Fiend Heart - RM120
Originally I was planning on making a big update with new levels for January, but so many circumstances didn't allow me to fully dedicated to the project, so I have decided to make smaller updates and keep developing Fiend Heart in the long run along side my other projects.

The update coming this week will add the ability to rebind controls key and add more control to the aerial movement of Eliza. When I upload the new build I will post the full list of changes in detail.

Thank you for reading.
-RM120
Vestiges: Fallen Tribes - Wanatiff
Join us on our page to play Vestiges: Fallen Tribes or just chat with us for an hour today at 3pm (UTC). You'll be able to play against the dev team and ask them your questions !
Don't miss it !

https://store.steampowered.com/app/2511780/Vestiges_Fallen_Tribes/

If you can't make it today, we are planning a second event on thursday 8th at 3pm (UTC).
You can also join the game everyday at 1pm (UTC) to match with other players !
School Days - pakyistudio
更新已发布,内容如下:

  • 修复有时候对话中人物消失问题
  • 修复商店购买已拥有的珍视物时出现的问题
  • 修复屏幕抖动导致显示bug
  • 修复有时候点击双子峰石头会被判定为大海的问题
  • 修复占卜中选择扯淡扯淡会获得状态的问题
  • 修复占卜选择扯淡无法进入下一关的问题
  • 自由模式没有百科按钮的问题
  • 修复罗晓纯社交事件中的立绘问题
  • 修改爸爸妈妈赠送水晶球和钢笔后,再去购买会消失的问题

如您还遇到其他问题或有其他建议,欢迎加入QQ交流群(545156679)向我们反馈!


感谢大家的支持!!

白雨工作室
Mikoverse Client Playtest - butt
* WIP InputMapping widgets that dynamically populate from enhanced input
* Adding Premium collection tag to several interactions due to be sold
* AnimSolve and Seated logic work to support properly handling avatar seated offsetting on the avatar, post-retarget, so HumanoidOffsets are no longer eyeballed to offset Quinn to account for the avatar
* Input pass, player mappable info populated, various things consolidated and tidied, minor behavior changes but overall mostly the same, attempted to untangle the mess for future changes
* `IJKL,UO` input for offsetting avatar in all contexts, can use it for adjusting avatar position, e.g. when seated adjust to sit properly
* Experimental Auto FOV/DOF for ThirdPersonCam
* Fix morph targets for vrm import
Parkour Labs - Entorno Virtual
Playing Parkour Labs Demo
Feb 6, 2024
Impact - RedPunch Studios | Bertan


v0.7.1 Update
* With this update, a new map, a new mode, new captives and new systems are added to the game.

New Captives



Alluin is a druid who can control birds.



Eltaor is a forest elf who can use forbidden books.



King Tholder, as ruler of Cratland, has come to end the spell.



Although there is not much information about him, it is known that he is a bounty hunter.



Protector of the wood elves.



Half wolf half elf.

Other Updates

  • A new map called Sewer has been introduced, which players at Diamond 3 rank level can enter.
  • A new game mode has been added. (Lambert's Adventures)
  • Impact is now 50% off.
War Selection - Bookkeeper Johnson
We have reworked the appearance of many units. Not only has their appearance been updated, but also their animations.

Iron Age:



Western Europe:




Eastern Europe:




Western Asia:



Eastern Asia:




Abstract country:



Germany:



China and Russia:



Turkey:




Patch Description:

GENERAL:
  • The decorations interface has been redesigned.
  • The decorations interface is not created when viewing a replay.
  • Upgraded the appearance of many units.
  • Stone Age Scout renamed to Pathfinder.
  • Renamed upgrades: Explore the area -> Mapping / Spread influence -> Land Management / Increase control -> Urban Planning.


BUG FIXES:
  • Population limit could be exceeded when upgrading units.
  • Player switching in replay did not update player name colors on the large minimap interface.
  • Fixed animations for certain units.
  • Insufficient notification about issues when mods fail to load in map editor.
  • Fixed a reconnecting issue that could cause match desynchronization in some cases.
  • Units inside transport or buildings were not displayed in the interface during replay viewing.
  • Initial map generation based on parameters was not working in map editor.
  • Camera movement and unit animations freeze at high replay speeds.


BALANCE:
  • Initial population limit increased from 12 to 13.
  • Two workers automatically queued for training at the altar at the start of a standard match.
  • Meat lying on the ground now gradually decreases in food quantity.
  • Increased starting meat amounts in pieces: 150 -> 160, 400 -> 425, 800 -> 850, 1600 -> 1700
  • Maximum wheat sowing area for farms reduced by 5 times.
  • Domestic fowl and goat: random movement distance, on average, reduced by 33%.

