The Arrogant Kaiju Princess and The Detective Servant - k6631738

💙《Xao ~ Kaiju Princess ~ 1/6 Scale PVC Figure》🦖
✨✨⭐️Fundraising pre-order is starting now!⭐️Support global shipping! 🌏🌍🌎
The prototype exhibit at the Syntrend Creative Park to world!!🔥🔥
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👉{LINK REMOVED}👈
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(International shipping charges are extra, please check the fundraising page for details)
(The fundraising webpage is only available in Traditional Chinese)





https://store.steampowered.com/app/1732180/_/
https://store.steampowered.com/app/2289720/_/
https://store.steampowered.com/app/2291680/_/

If you like our products ,
Please join our Patreon and Discord to communicate with us!
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《Kaiju Princess 2》facebook fan page :
https://www.facebook.com/KaijuPrincess

《The Arrogant Kaiju Princess and The Detective Servant》facebook fan page :
https://www.facebook.com/profile.php?id=100089437925718
Feb 6, 2024
Pricolage -IDOLIZED- - Annulus
It will be very very helpful if you could report the bugs you experienced here ❤️
Feb 6, 2024
Arma Reforger - Nillers


Attention Soldiers,

We updated the game today. Visit our website and read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.

1.0.0.95 Changelog

General
  • Added: Random Weather Changes parameter in mission header
  • Added: AI gets out & moves away from danger reaction when vehicle is on fire
  • Added: All weapons have a tailored depth of field intensity when using Bokeh
  • Added: New iteration of keyboard, mouse, and controller hints textures
  • Changed: Significantly reduced secondary fire damage and removed impulses from them
  • Changed: Increased the Fuel Support Station range of fuel pumps to make refueling with larger vehicles easier
  • Changed: Radial menu items and visuals for better visibility
  • Fixed: Issue with inventory navigation while using the controller
  • Fixed: Character could get stuck in item changing when they start falling right after exiting a vehicle
  • Fixed: Dropping a gadget due to falling unconscious
  • Fixed: Player could get stuck in inspect animation
  • Fixed: Magazine/grenade stuck to player's hand when reloading is interrupted
  • Fixed: Animations could get stuck on fast switching of gadgets
  • Fixed: AI could be spawned inside of supplies containers
  • Fixed: Supply count not updating properly in build mode
  • Fixed: Dropping weapons as the Host could drop them for connected clients
  • Fixed: Missing back door SFX in medical vehicles
  • Fixed: Player count was not updated in role selection
  • Fixed: Respawn button not changing visuals to disabled when timer is visible
  • Fixed: FIA hand radios now use their own encoding
  • Fixed: AI completion of SmartAction, correct door movement danger reaction
  • Fixed: AI took over the character when the character woke up from an unconscious state while player was controlling the AI character
  • Fixed: Squad member coloring for vehicle nametags and vehicle display name priority logic
  • Fixed: M923A1 Arsenal/Construction falls through the ground after spawning
  • Fixed: Players don't lose access to opened unconscious characters' inventories when they wake up and go away
  • Fixed: Rejoining a hosted server opened the deploy menu on the host
  • Fixed: Character exiting from a turret propped up on sandbags would exit in the air and drop down
  • Fixed: Arsenal loadout saving action not localizing properly when the language is changed
  • Fixed: Pointing didn't end until interrupted by another action
  • Fixed: A delay between hitting the Lights key and the light turning on on vehicle M923A1
  • Fixed: Changing faction of vehicle when occupied
  • Fixed: Character could clip through barbed wire when under it and standing up
  • Fixed: Changing dynamic stance from crouch to stand could clip through walls
  • Fixed: Incorrect control hint shown in inventory when an item was selected via gamepad
  • Fixed: Extra sound when opening task list from map menu
  • Fixed: Possible missing physics component during vehicle initialization
  • Fixed: Moving Items directly to a vehicle while the vehicle storage is opened and the trunk is full will now move the item into cargo if it is available and has space
