Night Stones - AdvanceNine
After dreaming of a world where you can fly and change day to night in an instant, you awake to find yourself still there. Now it’s up to you to discover the secrets of this world and find a way back home. Follow the trails or explore the wilderness as you meet the new characters, discover hidden treasures, and unlock new abilities. This world is full of beauty but also danger so explore at your own risk!
Little Devils - kitjenson
Recently I was able to capture some more footage and thus created a gameplay trailer. It's now live.



Additionally I had some key art created that really gives some personality to Little Devils. You can see this live on the store page and across Steam.

We are quickly approaching our launch on February 29th.

This is a truly exciting time. I can't wait for everyone to be able to take the plunge to the depths of hell with our intrepid hero.

See you soon.
Stellar Initiative - Five Head Games
Will be streaming Stellar Initiative demo gameplay. Join in and ask any questions!
BlazBlue Entropy Effect - 苍翼:混沌效应

# Optimizations
* Increased the AP yield in Ruins, Research Base, and Sakura City;
* Decreased HP of Elite enemies in Research Base, Sakura City, and Space Omega;
* Changed the [Black Market Trade] mission to [Item Trade], with the requirement adjusted to "trade 15 times at the Exchange Space";

# Battlefield of Entropy
* Fixed the issue where special effects remain after character extraction;
* Increased the Potential drop rate after an Elite challenge at the Battlefield of Entropy;
* Added a notification feature for teammate extraction;
* Added shortcut buttons for some features to the battle preparation screen of the Battlefield of Entropy;

# Bug Fixes
* Fixed the issue caused by low ground level in some battle scenes;
* Fixed the issue caused by network problems where the game crashes after it starts;

# Tip
* It is recommended that Steam Deck players turn off "Half Rate Shading" in the system performance settings for a better gaming experience.
Feb 4, 2024
SWORD x HIME - Kazuya
[Addition] Added functionality to directly move the camera viewpoint to the heroine's head, chest, body, and pelvic area.
[Addition] Added feature to display the current status button in red during H scenes.
[Fix] Fixed the issue where clothes disappear when the clothing panel is opened for the first time.
[Fix] Fixed the issue where pressing Tab to close the panel does not reset the button state of the main menu.
[Fix] Fixed the issue where selecting General H in the gallery causes all monsters to disappear and never reappear.
[Fix] Fixed the issue where the camera does not automatically adjust the viewpoint after changing characters and H actions.
[Fix] Fixed the issue where pressing Tab to call out the sub-menu panel and pressing it again to close it results in all UI being closed.
[Modification] Removed camera zoom restrictions.
[Modification] Changed camera movement viewpoint method to using the middle mouse button for up, down, left, and right movement, and the mouse wheel for forward and backward movement.
Feb 4, 2024
General War Memories - jtggame


Now you have a unique opportunity to get up to 300% benefits.
BUT it is important to remember that the amount of the bonus received expires after 48 hours and the received coins disappear, have time to get and have time to spend them.
*Cannot be used in Flash Sale!


Good luck!


Best regards, JTGGame Team!
Feb 4, 2024
General War Memories - jtggame
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.




*Now we will launch (in the game) an event of 4-5 days, each time before the date specified in the description.


Monthly Bonus


Best regards, JTGGame Team!
Feb 4, 2024
Star Knightess Aura - aura.gamedev
Star Knightess Aura will be participating in the upcoming Steam NEXT Fest with a demo. I wanted to give some brief information on the demo (that has been up for a couple of months now). In the demo version, you can play the first Chapter OR up to 40 days OR up to the end of a certain main plot event in the game. In total, I think it's about 10h~ of playtime.

The build itself was created and submitted to checking by the Steam team in October and is a bit older (based on 0.35.0), so if you have maybe seen some more character graphics and similar things, don't be surprised they aren't in the Steam demo version.

The demo will most likely remain up until the release day. Whether it will remain up after that isn't clear to me yet, as I'm not sure what kind of maintenance implications that would have.

Anyways, I hope for anyone newly discovering SKA in the following weeks that you have a lot of fun! :)
Three Kingdoms: Innovatory - kampfar
2024年2月4日版本更新说明
各位明公,我们刚刚将游戏更新到V0.5.9版本,更新内容如下


剧本模块
●剧本设置中新增了俘虏斩杀开关,关闭则AI和主公都不能斩杀俘虏
●【官渡之战】剧本中在东莱区域补充了公孙度势力的城池分布

武将模块
●提升了所有战法的作用效果
●修改了刘备战法的效果
●武将库现在会正确显示出征状态了
●修复了研究科技没有获得功绩的问题
●修复了征兵获得统御经验不对的问题
●修正了武将【刘宠】的字号

