New Feature: Blacksmith can now appear on the map. Where you can upgrade equipment.
New NPC: Blacksmith NPC in main hub.
New NPCs: Dragon and Gnome bards at bonfire.
New Achievement: Forge Fantatic.
New Achievement: Smelting Fever.
New Achievement: Forge Master.
New "?": Status Creep.
New "?": Search Corpse.
New "?": Sleeping Cadavre.
New "?": Knight/Wizard Ambush.
New Blessing: Shield Master's Endurance.
New Blessing: Anvil.
New Blessing: Fortune Stone.
New Blessing: Parry Strike.
New Minor Blessing: Coupon.
New Minor Blessing: Shield Strap.
New Minor Blessing: Cookies.
New Minor Blessing: Blacksmith's Hammer.
New Minor Blessing: Imperfect Barrier.
Blessing Balance: Eye for eye blessing now restores 100% of health instead of 70%.
Blessing Balance: Killing enemies with a voodoo doll now grants player exp.
Blessing Balance: Execute now triggers at 40% enemy health instead of 35%.
Balance: Bonfire upgrade 3 now gives minor blessings instead of normal blessings.
Balance: Wooden weapons now give 1 to their primary attribute.
Balance: Greed weapons skill mana cost reduced from 16 to 14.
Balance: Gold Steal status effect increased gold steal from 6 to 8.
Balance: Greed weapons now appy 8% of status effect per hit.
Balance: Greedy Thief random encounter now only can appear on the first 4 nodes on the map.
Balance: Light Sword and Death Sword now scale based on STR instead of INT.
Balance: Bleed Katana now scales based on STR instead of DEX and increases STR stat.
Balance: All weapons besides shields now give 1 attribute less.
Balance: Re-rolls no longer have a chance of showing blessings that were already shown previously.
Balance: Earth wand skill damage increased from 23-24 to 28-29.
Balance: Earth wand skill status apply increased from 23% to 30%.
Balance: Lightning wand skill damage increased from 23-24 to 25-26.
Balance: Lightning wand status apply increased from 20% to 23%.
Balance: Gorilla explosion patters were changed.
Balance: Light sword and death sword are now bigger.
Balance: Wind sword skill speed increased by 10%.
Balance: First ever enemy in forest map will never drop shield.
Balance: Earth shield skill mana cost reduced from 12 to 8. Shattered apply status effect increased from 37% to 40%.
Balance: Wind shield skill mana cost reduced from 12 to 10.
Balance: Wooden wand damage increased from 13-14 to 14-15.
Balance: All sword attack damage has been increased slightly.
Balance: Ice wand skill now damage ticks every 0.3sec instead of 0.25sec and freeze status reduced from 8% to 5%.
Balance: Ice wand attack status apply increased from 10% to 11% freeze.
Balance: Bleed wand attack damage increased from 11-12 to 13-14.
Balance: Ice sword skill each projectile damage increased from 12-13 to 13-14, also each projectile increase freeze status apply from 10% to 12%.
Balance: Poison Sword skill's poison explosion damage increased from 24-25 to 29-30.
Balance: Earth sword attack apply status effect increased from 10% to 15%. Earth sword skill smallest projectile increased status effect apply from 10% to 15%.
Balance: Fire sword skill damage increased from 25-26 to 29-30. Status apply on skill increased from 35% to 37%.
Balance: Lightning sword attack apply status effect increased from 10% to 13%. Lightning sword skill apply status effect increased from 25% to 30%. Skill cooldown reduced from 6% to 5%.
Balance: Piercing wand skill damage increased from 35-36 to 39-40.
Bug Fix: Icicle blessing projectiles now reset correctly after hitting the floor.
Bug Fix: Blood Knives blessing projectiles now reset correctly after hitting the floor and spawn slighly differently.
Bug Fix: Controller rebinding menu fixed when you clicked with mouse on other rebindings.
Bug Fix: STR now decreases damage of all types not just pure.
Bug Fix: In the combat shop menu, can no longer hover over buttons below when they are covered by the ui texture.
Bug Fix: Using mouse scroll down in main hub scene no longer makes potion switching sound.
Bug Fix: Icons in the level up screen are now preserving their aspect ratio correctly.
Bug Fix: If you have 2 same blessings, now they are highlighted correctly below your health.
Tweak: Enemies transition to death animation faster.
Tweak: Tutorial buttons on ground lights are now flashing.
Sound: Greed weapons use new sound effects.
Sound: Selecting buttons has new SFX sound.
Sound: New spider SFX.
Sound: New equip sounds for Swords, Daggers, Shields, Wands.
Sound: Stone footsteps and reverb added in the main hub.
Sound: New splash screen music que.
Other: Controller auto scrolling is now supported in the inventory menu.
Other: Added localization support with Polish language support.
Other: Weapon/Armor icons are now color coded based on the main stat.
Other: Steam rich presence status added. Text that tells your steam friends what are you doing in the game.
Other: Rebalanced the game. Enemies health/damage/drops, player armor stats.
Other: Forest background changing during Wendigo fight.
Other: Changed the basic enemy icon on the map.
Other: Tutorial text position changed to be top right of the screen.
Other: Added map legend.
Other: When loading an existing save slot in the main menu, the screen fades before load happens.
Other: Middle boss icon is now bigger.
Other: Bag shakes when there are new items in the bag.
During the campaign, weapon, grenade and shield unlocks now give player the choice between several randomized options instead of predetermined items.
Victory Ranks
A new rank system has been implemented to give the player a better sense of achievement when completing a mission. This applies to all game modes.
The S Rank can be reached by completing all mission objectives and taking no damage to either your agents or civilians.
This will double the XP reward in campaign missions.
XP Balancing
Speaking of XP, the thresholds for character skills and weapon type specializations have been lowered. This means that skill points and specialist levels for weapon types will be easier to unlock.