  • Fixed: Radial menu is now blocking aiming with mouse
  • Fixed: Topographic 2D map hints are now contextual instead of visible all the time
  • Fixed: Deploy menu tooltips were not colorized
  • Fixed: Living quarters AI were not added to same group if there was combat during spawning
  • Fixed: Map radial menu open input filter changed to down from click
  • Fixed: Doubled number icons on quickbar
  • Fixed: Belt/magazine animation when reloading machine guns
  • Fixed: Doors in some buildings are no longer opening the wrong way
  • Fixed: Climb action on a ladder was not being clamped to radius set in context
  • Fixed: Removed duplicated entities on both maps
Stability
  • Fixed: Bodies and items were not deleted correctly by garbage collector
  • Fixed: Possible crash when using a turret
  • Fixed: Possible crash on collisions with scaled tri-mesh geometries
  • Fixed: Items and Vehicles are now correctly cleaned up
  • Fixed: Workbench crash on startup with missing dependencies
  • Fixed: Crash caused by settings loading race condition
  • Fixed: Crash caused by reload while a turret was being deleted
  • Fixed: Possible crash when dragging support gadgets into cloth slots in inventory
  • Fixed: VME in getting compartments
  • Fixed: VME when deleting a vehicle
  • Fixed: Possible VME when using gadget on the map
  • Fixed: VME when AI is removed through Game Master when walking out of Living Quarters
Modding
  • Added: SightComponent's can force the nearby DOF to be simple depth of field for this sight
  • Added: Option to set additional respawn time per spawn point
  • Fixed: Infinite ammo debug was deleting ammo after reloading
  • Removed: The garbage system has been reverted to Garbage Manager for the time being until the next major update
Server Administration
  • Fixed: #logout was not working on Dedicated Servers/Listen Server
  • Fixed: RCON - Permission settings were not working properly
  • Fixed: Admin panel ban/kick does nothing
Game Master
  • Added: Static compositions are blacklisted from Game Master (GM) asset browser and are only available at specific places in world
  • Fixed: VON radial menu opening in other menus (GM asset browser, player list) is prevented
  • Fixed: Audible heartbeat when bleeding in GM
  • Fixed: Arma vision player character effects were applied to the enemy faction
  • Fixed: A player created through GM was not part of a group
  • Fixed: Many entities in compositions still had placeholder images
Playable Content
  • Changed: Increased deploy time on bases under attack
  • Changed: Fuel depots built in bases no longer affect the seizing timer
  • Changed: Only update spawn points when the amount of resources in the base changes
  • Changed: Rules of supplies being generated in bases
  • Fixed: Enemy faction can no longer observe the map icon flashing when you start capturing a base
  • Fixed: Building and dismantling services in bases now have a real-time effect on the seizing timer
  • Fixed: Living Quarters and vehicle depots placed by previous faction and built by new base owner had wrong faction assigned
  • Fixed: Base services were not registered properly sometimes
  • Fixed: Transporting dead crew members no longer awards rank progression (T176697)
  • Fixed: The loadout cost was not shown in the deploy menu
  • Fixed: Vehicle support station modules were not indestructible
  • Fixed: Conflict base spawn points were sometimes disabled after loading a save
  • Fixed: Transport request timer is reset upon reconnecting
  • Fixed: Tutorial sniper position is no longer on tower, but on a mat under it
  • Fixed: Changed advanced driving tutorial last stage duration to match hint duration
  • Fixed: Radio announcer line for the refueling station was played when US helipad was built
  • Fixed: "Not enough resources" action now takes priority over "Rank limitation" when building
Scenario Framework
  • Added: SlotMarker
  • Added: Options to set AI Skill and minimum number of units after balance calculations for SlotAI
  • Added: ToggleLight action
  • Fixed: Sample world errors and warnings
  • Fixed: Debug in GameModeManager doesn't spawn tasks
  • Fixed: Reentering Clear Area task area via Teleport results in Completion
  • Fixed: Trigger notification showed wrong minimum number of players needed
Feb 6, 2024
Warhammer 40,000: Darktide - FatsharkStrawHat


