We promised a change log and... we were late. Then we said we would post it again, and well, we didn't; however, now we are!
For those not in the tester groups, we wanted to let you know that it is because we were spending more time working on the game, communicating with small groups in our community, and slacking on communication otherwise.
Do not let this worry you. We are back to tell you about our development progress and inform you of our upcoming launch and Pre-Order campaign.
This changelog covers all the late nights that turned into days over the past few months. The changes highlighted here will cover anything from our last changelog (0.5.3, go ahead,judge us) to 0.7.0. We will resume persistent changelogs and eventually patch notes starting with version 0.8.0.
0.5.4 - 0.7.0
Tutorial
The Tutorial has been altered from the demo version to a retail version.
Improved visuals for the Tutorial overlay.
Improved quest steps, feel, and interaction of the Tutorial. You are no longer on rails.
Added new steps to the Tutorial necessary to demonstrate playability.
Fixed tutorial completion.
Player data is now saved between sessions. This includes Tutorial progress.
Combat
Players now drop their inventories on death. Dropped inventory items will appear in a Lootable Barrel.
Loot Barrels will now be destroyed when there's no items left in their inventory.
Dropped Items window now appropriately closes when player moves away from Loot Barrels.
Opening any part of the UI now exits combat if the player has not dealt or received damage recently.
Abilities now appropriately cost energy again.
Added the ability to switch Stances.
Added inputs for Sheathe, Unsheathe, and Crouch.
Added basic player respawn system.
Updated combat expiry timer to be damage-based instead of activity-based.
Made minor adjustments to ability energy costs. This includes Movement Abilities and Blocking.
Reworked collision on Target Dummies. Target Dummies now take damage from all abilities and the effects they apply.
Fixed Archery Targets to allow for damage.
Fixed swapping weapon slots not working.
Fixed combat timer not working correctly.
Fixed Dodge Cost.
Fixed duplicated gather item reward.
Fixed combat timer inconsistency.
Updated Target boxes for accuracy.
Stances
Abilities, Talents and Stances have been implemented. You will now have to progress, gain experience, and spend points to unlock full Combo potential.
Knight
Added new mobility skills for Knight
Cyclone
Skyfall
Added Skyfall ground effect
Adjusted Skyfall
Guardian
Added new mobility skills for Guardian
Shield Charge
Added Accelerando VFX
Fixed Shield Charge VFX
Overhauled vertical and horizontal motion for Accelerando
Blade Dancer
Added Blade Dancer Abilities
Added Blade Dancer Animations
Added Blade Dancer Talents
Added slash VFX to Blade Dancer VFX
Added Continuance VFX to Blade Dancer montages
Added Blade Dancer Movement Abilities
Torpedo
Lunar Twist
Assassin (NYI)
Added Assassin Abilities
Added Assassin Animations
Added VFX to Assassin montages
Added Assassin Movement Abilities
Warp
Blink
Spear Guard (NYI)
Added Spear Guard Abilities
Added Spear Guard Animations
Added initial VFX to Spear Guard montages
Added Assassin Movement Abilities
Crowd Crunch
Popcorn
Character
Modified forward neck and head bobble.
Improved armor physics related to character body movement.
Added out-of-combat movement speed effect.
Added character movement SFX.
Added Skarthun male armor.
Added Skarthun female armor.
Added Skarthun male leather armor
Updated Auroni male helmet Groom colors.
Updated Skarthun male leather armor physics.
Updated Real Hair Textures to virtual textures.
Updated chain armor body physics.
Fixed character orientation.
Fixed Groom colors behavior.
Fixed a “flying character” issue.
Fixed swapping weapon slots not working.
Building
Implemented Building System.
Added initial building assets.
Added functionality for doors to open facing away from the character depending on the direction they are facing.
Added VFX for turning structure blueprint pieces so when you craft them into existence you get a nicer visual.
Added minimum distance from other structures when not snapped.
Added RVT support to building, no more grass in your house.
Added the ability to remove Blueprints.
Fixed build validation on foundation and missing door anchor bug.
Fixed foundation going below ground when not snapped and overlapping another foundation.
Fixed exploit that allowed placement of pieces when snapping from a valid location to an invalid location quickly.
Fixed a bug where anchors would still be visible after Blueprints had spawned.
Fixed an issue where anchors would not spawn unless the character moved after placing a new structure.
World
We are now working towards deployment of our first world map and retiring the PAX East 2023 demo map. Solstice, our first world map, has been created. Since first testing, this has been increased in size and will increase again in future versions.
Added Garrison World Generation Plug-In.
Added Garrison Interaction Plug-In.
Solstice (the world name) has been implemented.
Forest biome is implemented and interactable.
Added forest biome assets.
