Spellstrife - zygoth2
Spell words to summon monsters in this tactical roguelike! Enchant your tiles, cast spells, and use the right words at the right time to climb the Spelltower. Do you like word-spelling games, but wish they had a little more depth to them? With a variety of classes and randomly generated terrains, enemies, and upgrades, each run in Spellstrife is unique.
Oblivity - Find your perfect Sensitivity - polygames
Developer Note
Hello Oblivity community,
this update focuses on a general cleanup: many bug fixes, system reworks and UI overhauls.

Several of the new features and bug fixes were inspired by your suggestions on our official Discord server. We encourage you to join and contribute to enhancing Oblivity! Additionally, we're looking for new testers through the Discord server.
Cheers Poly Games


Change Logs
Scenario System / Trainer Improvements

We revamped the scenario grid rows, featuring enhanced next arrows, refined scaling, and improved shading for a better visual experience.

Playlist System

We overhauled the UI elements associated with the playlist system for a more streamlined experience. We transitioned from a playlist rating system to a straightforward like counter to address the issue of challenging playlists being unfairly downvoted. The newly generated playlist thumbnails, adjust to the scenario count and content of the playlist.

Recommendation Algorithms
A primary focus of this update was to implement additional recommendation algorithms, aimed at showcasing a broader range of scenarios. This enhancement should simplify the discovery of high-quality scenarios and playlists, tailoring selections more closely to user preferences.
Some e.g. RecommendedPlaylists, Discover Scenarios, Players also like, You right now ...
The sensitivity finder also got some usefull additions: Recently played playlists, scenarios your played in this profile

Filter and Search
We updated the filter system for better space efficiency and reduced clutter. Enhancements to the search algorithm now allow it to operate more smoothly in the background, minimizing lag. Additionally, a search bar has been integrated into the sensitivity finder.

TPS, Character Models, Scenario Creator improvements

We've introduced a third-person system to the creator, which can be configured within the character settings. Custom character models have also been added, functioning similarly to the target models, primarily visible when utilizing a third-person character. Furthermore, the target profile page has been redesigned, featuring a new preview and an improved structure for the movement system. Additionally, when modifying the spawn angles and the minimum-maximum distance of a target, new colored indicators now appear in the scenario preview.


Settings Profile Rework

Unsatisfied with the previous settings profile system, we revamped the UI and system for a cleaner and more streamlined experience. Instead of toggling between profiles, you now directly apply an existing profile, setting the current profile's settings to those values. This update significantly reduces unnecessary clutter in the settings menu. We also removed the unessecary gernal, graphic, aiming and ui profiles.

Sensitivity Converter games
We added a few more games to the sensitivty converter:
- The Finals
- Cs2
- Battlebit
- roblox
- krunker
- escape from tarkov
- destiny 2

Dashboard Widgets
We've introduced two additional Widgets to the dashboard: the Streak Widget, enabling you to monitor your daily gameplay streak, and the Announcement Widget, which features polls for community feedback and displays key news about Oblivty.

Bugs & Quality of Life
The most important bugs and quality of life changes, sorted by screen.

Trainer
- added systems to prevent thumbnail duplicates
- better smart play animations
- fixed scenario hover screen leaderboard graphics bug

Sensitivity Finder
- added search bar
- better adjusted playlist scenario rows
- reworked sensitivity profile side bar
- fixed graphics overlap + added fade to the top
- fixed custom sensitivity calculation box bugging out

Replay System
- fixed replay bug with character collision issues
- the x on the replay ui works again
- the cinematic mode now disables all UI
- you can now pause with space
- the goback button, now actually works as intended and jumps back into the last opened screen or session

Ingame
- fixed visual settings not updating correctly


First Steps
- fixed Continue issue after first screen
- fixed info i
- fixed bg color issues

Dashboard
- fixed graphics bugs with the overall improvement chart
- added loading graphic to overall improvement chart
- fixed graphics bugs with the scenario showcase widget

Pausesscreen & Statistics
- added watch replay button
- statistics only available after playing a round
- added scenario progression to statistics

Feature screen
- improved sens converter dropdown values

Scenario screen
- fixed problems with screen not getting disabled when switching scene
- navbar now expands

Grid Rows
- fixed author row bugging out issue
- loop issues with older rows
- title not displaying correctly
- fixed many overlapping arrows in different screens

Wrist Eye Warmup
- ui fixes
- added more audio signals


Other:
- renamed csgo -> cs2
- added setting to disable replay uploads to the leaderboard
Greed of Man - nikkeuser
New Features
  • Camper Van Meth Production
  • Item Based Upgrade Stations

New Items
  • Red Pill
  • Yellow Pill
  • Blue Pill
  • Pill Powder
  • Meth Base
  • Meth Bag
  • Round Bottom Flask
  • Conical Flask
  • Florence Flask
  • Flask Connector
  • Small Breaking Hammer
  • Simple Mixer

Fixed Bugs
  • Storage Problems
  • Collision Problems
Slasher U: An 18+ Horror Movie Dating Sim, Act 1 - medieval knievel
Just a quick update to patch some major bugs in anticipation of tonight's stream with Kaiju (7:30PM Easten on Twitch at twitch.tv/enbykaiju!)

