RetroArch - libretro
RetroArch 1.17.0 has just been released.

Read the full article on our website here.

We also added a new core, PX68K. This brings the total number of available cores on Steam to 61 now.

https://store.steampowered.com/app/1227463/RetroArch__PX68k/

Changelog
  • ACCESSIBILITY/TTS: fix target language and missing espeak handling on Linux
  • AI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and more
  • APPLE: Fix WebDAV crash with digest auth (Cloud Sync)
  • APPLE: Cloud sync fixes
  • ignore .DS_Store files and re-sync on app foreground
  • APPLE: Don't re-create default directories
  • APPLE: Show Git information correctly
  • AUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)
  • AUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionals
  • AUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menu
  • CONFIG/OVERRIDES: Fix setting savefile_directory in override file
  • CONFIG: Force fixed locale for numbers
  • CHEEVOS: Upgrade to rcheevos 11.0
  • CHEEVOS: Use rc_client for state management
  • CHEEVOS: Don't track disc changes when achievements are disabled
  • CHEEVOS: Reinitialize rewind buffer after loading game with achievements
  • CHEEVOS: Inform user when server is unreachable
  • CHEEVOS: Fix crash on first load of game with achievements with threaded video
  • EMSCRIPTEN: Increase chunk size for reads/writes
  • EMSCRIPTEN: Modularize the JavaScript and clean up the web build
  • EMSCRIPTEN: Prefix core name with libretro_ for exports
  • EMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)
  • EMSCRIPTEN: Use ZipFS for web player asset bundle
  • EMSCRIPTEN: Change default audio rate to 44100
  • INPUT: Fix ghost input when setting RETROK_UNKNOWN
  • INPUT: Default 'Bind Hold' to 0 to prevent problems with controllers not resting at null state
  • INPUT: Add a setting to allow turbo d-pad directions
  • INPUT: Don't save mouse buttons to autoconfig
  • INPUT/MENU: Add option for merging 'Hotkey Enable' device types
  • INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI
  • INPUT/UDEV: Change event detection to polling in udev_joypad
  • INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone
  • LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM)
  • LIBRETRO: Add environment command to get playlist path
  • LIBRETRO/NETPACKET:
    Switch environment call number from 76 to 78 (retire 76 as it was never used by any core)
    Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead
    Separate explicit flushing and querying of incoming packet into two operations
    Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players
    Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe
  • MENU: Fix menu analog stick navigation (1.16.0.1)
  • MENU: Add option to find thumbnail images by playlist rom filename (1.16.0.2)
  • MENU: Don't process menu events while input is being flushed (1.16.0.2)
  • MENU: Prevent proceeding to next bind when single binding (1.16.0.3)
  • MENU: Fix touchscreen menu false positives in case of overlap
  • MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation)
  • MENU: Treat System Volume Information folder as hidden on all platforms
  • MENU: Add Belarusian language option
  • MENU: Fix savestate thumbnail behavior when navigating back to playlist while content is still running
  • MENU: Fix word wrapped widget length
  • MENU: Add help text to controller drivers
  • MENU: Fix quit on content close option
  • MENU: Fix thumbnails in History for content loaded through Load Content
  • MENU: Flexible thumbnail matching (ROM name
  • database name
  • short name)
  • MENU: Remove legacy thumbnail pack downloader
  • MENU/GLUI: Icon corrections
  • MENU/OZONE: Thumbnail related fixes (missing thumbnail bar, fullscreen thumbnail flashing, sidebar focus)
  • MENU/RGUI: Fix text scaling in 16:9
  • MENU/XMB: Background images take precedence over color themes, default image opacity set the same as color theme opacity
  • MENU/XMB: Fix segmentation fault when background image is missing
  • MENU/XMB: Several corrections and cleanups
  • MENU/XMB: Layout/thumbnail fixes
  • Thumbnail layout adjustments, Header title improvements, Handheld layout adjustments
  • NETWORKING/NETPLAY: Add support for joining MITM servers from command line
  • NETWORKING/NETPACKET: Interface connection flow improvements
  • OSX: Fix mouse support for MelonDS DS on OSX
  • OSX: Option to create a portable build
  • PATCHES: Add support for XDelta-formatted patches.
  • PATCHES: Fix patching for cores that support contentless mode
  • RUNLOOP: Frame Rest, experimental sleep feature aiming to lower CPU usage and temperature when using certain CPU hungry vsync modes
  • SCAN: Do CRC check on PSP/PSP(PSN) content
  • VIDEO/BFI: Black Frame Insertion added to DirectX10/11/12. BFI Hz range now covers every 60hz multiple under 1000hz. Variable Strobe length via new 'Dark Frames' option, algorithm to auto select 'decent' Dark Frames choice.
  • VIDEO/GLSL: Add FinalViewportSize support to GLSL
  • VIDEO/GLSL: Change rotation type to int to maximize compatibility
  • VIDEO: Use video refresh rate instead of core refresh rate for menu frame limiting
  • VIDEO: Limit paused video refresh rate
  • VIDEO: Enforce swap interval 1 in menu if vsync is on
  • WIN32: Prefer D3D11 and WASAPI as default video and audio drivers
  • WIN32: Fix window size when aspect ratio is < 0
  • WIN32: Fix screen resolution always tied to the main monitor
  • WAYLAND: Enable fallback for screensaver inhibit via D-Bus
  • WAYLAND: Introduce wp_fractional_scale_v1 protocol for proper fractional scaling
  • WAYLAND: Update wayland-protocols version to 1.31
Deep Among the Swarm - pebblemountaingames
Deep Among the Swarm is participating in Next Fest! Could watch the livestream and play the demo on February 5th at 6:30pm EST.
Feb 3, 2024
Wild Omission - Larch
Save file will no longer try to calculate spawn chunk on the fly every time the world is loaded, spawn chunks are set once and remembered.
Fixed bug that would sometimes cause chunks to load as holes in the world.
Fantasy Survivors - buttonsoft
Hi all,

This update fixes a problem where map exits don't work with the exit key, but only with the lock picks.