Added forest biome interactables.
Added wetlands biome assets.
Added wetlands biome interactables.
Added rivers to the project.
Added lakes to the project.
Added (non-chaseable) waterfalls to the project
Added death shrines for respawning
Added boars, wolves, and bears (Oh, My!) to the project.
Added wind to the world.
Added tree collision.
Added wetlands biome assets.
Added wetlands biome interactables.
Increased tree spawn and the occurrence of Hero Trees.
Improved material for grassy foliage.
Improved collision on some boulders.
Made several enhancement and performance passes to the world environment.
Sounds
Updated ambient music.
Added sounds for gates opening and closing.
Added destruction Sounds.
Added Gore Sounds.
Added combat sounds.
Added movement sounds.
Added Harvesting sounds.
Added equipment sounds.
Added Ability sounds.
Added Folley sounds.
Added object, rocks, and sword sounds.
Added chopping/gathering/pickaxe sounds.
Crafting
Updated the Crafting interface to be more intuitive, based on feedback.
Updated all recipes to be closer to the planned crafting system.
Adjusted ingredients to enable proper crafting of items.
Updated crafting item tables.
Harvesting
Harvesting has been enabled.
Interactable items such as trees, plants, and rocks, have been implemented.
Interactables are now lootable.
Added Harvesting tools.
Improved hitting a destructible when mining.
Added health, damage, and cast time for destructibles.
Added rocks and sticks for pickup.
Added Skinning.
Updated Harvesting quality to take into consideration the quality of tool being used.
Changed how node tier was getting determined.
Fixed tree chopping. Trees can now be properly chopped.
Fixed system crash related to looting during gathering.
Fixed tools getting stuck in hands when attempting to Harvest while moving.
Fixed issue preventing items from being Harvested after interruption
General
Projectile abilities now allow for VFX.
Consolidated Smoke VFX.
Added Item Barrels.
Added Dark and Wind projectile VFX.
Added Construction VFX.
Added Energy, Wind, Light, Dark impact VFX.
Added Fire, Ice, and Nature impact VFX.
Added Fire, Ice, and Nature Slash VFX.
Added Energy, Light, and Dark trail.
Added login widget.
Added server selection widget.
Added cooldown handling.
Added DLSS support for all available versions (up to 3.5).
Added Settings options for DLSS.
Added login/logout functionality.
Added sounds for gates opening and closing.
Added destruction Sounds.
Added Gore Sounds.
Added combat sounds.
Added movement sounds.
Added Harvesting sounds.
Added equipment sounds.
Added Ability sounds.
Added Foley sounds.
Added object, rocks, and sword sounds
Added chopping/gathering/pickaxe sounds.
Updated loot table definitions.
Fixed DLSS not turning off without changing DLSS mode.
Fixed several desync issues related to movement.
Fixed event feed not working due to it being initialized before container id is replicated.
Fixed server name not valid when trying to get character list.
Fixed a crash related to being interrupted when using a consumable.
Fixed items not moving from dropped items to inventory.
Started adding Weather FX:
As always, if you have any questions, suggestions, and/or concerns - just step into our Discord and join the discussion!
Ragnarok : Your health is halved. Instead, your rage gauge increases every time you recover health. You gain 1% attack power per rage point. The acquired rage gauge decreases by 1 per second.
Energy absorption : Recover 10 HP per kill.
You can build up 'Ragnarok' stacks through 'energy absorption'. It also frequently restores health, mitigating the risks associated with 'Ragnarok'.
Reload compulsion : Reloading recharges the skill gauge by 20%.
Dominant Firepower : Increases skill damage by 50 with each core upgrade.
Recharge your skills by reloading, and experience enhanced abilities with 'Dominant Firepower'. Try using a pistol that has been upgraded for faster reload speed. By saving your firearm purchase gold to invest in core upgrades, you can use even more powerful skills.
Gotcha : Gain 100 gold for each chest destroyed.
Gambler : The probability of acquiring a box increases by 2% (from the original 1% to 3%).
Increase your chances of obtaining boxes, and enhance the rewards from boxes. This will simply allow you to gain more resources.
Eyes of War introduces a completely new dimension to your in-game experience! Witness the captivating story of war as you encounter new maps and powerful characters. With these exciting changes, the fabric of the game is fundamentally transformed, inviting you to an unforgettable adventure. Are you ready to explore the might of war with this revolutionary update?
Revamped UIs
A comprehensive revision of User Interfaces (UI) provides players with more control options. Menus, resource management, unit upgrades, and more are designed in a user-friendly manner, enhancing the in-game experience.
