"A mysterious monster village is surrounded by toxic gas! What is the story behind the experimental creature walking towards you?"
In Core Level 6's major update, you'll explore new maps, battle different monster girls, unlock advanced technologies, and craft unique weapons and equipment.
Here are the highlights of this update:
New Map: Core Level 6.
New Equipment: Added Butterfly Net, Bee Pickaxe, Steel Pincer Pickaxe, and other special equipment but also with armor such as Slime Set, Moth Set, etc.
New Recipes: Muffin Cake, Deep-fried Insect, Grilled Insect Skewer, etc.
New Plant: Mulberry.
New Machines and Furniture: Breeder's Worktable, Beehive, Silkworm Breeding Box, Insect Viewing Box, Mulberry furniture, and so on.
New Technology: Insect breeding technique. Pick up a butterfly net to catch insects and become an insect-catching and breeding expert!
Optimization of Function: Increased the excavation speed of the Super Drill.
Thank you for your support. On behalf of the Return from Core, I would like to extend our Spring Festival blessings to you in advance. Wishing you good health and all the best in the new year.
Fixed bows not working in Loadouts Fixed an issue where depleted nodes would spawn in for clients Fixed crafting menu crash Fixed Player name not Saving Fixed Pain volumes in castle enabling too soon after the event starts to end Fixed issues with Keylocks
1.0.9.3
Crash fixes Added more building Icons Fixed issue with Inviting to parties being visible all the time Fixed animal spawners not working Fixed broken window mesh in castle Fixed Brick hall model Fixed bleeds not persisting Fixed castle doors not being damageable Fixed issues with FOV Added a game icon Fixed Equipped bandages not attaching to player model properly Removed spatializing from own footsteps Reduced crate hp to 60 Fixed multiple issues with placing roof pieces Fixed AI ignoring players who were attacking them with projectiles Fixed an issue with the jump landing animation
1.0.9.2
Fixed AI roaming logic Fixed weapon not equipping in TDM automatically Fixed issues with Encyclopedia Movement networking optimization Added Key lock recipe to defaults Opening Inventory closes build menu now Can add mallets and gold to the banner now Fixed shaft and pole recipes Fixed poles not being craftable Added Max stack count indicator for some items Added Ranged zoom sensitivity slider Fixed crossbow not working Added notification for firing bows without the correct quiver Fixed castle event not ending Fixed kick tracers Added peasant vest icon Fixed chat box staying up forever Added better admin teleport support Fixed issues with arrows Fixed javelins and throwing axes throwing incorrectly
1.0.9.1 Added Icon for Manganese Added new Icons for Roof buildings Added Floor Hatch Icon Fixed issues with resource node networking Added Icon for Peasant Vest Fixed missing floors in one of the houses Barrel HP lowered to 40 Fixed map buildings taking damage when they were disabled from recieving damage Fixed UI crafting menu crash Fixed NPC inventories being bugged Added admin spawning of animals Revamped Main Castle and dungeon Fixed up throwing weapons Fixed placement of roofs Fixed input bug with Throwing weapons Fixed issues with animals not roaming
1.0.9.0
Fixed Knight Baron Loadout Fixed Kick with Fists not costing stamina Added Icons for resource harvesting on the Crosshair Added ability to Invite to Party by Interacting with other players Fixed Painting furniture Icons Fixed Loadouts with Quiver not granting ammo Closing the Inventory menu clears search filters Fixed issues with the context menu Sleepers inside castle now die when the gates close Saves now show date of next wipe Fixed issues with UV maps on some building models Disabled External walls until further notice Reduced Banner build size slightly Disabled Melee Lunge until further notice Increased Max item Stack size on most items Tweaked FPS display, added FPS display toggle setting Lowered the cost of building maintenance considerably Closed off some of the underground areas that aren't ready yet Added Wipe time on the Server browser details Many CPU optimizations, weaker CPUs should see a big improvement Fixed issues with equipping weapons on the character Fixed some issues with Geese npcs Players can't select weapons while the inventory is open now Reworked some character initialization code Fixed up performance issues with the lighting on the survival map Fixed issues with Catapult shots not exploding properly Fixed Catapult shot not doing damage sometimes Crafting and Gear menus can be toggled by pressing 1 and 2 Updated the Look of Gold nodes Fixed issues with player pitch