Return from Core - nyuseWang


Hello Inner Earth’s Creatures!

"A mysterious monster village is surrounded by toxic gas! What is the story behind the experimental creature walking towards you?"



In Core Level 6's major update, you'll explore new maps, battle different monster girls, unlock advanced technologies, and craft unique weapons and equipment.

Here are the highlights of this update:

  • New Map: Core Level 6.
  • New Equipment: Added Butterfly Net, Bee Pickaxe, Steel Pincer Pickaxe, and other special equipment but also with armor such as Slime Set, Moth Set, etc.
  • New Recipes: Muffin Cake, Deep-fried Insect, Grilled Insect Skewer, etc.
  • New Plant: Mulberry.
  • New Machines and Furniture: Breeder's Worktable, Beehive, Silkworm Breeding Box, Insect Viewing Box, Mulberry furniture, and so on.
  • New Technology: Insect breeding technique. Pick up a butterfly net to catch insects and become an insect-catching and breeding expert!
  • Optimization of Function: Increased the excavation speed of the Super Drill.



Thank you for your support. On behalf of the Return from Core, I would like to extend our Spring Festival blessings to you in advance. Wishing you good health and all the best in the new year.

Tanxun Studio & 2P Games
Bot Maker For Discord - Rat
Changelog
  • Custom Status option in "Set Bot Activity"
  • Emoji List option in "Get Guild Info"
  • "Members" option in "Get Role Info" - get the members that have a role
  • Fixed "In Voice Channel" option in check if member
  • Fixed connected members list in voice channel info
  • Lifted limit of 1000 members of get guild members list!
Feb 3, 2024
Renown - Mr. Z
1.0.9.4

Fixed bows not working in Loadouts
Fixed an issue where depleted nodes would spawn in for clients
Fixed crafting menu crash
Fixed Player name not Saving
Fixed Pain volumes in castle enabling too soon after the event starts to end
Fixed issues with Keylocks


1.0.9.3

Crash fixes
Added more building Icons
Fixed issue with Inviting to parties being visible all the time
Fixed animal spawners not working
Fixed broken window mesh in castle
Fixed Brick hall model
Fixed bleeds not persisting
Fixed castle doors not being damageable
Fixed issues with FOV
Added a game icon
Fixed Equipped bandages not attaching to player model properly
Removed spatializing from own footsteps
Reduced crate hp to 60
Fixed multiple issues with placing roof pieces
Fixed AI ignoring players who were attacking them with projectiles
Fixed an issue with the jump landing animation


1.0.9.2

Fixed AI roaming logic
Fixed weapon not equipping in TDM automatically
Fixed issues with Encyclopedia
Movement networking optimization
Added Key lock recipe to defaults
Opening Inventory closes build menu now
Can add mallets and gold to the banner now
Fixed shaft and pole recipes
Fixed poles not being craftable
Added Max stack count indicator for some items
Added Ranged zoom sensitivity slider
Fixed crossbow not working
Added notification for firing bows without the correct quiver
Fixed castle event not ending
Fixed kick tracers
Added peasant vest icon
Fixed chat box staying up forever
Added better admin teleport support
Fixed issues with arrows
Fixed javelins and throwing axes throwing incorrectly


1.0.9.1
Added Icon for Manganese
Added new Icons for Roof buildings
Added Floor Hatch Icon
Fixed issues with resource node networking
Added Icon for Peasant Vest
Fixed missing floors in one of the houses
Barrel HP lowered to 40
Fixed map buildings taking damage when they were disabled from recieving damage
Fixed UI crafting menu crash
Fixed NPC inventories being bugged
Added admin spawning of animals
Revamped Main Castle and dungeon
Fixed up throwing weapons
Fixed placement of roofs
Fixed input bug with Throwing weapons
Fixed issues with animals not roaming


