Sex and the Furry Titty 2: Sins of the City - shanesmith
Sex And The Furry Titty 3 DEMO is here!

Have you dreamt of becoming a musician and have the hottest bassist ever beside you? Maybe, you're in desperate need of a new housing? Or your body is in a desperate need of professional care?

I get it, you can't wait anymore! It's time to unpack the God's menu and show you what we've been cooking. Try out three new stories right here, right now!

https://store.steampowered.com/app/2221840/Sex_and_the_Furry_Titty_3_Come_Inside_Sweety/




Accompanied by undying classic puzzle, these stories won't leave you indifferent. And that's just an
aperitif, it only gets hotter from here.




Small changes - big difference!

We're breathing new life into the classic game of 3-in-row now, and it's time to introduce our new feature: unlimited turns! For those who enjoy the casual playstyle and are invested in the story - just check the box and enjoy the game with one hand, basically.




Of course, we don't stop here. The main course will have everything you love about our games - chili hot stories, finger-licking animations and tip-worthy voice-acting.

Give our other projects some love as well and wishlist them now:
https://store.steampowered.com/app/2575040/Mansion_of_Memories/

Enjoy the demo, follow our social media for extra content and talk to the team every now and then on Discord!

Join us on Twitter: https://twitter.com/furlough_games
Hang out with us on Discord server: https://discord.com/invite/PZJfRpRRqR

I'll see you in the next one.

XO
Shane
Demon Loop - Magnolia Games
⚔️ Hey Hunters! ⚔️

The demo for Demon Loop is out now, so feel as free as you can, grab your deck of cards as well as your demon fighting gear (maybe a snack while you’re at it) and go save the towns that are plagued by the demon arrivals.



And not only that, but on wednesday, February 7th, 07:00 am PT (16:00 CET), the mind behind the Loop, Alexander Pfister, will join us for a livestream to talk about the game and where the future may lead it, so tune in to that!

Since it’s a demo, we would be more than happy for any kinds of feedback, so if you would like to add a little bit of your creativity and give us ideas or just generally want to tell us something, you can always join our Discord or send us a message on X, Instagram or TikTok!
ORX - Mistalleks
Greetings, Kings and Queens!

The Tsar of Boreal Nomads has called for reinforcements! This small content update brings Boreal Nomads Advisors, unique new buildings and artifacts to help the northerners overcome the green menace!

The Council of Advisors is here! And this time we thought it’d be cool to introduce them one-by-one


                                   Yaga, The Miracle worker (Relics)


                                   Georges, The Coin Swain (Economy)


                                Beloslava, The Holiday Aurora (Holidays)


                                           Wodin, The Seer (Circles)

Like other Advisors, they provide the cards tied to their speciality, once used. However, they might get more influential than that in future updates! So keep their names in mind.

Boreal Nomads also received new useful buildings. One of them is the Brewery, which expands your hand if you place cards into this building. This makes it very handy, especially since Boreal Nomads didn’t have hand extending cards in the past.



The other one is the Lumbermill, which has a unique mechanic where it raises the health of all the village palisades for every forest tile you’ve destroyed while building it. Which makes sense, since all that wood must’ve gone somewhere!



This update also brings new Boreal-exclusive artifacts and a relic swapping system. Now you can click on any slotted relic and place it into a different slot or even a circle! No longer do you have to get mad when the Boreals place the strongest relics into the least important circles!

Patch Notes

Gameplay
  • Added Boreal Nomads Advisors
  • Added 2 new buildings for Boreals
  • Introduced new Boreal-exclusive artifacts
  • Introduced the relic swap system
  • Improvements to stagger — a unit is granted stagger immunity for a couple of seconds after being staggered
  • Boreal Nomads can no longer get the artifacts, which provide no benefits for them (i.e Tax Puch)
  • The effects from palisade offences now have a maximum spawn distance
  • The Boreals now prefer buying a new weapon instead of weapon polishing
Bug Fixes
  • Fixed the issue causing the currently dragged card to stick to the cursor and preventing the player from interacting with the game
  • Fixed a bug where the Boreals didn’t get the reward for slotting a relic into a circle
  • Fixed a bug where the Boreals didn’t get the reward for each segment of the boss’s health
  • Fixed the “Static” enchantment not halving the card price if the player has Ben’s Hat artifact
  • Fixed the visuals for relic circles for the Summer biome

Don't forget to follow us on socials and join our cozy Discord server.




