Perhaps you have seen her debut over on PCGamesN? Well, it only makes sense that you would end here. It is said that everything ends with … her.
She appears as all things cast away. A dried husk. All appendages and slack-jawed skulls and blackened gums. Old accounts suggest that she was once one of the greatest Celestials, a beacon for the will of the Tyrant. Cast out by his immovable hand, Hell has awoken in her an eternal and terrible hunger.
Her true name is the churning of foul insects, the growl of a nest of enraged wasps, the elated guzzling of maggots on the long-dead. You, however, will know her as…
The Lord of the Flies will be a favorite for those who enjoy horrifying and consuming your opponents.
Beelzebub has an insatiable appetite for power and carnage. She enjoys liquifying her victims with bile and drinking them whole. Her ambition is nothing less than crushing her opponents and consuming every last part of them.
That which is meaty – the fleshy, juices and all – that is where she hungers, what she consumes. Not enough, of course. And it will never be.
Beelzebub’s Starting Powers
The Ever-Hungry
Beelzebub exists such as an evil, elemental force, at times unable to control her own repellent desires. A master of fear and terror, her agents - the Order of the Fly - have infiltrated the deepest halls of Pandemonium, and perhaps - even into the Strongholds of her rivals.
If you've made it this far, thanks for following along. I intend to share more posts like this, detailing the development process as it unfolds and exploring the unique challenges the privilege of re-imagining a cult classic like Solium Infernum for new (and old!) audiences holds.
P.S. You can support us and our re-imagining of Vic's "diamond in the dark" by Wishlisting Solium Infernum on Steam, if you haven't already. Wishlisting tells the all-great Steam algorithm that people like what they’re seeing and gets us in front of more eyes.
Stranded on a desolate island with Earth's final researchers, you investigate a mysterious celestial body. The day before departure, the return boat is damaged, forcing an extended stay. Is someone playing tricks, or does the island want to kill all of you?
Note
The demo version is a brief showcase of the art style, mood, and basic story setting of the game. For those who prefer a complete story experience, it is suggested to wait for the full version (Releasing end of this year).
Due to a change in the way inputs were handled in the new update, the "Uninvert" button lost functionality. It has now been restored.
Additionally, due to a user request, most scores now display with the score cap (e.g. "37/99") to more explicitly indicate to the user what the score cap is in all instances.
If any further issues arise I will continue to ship hotfixes. Thank you all for your support!
I hope you all had a great break and are reset and ready for the next year because it’s going to be a pretty great one.
Over the break I visited Japan with friends, bought a lot of electronic dictionaries, got pretty sick and had some mental refresh time so now I’m pumped and ready to get back to our regular routine!
🌙🌙🌙Game Updates🌙🌙🌙 Last Friday I released the first update of the year which took care of some big bugs along with updating the window view rooms. This year, I’ll be updating on a fortnightly schedule so the updates will be a little less frequent but chunkier ❤️
🌿 🌿 🌿 Community Updates 🌿 🌿 🌿 Community nights are coming back to the Discord and we will have a vote for the first date tomorrow in the cafe. They’re always so much fun so I hope you can join!
📆📆📆 Schedule📆📆📆 ✨ Game updates will still be Friday mornings (the next one will be on the 16th of Feb)
I'm also streaming development twice a week so come join me on Twitch for some fun: ✨ Tuesday 1:30PM AEDT - Drawing and coding. ✨Friday 1:30PM AEDT - Fun time things for the community.
That’s everything for now. Thanks so much for being such a wonderful community, I can’t wait to grow with you this year ❤️
I am continuing to find and repair issues with the game. I plan to do this a lot before I start adding new features.
Trade Issues
There were a couple bugs when buying and selling to merchants. Prices were not calculated correctly when selling, and weapons were not priced correctly when buying.
I also changed the "price" to "n/a" whenever the player is not actually dealing with a merchant, as that was just a bit confusing.
Sonic Cannon
I have once again fixed the sonic cannon. It works as of the moment I am writing this. I cannot guarantee it will work by the time you try it.
Watch as Twitch Streamer lunerraa joins our lead developer, Dustin and plays our upcoming game: "Lost in Space - The Adventure Game." The game is a licensed version of the classic 1960's TV show "Lost in Space." It's a point and click adventure game in which you'll play as the three main characters from the show: Will Robinson, Doctor Smith and Robot.
"Lost in Space - The Adventure Game" is a licensed adaptation of the classic 1960's TV show. It's a classic point and click adventure game where you'll get to play as all three of the main characters: Will Robinson, Dr. Smith and Robot. Players will be entertained by an all new adventure along with lots of challenging puzzles.
The game is in development but the demo is available now on our Steam page.
Join me at Steam Next Fest for an exciting event featuring Multiplayer Platform Golf!
Discover a unique blend of golf, 3D platforming, and online multiplayer in this thrilling game. During the event, I'll be showcasing gameplay and don't forget to try out the demo.