1.0.9.0

Fixed Knight Baron Loadout
Fixed Kick with Fists not costing stamina
Added Icons for resource harvesting on the Crosshair
Added ability to Invite to Party by Interacting with other players
Fixed Painting furniture Icons
Fixed Loadouts with Quiver not granting ammo
Closing the Inventory menu clears search filters
Fixed issues with the context menu
Sleepers inside castle now die when the gates close
Saves now show date of next wipe
Fixed issues with UV maps on some building models
Disabled External walls until further notice
Reduced Banner build size slightly
Disabled Melee Lunge until further notice
Increased Max item Stack size on most items
Tweaked FPS display, added FPS display toggle setting
Lowered the cost of building maintenance considerably
Closed off some of the underground areas that aren't ready yet
Added Wipe time on the Server browser details
Many CPU optimizations, weaker CPUs should see a big improvement
Fixed issues with equipping weapons on the character
Fixed some issues with Geese npcs
Players can't select weapons while the inventory is open now
Reworked some character initialization code
Fixed up performance issues with the lighting on the survival map
Fixed issues with Catapult shots not exploding properly
Fixed Catapult shot not doing damage sometimes
Crafting and Gear menus can be toggled by pressing 1 and 2
Updated the Look of Gold nodes
Fixed issues with player pitch
Fixed Hand Axe weapon not working correctly
Cook times in furnaces have been adjusted
Adjusted some early game research costs
Fixed Item Name visibility problems
Updated stairs model to visually block under them
Disabled belts until further notice
Fixed Hand Rams not working properly
Added Barrel lid shield
Added a Coffin shaped Chest
Fixed issues with placing Petards
Fixed some player input issues
Items on the ground now combine into a bag if theres too many nearby
Fixed an issue with respawn time being reset
Fixed issues with Running not working properly sometimes
Fixed issues with furnaces not saving correctly
Fixed being able to attack while placing furniture
Fixed an issue with Fuel checks on furnaces
Added a Ping limit to servers
Fixed issue with character LODs breaking customization
Bow aiming system has been completely revamped
Added better projectile collision
Improved shooting anim blending
Fixed debug models from AI system showing up ingame
You can now hold attack to resource harvest
Fixed an issue that would cause infinite ammo for bows
Fixed some camera logic on the character
Fixed items equipping to different slots inconsistently
Improved warning messages for placing buildings
Keylock recipe now requires stone instead of iron ore
Primitive Tools can be repair without a workbench now
Increased gather rates on all tools
Fixed UI scaling on the Death Screen
Fixed Archery Target placing wrong building model
Fixed issues with Resource mining from Nodes
Fixed Patrolling NPCs staring off in the wrong direction
Fixed NPC archers not working properly
Fixed Siege ladder not having correct HP when picked up
Wall torches and other placeable light sources are now on by default when placed
Added more warning messages for picking up buildings
Added new Hats; Byzantine Peasant hat, Rus hat, Mongol
Added new Pavise Shield model
Added new peasant Vest (Chestplate slot)
Changed Dirt rendering on armors to be more visible
Removed Mallet damage bonus to buildings
Fixed some issues with Holding item warnings
Fixed some clipping issues with the Jupon
Projectile Deflections reduce less damage when holding a ranged weapon
Fixed issues with Portcullis rendering
Added an opening sound to crates
Pavise Shield can be deployed on the ground as a static defense
Fixed Ladders being useable from behind
Added new Gates to the Main castle
Fixed issues with floating barrels in some areas of the map
Updated the weapon throwing aiming system to work like the new bow system
Fixed a crash related to the crafting menu
Fixed Crafting recipes ordering logic
Fixed Scrollbar scaling on the crafting menu
Mineable stones on the map have more resources now
Fixed some resource nodes not being mineable
Fixed a clipping issue with the Windmill POI
Fixed overhead Map camera not working properly
Early game weapons are easier to craft
Removed Torches from Peasant NPCs
Fixed First person Run not working properly
Revamped the Save System
Fixed Sleepers being invisible
Fixed Weapon slots on external inventories being highlighted
Fixed issue with lock placement
Reclaim The Sea - Leulier
By popular demand, we've added a second ship to the game's demo. Introducing the Steam Storm! To unlock it, all you have to do is reach zone 3 in the demo.

What's more, as dwarves now have their own official tag on Steam, we've brought forward their integration into the game (which was planned anyway). And, of course, this update comes with its share of improvements and minor fixes. Enjoy the game!



🌟 New:
New ship: The Steam Storm. Equipped with a sealed overdrive and a wide front platform,The Steam Storm allows the installation of numerous rooms and upgrades. Unlockable in the demo!
New species: Dwarf. Although a little slow, the dwarves are good at repairs (to breaches or the barricade) and handling complex machinery such as the overdrive.
New long-range anti-personnel weapon
New type of enemy ship specialised in anti-personnel weapon

βš– Balance:
Sealed overdrive now retains 50% of the overdrive charge when travelling (and still prevents the overdrive from discharging when not manned).
Slightly reduce the time needed to extinguish a fire.

🐞 Bugfix:
Fixed the Lightning gun having no upgrade
Fixed a bug where the power of gold augment bonus was also applied to enemy weapons
Fixed the weapon boost overdrive module not affecting all the weapons
HAELE 3D - Hand Poses Lite - Drawing References - lumifinley
Room of Depression - IndieArk
Dear Players,

We would like to extend our sincerest apologies for a recent incident. During a past update, an operational error led to the incorrect upload of the MAC version to the Windows branch. As a result, Windows users experienced difficulties in launching the game post-update.