Devoted Rejects,
Here are the patch notes for hotfix #31, which just went live on Steam and will shortly be live on our other platforms.
  • Fixed an issue where the Block Player functionality could incorrectly appear as not available in the Social menu.
Dev Note: Some players experienced an issue where the “Block player” button was greyed out meaning they couldn’t block any more players, even if their Blocked Players list was not full.
  • Fixed a rare crash which could happen when a Med Stimm was applied in the exact frame a player died.
  • Fixed a crash which could happen on PC platforms when trying to mute/unmute the game in the background if the user settings weren't available yet.
  • Fixed clipping issues for Zealot "Devoted Chem-safe Rebreather" head gear when having specific hair styles equipped.
  • Fixed clipping issues for Psyker "Chem-safe Rebreather with Psykana Collar" head gear when having specific hair styles equipped.
  • Fixed an issue where hair would be incorrectly removed when wearing the Ogryn "Scavenger's Goggles" headgear.
  • Fixed an issue where the pauldrons for the Veteran "Savlar Chem-safe Fatigues", Zealot "Savlar Chem-safe Devoted Fatigues" and Psyker "Savlar Chem-safe Fatigues and Psykana Collar" upper body items would sit in an incorrect position on female characters.
  • Fixed a clipping issue between the Veteran "Hostile Environment Field Kit (Ice Mourn)" upper body and "Militarum Field Fatigues (Gerdarn Pattern)" lower body cosmetics.
Feb 6, 2024
An American Werewolf in L.A. - Aurita Games
After a wonderful first weekend we have found a few issues that needed addressing:

  • UI is now properly translated. If a button or text has been overlooked please tell us!
  • Gamepads now work on the Continue screen. Much needed.
  • Game entered pause when unfocused, but it was weird going back. It now unpauses automatically.
  • Fixed final boss intro screen.
  • Added skip buttons to ending scene and credits.

Have you already tried playing with a friend? You can even use Remote Play Together to invite someone!

Thank you a lot for playing, we hope you are having fun!

The Aurita Games team
Feb 6, 2024
Battlefield™ 2042 - ymagarino
Celebrate the Year of the Dragon in Battlefield 2042 with exclusive cosmetics! Get the tailored, time-limited skins of the Year of the Dragon bundle to ring in the Lunar New Year. If you progress in-game, you'll be rewarded with two items from the Year of the Dragon bundle and a discount on the full bundle.






https://store.steampowered.com/app/1517290/Battlefield_2042/
Feb 6, 2024
Kudamono Party - Halverto
NEW UPDATE

New Game Mode!
Introducing Bouncing Bowl! Fruits come to life and start jumping around with a mind of their own, bouncing everywhere. Can you score high with this twist?



New Achievements!
To address the issue with the 2000 points achievement, which sometimes was awarded without reaching the necessary points, we're rewarding you with two new achievements:

- 1000 Points: Earn this achievement by scoring 1000 points for the first time in normal mode.
- TOP 1 Daily: Earn this achievement by ranking TOP 1 in the daily leaderboard in normal mode.

Bug Fixes
- Fixed an issue preventing fruits from clustering in certain situations where data wasn't transmitted correctly.
Thanks to Katastrophy, UrzaKeFrostgard, Sumi, fenouil, Atteli, vantine, and Domitori for their assistance with this issue.
- Resolved a problem that caused incorrect language display in the main menu when changing languages.
- Added an internal feature to detect and manage potential future errors, reducing reliance on Steam's discussion forum for solutions.

Upcoming Features
Stay tuned for an expansion of our limited-time mode repertoire with new modes coming soon. 👀

Special thanks to Astaritus for the insightful review and feedback, which has helped us enhance this update.

Enjoy!
Feb 6, 2024
ADEN - takayakata
Introducing the dancing belt-scrolling game Aden!

Aden is a game with a belt-scrolling game system that has evolved
Bumping, dodging, flipping, and dancing!
The basic attack method is body slamming!
The most distinctive feature of this game is the simple and lightly reconstructed belt scroll boss battle!
When you bump into a boss and reduce its health enough, you can dance with it and enter a rhythm QTE in which you dance to the BGM!
By deciding to dance to the end, the opponent explodes!
Fight like you dance and beat them by actually dancing!
Winter Survival - Sewek
Hey, survivors!

Join us today at 7 pm CET time on our live stream and learn more about our brutal survival game and challenges that it has to offer. So, grab some snacks, your favourite drink, and join us on this chilly adventure. Don't hesitate to ask any questions you might have. Enjoy!
StormEdge - vulfey_and_his_owl
Check out the new demo gameplay!
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