Till later,
André
Feb 3, 2024
AChat - rbskft
New costumes

Feb 3, 2024
Mad Miner - LkerX
-New Intro

Feb 3, 2024
ANCIENT SOULS TAMAG - okanerenli



Theoretically, every game pad should work. However, I'm poor and I don't have the chance to test them all. If the buttons do not work, do not forget to assign keys from the settings. If you have a cheap gamepad like me, You can run it thanks to https://www.x360ce.com/.

By the way, it was a difficult process for me, I added console support to the game for the first time, after failing for 2 days, it was solved very easily thanks to Rama UE4 Plugins. The Unreal community is really helpful.

Anyway, I hope it runs smoothly on your controllers.
If it works or doesn't work, I would appreciate it if you let me know.

Best regards

Okan.
Darkest Dungeon® II - RedHookMichaela
Hello everyone,

We've been reading and processing your feedback over the past 48 hours regarding some of the adjustments we've made to the Highwayman as part of the Infernal Pursuits update. Thank you to everyone who has taken the time to share their thoughts on our Discord, and Steam.

As you know, we're always keen to listen to our community and we value your perspectives. We'll be digesting this feedback over the next few days and looking at where we can make further changes - stay tuned! In the meantime, we hope you’ll bear with us and enjoy some of the other changes and new additions in the update.

The Red Hook Team
SubwaySim Hamburg - HR Innoways


We are happy to announce that we have implemented a new vehicle into the game: Say hi to the DT5.1 series!

The background: In the real world, the DT5 was delivered in a total of 10 batches during the years from 2011 to 2023. There are various differences in detail between the different batches, and the equipment of the DT5 was also modified over time. Up to now, we had exclusively focused on the DT5.2 series in SubwaySim, and from now on, you will be able to experience the DT5.1's particular features as well.

There are a number of differences between the DT5.1 and DT5.2 series, for example regarding the exterior, the interior and the cab. The vehicles 301 to 418 are referred to as the DT5.1 series, and vehicles 419-463 are associated with the DT5.2 series.


Interior

The most striking difference for passengers is probably the vehicle's interior. The DT5.1 series are equipped with older screens for the passenger information system (PIS). These screens are comparably small and built with an aspect ratio of 4:3. Since the delivery of the DT5.2 in 2020, larger PIS screens in 16:9 have been used, which look much more spacious and modern.


Driver's Cab and Door Controls

In the past, some of you had pointed out to us that the door controls of the game's DT5 were not the same as the original. In fact, the HOCHBAHN has made significant changes to the door controls in recent years, causing the confusion.

We have therefore decided to feature the DT5.1 series in its original state, similar to how it was delivered in 2011. In this state (on the left of the screenshot), there are 3 yellow buttons (L, A, T) for door controls as well as two buttons for side-selective door unlocking. Force-opening all doors is possible by holding down the door unlocking button for 3 seconds or more.

In contrast, the DT5.2 (the current 2024 version) is equipped with a separate button dedicated to force-opening the doors (in the centre in white), and its button layout therefore deviates from the DT5.1. Another special feature of the DT5.2 is that the doors can only be released on one side when the cab is activated. If you want to unlock both sides, you will need to deactivate the cab.

Attention: Due to the different button layout in the cab, the keyboard assignments of both variants are also slightly different, so you will actually notice a difference when driving.



Exterior and Front

As part of the MEGA update, we have also reworked the front of the DT5. The front section and the rubber seals of both variants are now even closer to the original, and the windscreen wipers have also received a facelift. However, the differences between the DT5.1 and DT5.2 are less obvious on the outside than in the interior. The contemporary version of the HVV logo is noticeable, and there is also a difference in the headlight arrangement, which is reversed on the DT5.1 compared to the DT5.2. You can see the difference in the arrangement of the white and red lights in the screenshot above.


Audio

There's one more detail, namely the vehicle's audio. Recently, the DT5 vehicles at HOCHBAHN received a software update so that the brake squeal when stopping is no longer present. Accordingly, DT5.1 and DT5.2 will differ in SubwaySim: The DT5.1 will continue to have the typical squealing sound, while the DT5.2 will only brake electrically (and therefore silently) until at standstill.


The SubwaySim MEGA update: Not long to go until the release!

In the next few weeks, we will be releasing the MEGA update, with which we have made fundamental changes to the game. To do this, we've redeveloped all of the game's core systems from the ground up to provide you with the best possible entertainment.

Stay tuned - there are more announcements to come on this topic!
Feb 3, 2024
Neocon Tower Defence 3 - Dincicode
Finished level waves for medium and easy mode for rest of the levels.
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