New Serpent’s Pass Map and Existing Map Updates
This breathtaking new map added to Eyes of War presents players with the mystical and colorful atmosphere of Asia. Serpent’s Pass stands out with its abundant flowers and natural beauty. Additionally, various environmental updates have been added to all existing maps within the update, allowing players to immerse themselves more deeply in the atmosphere of each map.
Revamped Tutorial
The redesigned tutorial helps players understand the game's basic mechanics and improve their overall approach. Narratives and a more explanatory approach make the learning process more enjoyable.
New Characters
The addition of new characters provides players with the opportunity to meet powerful warriors from different races. Each character's unique abilities diversify your options and personalize your gaming experience. Here are the newly added characters:
Imperial Elephant - Solvong
A giant elephant archer equipped with high durability and toughness.
Despite slow movement, instills fear in enemy lines with extensive range and impressive attack power.
Can provide formidable defense against enemy armies.
Dune Trooper - Silveria
A sword-wielding cavalry unit impressively navigating the battlefield.
Gains agility through camels, easily breaking through enemy lines.
Sultan's Raider - Silveria
A lethal cavalry unit with speed and archery skills.
Weakens enemy lines with rapid attacks.
Lancer - Veridia
A master of spear usage among mounted units.
Renders enemy units ineffective with spear strikes.
An ideal choice for disrupting enemy strategies with their charging abilities.
In-Game Notification System and Key Mapping
The in-game notification system and key mapping options provide players with more control and information. In-game notifications offer guidance for beginners, while key mapping options stand out as perfect features for those who want to personalize their gaming experience.
Balanced Damage and Health
Balancing the damage-health ratio of all units and structures contributes to a fair and competitive in-game environment. This update allows players to strategize more balanced approaches.
New Technologies
Added new technologies enrich in-game strategies and character developments, offering players more options.
Archer Combat Mechanics
Changes to the combat mechanics of archer units make arrow shots more impressive. Archers can now target enemies more precisely and realistically, providing players with more tactical options.
Changes in Control and Combat System for Mounted Units
Updates to the control of mounted units allow players to use these powerful warriors more effectively. Simultaneously, improvements in combat mechanics make mounted units look more impressive on the battlefield.
Catapult Ballista Control Update
This update makes the use of catapults and ballistae more enjoyable. More precise control options, improved shooting mechanics, and camera angles transform using these massive war machines into a more user-friendly experience.
DLSS and FSR Support
We have added support for DLSS (Deep Learning Super Sampling) and FSR (FidelityFX Super Resolution) to take the game's graphics performance to the next level. These innovative technologies provide players with higher resolution and a smoother gaming experience, elevating visual quality without compromising system performance. With DLSS and FSR support, players can enjoy stunning war scenes and detailed character models while experiencing a more fluid gaming experience.
Visual and Audio Improvements
Race visuals, weapon models, and various feedback improvements make players' visual and auditory experiences even more stunning. Enhancements in music, sound effects, and combat animations further immerse players in the game.
AI Improvements
In-game artificial intelligence improvements make computer-controlled opponents smarter and more challenging. This ensures that players are better prepared for challenges they may not have encountered before.
Sex and the Furry Titty 2: Sins of the City - shanesmith
Sex And The Furry Titty 3 DEMO is here!
Have you dreamt of becoming a musician and have the hottest bassist ever beside you? Maybe, you're in desperate need of a new housing? Or your body is in a desperate need of professional care?
I get it, you can't wait anymore! It's time to unpack the God's menu and show you what we've been cooking. Try out three new stories right here, right now!
Accompanied by undying classic puzzle, these stories won't leave you indifferent. And that's just an aperitif, it only gets hotter from here.
Small changes - big difference!
We're breathing new life into the classic game of 3-in-row now, and it's time to introduce our new feature: unlimited turns! For those who enjoy the casual playstyle and are invested in the story - just check the box and enjoy the game with one hand, basically.
Of course, we don't stop here. The main course will have everything you love about our games - chili hot stories, finger-licking animations and tip-worthy voice-acting.
The demo for Demon Loop is out now, so feel as free as you can, grab your deck of cards as well as your demon fighting gear (maybe a snack while you’re at it) and go save the towns that are plagued by the demon arrivals.
And not only that, but on wednesday, February 7th, 07:00 am PT (16:00 CET), the mind behind the Loop, Alexander Pfister, will join us for a livestream to talk about the game and where the future may lead it, so tune in to that!
Since it’s a demo, we would be more than happy for any kinds of feedback, so if you would like to add a little bit of your creativity and give us ideas or just generally want to tell us something, you can always join our Discord or send us a message on X, Instagram or TikTok!
The Tsar of Boreal Nomads has called for reinforcements! This small content update brings Boreal Nomads Advisors, unique new buildings and artifacts to help the northerners overcome the green menace!