We have since rectified this error, ensuring the correct game package has been uploaded. Following thorough testing, we can confidently state that the game is now downloadable and operational for Windows users.

We deeply regret any inconvenience caused and appreciate your understanding.

Thank you every!
Behold Battle - bad, mad and typing
Guess which army will win, and watch them fight for your amusement. Behold Battle is a simple auto battler, where you see heroes and monsters fight to the death in randomly generated battles.
Citywars Tower Defense - Giarpy


β—ˆπ…’ 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 β—ˆ



For the 100th update, we had to do something special, so we released this new fantastic biome: Celestia!

Aside from its heavenly ambiance, this biome offers plenty of new mechanics and tools, while also bringing new enemies.

New tools and mechanics:
-Heaven / Celestial Generator
Uses materials as fuel to generate Celestial Energy.
With enough energy in the storage, the generator will start to provide and turn on objects that need Celestial Energy to function.
When the fuel runs out, powered objects turn off, and the generator will wait for new fuel to be inserted.
Fuel can be inserted over the buttons at the front.

-Heaven / Elemental Sprinkler
Regrows half-harvested Elemental Crystals using Celestial Energy.

-Heaven / Enhanced Coal Factory
Using XP from the Experience Collector Unlockable in the Crab Island Biome,
it will produce enhanced coal.
Needs 50 XP per coal.

-Heaven / Automatic Wood Infuser
Produces any type of infused wood depending on the type of crystal that gets inserted.
Wood can be added manually into the inventory or via an automatic arm.

-Heaven / Automatic Grave Digger
This automatic grave digger will dig out nearby graves and store their items inside its inventory.
Range: 4
Cooldown: 2 seconds

-Heaven / Drone Antenna
The heart of the drone transport system; without it, drones would have no clue what to do.

-Heaven / Drone Base
Every base will add 1 drone into your transport network.
Every drone base in the world will consume Celestial Energy to work.

-Heaven / Drone Provider Chest
Drones will be able to pick up requested items from here.
With the filter button, you will be able to enable/disable certain items.

-Heaven / Drone Request Chest
Set up items the chest will request from the transport network with the button on the object.
Drones will deliver requested items from provider chests and place them in the inventory.

New Enemies:
-Mini watcher:
Regenerates health when left alone for too long and pushes players when attacked, time your attacks to properly fight it.

-Valkyrie:
Hands out a defense buff to any enemies around him, Focus this enemy to restore your damage done.

The biome also offers:
-A new tailor shop
-6 great levels
-3 new towers

To get to this biome, you must complete all of the first primary biomes, and when Ironhold has been completed, you can access to Celestia from the Ironhold's worldmap at the top of the mountain!

β—ˆπ…’ 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 β—ˆ



With a new biome, we obviously have new towers!

Smg Tower:
-Fires in quick burst any enemy close by.
-Attacks quickly, but needs to reloads after some time.

Crystal Tower:
-Fires out a line of errupting crystal.
-Hits hard and slows target, but has a slow rate of attack.
-Best used in stategic positions.

Celestial Tower:
-Fires a simple shot unto enemies.
-Can be powered up by installing a Celestial generator close by.
-While powered up, it's fire rate is greatly upgraded.

You can purchase these 3 towers from Celestia's Merchant!

β—ˆπ…’ 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 β—ˆ



Celestia offers you a new shop!

From the shop, you can acquire new clothes and necklaces to let out your Celestial self, and adorn new hairstyles and beards to demonstrate your experience.

Visit the celestial shop to find and try out the new fashions!

β—ˆπ…’ 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 β—ˆ



With this week's emote, /100:

Celebrate big the 100th update and the release of the new biome, Celestia! Rain confetti all around and take out your flutes and sparklers with your friends.

You can unlock this new emote by collecting 31 stars and visiting any the Star shop.

β—ˆπ…’ 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 𝅒 𝅓 β—ˆ



For this week's challenge, Celestia needs your help! Deliver back 50 of their lost drones.
Grab the flying drones and deliver them to the chute to help them get back to Celestia and progress on this week's challenge.

How it works:
Unlock the Weekly Challenge table in the Star Milestone.
Place it whenever you start a map and it will record your challenge progress while you play.
You need to place it every time you start a map for it to record.
Watch your numbers grow and make sure to complete the target score before Friday.
Feb 3, 2024
Hexseeker - Stylus Software
fixed the gravity leaderboards for hex and square not working properly
The Unnamed Game Playtest - Ruth
An update has been released.

Changes are as follow:

  • Added better player markers on the minimap.
  • Added an icon on the skills menu shorcut when points are available to spend.
  • Updated the Bosquet raid minimap to reflect recent terrain changes.
  • Fixed a bug where the fog of war could be discovered when entering a map.

Thank you for your interest in The Unnamed Game!
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