vivid/stasis - kouneyagami
Greetings to all vivid/stasis players! This is the changelog for version 2.8265.1000.

- Fixed a bug where MAX SCORE display would be slightly inaccurate
- Fixed broken info on Final Landing songs
- Fixed a softlock in the opening scene of the game
- Fixed an issue with Steamworks integration
- Fixed a crash relating to Boundary Shatter
- Fixed a broken title relating to 00
- Fixed a bug with Chapter 2's Worldkeeper challenge unlock
- Fixed a visual bug relating to song select difficulties
- Fixed a visual bug relating to negative play rates on the results screen
Feb 4, 2024
Big Survivor - ▼Klart333▲
Game was actually really slow, not its less slow.
Also better leaderboard.
very cool ːsteamhappyː
VPet-Simulator - 洛里斯杨远
VPet Ontology
Add
VPet.Solution Table Pet Problem Solution

Support for setting change and reseteg: VPet flying off screen can't be found/startup error/etc.

Quick View Archiveseg: retrieve archive with hash check / compare archive data


Fix
Fix for FIPS issues
Possible fix for Task Manager startup categorization error
Update LPSv1.10
Remove reading stats from settings
Allow more recognition tolerance time for less powerful computers.
Reduced frequency of music recognition
VPet won't spend more than 80% of the available money

Adjustments
Reopen point preferences for people who don't cheat and blow up data
Work max level limit & data overflow compensation

Update details at https://github.com/LorisYounger/VPet/commits/main

QA: Data Overflow
Q: Why are some players' stats going negative -9,223,372,035
If you find that your data suddenly overflows in this update, it's because this update fixes the fint calculation problem. In previous versions, although fint(long/1000000000) was used, it was calculated under double, so it didn't overflow.
In the latest version, this problem has been fixed, so that if the player's data exceeds 9,223,372,036, it will become a negative number.

Q: What triggers this bug?
Only if the player's stats exceed 9,223,372,036, it will become a negative number, and as of VPet's original version, there is no such problem, but if one subscribes to a multilevel job, it will cause this problem if one is in a higher level job (eg: thousands or tens of thousands of levels).

Q: I'm not cheating, why is this happening? Q: I'm not cheating, why is this happening?
Because of the imperfections of the overmodel detection, the original purpose of the overmodel detection is to make the data seem to be able to develop normally and not lead to overflow, it is indeed the developer's problem to fail to detect it, and I didn't consider checking for jobs of 1000+ levels because the data was already overflowing, but I didn't realize that it wasn't because of the bugs. Higher level jobs + higher level profit rolls up, causing the data to eventually overflow, exponentially after all.
The newest version restricts jobs above level 1000, so you won't have this problem later on.

Q: Blame the supermodel jobs for my data
It's mainly my problem, the mod author didn't realize that it's a bug to be able to get higher level, honestly I didn't know that the stats can be more than the maximum, it's too weird, please don't insult the mod author!

Q: Data overflow, data is gone, compensate my daughter! Q: Data overflow, data loss, pay for my daughter!
There is no good solution for data overflow. There are several possible solutions
1. Roll back to version 1.9
In the Steam - Game Properties - Beta panel, select vpet_v1.9. Then enter the game and read the backup of the previous game.
Note: Version 1.9 will not be updated.
2. Currently the latest version
The latest update will automatically restore users with data overflow to level 100.
Note: There will be a tag added to the game archive when restoring, and the level/experience will be compensated according to the length of the game when we do the conversion/elitization function in the future.

Q: Why don't you make a version without a data limit, and can you restore the previous bugs?
The computer is always overflowing with data, and if the data is too big, it's easy to get bugs.
The dangers of data overflow:
1. easy to blow up the archive, the storage system is prone to bugs
2. click to talk and chat to talk system will not work (click not to talk, talk no option) (if the data is more than 2147483647)
3. UI will be misaligned, if the misalignment is serious, it may lead to error report.
4. Steam Leaderboards/Stats etc. Maximum data support public const int MaxValue = 2147483647; (This is why some people don't have Leaderboards)
5. The game itself is also more prone to strange bugs.

Q: How to deal with the aftermath, after all, as long as the game is played, the data will be big
Currently there are several options
1. keep the current direction unchanged, limit the maximum profit, to ensure that in 100 years time will not reach the overflow value
2. add other parameters, such as (elitist/turn/etc.), in every 1000 levels to set a turn to ensure that the player data will not overflow
Feel free to vote in the comments, or make your own suggestions!

Q: Is there any compensation for the big mistake you guys made?
Yes, it just so happens that before, in order to encourage Creative Workshop to make mods, I made a set of ChatGPT for Workshop ModMaker, this is the introduction: ChatGPT for Workshop ModMaker.

This is the introduction: ChatGPT for Workshop ModMaker is a chat service provided by the developer to reward and support Creative Workshop modders.
The ChatGPT service is paid for by the game developer.
The purpose of this plugin is to encourage everyone to make excellent mods.
Creative Workshop Word Count Reward
Creative Workshop mods with 5 or more likes will be counted (1 stomp against 2 likes), and must be publicly visible mods.
1 Subscription = 200 Creative Workshop Words
1 Likes = 5000 Creative Workshop Words

On top of that, I've added a new reward
1 hour of gameplay (Steam) = 200 Creative Workshop words.

As compensation, the mod will be released in the future in the Creative Workshop, probably in the new year.

We apologize for any inconvenience caused by this incident, and we will continue to improve our skills, so please continue to support VPet Simulator
.
M.A.S.S. Builder - V-DGT
Welcome back to another news week. There isn't a WIP update this week but we don't want to leave you all hanging with no updates at all so we're here to provide some wrap-up from the Taipei Game Show event we had. We're also bringing in some questions asked during the event to our developer just in case you were also wondering the same thing. Well then, shall we?

