NARAKA: BLADEPOINT is committed to creating a fair and healthy competitive environment. We have not only used new anti-cheat technologies, but also established special cheat-reporting reward activities to encourage those players who defend the fairness with us. From now on, players who make outstanding contributions to reporting cheats will get the Legendary spear skin 'Righteous Polearm' .
More details: 1. Players who successfully reported 1 time will get [Immortal Treasure] X1;
2. Players who successfully report 10 times with low misreport rate will get [Immortal Treasure] X10 (In order to ensure the efficiency of detecting, please report reasonably);
3. Players who have successfully reported for many times or made great contributions to anti-cheat will get the Legendary spear skin [Righteous Polearm] X1.
We strongly recommend that players report via in-game report system, so that we can confirm the cheat as soon as possible and record successful report times for you!
From 1.29 to 2.4, there are 14 players who have successfully reported the cheating or hacking in total and get the reward [Righteous Polearm]! We hope that more players can become the Justice Supporter on the Morus Isle in the future.
DETONATING BAZOOKA “44-141 JVLN ALPHA” : increased Attack Power, decreased Weight. Adjusted hitbox so that an enemy staggered by the projectile impact will not be released from hit stun by the follow-up explosion
GRENADE LAUNCHER “DF-GR-07 GOU-CHEN” : decreased Weight / EN LOAD
GRENADE LAUNCHER “DIZZY” : decreased Weight / EN LOAD. Reduced range of projectile before it explodes
STUN BOMB LAUNCHER “WS-1200 THERAPIST” : increased Attack Power, decreased Reload Time. Increased Projectile Speed for regular fire
LASER HANDGUN “VP-66LH” : increased Chg. Attack Power, decreased Charge Time. Reduced interval before being able to attack again after a charge attack. Reduced interval before charge gauge begins to empty after cancelling charge. Increased speed at which charge gauge empties
MULTI ENERGY RIFLE “44-142 KRSV” : Adjusted knockback distance of staggered enemies, so consecutive attacks are easier to land. Adjusted hitbox so that an enemy staggered by the plasma impact will not be released from hit stun by the follow-up plasma explosion
MISSILE LAUNCHER “HML-G2/P19MLT-04” : decreased Accumulative Impact, increased Reload Time
PULSE MISSILE LAUNCHER “PFAU/66D” : increased Charge Time / Reload Time
STUN NEEDLE LAUNCHER “VE-60SNA” : increased Attack Power
GENERATOR “VP-20D” : increased EN Capacity / Energy Firearm Spec.
Decreased damage from AC system abnormality: Shock
Bug Fixes and Other Improvements
Player AC related fixes
Fixed a bug with Tank legs that caused shorter hit stun from stagger under specific circumstances
Fixed a bug with TETRAPOD “LAMMERGEIER/42F” where firing certain weapons upwards or downwards while hovering caused the player AC to remain at an angle for an extended period of time
Fixed a bug that caused ACs in hit stun to fall, instead of stop in place, when staggered while performing a mid-air boost kick
Fixed a bug that caused back weapons with manual reload to fire after manual reloading had completed
Fixed a bug that caused unintended animations and sounds to play when using Weapon Bay to repeatedly switch weapons
Improved certain attack animations that play under specific circumstances
Mission/enemy related fixes
Fixed a bug during the mission “Destroy the Drive Block” that caused the boss to use specific attacks at unintended times
System related fixes
Fixed a bug that prevented access to the AC DATA menu, or caused the game to crash when multiple data slots contained ACs with decal images using a large number of layers
Fixed a bug in the IMAGE EDIT menu and DECAL menu, where fully tilting the stick to move a piece or image did not move the element at a consistent rate
Fixed a bug in Photo Mode that caused a blur effect on the player AC even when Blur Type was “OFF”
Fixed a bug in Photo Mode that made player AC booster effects disappear
Fixed a bug in Ranked Match that caused results from the previous match to display after a disconnection
Fixed a bug with AC data uploaded to the game server, where if the data was loaded and then deleted from the game server, the loaded data would be reverted to default paint and decals
Fixed a bug with image data uploaded to the game server, where if the data was set as pilot emblem and then deleted from the game server, the emblem would become invalid
Other
Corrected some in-game text
Other minor bug fixes
Steam
Fixed a title screen rendering issue that occurred at specific screen resolutions
Once the update file has been applied, the version number of this update shown at the lower right corner of the Title Screen will be as follows:
App Ver. 60 Regulation Ver. 1.06
Online play requires the player to apply this update.
