Wo Long: Fallen Dynasty - KTG_Dev_Messenger
■Free Updates
・Added the equipment “Xuanwu Armor” to commemorate the release of “Wo Long: Fallen Dynasty Complete Edition.”
 Available from February 7, 2024, 10:00 JST (1:00 UTC) to February 29, 2024, 23:59 JST (14:59 UTC).
 Note: After the update is applied, players may claim this equipment via Deliveries in the Battle Flag menu.
 Players will no longer be able to claim this equipment via Deliveries after the period above has ended.




■Additional Features
・Added a function to detect any tampering with equipment upgrade values and to forcibly change such values to legitimate ranges.

・Added a function to detect any tampering with values for Martial Arts levels of weapons and to forcibly change such values to legitimate ranges.

・Added a function to detect any tampering with Stratagem special effect values and to forcibly change such values to legitimate ranges.

・Added a function to detect any tampering with upgrade values for the Dragon’s Cure Pot and to forcibly change such values to legitimate ranges.


■Major Bug Fixes
・Fixed a bug preventing the shooting tutorial in Basic Training from playing when using the mouse for controls.

・Fixed a bug causing screenshots to become distorted if taken via built-in functions on respective platforms when running full screen mode under certain conditions.

・Fixed a bug that sometimes caused the game to crash if players deflected an enemy’s long-range Critical Blow and interacted with a Battle Flag at the same time during Co-op.

・Fixed a bug causing the player or invading players to go outside the bounds of the stage under certain conditions in the sub battlefield “Realm of Battle,” making it impossible to progress.

・Fixed a bug causing the boss Yan Liang to go outside the bounds of the stage in certain battlefields in The Thousand-Mile Journey.

・Fixed a bug causing the Spirit of Changgui to immediately recover if the player deflected their Critical Blow and then depleted their Spirit with another attack.

・Fixed a bug causing the Spirit of Shrimp Soldiers to immediately recover if the player landed a hit with a certain attack and then depleted their Spirit with another attack.

・Fixed a bug causing the boss Yuan Shao’s Spirit to immediately recover if some of his attacks were deflected and his Spirit depleted while the game was running at 30FPS.

・Fixed a bug preventing some of the boss Xu Chu’s attacks from functioning properly.

・Fixed a bug causing some positive effects that are meant to remain active indefinitely to be disabled after the player received aid during Co-op.

・Fixed a bug in which certain Grace effects did not activate for guest players during Invade sessions where the Co-op host had activated the effects.

・Fixed a bug preventing Graces from being bestowed on pieces of high rarity equipment acquired by players who had reached the “Path of the Rising Dragon” and beyond if they responded to the recruitment of hosts in “Path of the Crouching Dragon” battlefields.

・Fixed a bug in which level sync caused players’ stats to decrease if they started Co-op in The Thousand-Mile Journey with a level lower than the battlefield’s recommended level.

・Fixed a bug preventing level sync from functioning properly if players started Co-op in The Thousand-Mile Journey with a level higher than the battlefield’s recommended level.

・Fixed a bug preventing the BGM from transitioning in the latter half the battle against the boss Xu Shu in The Thousand-Mile Journey.

・Fixed a bug occurring under certain conditions in The Thousand-Mile Journey which enabled players to use actions that should have been restricted by Stratagems.

・Fixed a bug causing the boss Hua Xiong’s HP Gauge to remain visible even when he was not engaged in combat in the main battlefield “The Battle of Hulaoguan Pass.”

・Fixed a bug in which enemies and companions stopped engaging in combat under certain conditions in the main battlefield “Behold the Glaive of Righteousness.”

・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.

・Fixed a bug causing the effects of “Taiyi's Primordial Principle” to be applied to weapons other than dual swords, sabres, and halberds in certain situations.

・Fixed a bug preventing the effect “Dash Speed Increase” from being applied properly while drawing or sheathing a weapon.

・Fixed a bug preventing the effects of Inner Discipline restrictions from being applied correctly to elemental damage.

・Fixed a bug preventing players from selecting Set Bonus Requirement Mitigation in Filters.

・Fixed a bug that displayed an incorrect value for the player’s current amount of Genuine Qi when they moved to the Level Up menu just after increasing levels via Apex Bonus.

・Made adjustments to the text in some languages for the notification displayed when Fortitude Rank changes.

・Fixed other minor bugs.
Feb 5, 2024
Wild Legion - BluSped
QoL improvements:
  • Enhanced damage after weapon upgrade
  • Fixed range of S-rank melee weapons
Cloud Heart - sodafr46
Hello. Cloud Heart's crowdfunding has begun.
Check it out here! -> https://www.tumblbug.com/cloud_heart
Feed the Cups - BZKM


We will be hosting live development and playtesting streams during the daily sessions of the New Product Festival, while the rest of the time will feature video replays.