Stone Age:
  • Altar: armor, on average, increased from 4.0 to 4.5
  • Temple: now captures territory.
  • Bulwark: no longer captures territory, construction time on foreign territory doubled, upgrade time to European tower increased from 20 to 30 seconds, upgrade time to Asian tower increased from 15 to 25 sec.
  • Worker: movement speed reduced from 50 to 45, meat harvesting speed reduced from 1.6 to 1.5
  • Pathfinder: health reduced from 60 to 50, vision range increased from 120 to 130
  • Warrior: movement speed increased from 50 to 52

Europe:
  • Elder's house: armor, on average, increased from 4.6 to 4.8
  • Heavy Spearman: time between attacks reduced from 0.9-0.65 to 1.0-0.8 sec, attack range reduced from 12 to 11, armor, on average, reduced from 6.5 to 5.6
  • Battering ram: can now attack units.
  • Crossbowman: no longer has a minimum attack range.
  • Mounted crossbowman: no longer has a minimum attack range.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.

Asia:
  • Elder's house: armor, on average, increased from 3.4 to 4.4
  • House: population increase reduced from 5 to 4
  • Worker: repair speed reduced by 15%
  • Observing tower: upgrade time to guard tower increased from 15 to 20 sec.
  • Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 2.0 to 1.8 sec.
  • Heavy Archer: minimum attack range reduced from 30 to 25, time between attacks reduced from 1.7 to 1.5 sec.

Western Europe:
  • Chariot replaced with Scout.
  • Stable: added the ability to train heavy knight.
  • Royal shooting range: cost of longbow reduced from 125/50 to 100/40
  • Royal barracks: cost of pikeman reduced from 100/60/30 to 100/50/20
  • Cannon: damage increased from 130 to 160, maximum attack range reduced from 300 to 280
  • Longbow: minimum attack range reduced from 40 to 30, time between attacks reduced from 1.8 to 1.6 sec, movement speed increased from 55 to 60

Eastern Europe:
  • House: cost reduced from 400 to 350 materials.
  • Cannon: damage increased from 110 to 130, maximum attack range increased from 300 to 320

Western Asia:
  • House: added population decreased from 7 to 6
  • Battle Elephant: movement speed increased from 40 to 47, cost reduced from 320/80 to 300/80, training time reduced from 60 to 50 sec., upgrade cost to Archer Elephant reduced from 200/100 to 150/80, upgrade time to Archer Elephant reduced from 30 to 20 sec.
  • Elephant-archer: movement speed increased from 40 to 43, upgrade cost to Armored reduced from 0/100/300 to 0/50/250, upgrade time to Armored reduced from 60 to 30 sec., can no longer be upgraded to Bashi-Bazouk Elephant in one step.
  • Armored Elephant: armor, on average, increased from 9.4 to 11.8
  • Elephant Bashibuzuk: armor, on average, increased from 9.4 to 11.8, training time reduced from 80 to 70 sec.
  • Cho-Ko-Nu: no longer has a minimum attack range.
  • Cannon: movement speed reduced from 25 to 24, rotation speed reduced by 20%, firing cooldown increased from 7 to 8 sec., projectile scatter increased from 13% to 15%, damage reduced from 165 to 140, health reduced from 300 to 250
  • Sarbaz: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.7 to 1.5 sec., movement speed increased from 52 to 60

Eastern Asia:
  • House: added population decreased from 7 to 6
  • Warship: cost increased from 100/300 to 200/350
  • Archer: minimum attack range reduced from 30 to 25, attack cooldown reduced from 1.5 to 1.4 sec., movement speed increased from 50 to 60

Eastern Asia:
  • Ashigaru: building damage reduced from 8 to 7
  • Ashigaru Jari: building damage reduced from 11 to 9
  • Samurai: building damage reduced from 14 to 12

Abstract Country:
  • Machine Gun Tower: maximum attack range increased from 190 to 200
  • All Anti-Aircraft Buildings: no longer capture territory.
  • Squadron cannon: required population reduced from 8 to 7
  • University: increased size by 25%
  • Military balloon: damage against aircraft reduced from 17 to 11, radius of the area in which it takes damage reduced by 5%
  • Light Fighter: bullet spread against aircraft reduced from 15% to 11%
  • Fighter: bullet spread against aircraft reduced from 16% to 10%, damage increased from 20 to 22, required population reduced from 4 to 3
  • Steamboat: health increased from 600 to 800

India:
  • Fury of Durga: health reduced from 500 to 400
  • Elephant-machine gun: turret rotation speed reduced by 40%

Turkey:
  • Steam debarquer: health increased from 600 to 800, added regeneration.

Germany:
  • Pillbox, heavy pillbox, anti-aircraft pillbox: maximum machine gun attack range increased from 190 to 200

France:
  • Dewoitine D520: bullet spread against aircraft reduced from 25% to 20%, damage increased from 20 to 22, required population reduced from 4 to 3

Japan:
  • Jet fighter J8M1: bullet spread reduced from 16% to 12%, damage increased from 20 to 22, required population reduced from 5 to 4

Persia:
  • Thunder of Sands: must have an arsenal to train.
My Dream Setup - LD

My Dream Setup will be 1 year old very soon (February 20). We would like to thank you for the huge amount of your feedback, reviews and comments. It motivates us a lot to make more and more updates.

