We're super happy to see so many people trying out and enjoying the game. We read all the feedback you send, but will be focusing on fixing critical bugs first, of course!
This morning we released a critical bugfix for the Mac demo. If you have the demo installed, it should automatically download the update next time you launch Steam.
Changelog
Fixed a bug that made it impossible to continue playing after placing the first Settlement / Camp
Tune in on February 6 @ 11AM PST to get a sneak peak at Flathill, one of the many locations you and your science team will investigate as you escape the GATE Cascade Research Facility.
Abiotic Factor will be available on May 2, but you can try the demo out until the end of Next Fest while you wait!
Two different dogs can be purchased from the survivor NPC on the starting island. High-quality models and realistic animations. You can name them, command them to fight, and you can even ride your dog to run freely! In addition to German Shepherds, more types of dogs and even cats will be updated in the future, as well as more interesting pets
New animals๏ผTwo new types of Bucks and Doe and yellow giant rabbit, you can tame them and ride them
Important fixes:
Fixed the fatal bug that occasionally caused the player to move to other places while riding a horse, Because the navigation data was not generated correctly, the player did not automatically move towards the horse.
Add a safe area in the hut next to the NPC. Players' hunger and thirst data will no longer drop. Host player can enter the hut to keep the server running for a long time.
Fixed the bug that the ambient sound cannot be set in thunderstorm weather
Add a water well to the starting island of each map. It is located next to the survivor's house. You can make a metal bottle to hold water, or you can drink water directly from the well.
Commanding pets: When you switch the shortcut bar๏ผOr the pet command UI blocks other UI, you can press Z to cancel summoning the animal, so as to prevent accidentally commanding the animal.
Fixed the sound of flapping wings even when Pegasus is not flying.
Fixed the issue where the function of pressing X to destroy the crop planter fails. Note that the x button is also the button for riding pets, so you can press Z to cancel summoning pets when you donโt need them to prevent misoperation
Fixed the bug of floating vegetation in some maps
The length of the day is lengthened and the length of the night is shortened
v2 cold forest map apple trees can be cut down and drop apples, and apples can be used as seeds to plant apple trees
Maps and plant optimization to increase frame rate
Fixed the problem of being unable to control the mouse caused by the menu initialization of the v1 version not working.
Mad World - Age of Darkness - MMORPG - JANDI_ADMIN
[Additional content for February 8]
Hello, this is Mad World.
The addition of the Mamon Dungeon, originally scheduled for February 8th, has been postponed to next week. We are working on creating an exciting and new dungeon, so please look forward to it. We apologize for any inconvenience caused by this delay and appreciate your understanding.
1. Patch processed on - 2024-02-08(Thur) 11:00 (KST)
2. Details
โ* Contents - A new dungeon, "Mamon Dungeon," is scheduled to be added.
* Potential Growth System Addition - Engage in battles with the region's most powerful monsters, as well as imaginary monsters only felt by shadow eyes. Subsequently, your latent abilities will manifest, making them more powerful. - 42 types of Abyssal Seals will be added to Act 1-5. - During level growth, you can acquire an additional 98 potential points. - Enhances the joy of growth experience and allows for a more diverse application of latent abilities.
Act
Abyssal Seals
Points
1
8
3
2
6
3
3
10
2
4
10
2
5
8
2
* Marble - Weapons/Secondary weapons will be endowed with associated Marble.
* Skills - Balance = The balance of less useful skills will be adjusted upward. = Additional status effects and meaningful numerical values will be applied. - Skill proficiency maximum level will be extended from Lv 8 to Lv 12.
* World Chat - Waiting time for world chat will be reduced from 30 seconds to 20 seconds.
* Balance - Health of Bosses, including Elite and large monsters, will be reduced by 10-30%.
* Disassembly - The amount of materials obtained from disassembling Normal and Magic equipment increases differentially based on the level.
* Enhancement - The required materials for enhancement will be reduced.
* Rewards - Dungeons will no longer have item Drop Rate, Gold amount, or penalties based on level.
* Ancient Bosses - Ownership drops for items obtained from Ancient Bosses will be universal. - Minimum damage contribution for rewards will be removed, allowing for the acquisition of a minimum reward chest upon participation. - Skill Training Stones and Source Memories will be added to the basic rewards of Ancient Bosses. - The level of Ancient Boss reward chests will be changed as follows.
