I'm happy to announce that the Demo of Magical Delicacy is part of this week's Steam Next Fest, with a demo that gives you a good look into what's to come. You will be able to experience the beginning of the game, dive into the seaside Town of Grat, and get to know some of the residents.
Additionally, I can announce that the demo, as well as the full game later this year, will be released in the following languages: English, French, German, Japanese, Simplified Chinese, and Latin American Spanish.
Patch 0.2.1.3 is here, and with it a lot of style. Steam Next Fest begins today, and we thought the game could use some more polish in order for you to immerse in its atmosphere even more. Broadly speaking, you'll find:
New animations: for our regular dialogues outside of interrogations, as well as background characters. For example, some folks now run from the rain, while others keep their cool thanks to their handy umbrellas!
Sound: we managed to give proper attention to sound work in these past weeks. Some bugs related to that are fixed, and some characters have new music.
General stability: we fixed a load of bugs, typos and dialogues, so the overall experience is considerably smoother now.
If you already played the previous version, you'll have fun checking out our character's new facial expressions, and their new music. If you haven't, this is the moment, as we're really proud of what we achieved.
In case you encounter any issue at all, make a post in our Community Hub and we'll help you solve it.
Cannibal Tales - Episode 1 - Andrea Fantastico Studio
Hello Cannibal Lovers!
First off, we want to extend a huge "Thank You!" to all of you who supported our game during the Storyteller's Festival. It was an extraordinary success, and with your support, we gathered over 1,000 wishlist adds during the event!
A special shoutout goes to the folks at TWO AND A HALF STUDIOS for giving us the chance to participate and for organizing such an amazing event. Their dedication and commitment to providing a space for indie games like ours do not go unnoticed, and we are deeply grateful for their hospitality.
For those of you who didn't get a chance to try out our new demo at the festival, we have exciting news: you'll have another opportunity at the Steam Next Fest starting today! Don't miss out on diving into the latest that we've prepared for you.
Additionally, we are thrilled to announce that we are hard at work on the game's launch trailer. We are eager to show you what we've been working on, and we promise that more information will be revealed in the coming weeks. Stay tuned for future updates.
The final 24 hours of our kickstarter campaign have officially started! 😱 A campaign full of excitement, valuable lessons and hard work is coming to an end and we once again want to thank everyone for their support! You made this campaign a success and we are eternally grateful to everyone who believes in us and our project! 💖
But even if the end is near, there are still 24 hours to go. Let’s make this a finale worth remembering! If you were thinking about grabbing one of our amazing kickstarter exclusive rewards, do it now! The time is running out and once the campaign is over, they are gone forever! 👋
This is also the last chance to help us unlock extra content via our stretchgoals. We are close to unlocking Skadi, the daring huntress, but there are even more gods waiting to join the party! 💌
Some of you shared an issue to us about online games that got stuck at some point, because the AI isn't working anymore. Today we made some adjustments that should fix this issue. It is possible that it will only work in new created games, so please don't only test your running games.
Please let us know if it is now working or if the issue persists.
Today we’re sitting down with the full Battlefield Community Team to introduce ourselves, talk more about our role, and how we stay connected with our Battlefield players.
00:20 - Intro 01:20 - Meet the team 04:23 - Community Management 12:40 - Connecting devs and players 25:00 - Capturing feedback 30:44 - Favorite parts about Community Management 44:45 - Final thoughts 47:35 - Outro
Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.
EXPANDED MAP The map has been expanded with new areas.
DISGUISE AND INFECTION CHANGES The Skin Stealer's disguise decays much slower. Biomass bins give more health and disguise to the Skin Stealer. Humans who consume infected painkillers will transform faster.
MATCHES FIX Many of you have probably noticed that connecting to public matches didn't always work, even if a friend gave you the lobby code. Leaving a match could also sometimes prevent you from finding new ones. These issues have been plaguing the game forever and I am happy to announce that I have finally fixed them!
That's all for this update, stay tuned because the next one will add the first automatic weapon to the game!
I hope to see you all ingame, as always report bugs and glitches on the Steam discussions page or the official Discord server: https://discord.gg/kn668t7hbW
The upcoming Steam Next Fest will be held from February 6th to 12th, during which time a live broadcast will be launched on Steam. The video will showcase the levels and mechanisms of the game's main storyline mode, as well as new pet characters. We believe that all of you pet owners have already played it. What? Haven't heard that we updated the new demo?
If you want to play on the same screen, you can try remote play, or use third-party online software such as Parsec, Todesk, Sunlogin, etc.
- Example Tutorial for Connecting Through Parsec
If you encounter any issues while playing the game or have good suggestions, you can submit them for discussion on our Discord server. Additionally, you can find the bug submission link in the group chat. There are dedicated administrators in the group to provide assistance!