Currently available is a free DEMO for playtesting, which includes the first three levels of Chapter 1. Levels 2 and 3 offer multiple difficulty options for players to challenge themselves.

Free DEMO Player Count:
  • Single-player
  • Local co-op for two players
  • Remote multiplayer fun for two players
  • Online multiplayer with Steam friends for 2-4 players

Come and experience the flavors of joy, sweetness, bitterness, and spiciness in managing Drink Stores. Don't forget to add it to your wishlist!

A Dance of Fire and Ice - Kyle


It's the 5-Year Anniversary of A Dance of Fire and Ice!

Thank you so much for playing our game all these years. It's been amazing to watch how the custom level community has gotten better and better over time. The levels that the community has made are so creative, and the skills on display by the streamers who play them have been really impressive. We're a really small team, so we never imagined that people would still be playing after all this time.

We hope you continue to enjoy the game! To celebrate, we've added one new Xtra World and a set of new Featured Levels.

Version 2.7.0

New Xtra World: Miko Skip
World XM: Miko Skip
Music by Kirara Magic
Level Design by Astral Overseer and KanoKaz
Level VFX by Editor AlriC and KanoKaz
Special Thanks to lifliif

A short, relaxing world for players of all skill levels. You can find it on Xtra Island!

New Featured Levels

Overnote' - Amulet
Level by FluffyYoshi & Nickname
FluffyYoshi, known for their tough stamina-testing charts, and Nickname, known for their contributions in some of the popular custom levels today, have come together to create a beautiful but challenging level that tests players in their mechanical skill and stamina. Prepare for a speedy challenge!

Ssimille - Surreal Walk
Level by Bingsu
Level creators can be Artists too! This is demonstrated by the well-respected Ssimille, composing one of his tracks, Surreal Walk! Interpreted by another well-respected creator, Bingsu, this level takes you on a surreal walk through the wonders of the Greek era, as your sense of time will be realized.

Halv - Wings
Level by HanB
A throwback to 2020, when the creators you may have known today start in their humble beginnings. HanB is one of them, as they create yet another fun, electrifying level, with sudden changes of its pace! Enjoy, but be sure to pay attention!

Riya - Artificial Chariot (Ssimille Remix)
Level by hotduck, Hanwol, Bingsu
A perfect ending to one of Team Vega's biggest projects. We were astonished by the impressive gameplay and visuals of the level, especially paired with Ssimille's beautiful remix of Riya's 'Artificial Chariot' from World 12.

iTIC - Triple Sec
Level by Pharah & hyonsu
Pharah is celebrated for being one of, if not, the most talented and skilled VFXers in the ADOFAI community for creating levels that are as if he's using a video editing software! He has appeared many times in the previous LOTY events, and now in LOTY2023, he has finally won the Level Of The Year through his most outstanding level to date, Triple Sec!

ああああ - クローバーのやくそく (Promise of Clover)
Level by Seodawon & Boleumdal Cookie
Seodawon & Boleumdal Cookie won the 'Relaxing Award' category in LOTY2023 through this amazing level that interprets ああああ's song by transporting you into a beautiful dream of warmth and cheerfulness!

Monokuro - Black Rose
Level by CyanAqua
Tutorial music courtesy of 0mni
CyanAqua, and his dedication to making gameplay gimmicks that are fun to play for everyone, were able to win the 'Gimmick Award' in LOTY2023 through Black Rose! It is an RPG Maker-inspired level with a gimmick that is easy to understand, but gets trippy once distractions start to appear!

Updated Featured Level

Zris - Can't it be true (Updated 2024-02-10)
Level by Lycklig
For the year 2024, Lycklig has remade this level from scratch (with help from our staff, rKizCora)! We've also updated some elements of it.
- Now tagged as "Community Featured".
- The difficulty has been increased from 2 to 3.
- The new speed trial aim is x1.4.

snakywine - Classy Kitty (Updated 2024-02-13)
Level by pixelo3o & Team P.A.L. (7BG)
rKizCora revamped the swing classic, Classy Kitty!
- The entire chart has been touched to polish the gameplay, such as taking out the midspins.