We will continue to provide improvement updates in the future to allow players to further enjoy ARMORED CORE™ VI FIRES OF RUBICON™. Thank you all for your support.
Destroyer: The U-Boat Hunter - Daedalic Entertainment - 05
Dear Destroyer fans,
As time passes, there are fewer and fewer bugs being reported by you. While this is a good thing, at the same time, some of the issues that you have reported are quite difficult to reproduce on our end, which also makes them more difficult to fix. Therefore, we have added a bug reporting functionality so that whenever an issue occurs, you can report it to us quickly. Not only does it allow you to fill in a description of the issue, but it also automatically sends us the copies of a few important files from your game, allowing us to investigate the nature of such a bug much more quickly. We are confident that the addition of the bug reporter will allow us to address your concerns more efficiently.
In the meantime, we have again managed to introduce a couple of the most crucial and awaited fixes that some of you have been asking for. The save game bug that would sometimes disable the UI has been eradicated, and we have also dealt with another issue that would mess up the escorts names, duplicating them instead of using the four different names that we have for them.
Lastly, as some of you have commented, the battles can come to an abrupt end. In order to tackle this problem, we have introduced a few various messages by the escort commander, informing you when the U-boat threat has been nullified. Upon hearing them, you can be sure that the engagement has come to a close.
We hope that the above fixes will improve your ASW experience and that you will continue to enjoy Destroyer.
Artur Salwarowski Destroyer Lead Designer Iron Wolf Studio 🔗 Linktree 🗨️ Discord
Changelog:
New bug reporter functionality
Escort Commander’s messages added at the end of each battle
Escort names no longer duplicate
Save game bug that interfered with the UI upon loading has been fixed
In this update: - fixed audio bugs (sometimes the audio of other players could not be heard); - introduced audio sliders to adjust global audio and music in the main menù; - new weapon introduced (sniper rifle); - weapon damage balance (rocket launcher: -40% damage, basic rifle and shotgun: +150% damage);
While our team is currently busy with leveling up TWoNC's UI, they've been going at bugs like mad exterminators in the past couple of months with exceptional results, we went down from 120 to 40 reported bugs 🔥 Some of them you might have seen resolved during the January playtest, some of them were resolved afterwards.
Fixes:
Crafting progress freezes and follows the character if a recipe is clicked immediately after crafting.
Random lag spikes when gathering cotton.
PVP loot not dropping.
Corpses not showing after PVP.
Newly created guilds not appearing in search results.
Hotkeys remain active while using the Bug Reporting UI.
Typo: "Mighties Warriors" > "Mightiest Warriors"
Some hitboxes are smaller than their actual images.
Some missions are completed with the wrong action.
Game freezes when two non-slottable runes are fused.
"Journey Home" not working in the first zone (logic issue).
Rune slot incorrectly displayed in resource description UI.
Incorrect coin distribution in NPC loot.
Inability to select Doggy Dog, the first NPC encountered in the game.
Some equipment cannot be crafted despite having the requisite mastery level.
Necessity to log out and then back in to see UI changes after joining a guild.
New stuff:
Added a more pronounced danger feeling when health is below 20% (screen borders reddening, danger music).
Refined Battle Tutorial to improve combat learning experience.
Various improvements in the UI and Town for a better user interface and engagement.
While our team is currently busy with leveling up TWoNC's UI, they've been going at bugs like mad exterminators in the past couple of months with exceptional results, we went down from 120 to 40 reported bugs 🔥 Some of them you might have seen resolved during the January playtest, some of them were resolved afterwards.
Fixes:
Crafting progress freezes and follows the character if a recipe is clicked immediately after crafting.
Random lag spikes when gathering cotton.
PVP loot not dropping.
Corpses not showing after PVP.
Newly created guilds not appearing in search results.
Hotkeys remain active while using the Bug Reporting UI.
Typo: "Mighties Warriors" > "Mightiest Warriors"
Some hitboxes are smaller than their actual images.
Some missions are completed with the wrong action.
Game freezes when two non-slottable runes are fused.
"Journey Home" not working in the first zone (logic issue).
Rune slot incorrectly displayed in resource description UI.
Incorrect coin distribution in NPC loot.
Inability to select Doggy Dog, the first NPC encountered in the game.
Some equipment cannot be crafted despite having the requisite mastery level.
Necessity to log out and then back in to see UI changes after joining a guild.
New stuff:
Added a more pronounced danger feeling when health is below 20% (screen borders reddening, danger music).
Refined Battle Tutorial to improve combat learning experience.
Various improvements in the UI and Town for a better user interface and engagement.