xbox One, Xbox Series X|S â Scheduled Release: 02/06/2024, 4 p.m. PST / 12 a.m. UTC
THE HEADLINES
Quality of Life Updates
New Minimum Level for Competitive Playlist
Disabling âLeave Tournamentâ button at end of match
v2.35 prepares Rocket League for the Mandalorian Mayhem Limited Time Event
2024 Esports Shop Refresh
CHANGES AND UPDATES
NEW MINIMUM LEVEL FOR COMPETITIVE PLAYLIST
To ensure that players are spending a reasonable amount of time acclimating to Rocket League before jumping into the ranked experience, we changed the minimum level requirement for the Competitive Playlist to Level 20 (up from the previous level requirement of 10).
In addition, we have changed the design that previously allowed players to play ranked if they were partied with an individual above the minimum level requirement. Now, no player below the level threshold (20) will be able to enter the ranked experience.
Party leaders with a member below the level threshold will see their playlist locked and will need to queue in the Casual Playlist.
Updated Minimum Level Messaging - To convey these new restrictions, players will see new messaging in Rocket League when queuing for the Competitive Playlist.
While solo (not in a party) the new messaging will read: âYou must be Level 20 or higher.â
While in a party, the new messaging will read: âAll party members must be Level 20 or higher.â
These messages will be displayed to any player who is below Level 20 / any party leader in a party with someone who is below Level 20.
DISABLING âLEAVE TOURNAMENTâ BUTTON AT END OF MATCH
In order to prevent players from receiving negative consequences, such as temporary bans from tournaments/matchmaking, or losing earned tournament rewards, we will now grey out/disable the âLeave Tournament'' button at the 0:00 gameplay mark of Tournament matches.
This will ensure your rewards are earned and all data is properly populated so you can jump right into your next match.
NEW CONTENT
MANDALORIAN MAYHEM LIMITED TIME EVENT
Unlock new items by completing Mandalorian Mayhem Event Challenges.
The RLCS 2024 Season has kicked off, and with it our Esports Shop has received a RLCS Decal Refresh. 21 existing teams from last Season, as well as 10 new teams, have gotten a 2024 Octane Decal, 2024 Fennec Decal, 2024 Dominus Decal, and 2024 Player Banner. Check out the teams below:
ASIA-PACIFIC
Elevate
EUROPE
Endpoint
Gentle Mates
Karmine Corp
Moist Esports
Oxygen Esports
Resolve
Solary
Team BDS
Team Vitality
MIDDLE EAST & NORTH AFRICA
Rule One
Team Falcons
NORTH AMERICA
Dignitas
G2 Esports
Gen.G
Luminosity Gaming
M80
NRG
OG
Rebellion
Spacestation Gaming
TSM
OCEANIA
Ground Zero
Pioneers
PWR
SOUTH AMERICA
Complexity
FURIA
KRĂ Esports
Ninjas In Pyjamas
Team Secret
SUB-SAHARAN AFRICA
Limitless
BUG FIXES
The Fire God: Multichrome Decal is no longer locked to the Dominus Car Body. This Decal is now universal, as intended.
The Wasteland (Pitched) and Farmstead (Pitched) Arenas no longer display abnormal ground textures.
Fixed an issue where the paint finish select menu would start at the top of the list instead of the currently equipped paint finish.
Fixed an issue on PC where the audio would stop working when the player changed the Windows focus immediately after launching the game.