MAJOR CHANGES
  • Fixed Tate corpse disposal quest loop
  • Fixed box lingering on char creation screen

See you soon, Student Disembody! <33
Feb 3, 2024
Subluminal - subluminal
In the midst of my prior update rage I ended up fixing the crash but then braking the visual on the timer. This update now properly destroys and creates the timer UI visual.
Feb 3, 2024
Half-demon Kamia - 我有大病
I'm already bored, I'm just a little developer, you want a key, I'll give it to you, and then I want you to reply to me after you receive it, you received the key but never replied to me, I can't know if the email was successfully delivered, I don't want to give the key anymore, so today someone asked me for the key, I didn't reply, and then I received a bad review that I couldn't understand, I'm tired, you guys are free, there's no key here.
Feb 3, 2024
BURNER - TecmibaBuild1
-patch
Feb 3, 2024
DINO MERCS - GingerrrT
I know it's been a long time since I've given an update, sorry about that! Well, today I have big news: all the changes, fixes, and polish that have been simmering on the beta/test branch of DINO MERCS are now fully available to all players!

This is the last *big* update before leaving early access. So there will be bugs, balance issues, and lack of polish in some areas. Please be patient with me while I clean everything up! From here on, you can expect a number of small patches and improvements.

There are a ton of changes in this update. Like, I lost track of all of them. Here's a bunch of them:
  • Combat encounter modifiers to make battles more interesting. Extra cover, sandstorms, sweltering heat, and more!
  • Curated card pools for each playable character.
  • Enhanced and refined status cards.
  • Card art for just about every single card in the game!
  • Attack animations for most characters (more on the way!)
  • Controller support is almost 100% there, just a few bugs and inconveniences to fix.
  • Attack and defense cards, cover, dodge, stealth all scale up in power as you survive more sectors.
  • Lots more achievements to unlock!
  • More Hot Zone and Scavenger events.
  • UI improvements and reskin
  • Some powerful attack cards now also impart status effects
  • And a lot more that I can't remember right now...

If you encounter any issues (or just have feedback or want to chat about the game), please post on the steam forums or on the discord server, and I'll fix any bugs asap! I'll be working hard to get the game really polished and dialed in over the next few weeks.

It's been fun seeing how the game is coming together, so I'm looking forward to hearing what players think of the new changes!

-Tim, the dev


Astrometica - BeryMery
Greetings, fellow space travelers! 🚀

We've been working tirelessly to enhance your Astrometica experience, and we have some exciting updates to share:

Important News:
We've made a tough decision to delay the game's release by two months. While initially planned for March, we've rescheduled the launch to May 2024. This adjustment ensures we can deliver a polished and immersive experience, avoiding the congestion of game releases in March. We appreciate your understanding and passion for Astrometica.

Recent Developments:

Destruction System:

Witness the dynamic destruction system applied to all minable asteroids and deposits in Astrometica. Check out the captivating GIF to see it in action!



Also responding to your feedback, we've improved the mining asteroid system. Mined minerals now seamlessly integrate into your inventory. Explore new mining deposits with these intriguing images:

Revamped Power System:

A complete overhaul of the power system introduces power capacity to all buildable objects. Building structures now demands careful consideration of your power capacity for optimal functionality.

Redesigned Habitat Rooms:

After remaking all corridors in the last devlog, this time we've given a facelift to all habitat rooms. Feast your eyes on the revamped aesthetics:








User-Friendly Drag and Drop:

Your experience is now smoother with the addition of a drag-and-drop system for all inventory-based UIs.



Exciting Buildable Structures:

Discover new structures like the Teleport Station, Medical Station, Power Generator, Hydroponic Planter, and more. Each adds depth to your gameplay.

Medical Station


Teleport Station


Hydroponic Planter


Power Generator


Teasing Concept Arts:

Feast your eyes on some tantalizing concept arts:








For more exclusive content and community interaction, join us on our Discord server. Your feedback propels us to new frontiers!


- Facebook
- Twitter
- Youtube

See you among the stars,
BeryMery
Spellstrife - zygoth2
Spell words to summon monsters in this tactical roguelike! Enchant your tiles, cast spells, and use the right words at the right time to climb the Spelltower. Do you like word-spelling games, but wish they had a little more depth to them? With a variety of classes and randomly generated terrains, enemies, and upgrades, each run in Spellstrife is unique.
...