Taipei Game Show is an event we frequent as visitors and now these past two years as exhibitors. It's a great event where we get to meet a lot of you players who've travelled to the event and where we can provide a more personal, face-to-face answer on some of the questions you have. We've landed ourselves a small booth in the indie house area yet it was one of the most packed area of the whole event itself with players of all sorts coming to check out every game displayed there.



The 4 day event was packed since day 1 to day 4 especially on Saturday where we can't even stand near our booth due to onlookers waiting to test out M.A.S.S. Builder. There was a time that everyone at our booth was busy with something else for about 10 minutes and we returned to people waiting in line to test the game.

We were also given a time with Indie Wavemakers who showcased M.A.S.S Builder LIVE on their channel! Check it out here with this link!



We've also got tens of heartfelt messages with the Indie House board where players who've tried out games in the Indie House area can write their feelings or feedbacks on their favorite. It's refreshing to know that we're doing the right thing creating this game for both ourselves and all of you.









Now, there are some interesting questions being asked in the event that we'd like to bring forward and share it online, both the questions and the answers. Please give them some reading.

1. So when do you expect the game to be completed? It's been a long time and I feel like there's still a lot to do, balance and content wise.
Honestly we're looking towards Q1 2025 as of this moment.

2. I've heard things like ranged weapon color changes are coming for a long time now. When is it going to be finished?
It's either after 1.0.0 is released or never at all. The difference between melee effects and ranged effects are the amount of meshes and ranged weapons utilizes a ton of them with a single bullet shot. It's leaning towards the latter at the moment since we're trying to finish the game with all other requested features and content.

3. What's the plan after you release 1.0.0?
Start working on the promised KS stuffs. Exclusive KS parts, Free DLC Armor sets. Keep adding more and more customization contents. We want to be a legend in customizing mechas. Many more things are in store for the game, and we want to support MB for a few more years.

4. No plans for MB2 yet?
Not yet. Let us finish with this one first then we'll think towards the future of our team.

5. Why don't you make the campaign co-op-able?
Because we've designed the missions to be played by a single player. To make story missions a co-op mission, it means we need to make adjustments to the whole game system and it's not something feasible for us to do.

6. Are you going to expand co-op more? I want more missions to play with friends.
Yes, we'll be adding more co-op missions to the game.

7. What are your current priorities regarding game content?
Top priority, more customization content. More of everything that's already in the game. Mid priority, more weapon types both melee and ranged. Lowest priority, PVP mode.

8. How is Taipei?
Love the city. Will be here for the event next year for sure. The people and the food is really lovely. It's a blast every time we've been here.

9. Game progression felt forced to make me play newer missions if I want to use my strongest unit and have a challenge. I want to play older missions with my strongest yet have a challenge. Any plans to touch on this concern?
We do, but it's still a secret experiment in our lab. It'll be an interesting addition to the mission system if it works. Hopefully this is done before 1.0.0.
Rappelz - Julia
Let your favorite game bring a good mood, and let the rates bring you a quick pumping!

In the near future you can fall under the good magic of rates:

❄06.02 - x2 drops
❄07.02 - x3 experience
❄08.02 - x2 varnish
❄10.02 - x2 drop, x3 varnish
❄11.02 - x3 experience, x3 varnish

We wish you brilliant victories!
Greedy in the Dark - namethinkergames
Greedy in the dark is a slow-paced platformer game. You venture into the dark caves under an abandoned factory to loot stuff. Of course, you didn't bring any equipment for navigation in the dark (it's pricey these days), but you are 100% sure that there will be something to exchange it for.

If you enjoyed this stream, make sure to play our demo and wishlist the game, so you will get notified when game will be released. As well join our discord server to get constant updates on development progress and engage with our community,

https://discord.gg/makTBabCaq
Karos - Julia


Multipliers for the next weekdays in Karos:

💚05.02 - Pet Experience x3
💚06.02 - Experience x3
💚07.02 - Drop x3
💚08.02 - Fletta x3
💚09.02 - Carats x3

Play with pleasure!
Karos Classic - Julia
Multipliers for the next weekdays in Karos Classic:

💛05.02 - Drop x4, Pet Experience x4
💛06.02 - Drop x4, Pet Experience x4, Carats x3
💛07.02 - Drop x4, Pet Experience x4, Experience x3
💛08.02 - Drop x4, Pet Experience x4
💛09.02 - Drop x4, Pet Experience x4

Play with pleasure!
Sphere 3 - Evanesca


Let your favorite game bring a good mood, and let the multipliers bring you a quick development!

In the near future you can fall under the good magic of rates:

❄06.02 — x2 drop
❄08.02 — x2 gold
❄10.02 — x2 craft
❄11.02 — x2 experience

Please note that the schedule may change during the week.

We wish you brilliant victories!
WarSphere - Last Tuesday Games
  • implemented screenshake on high velocity enemy and wall collisions
  • in case of GPU error on load, lazy load setting will be activated automatically
  • shortened some achievement descriptions
  • Mine drop ACM now has description.
  • renamed keybinding: teleport to exfil
  • when starting a new run, hull color and decals are randomized as well
  • prologue: player + NPC spheres also receive decals
  • added setting for adjusting 3D perspective
  • added setting for lazy load
  • added tooltips for more obscure settings
  • implemented lazy load as setting
  • improved horror level upgrade message: now shows keybindings for newly equipped weapons
  • toggle diagnostics now has a keybinding

Here again, all of the above is based on community feedback. Thanks to all who contribute to making the game even more awesome!
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