Boos
Before
After
Tarakos
72
62
Palopo
74
69
Morog
74
75
Skeleton Lord DarkShan
-
80
Gravekeeper Sa
-
85
* UI/UX - The stable can be directly accessed from the menu. - Comparison of Source Stones and learned skills is now possible on the exchange. - Skill information for registered skills can be checked in the skill window. - Source stone icons indicate compatibility with higher levels. - Skill proficiency level-up will include additional effects. - Display of effects and increase values will be shown during skill proficiency experience growth. - When refining Gems and Essences, the maximum possible quantity will be the default. - Improvement in displaying attribute values for Gem items in the material bag. - Current weapon icon in the Latent Ability UI will be improved. - Current levels and proficiency points for each skill will be displayed in the skill UI. - Current skill level and proficiency points will be displayed in the skill tooltip UI.
* Optimization - Improvement in optimization for frame drops during the use of Circulator Skill. - Optimization for frame drops during the boss battle in Act Dungeon 2. - Optimization for frame drops during the boss battle in Act Dungeon 3. - Optimization for frame drops during the boss battle in Content Dungeon 2, the Standstill Forest Boss. - Slight frame improvement through optimization of town NPCs.
* Bug Fixes - Abyssal Stone Summoned Monster HP bug has been fixed. - Combat tutorial HP bug has been fixed. - Fix for Boss monsters freezing during phase transitions. - Issue with incorrect level and grade comparisons during equipment comparison has been fixed. - Breakneck Stab proficiency tooltip display issue has been fixed. - Mini-map name alignment issue when clicking the shrink button has been fixed.
Today, we are excited to announce that the โImmortal Lifeโ Spring Festival version has been released! We are very grateful to each brother and sister for your long-term support and companionship. May all your wishes come true this year!
In this update, we have launched a brand-new festival event for the game as mentioned in the Spring Update Plan, but also optimized the gameplay based on everyoneโs feedback and suggestions. Here is the content of this update:
New Content
Two new festival events have been added: "Spot-the-Difference" and "Lantern Riddles", which are held respectively during the โMajor Coldโ and โBeginning of Springโ solar terms each year (from the second year onwards).
Out With The Old, In With The New
During the "Major Cold", Ferry Stop will hold a "Spot-the-Difference" event to prepare for the New Year. After the event begins, there will be boxes containing scrolls around the map. Players can play "Spot-the-Difference" game and earn points in exchange for generous rewards.
New Year Lantern Festival
During the Beginning of Spring, Ferry Stop will also hold a lantern show. Players can interact with the lanterns in the street and participate in the "Lantern Riddles" event. Festival points can be earned after answering riddles correctly, which can be used to exchange for various exquisite decorations and items.
Optimization content
1. Added a warehouse interflow function in the save point. 2. Optimized some contents of multi-language. 3. Optimized the drop rate of some monster materials including Golden Sand.
Bug Fixed
1. Fixed the issue where the number of some crafting items exceeds its actual upper limit. 2. Fixed the abnormal issue of some NPCโs walking route after they lived with the playerโs house. 3. Fixed some issues that would happen in the Friendliness quests of Song Yantong. 4. Fixed some error reporting issues during cooking. 5. Fixed some collision issues in the playerโs house. 6. Fixed the issue where recipes canโt be received correctly. 7. Fixed other error reporting issues.
We will continue working on developing more fun content in the future. If you have any ideas that would want to experience in the game, or encounter any bugs during playing, feel free to join our Discord to provide your thoughts.
At the end, we would like to extend our sincerest New Year greetings to all brothers and sisters, wishing you a happy Spring Festival, good health, and all the best! We look forward to having โImmortal Lifeโ continue to accompany you through every exciting gaming experience this year.
Legend Skins are back to Capsule Shop in A.V.A Global!
[Marek VVIP]
[Dual TSG R-Lab]
[Open Schedule] Time (UTC) February 6th, 2024, 08:00 AM ~ Until Further NoticeFebruary 27th, 2024, 04:00 AM *Please note that the skin capsule shop schedule may be subject to change.