Modified the dialogue picked UI, only to show on multiplayer
Editor:
Improved Point of interest window
Other minor improvement on UI
Added "Reference" window
You will now be able to know when the following is in used, where, and have a quick access to it. -Monsters -Classifications -Resources -Point of Interest links
Fix even more issues with the story editor
Coming up:
more QoL for editor
Randomizer pools
I am working on a very cool new concept for the campaign !
*** Next version update notice Players, the ancient wind is spreading new story and new characters we expect to meet you in mid-March. The updates are delivered directly into the current DLC, and players only need to purchase the Spring Festival DLC * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * In the next version, we will take a 2.5D perspective to tell the story of the protagonist entering Beijing to catch the exam, which will give the player a new experience.
We will adjust the price of DLC after the version update. If you have not bought DLC yet, we recommend you to buy it in advance.
Players who need patches please add our exclusive game group number which has been placed on the mall homepage.
In an attempt to share my project with as many people as possible I did my best with the tools I had to localize the game in 12 languages. I however do not speak 12 languages... So I ask you to have sympathy for my translations as they are an attempt to communicate with people from all over the world. I beg you to send me any changes or errors you might find, my goal is to make this game as good as possible.
All of the updates in this are from feedback given from you, so I would like to thank everyone who helped by giving feedback or playing! Thank you for helping make my game better!
-Modbox safe zone added -Player wall detection light added -Upgrade machine overhaul -Upgrade store overhaul -All 3 modes overhaul -Changed verbiage of multiple text objects -UI & pause menu clean up and fix -Updated sprite atlas -Boss hit list added to UI -Added missing localization -UI weapon menu overhaul -Added multiple visual aids throughout entirety -Boss health’s adjusted -Points and point drops adjusted -Added UI slider to pause menu in game -Enemy overhaul -Added enemy alert indicator -Boss spawners overhaul -Main menu verbiage clean up -Enemy Outline added -Bug fixes / ext -A whole lot more