Outcast - A New Beginning - THQ Nordic


We are happy to announce that as part of the Steam's Next Fest starting today, we have just published the demo for Outcast - A New Beginning.

Embark on an unforgettable journey into the breath-taking world of Adelpha in this demo for Outcast – A New Beginning. Engage in fast-paced 3rd-person combat, unleash the power of your jetpack, explore stunning landscapes and support the local Talans in their uprising.

https://store.steampowered.com/app/2775330

You can also wishlist and pre-order the game here. Make sure to take advantage of the 17 % pre-purchase discount right now before Outcast - A New Beginning releases on March 15, 2024!

https://store.steampowered.com/app/1013140/Outcast__A_New_Beginning/

Enjoy & stay tuned!
Dungeon's Anima - BrewMasters Games
Join the BrewMasters Games team to play Dungeon's Anima, showcasing updated gameplay. Learn about current mechanics and those planned for future versions, relevant dates, and get all your questions answered!

Dungeon’s Anima is a cooperative Action Roguelite with Bullet Hell mechanics for up to 4 players (via Online and local co-op).



https://www.youtube.com/watch?v=LD373gG-I4c

Arise as the last undead foot-soldier guarding the Dungeon of your slain master. Imbued with the last of the Dungeon Heart's power, you must collect the souls of your enemies and claim back your dominion after almost facing eradication at the hands of the Human Empire in a dark-fantasy, medieval-steampunk-based world. Bring the fight back to the humans and harvest their soul-power to unlock new abilities, obtain new playable classes and rebuild your fallen kingdom.


Game features:
  • A class system based on evolving archetypes.
  • Unlock up to 15 different playable classes.


  • A progression system based on collecting adversaries’ souls to upgrade your base, main character, and classes.
  • A flexible class-building system allows you to rotate between different classes mid-battle.


  • A dynamic skill system supporting varied playstyles.


  • A system where each skill's style and element determine if it does more or less damage, influenced by the user's class and chosen abilities.




  • A complex AI system allows for diverse real-time enemy mechanics.
  • Local and Online co-op multiplayer experience up to 4-players (with a shared life-pool)
  • A procedural map system based on challenges and events.
  • High replay value based on complex upgrade paths, different game endings (on story mode), and different game modes (story New Game+, survival, boss-rush, etc).
Oddsparks: An Automation Adventure - HG_Matthias
Oddsparks is part of the Steam Next Fest! To celebrate we are broadcasting on Tuesday - showing you the gameplay that awaits you in the demo while telling you about what is to come in the early access version that will be available later this year.

So, check out the stream and get to know a strange fantasy world full of cute creatures and great adventures - get to know Oddsparks!

Feb 5, 2024
Kandria - Shinmera
A new hotfix has been released with the following changes:

- Add option to explicitly set the display to use in the video options, and disambiguate monitor names in case the names are duplicated. This fixes the game starting up on the wrong display on Windows. Under linux the issue can persist due to issues in the underlying GLFW library
Reported by Gootch03, EnemyStarship
- Fix issue where leaving to explore early could leave you stranded due to the first fast travel option not being unlocked early enough
Reported by spiralll_
- Fix a crash occurring from a stray UI unit conversion issue
Reported by andrewbbaker
AIdventure - Lyaaaaaaaaaaaaaaa
Hi everyone, I’m publishing a hotfix for the 2.0.0.BETA. It fixes a few urgent problems.
Important info about AIs
The AIs are now stored in a new folder. Instead of being in the game’s folder, they will now be in the user’s data folder.