New Features
  • Settings Menu: Added new DSP buffer size setting. Lowering this value can lead to improvements in input accuracy for high-level play, but can lead to audio stuttering and glitching. You may also need to go to the calibration screen after changing this setting.
  • Better audio output detection on mac. Used in the calibration screen for detecting the current output.
Improvements and Bugfixes
  • Game should support many more tiles on a single level. In our testing, a level with 86,000 tiles used to run at 26 FPS, after optimization it now runs at 128 FPS.
  • XN-X: Scale planets effect was not working properly
  • Fixed some Asynchronous Input problems.
  • Fixed some small graphical glitches
Level Editor
  • The Scale fields from the Move Decoration and Move Track events can be now left empty to not change one or both of their axis values.
  • Fixed Weird editor behavior with input fields
  • Game settings menu: Settings would get restarted after restarting the level editor.
  • Better URL parser when opening level with URL

Thanks so much for playing!

Follow us on Twitter: https://twitter.com/adofai
Follow us on Cohost: https://cohost.org/7thBeatGames
Join our official Discord server: http://7thbe.at/discord/
Magret & FaceDeBouc "The buddy-buddy case" - Adipson>Magret & FaceDeBouc !
MAGRET & FACEDEBOUC DEMO NOW AVAILABLE!

Steam's demo festival (SteamNextFest 2024) is a unique opportunity to present Magret & Facedebouc, a point and click game currently in development and scheduled for release in the second quarter of 2024.

This free playable demo lets you jump straight into the adventure of this unlikely duo, made up of two unusual detectives.
Take on the role of a refined, bourgeois green-necked duck, and alternate with an impulsive, vindictive goat, to investigate the crime of a shopkeeper, Mr Couane, a pig found chopped up and turned into sausages in his coffee shop in the early hours of the morning...

Questioning suspects, solving riddles and finding clues to analyse will be your priorities in this totally madcap game, where dialogue and humour have pride of place.
It's a game that breaks the 4th wall, with the characters sometimes mocking you directly when you make absurd choices or choices that don't go the way of the detectives...

Just try to finish the prologue and you'll get an idea of the atmosphere that awaits you in this game, which should offer you between 3 and 4 hours of crazy adventures when it's released.

The demo: https://store.steampowered.com/app/2661780
DR4X - UntrustedLife
Discovered a potentially major bug with Saturdays release, this is now fixed. Also gave cults a faction power called Mass sacrifice! (Its the first of many and its generic to all cults)

It still feels too weak sometimes but its actually quite powerful read more below!

Changes:
-Fixed somewhat major bug where unit deployable cache didn't clear after moving, causing some immense problems like units not being able to build around them, instead using the previous tiles neighbors etc. (I had thought I got lucky this release and didnt introduce any major bugs, but alas)

-Added "Mass Sacrifice" faction power tile effect to all cults.
Which instantly kills all wildlife units and buildings within a two tile radius and grants resources per kill.
It sounds overpowered until you realize that they dont capture using the power unlike kingdoms. Which is actually quite a major difference (and it only activates when building first level hideouts).
It also has a cool particle effect and sound effect though :P


-Building while on a building is now allowed as long as the unit has 1 or more deploy range.

The World of Gangs - s0300455
Demo New Update 0206!
1.Update English related issues.

Thank you for your support and encouragement!
Playmeow Games
The Ultimate Game - theultigame
Updated Throwing Visuals
  • Uncoupled camera pitch from throw direction
  • Replaced throw direction arrow with flatter model
  • New model rotates with disc tilt
  • New model stretches/reddens with power input
  • New model twists to show approximate disc rotation in flight
  • Removed text clutter
  • Disc tilt indicator given constant color
  • Removed pitch indicator
  • Added Lock Icon on locked pivot

Audio Improvements
  • Sounds channels created and given individual control
  • FX Volume, Ambient Volume, Voices Volume, UI Volume
  • New sound FX for lock/unlock pivot
  • New sound FX for Invalid throw (starting windup with locked pivot + invalid edge)
  • Added Audio Options into Pause Menu

Community Requested Features
Gummy Worms - Random Team selection picks from player created team
  • Selecting Random Team will now pick one of your user created teams
  • Selecting Default gives a generic team (How Random worked before)
  • Character select now has Default & Random as well
CR_io - Speed Mode, skip post score walkback and pull cinematics
  • Game Setting checkbox added (“Skip Cinematics”) to greatly reduce time between points

Fixed
  • Initial throw direction arrow position
  • Timing of throw direction arrow being shown
  • Throw direction arrow flipping for a frame when pivoting
  • Removed non-functional gfx quality settings
  • Missing lobby character jersey material in some instances
  • Create Team last edited team roster not loading
  • Fix last selected save file storing deleted team/character
Feb 5, 2024
Hockey Legacy Manager 24 - Hockey Legacy Manager
This updates fixes an issue with the community rosters. Go to Settings -> Roster Account -> Clear Roster Cache.

Thank you for your patience! :)
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