Fixed Hand Axe weapon not working correctly Cook times in furnaces have been adjusted Adjusted some early game research costs Fixed Item Name visibility problems Updated stairs model to visually block under them Disabled belts until further notice Fixed Hand Rams not working properly Added Barrel lid shield Added a Coffin shaped Chest Fixed issues with placing Petards Fixed some player input issues Items on the ground now combine into a bag if theres too many nearby Fixed an issue with respawn time being reset Fixed issues with Running not working properly sometimes Fixed issues with furnaces not saving correctly Fixed being able to attack while placing furniture Fixed an issue with Fuel checks on furnaces Added a Ping limit to servers Fixed issue with character LODs breaking customization Bow aiming system has been completely revamped Added better projectile collision Improved shooting anim blending Fixed debug models from AI system showing up ingame You can now hold attack to resource harvest Fixed an issue that would cause infinite ammo for bows Fixed some camera logic on the character Fixed items equipping to different slots inconsistently Improved warning messages for placing buildings Keylock recipe now requires stone instead of iron ore Primitive Tools can be repair without a workbench now Increased gather rates on all tools Fixed UI scaling on the Death Screen Fixed Archery Target placing wrong building model Fixed issues with Resource mining from Nodes Fixed Patrolling NPCs staring off in the wrong direction Fixed NPC archers not working properly Fixed Siege ladder not having correct HP when picked up Wall torches and other placeable light sources are now on by default when placed Added more warning messages for picking up buildings Added new Hats; Byzantine Peasant hat, Rus hat, Mongol Added new Pavise Shield model Added new peasant Vest (Chestplate slot) Changed Dirt rendering on armors to be more visible Removed Mallet damage bonus to buildings Fixed some issues with Holding item warnings Fixed some clipping issues with the Jupon Projectile Deflections reduce less damage when holding a ranged weapon Fixed issues with Portcullis rendering Added an opening sound to crates Pavise Shield can be deployed on the ground as a static defense Fixed Ladders being useable from behind Added new Gates to the Main castle Fixed issues with floating barrels in some areas of the map Updated the weapon throwing aiming system to work like the new bow system Fixed a crash related to the crafting menu Fixed Crafting recipes ordering logic Fixed Scrollbar scaling on the crafting menu Mineable stones on the map have more resources now Fixed some resource nodes not being mineable Fixed a clipping issue with the Windmill POI Fixed overhead Map camera not working properly Early game weapons are easier to craft Removed Torches from Peasant NPCs Fixed First person Run not working properly Revamped the Save System Fixed Sleepers being invisible Fixed Weapon slots on external inventories being highlighted Fixed issue with lock placement
By popular demand, we've added a second ship to the game's demo. Introducing the Steam Storm! To unlock it, all you have to do is reach zone 3 in the demo.
What's more, as dwarves now have their own official tag on Steam, we've brought forward their integration into the game (which was planned anyway). And, of course, this update comes with its share of improvements and minor fixes. Enjoy the game!
π New: New ship: The Steam Storm. Equipped with a sealed overdrive and a wide front platform,The Steam Storm allows the installation of numerous rooms and upgrades. Unlockable in the demo! New species: Dwarf. Although a little slow, the dwarves are good at repairs (to breaches or the barricade) and handling complex machinery such as the overdrive. New long-range anti-personnel weapon New type of enemy ship specialised in anti-personnel weapon
β Balance: Sealed overdrive now retains 50% of the overdrive charge when travelling (and still prevents the overdrive from discharging when not manned). Slightly reduce the time needed to extinguish a fire.
π Bugfix: Fixed the Lightning gun having no upgrade Fixed a bug where the power of gold augment bonus was also applied to enemy weapons Fixed the weapon boost overdrive module not affecting all the weapons
HAELE 3D - Hand Poses Lite - Drawing References - lumifinley
HAELE 3D - Hand Poser Lite is an easy to use 3D hand anatomy reference tool for the artist, with custom and preset hand poses, editable lights, colors and environment. It is a must have software for drawing, painting, sculpting or modeling. Comes with the essential functions of the Pro version.