To move your AIs, open the old folder path/to/game/models and move them to this folder:

Windows: %APPDATA%\aidventure\models
Linux: ~/.local/share/aidventure\models

Don’t forget to use the new hierarchy:

models/
-- translators/
-- generators/
-- customs/

Changelog
  • The text inside the input bar will now be wrapped (instead of having a horizontal scroll bar).
  • Fixed the lorebook not being saved when editing it during a game.
  • The text inside the notification won’t be clipped any more.
  • Fixed the download error of AIs.
  • Fixed the list of saves expending over its boundaries.
  • Updated the server logs’ display to scroll down automatically as new text appears.
  • Disabled the button “load translator” until you select a translator.
  • Fixed duplication in the context leading to the AI repeating your inputs.
  • Fixed the context and memory being repeated in the AI’s output when using the automatic translation
What next?
I have more stuff to fix and the localization to update. But you can expect the stable release for the 12th.
Techtonica - lauren
As we get closer to v0.3 launch, we’re deep diving some of the new features within. Today, we’re going over the Belt Hubs overhaul, plus taking a look at the new Storage Limiting controls.

As a quick overview, here are the features coming in v0.3:

  • Stack Filter Inserters
  • Vertical Belts
  • Quick Copy
  • Replacement Tool
  • Storage Limiting

So let’s dive in!



Belt Hub Changes in v0.3
There are two ways you can build belt hubs - the boxes that merge belts together and split belts apart - in v0.3, depending on if you’ve placed the conveyor belt already. Splitters and Mergers will now appear in the variants menu for belts, and you can simply swap over and place them manually for fine-tuning.

Laid down a belt but want to add a Hub? Conveyor Belt Hubs are the first of all our buildables to be able to change the variant after they have been placed. Aim at the belt you want to change, and hit the variant button to add a Hub to your belt.



Code-wise, Hubs are still just belts under the hood. I'm sure there's a rotating belt in that black void the resources go into, and it’s definitely not some little hamsters pushing stuff around. Techtonica is animal cruelty-free. I think.

While we were adding in the ability to build stand-alone Hubs, we realized that stand-alone Hub have no purpose and sit there in existential contemplation until neighboring belts arrive.



beltCurrentState = BeltState.ExistentialContemplation
It's right there in the code (it's not, but Lesther said it is, so take that with a grain of salt). Once you place belts on multiple sides of the Hub, it automatically sends items along the belts that connect to it.

In the current version of Techtonica, you can’t place a Hub next to a curve in a belt. The exact reasoning from days of old escape the tech team. But whatever it used to be, curves in and out of Hubs are now supported. This will make sending fuel to drills a heckuva lot easier (if you know, you know).

Hubs still take their personal space seriously when it comes to other Hubs, so you’ll need at least one regular belt in between them.

Storage Limiting
In v0.3, Storage Limiting is pretty easy to implement. Open the chest you want to limit and drag over the boxes you want marked “closed”.



Storage limiting doesn't clear the prior contents of the container! Inserters are still able to move things out of those restricted slots, but will never be able to add things back in (until you change the setting again).

Storage limiting also doesn't affect dragging and dropping items by hand. This only affects inserters and "bulk transfers," so you can safely try to move all your limestone to a chest without it going over the set limit. If you decide to drag and drop into the container, it's assumed you're engaging the manual override.

Storage Limiting was a highly requested item from our Feedback Website and Discord, and we’re stoked to implement it in v0.3.

And that's a wrap for this week's update, folks! We're buzzing with excitement for the Factory Efficiency Update, and we know you're itching to dive into all the fantastic quality-of-life upgrades coming your way.

Another Update Pack is gearing up for release in the coming weeks, so keep your eyes peeled!

In the meantime, hop on over to our Discord for some memes, questions, and to lend a hand to our fellow Groundbreakers.

Until next time, let’s get to work!
Turbo Chicken Simulator - Frozen Pixel
FIXED:
  1. Fixing TAXI bug, where dispatcher wouldn't want to pay you if you don't have 2.5k.
  2. Notification sound was replaced.
  3. Fixing pub wall collider.
  4. Fixing casino wall collider.
  5. Added fixes for those whose car got stuck in the Casino or Pub.
  6. Added advanced collision detection for cars.
...