士兵模块
●提升了高阶士兵的生命数值

战斗模块
●修复了一些武将缺少ID导致的战斗报错

军师模块
●军师现在每旬会提供一些建言,比如寻找宝物和名士
●优化了行为军师建议的显示文本

优化和修复
●怀柔和煽动修改地图操作层级
●修复了称帝后还显示进贡的错误
●历史藏馆武将可以性别排序了
●正在本城执行任务的武将也会加入防守战斗了,工作暂停
●优化了越狱的判断的规则,如果太守属性高会很难越狱
●降低AI停战同盟亲善的频率


官方QQ1群:767611702(满)
官方QQ2群:721773813
创造三国志工作室
Mage Tower: Call of Zadeus - Super Mega Games
Hey all, Brett here! Exciting news - I've recently released a HUGE patch that adds "Bazaars", which let you customize your cards by attaching artifacts to them, and which give you access to forbidden "Black Market" cards. The patch also massively improves the New Player Experience. If you haven't played in a while or were thinking of trying out the game, now is the perfect time to get started!

So we'll get to this MEGA PATCH, but first let's talk about the game's NAME CHANGE.

Name Changed to Just "Call of Zadeus"



I've changed the name of the game from "Mage Tower 2: Call of Zadeus" to just "Call of Zadeus". (Pronounced [Zuh-day-us].) I've had an issue with the name "Mage Tower" for a while as I find it too generic, and to be frank it sounds like the name of mobile game. Also, too many popular games have similar titles (Mage Knight, Mage Wars, etc.)

Also, "Mage Tower 2: Call of Zadeus" is a mouthful. And it being a sequel to an old 2013 game (with bad graphics) that was originally intended to be a demo for the physical game isn't doing the game any favors. Also, the lengthy sequel title adds confusion and extra homework for new players trying to figure out if they need to play the first game (they don't.) "Call of Zadeus" is more evocative, and sets the stage for a grand adventure where you ultimately encounter a cosmic horror - I think that sounds cooler than the generic "Mage Tower"!

The Mega Patch is Here!

This patch adds the crucial "Bazaar" locations which let you draft cards, buy rare "Black Market" cards, and (most importantly) modify your cards with artifacts. Bazaars allow a ton of deck customization! Let's get into the patch.

New Cards - There are 12 new cards added to the card pool! Many of these cards provide unique deckbuilding synergies, or challenge your decision-making skills by affecting the current game state in a unique way.



Bazaars are here!

Now you can find Bazaars scattered across the map!:



One of the best things about Bazaars is that you can purchase artifacts that attach to your cards and modify them. For example, take a look at Ferocity Serum:



It makes it so a Defender card can attack any number of times each turn. You can find varied uses for an artifact like this (or maybe you'll just attach it to a huge Defender so it can attack many times in a row.) There are 33 new artifacts that can attach to cards.

Bazaars also offer new unique and precarious "Black Market" cards, like Misery Dummy:



Black Market cards have outsized effects and are usually very odd, so you'll need to be creative when using them. Some even have interesting drawbacks that you'll have to work around. Of course, you can also purchase normal cards at Bazaars.

Improved New Player Experience

I've simplified the game IMMENSELY for new players. I've added two new easier difficulty levels, which makes the game a lot easier for a brand new player to get into. I've also simplified the basic monsters. For example, instead of having to keep track of 7 different Basic monster types with varied abilities in every battle, you'll only have to deal with 3, two of which have no abilities (like this Fel Wyrm here):



This lets each enemies' unique monsters shine, instead of the board also being cluttered with 7 types of basic monsters. It also makes the game state easier to track.

The image above also shows how the cards in hand are spread out more, and in-game they move around less and are easier to click on and play. You may also note that "angry" monsters no longer have their card images flipped vertically (instead they now have a red glow + "angry" symbol.) This makes angry monsters easier to identify by name and artwork, since the card image is no longer flipped. (Angry monsters being flipped vertically was a relic from the physical game.)

I've also given the player a card draft after every battle via the Traveling Merchant:



Players love this, as it enhances the gameplay loop simply by giving out more cards and ensuring that your deckbuilding is always progressing.

I'll note here that I also made enemies spawn less frequently. Players were complaining about being overwhelmed with enemies constantly and not being able to explore - that shouldn't be a problem now.

The "trading posts" system (something unlocked later on) has also been revamped. You will now pick a trade, which lets you draft cards of a certain type. You can also see all the buildings that you've built on the new screen for Trading Posts:



Here I've only covered the big things, you can find the full patch notes here: https://discord.com/channels/895516127076155412/930633654160486501/1196562419087056906

What's next?...

Mini-Roadmap:

• I am planning on adding difficulty modifiers for players who have already beaten the game on the highest difficulty levels. (Custom modifiers similar to a game like Hades.)

• I am theorizing about what big features I may add next. These might be things like a second card pool, or perhaps a new mode with a different combat system, or something completely different.

Now that Bazaars are out, I will start reaching out to streamers, Steam curators, and Let's Players to see if anyone is interested in covering the game. If you're interested, please email me at supermegagamessite@gmail.com!

Talk to you when I send out the backer surveys!

-Brett
http://supermegagames.net
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