For the anniversary of My Dream setup we would like to delight you with a major new update. Here is what the new update contains: Better Blueprint, bigger rooms, custom weather, new items and much more.

Blueprint Update and bigger rooms


In this update, we have improved Blueprint. Now your rooms can be even bigger. We also added a separate button to remove all furniture. Another new feature is that when you click to delete all furniture or an entire room, a confirmation window will appear. We did this to avoid accidental deletion of a room.

Custom Mousepads


Added the ability to upload custom images to mouse pads as well as mats with stitched edges. A lot of people asked us to add this and we listened.

Dark Theme


You will now be able to switch between a dark and light theme

Mirrors

We've also added mirrors

Stickers


Another innovation that we've been asked for for a long time - stickers. (Custom sticker will be added later)

Custom Weather Tool


A new tool that will allow you to customize your rooms even better. This tool will allow you to change the light outside the window, the light in the room, GodRays color, as well as enable rain or snow

New WallPappers And Floors


26 new wallpapers and 34 new floor materials.

Other Changes
  • Saving of custom images, weather, objects turn on/off state and pets animations
  • Fireplace icon changed to better show it's functionality
  • Some old wallpaper was fixed to be seamless
  • Better placing of object that can be placed on both walls and floors
  • UI masks improvements

Bug Fixes
  • Pets mute switch now works correclty
  • Items scrolling now works even if you are scrolling not over the items
  • Fixed all wrong Undo behaviours

Keep up with the latest news
We share all the updates on several platforms. Join our other communities to stay up-to-date!
Twitter TikTok

Have a great time playing our game!

https://store.steampowered.com/app/2200780/My_Dream_Setup/
Feb 6, 2024
SAO Utils 2: Progressive - GPBeta


NERvGear Core System / 1.5.0
  • Add independent widget scaling option
  • Fix changing a widget's z does not take effect until restart
  • Fix cannot extract icons from some EXE files
  • Increase default timeout for the startup animation to 30s
  • Miscellaneous Data: Add 'Custom Command' value
  • Workshop: Add multi-image preview support
  • Widget Properties: Add OBS capture option
  • Launcher: Add 'Topmost Window' option
  • Preferences: Add 'Startup Animation Fill Mode' option
  • Script Value: Add 'Access JSON API' example
  • Web Browser Engine
    • Upgrade to Chromium 109
    • Fix cannot navigate to new URL in some cases
    • Fix logging file size growing infinitely
    • Remove Flash support
  • Font Picker
    • Add 'Letter Spacing' option
    • Add Italic, Underline and Strikeout style options
    • Add multiple font families input support
    • Fix incorrect default font weight
  • Image/Icon/Background Picker
    • Add WEBP format support
    • Navigate to the currently configured tab when opening
Custom Widget Scaling


New 'Custom Command' in Misc. Data


OBS and widget capturing settings



Memo Widget Extension / 1.0.0 (New)
  • Single widget multiple notes switching
  • Rich text editing
  • Custom background
  • Custom fonts and colors
  • 'Note' element integrated in HUD Custom Widget
Customizable Memo Notes Widget


Note Element for HUD Custom Widget



HUD Widget Extension / 1.5.0
  • Add widget presets 'Network Latency', 'NVIDIA-SMI Info' and 'wttr.in Weather'
  • HUD Custom Widget
    • Widget/Item/Element Settings: Add 'Scale' and '3D Rotation' options
    • Item Editor: Fix some operation and configuration issues
    • Image Element: Add 'Smooth Edges' option
Items with 3D Rotation Transform


Elements with Scale Transform



BOTW Theme Extension / 1.1.0
  • Add support to select menu and dialog options with Enter key
  • Shortcuts Menu: Pop up on the screen where the cursor is located
  • Launcher Menu 'Inventory'
    • Add sub Menu/Folder browsing support
    • Adapt to more screen aspect ratios
* This extension is subscribed / updated via In-App Workshop.


Web Widget Extension / 1.2.2
  • Search Widget: Add Everything search engine preset
  • 'bilibili Animate RSS' widget preset: New subscription URL
Search with the Everything engine



Media Support Extension / 1.3.2
  • Gallery Widget: Add 'Refresh Gallery' option and action


Mail Box Extension / 1.0.4
  • Fix some warning messages
ball-e - joetrader
It's been a while!
Here's a small update changing a few of the starting abilities to make your initial attempts a bit easier!


Balance Changes:

  • Reduced Grappling Hook cooldown and increased speed by a small amount
  • Increased normal Jump strength by a small amount
  • Reduced Dash cooldown
  • Removed Spike Death Trap Punishment from Level 1 & 2, shortened Duration in other levels

Updated
  • Added new music to Main Menu and almost all Levels

GL & HF!
...