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The War Enders: First Strike | 终战:初击 - Reiyume Yukiko
Like what we said in the last event, we are going to talk about "Music Replacement" in this event.
First going into the root folder of this game. (You may right click on the game in the Steam Library, and then select Properties... - Installed Files - Browse.... The file path in sample image is where my game folder is. )
In this root folder you can find "Music_Replace" folder. Get into this folder, paste the music you want into it. And name them as "Stage1", "Stage2", "Stage3", "Stage4", "Stage5", "Boss". Only .mp3 and .wav file extension is supported. The "Readme" and "请读我" is exact the thing we are talking about in this event, so you may delete them as you wish.
Game only detects replaced music in the beginning of launch, so replacement during executable running is invalid. Please close the executable, then do the replacement and launch the game again.
If you are a really experienced player, you may already know that we are using free music in this game. We are really grateful that we can still publish the game with decent music while our budget is limited. But those music still have some mismatches with the game. So after thinking about it twice, we decided to give another option to our player.
If you want to upload a gameplay video with music replaced, to avoid unnecessary problems, please give a note in the video description that you replace the music yourself.
This update won't be particularly interesting visually, but there have been a bunch of changes under the hood to make things actually work as expected, particularly in the event system.
Now when, for example, a party member breaks a leg or contracts a sickness, they will actually have that effect applied to their person. This will be tracked as the journey progresses, either worsening or improving depending on what the ailment is and if it has been treated properly.
Next on the list is further build-out of the events system and making sure that such things are working as expected over time in the game.
Fixed an issue where trap durability was reduced more than planned.
Resolved a bug preventing bed destruction, incorrectly stating lack of ownership.
Fixed a bug where fairy prompts were not contextually appropriate (e.g., suggesting buying items from a merchant while drawing water).
Addressed issues with the Soft Lock feature not functioning correctly. Players can now toggle Soft Lock on/off in settings if desired.
Fixed a bug where dropped items after a monster's death were not targetable immediately.
Resolved a bug involving oversized ghost monsters resembling squirrels.
Fixed a bug where dropping and picking up a backpack caused subsequent items to disappear.
Fixed a bug where boiling water in a cooking pot didn't allow water recovery.
Corrected abnormal monster behavior in terms of awareness.
Fixed bugs related to collectible items respawning or spawning in duplicate.
Fixed an issue where the "Take All" prompt for firewood in the fireplace in a merchant's area didn't work. Also, prevented obtaining items from the fireplace.
Fixed bugs allowing inventory access after death.
Addressed an issue where rabbits and elk would appear in mid-air.
Fixed respawning monsters inside houses.
Fixed a bug where merchant locations disappeared when loading the map after a load/save operation.
Resolved the issue of not having a "Eat" option for potions and water items in the right-click menu.
Investigating and fixing the issue of Hellboar arrows not penetrating bodies.
Increased the number of slots in large cabinets.
Fixed a bug causing infinite duplication when dismantling items in the hotbar.
Fixed an issue where field monsters spawned strangely based on height.
Fixed areas where wave monsters couldn't reach.
Fixed excessive clustering of field monsters.
Fixed issues with boss monsters getting stuck or exploiting certain positions.
Eliminated leveled crafting stations, allowing upgrades through leveling only.
Fixed an issue where crocodiles did not drop crocodile leather.
Adjusted the fairy's tone based on player feedback.
Balanced the crafting requirements for longswords, bastard swords, and sabers.
Corrected the description of "Cthuga's Stone," which wrongly stated it resolved thirst instead of providing significant health recovery with increased contamination.
Extended the time it takes for monsters to return to their original positions.
Regular repair tools now recover 30%, and expert repair tools recover 100% durability.
Fixed a bug where monsters emerging from the ground would persistently track the player until death.
These monsters now disappear after a certain distance is reached.
Increased the respawn time for ground-emerging monsters.
Resolved issues with containers not yielding items or spawning double.
Fixed a bug where using the altar teleportation caused the screen to remain black.
Fixed field monsters occasionally stuttering.
Fixed issues with monsters appearing before nightfall and disappearing slowly after morning.
Balanced the efficiency of pistols and rifles, increasing the efficiency of rifles.
Adjusted trap durability to match the initial design.
Fixed an issue where field monsters didn't return to their original positions but vanished upon death.
(Ensured that if they stray too far, they will die and disappear, addressing terrain-related issues.)
Adjusted the quantity of flint obtained to match the original design.
Fixed limited mouse sensitivity settings in the options.
Fixed the activation of long-range hit effects and camera shaking.
Repaired damaged areas on the map.
Resolved issues with certain fish not cooking in the cooking pot.
Fixed the issue of repair kits not stacking visually.
(Behaviorally, they were stacking, but visually, there was an issue.)
Reduced bleeding damage and time significantly.
Fixed a bug where gamma settings weren't displaying correctly.
Addressed issues with monsters sticking too close or being too far away, affecting combat.
** Investigating and fixing bugs where boss monsters malfunction.
Adjusting UI sizes for better visibility.
Fixing issues where animals get stuck while fleeing.
Planning to allow loot boxes to be destroyed or breakable after looting.
Planning to make text active when selecting Combat or Life in the [Combat, Life] attributes.
Implemented a system where skills are applied after confirming.
Working on tutorial quests.
Creating a comparison tab for equipment and inventory items.
Fixing the sliding animation issue upon landing.
Currently adjusting overall character movement animations.
Working on creating large chests.
Fixing the unnatural movement of underwater seaweed.
Addressing the issue of extreme darkness and brightness in the map due to graphic option differences. Also fixing a bug where the minimap is obscured.
Working on allowing players to customize the initial world generation, determining whether wave monsters can destroy homes and the amount of damage they cause.
Discussing ways for players to effectively check cooking recipes.
Rebalancing the efficiency of various dishes.
Fixing a bug where crops were sometimes unevenly planted (4 or 2).
Displaying durability when repairing buildings.
Discovering and fixing areas where the world always connects.
Addressing the bug of duplicated merchants.
Planning to add mid-boss level monsters and regular monsters.
Fixing instances where beavers occasionally stay still.
Fixed camera for co-op Fixed geometry of the med department Fixed the position of the carpet in the containment room Level 2:
Fixed foliage, added wind Level 3:
Fixed posters in the warehouse Level 5:
Added new images to security monitors Level 6:
Fixed anomaly (handprint) at the restaurant entrance Fixed anomaly with plate in the dining room
Upcoming:
Lighting improvements Complete audio overhaul, including anomaly sounds!
This hotfix addresses a number of bugs and issues that were reported by players. I'm working on further improvements and updates, which will be released in the future. Thank you for your feedback and support!