New Features 1. Added support for skipping the prologue
Bug Fixes - Fixed a bug where cards with the "Choose" keyword could get stuck on the right side of the screen after use. - Fixed a bug where controlling the SFX volume did not affect some sound effects. - Fixed a bug that could cause card previews to freeze in the career upgrade interface. - Fixed a bug where changing the "Rainbow" number did not add the "Distorted" keyword to the card - Corrected the values of the "Explosion" card - Clarified some localization descriptions, including those for "Dice Bonus" and "Dice Penalty". - Comprehensive adjustments to optimize gaming experience.
Thank you very much for playing! If you encounter any bugs or have suggestions while playing, feel free to join our discord and let us know!
After a period of intense development and countless hours behind the scenes, we're thrilled to finally share the horizon of updates set to transform Desert Revenant. Our journey through the desert has unearthed new challenges, rewards, and changes designed to enrich your experience and test your resolve. Here’s a glimpse of what’s coming:
1. UI Overhaul
We've revamped the User Interface for a clearer, more immersive Field of View. Expect a more intuitive and visually appealing interface that enhances your navigation and strategic decisions.
Battle Log Revamped: Enhanced for superior readability and visibility.
2. Starter Card Changes
Both the Seer and Leper will greet new players with updated starter decks. These changes are aimed at smoothing the learning curve and providing a more engaging entry point into our world.
3. Curse Additions and Hard Modes
Dare to face the desert's curse? We've not only added new Curses but have also introduced Hard Modes, each uniquely tailored to the theme of their respective locations. These challenges bring a fresh layer of strategy and replayability to your adventures, offering new rewards. This system ensures that while the challenges are thematically distinct, the experience remains rewarding and engaging.
4. Enemies and Elite Challenges
Brace yourselves for the Emberlord Ifrit, a formidable new Elite enemy within the Temple of the Sun, and confront Humababa, a cunning Mini-boss, in the shadowy depths of the Temple of the Moon region. Additionally, the Soul of Desolation has ascended to an Elite challenge, promising complex encounters and worthy spoils for those brave enough to face it.
Emberlord Ifrit: A fierce new Elite enemy ignites the battlefield with unparalleled power.
5. Map System Redesign
Explore like never before with our completely overhauled Map System. The new design eliminates small maps, offering a streamlined and immersive exploration experience.
6. New Playable Map: Eye of the Storm
We are introducing 'Eye of the Storm', the latest map to unfold in the vast expanse of Desert Revenant. Face off against a roster of new adversaries, battle through new enemies, confront the formidable Lord of Cyclones, and navigate interactions with unique NPCs who offer exclusive borrowed powers. This map is a crucible of adventure, testing your strategy with every step.
Discover the Eye of the Storm: Navigate new roads and face fresh challenges on our expansive new map
7. Enhanced Rewards System
We're amplifying the thrill of exploration with an enriched rewards system. During your runs through the desert, you'll encounter more diverse and substantial rewards, enhancing your strategic options and customization possibilities.
8. Genesis Phase Update
Start your runs with enhanced choices. Now pick two options from blessings, previous run cards, special genesis blessings, or a new mulligan feature, for a tailored beginning.
9. Balance Tweaks, Bug Fixes, and More
We've implemented significant balance adjustments, made the game faster and more intuitive, and squashed pesky game-breaking bugs. Expect a smoother, more balanced journey through the desert.
10. Artistic Enhancements
Our artists have been hard at work updating assets across the board, breathing new life into the desert and its inhabitants.
Transformation in character design, with a clearer, more intuitive display of HP, buffs, debuffs, and passives for enhanced visibility and gameplay clarity."
This upcoming update marks a new era for Desert Revenant, crafted with love, feedback, and the adventurous spirit of our community. We can't wait for you to experience the enhancements firsthand. Prepare to embark on a renewed quest through the desert of Elmyr, where danger, discovery, and treasures abound. Stay tuned for detailed patch notes and launch dates. Your support and feedback have been instrumental in this journey, and we're excited to step into this new chapter together.
Updated defense sounds to better handle simultaneous defense sounds
New swipe attack animations
Semi-transparent avatar for Guldaeva's remote presence
Slimmer asset size
Misc animation touch-ups for Kalresh
Updated Necropolis and Forest background art and pin placement
Sounds for imps and campfire UI
Bugfixes
Fixed a display bug wherein performing a magic smash with familiar/tremor spell would erroneously draw a blue arrow indicating hero motion toward the target
Enemy melee slash vfx
Fixed edge case bugs when both hero and decoy are in melee reach
- a bug fix for loading enemies into the campaign map editor that could occur if enemy save files were blank - Giant Mushrooms - Big Mushrooms - Glowing Mushrooms - Colourful caves - Moss