The Council of Advisors is here! And this time we thought it’d be cool to introduce them one-by-one
Yaga, The Miracle worker (Relics)
Georges, The Coin Swain (Economy)
Beloslava, The Holiday Aurora (Holidays)
Wodin, The Seer (Circles)
Like other Advisors, they provide the cards tied to their speciality, once used. However, they might get more influential than that in future updates! So keep their names in mind.
Boreal Nomads also received new useful buildings. One of them is the Brewery, which expands your hand if you place cards into this building. This makes it very handy, especially since Boreal Nomads didn’t have hand extending cards in the past.
The other one is the Lumbermill, which has a unique mechanic where it raises the health of all the village palisades for every forest tile you’ve destroyed while building it. Which makes sense, since all that wood must’ve gone somewhere!
This update also brings new Boreal-exclusive artifacts and a relic swapping system. Now you can click on any slotted relic and place it into a different slot or even a circle! No longer do you have to get mad when the Boreals place the strongest relics into the least important circles!
Patch Notes
Gameplay
Added Boreal Nomads Advisors
Added 2 new buildings for Boreals
Introduced new Boreal-exclusive artifacts
Introduced the relic swap system
Improvements to stagger — a unit is granted stagger immunity for a couple of seconds after being staggered
Boreal Nomads can no longer get the artifacts, which provide no benefits for them (i.e Tax Puch)
The effects from palisade offences now have a maximum spawn distance
The Boreals now prefer buying a new weapon instead of weapon polishing
Bug Fixes
Fixed the issue causing the currently dragged card to stick to the cursor and preventing the player from interacting with the game
Fixed a bug where the Boreals didn’t get the reward for slotting a relic into a circle
Fixed a bug where the Boreals didn’t get the reward for each segment of the boss’s health
Fixed the “Static” enchantment not halving the card price if the player has Ben’s Hat artifact
Fixed the visuals for relic circles for the Summer biome
Don't forget to follow us on socials and join our cozy Discord server.
We are happy to announce that as part of the Steam's Next Fest starting today, we have just published the demo for Outcast - A New Beginning.
Embark on an unforgettable journey into the breath-taking world of Adelpha in this demo for Outcast – A New Beginning. Engage in fast-paced 3rd-person combat, unleash the power of your jetpack, explore stunning landscapes and support the local Talans in their uprising.
You can also wishlist and pre-order the game here. Make sure to take advantage of the 17 % pre-purchase discount right now before Outcast - A New Beginning releases on March 15, 2024!
Join the BrewMasters Games team to play Dungeon's Anima, showcasing updated gameplay. Learn about current mechanics and those planned for future versions, relevant dates, and get all your questions answered!
Dungeon’s Anima is a cooperative Action Roguelite with Bullet Hell mechanics for up to 4 players (via Online and local co-op).
Arise as the last undead foot-soldier guarding the Dungeon of your slain master. Imbued with the last of the Dungeon Heart's power, you must collect the souls of your enemies and claim back your dominion after almost facing eradication at the hands of the Human Empire in a dark-fantasy, medieval-steampunk-based world. Bring the fight back to the humans and harvest their soul-power to unlock new abilities, obtain new playable classes and rebuild your fallen kingdom.
Game features:
A class system based on evolving archetypes.
Unlock up to 15 different playable classes.
A progression system based on collecting adversaries’ souls to upgrade your base, main character, and classes.
A flexible class-building system allows you to rotate between different classes mid-battle.
A dynamic skill system supporting varied playstyles.
A system where each skill's style and element determine if it does more or less damage, influenced by the user's class and chosen abilities.
A complex AI system allows for diverse real-time enemy mechanics.
Local and Online co-op multiplayer experience up to 4-players (with a shared life-pool)
A procedural map system based on challenges and events.
High replay value based on complex upgrade paths, different game endings (on story mode), and different game modes (story New Game+, survival, boss-rush, etc).
Oddsparks is part of the Steam Next Fest! To celebrate we are broadcasting on Tuesday - showing you the gameplay that awaits you in the demo while telling you about what is to come in the early access version that will be available later this year.
So, check out the stream and get to know a strange fantasy world full of cute creatures and great adventures - get to know Oddsparks!
A new hotfix has been released with the following changes:
- Add option to explicitly set the display to use in the video options, and disambiguate monitor names in case the names are duplicated. This fixes the game starting up on the wrong display on Windows. Under linux the issue can persist due to issues in the underlying GLFW library Reported by Gootch03, EnemyStarship - Fix issue where leaving to explore early could leave you stranded due to the first fast travel option not being unlocked early enough Reported by spiralll_ - Fix a crash occurring from a stray UI unit conversion issue Reported by andrewbbaker