We would like to extend our sincerest apologies for a recent incident. During a past update, an operational error led to the incorrect upload of the MAC version to the Windows branch. As a result, Windows users experienced difficulties in launching the game post-update.
We have since rectified this error, ensuring the correct game package has been uploaded. Following thorough testing, we can confidently state that the game is now downloadable and operational for Windows users.
We deeply regret any inconvenience caused and appreciate your understanding.
Guess which army will win, and watch them fight for your amusement. Behold Battle is a simple auto battler, where you see heroes and monsters fight to the death in randomly generated battles.
For the 100th update, we had to do something special, so we released this new fantastic biome: Celestia!
Aside from its heavenly ambiance, this biome offers plenty of new mechanics and tools, while also bringing new enemies.
New tools and mechanics: -Heaven / Celestial Generator Uses materials as fuel to generate Celestial Energy. With enough energy in the storage, the generator will start to provide and turn on objects that need Celestial Energy to function. When the fuel runs out, powered objects turn off, and the generator will wait for new fuel to be inserted. Fuel can be inserted over the buttons at the front.
-Heaven / Enhanced Coal Factory Using XP from the Experience Collector Unlockable in the Crab Island Biome, it will produce enhanced coal. Needs 50 XP per coal.
-Heaven / Automatic Wood Infuser Produces any type of infused wood depending on the type of crystal that gets inserted. Wood can be added manually into the inventory or via an automatic arm.
-Heaven / Automatic Grave Digger This automatic grave digger will dig out nearby graves and store their items inside its inventory. Range: 4 Cooldown: 2 seconds
-Heaven / Drone Antenna The heart of the drone transport system; without it, drones would have no clue what to do.
-Heaven / Drone Base Every base will add 1 drone into your transport network. Every drone base in the world will consume Celestial Energy to work.
-Heaven / Drone Provider Chest Drones will be able to pick up requested items from here. With the filter button, you will be able to enable/disable certain items.
-Heaven / Drone Request Chest Set up items the chest will request from the transport network with the button on the object. Drones will deliver requested items from provider chests and place them in the inventory.
New Enemies: -Mini watcher: Regenerates health when left alone for too long and pushes players when attacked, time your attacks to properly fight it.
-Valkyrie: Hands out a defense buff to any enemies around him, Focus this enemy to restore your damage done.
The biome also offers: -A new tailor shop -6 great levels -3 new towers
To get to this biome, you must complete all of the first primary biomes, and when Ironhold has been completed, you can access to Celestia from the Ironhold's worldmap at the top of the mountain!
Smg Tower: -Fires in quick burst any enemy close by. -Attacks quickly, but needs to reloads after some time.
Crystal Tower: -Fires out a line of errupting crystal. -Hits hard and slows target, but has a slow rate of attack. -Best used in stategic positions.
Celestial Tower: -Fires a simple shot unto enemies. -Can be powered up by installing a Celestial generator close by. -While powered up, it's fire rate is greatly upgraded.
You can purchase these 3 towers from Celestia's Merchant!
From the shop, you can acquire new clothes and necklaces to let out your Celestial self, and adorn new hairstyles and beards to demonstrate your experience.
Visit the celestial shop to find and try out the new fashions!
Celebrate big the 100th update and the release of the new biome, Celestia! Rain confetti all around and take out your flutes and sparklers with your friends.
You can unlock this new emote by collecting 31 stars and visiting any the Star shop.
For this week's challenge, Celestia needs your help! Deliver back 50 of their lost drones. Grab the flying drones and deliver them to the chute to help them get back to Celestia and progress on this week's challenge.
How it works: Unlock the Weekly Challenge table in the Star Milestone. Place it whenever you start a map and it will record your challenge progress while you play. You need to place it every time you start a map for it to record. Watch your numbers grow and make sure to complete the target score before Friday.