The speed at which weapon attachments are unlocked has been reduced. But they are now correctly mentioned in campaign mission reports.
Improved Paths
The size of the pathfinding grid has been reduced to allow smoother path drawing. A new simplification pass has also been implemented to straighten the trajectories. In the same spirit, the auto-path (double click or shift+click) has been improved to allow shorter, more direct paths.
Here is a before/after comparison of the way paths are drawn:
And a comparison of the final paths:
Biomes
An early version of the biome system comes with Beta 16. A biome defines the mood of a map generated by the game. Each biome uses a set of room types. Each type determines which props will be used in these rooms.
For instance, the "Bank" biome uses the "Vault" (max 1 vault per map), "Office", "Lounge" and "Corridor" room types. Money stacks, gold bars and security gates will only appear in the vault while flower pots or water fountains may appear in corridors or offices.
Here is an example of a Vault room generated inside the Bank biome (used in the “stop the heist” scenarios):
- Fixed world browser showing incompatible sessions, even when this is disabled (reported by @epiceaston197, issue #1182, fixed by @probableprime) - Fixed world browser not filtering sessions properly by universe (fixed by @probableprime) - Backported convex hull computation fix for BepuPhysicsV2 from upstream (https://github.com/bepu/bepuphysics2/issues/301) -- This should fix cases of some convex hulls causing memory access violation and crashes (reported by @stiefeljackal, issue #1198) -- This also fixes some asset variants failing to process due to same error, resulting in the asset variant worker crashing - Restructure session token swap mechanism into two phases to prevent current session from being invalidated, when the new token doesn't get updated properly -- This fixes active sessions breaking in some cases when logged for longer than 12 hours, including "Remember Me" functionality (reported by @slythefloof, @nytra, issue #1281)
Interested in seeing what 2024 will bring to Crusader Kings III? Then be sure to check our YouTube channel on February 6 at 18:00 CET, where our Game Director will be giving a full breakdown of the next content drop for the game as well as an overview of all of the content releasing throughout the year.
Be sure to check out our social media accounts as well, where we're counting down to the reveal with a series of teasers. Join the rest of our community in deciphering the clues and see if you can discover what's coming up next!
Welcome to the first Devlog of 2024! This post, I’m excited to share updates to the Brewing Skill. You’ll be able to brew beverages for your Saloon, and also potions down the line.
To brew Ale, we can start by growing crops like Hops and Barley. You’ll have to water, tend, and grow them, just like any other farm crops by the light of the moon (or sun, when you get strong enough!).
Start the fermentation process by using these ingredients in a Fermentation Vat, then inside a Cask.
Eventually, you’ll be able to brew Spirits like Whiskey, and more interestingly - potions, with rare ingredients.
Serve these to your Visitors and Guests to ensure they’re happy. The happier the human, the tastier the blood.
We’ve also spent time updating the UI for the Skill Tree. You’ll be able to level up as you gain experience through different skills. Each Talent in the Skill Tree can be upgraded with Talent Points, which you can get from naturally leveling up, or feeding from certain types of humans.
We’re looking for beverage ideas, so if you’ve got a cool name for a beer, ale, or any other drink, let us know here: https://forms.gle/ogDTjNY3ez1ovHPFA
As always, please let us know if you have any feedback or suggestions, and stay tuned for more updates as we continue to develop Vampire Rancher.
This February, we've got two fun seasonal events for you, Explorers! We're kicking the month off with our Lunar New Year update, which is running right up until midnight on February 13th. We then swap over for Valentine's on the 14th, which will run all the way up until the 28th, making for a busy month. In the meantime, let's take a look at what's been going on in the Core Keeper Community!
Lunar New Year!
We're a few days into this seasonal event now, and it's been a real joy to see you getting stuck in and creating wonderful bases with Paper Lanterns and Guardian Beast Statues! Remember, if seasonal events aren't your thing, you can always switch these off (or toggle between them!) in the Gameplay Settings menu.
Games in Sweden Festival!
There's still time to pick up Core Keeper at a whopping 40% discount in the Games in Sweden Festival! If you're new to Core Keeper or simply haven't heard, Pugstorm is a Swedish development studio born in 2018 in the charming city of Linköping. We've grown a lot since then and have team members all over the place, but we're certainly proud of our Swedish roots! Hurry, though, the festival ends on February 5th.
The Year Starts Again
Wow, we love this screenshot from Discord user ム・ラビット@空腹の変人. The focus on the Dragon Masks makes for a very stunning image. Happy Year of the Dragon, everyone!
Overgrown Temple
Discord user Huabun's Aztec-inspired temple and mountain scene is so beautiful and green that we just had to share it! We also love the use of the Guardian Beast Statues and the Cherry Trees!
Preparing for the Midas Banquet
Twifyre [115k/100k] has been busy again this week, working on exciting new creations in their game. This screenshot features a renovation to the Great Hall of their Sunken Sea base with plenty of rare and wonderful food!
It's only three days until you can lay your weary hands on the spoils of Steam Next Fest: February 2024 Edition. Celebrate your gaming adventure as a pack of friends and enjoy the demo release on Monday, February 5th and the full launch of Epic Party Quest when the event concludes on February 12th!
Polish your tankards, prepare your favourite concoctions and finger food and prepare for a (not very) serious squabble to establish what TRULY happened during your dungeon crawl.
Any questions? Looking for people to play with via Steam Remote Play? Swing by our tavern on Discord! (Note: Petting the witch’s cat without permission may result in temporary frog-morphism!!)
No doubt you read the big announcement last week? We have already received many questions and want to give you a little more time to ask even more questions. On 7 February 2024 (at 23:59) we would then make a cut and screen and answer the collected questions.