We are thrilled to announce that the iconic mobile brand Hungry Shark is joining the Ubisoft Club in Trackmania, after Captain Laserhawk: A Blood Dragon Remix and Assassin’s Creed Mirage. Thanks to this collaboration, you will have the opportunity to discover the underwater world, but beware of the sharks!
These Hungry Shark themed tracks are divided in two different environments: Island and Arctic. You will also dive underwater in this 5 tracks campaign, racing in the middle of the marine life. The new SnowCar will be useful on the Arctic tracks!
Here’s what will be available based on your access level:
The free Starter Access allows you to participate in the free Track & Cup of the Day, available on February 5th from 7 PM CET.
With the Club Access, you can play the full campaign (both solo and online) from 5:30 PM CET on February 5th. If you are feeling more competitive, you can take part in the online competition and rankings. Additionally, you will be able to use the exclusive Hungry Shark car skin. You will also have access to many 3D items on the theme of Hungry Shark to create your own tracks.
ABOUT HUNGRY SHARK
Hungry Shark World is an action mobile game that plunges players into the thrilling underwater world as a hungry shark. The game lets you control over 40 shark species, each with unique abilities, as you explore ocean environments filled with diverse marine life.
The goal is to survive by eating smaller fishes, humans, and other creatures while avoiding hazards and larger predators.
The game also gives you the opportunity to discover expansive open worlds: you can explore the Pacific Islands, the frozen Arctic Ocean, the exotic Arabian Sea, or the South China Sea.
This time it's a again a bit smaller and mostly focusing on bugfixes (especially empty portal waves) and some minor combat balancing changes.
Meanwhile we are working on some greater changes to the portal mode and if all goes well, we will release those with the update next week already.
Till then, here are the changes and fixes for this update:
Balancing
Enemies
Increased Gold and Platinum loot form Portal bosses. They also are now always guaranteed to drop at least 2 Orbs, 10 Platinum Ore and 10 Gold Ore.
Reduced the health of the Platinum Golem spawns in portal mode.
Towers
Some Towers performed better than others for their money, especially when boosted. Thus we've adjusted some Upgrade prices for the Railgun and Artillery.
Railgun Tower
Increased min. reload time from 3s to 4s.
Increased Tier 3 cost from 300 to 400.
Cryo Tower
Reduced slow effect increase of "Improved cryo composition II" from 2% to 1% per Level.
Artillery Tower
Increased Tier 2 cost from 300 to 350.
Increased Tier 3 cost from 400 to 500.
Misc/Bugfixes
Possible fix for empty Portal mode waves.
Fixed Drone Pod Senders always showing an Alert Icon.
Drone Pod Requester and Senders now show the max amount of assignable drones.
Fixed height of some icons e.g. in the tower target drop down.
Fixed wrong image for the Miner info screen.
Further german localization fixes.
As always hit us up on Discord or in the Steam discussions and let us know what you think or miss!
Some exciting news from us today - Feud is leaving Early Access on the 23rd of February! This chonky new update includes some shiny new features you've been asking us for, including:
Ranked and unranked playlists!
In-game leaderboards!
Move histories!
Unlockable piece skins!
Offer draw!
We're really excited. Thanks for sticking with us all this time. We'll see you in three weeks. In the meantime, check out our trailer.
PENTA is playing Ringleaders for the very first time!
Think you can take on PENTA? Hop in the game and you might get matched with him! Invite your friends in and play a round of this brand new social deduction shooter.
Oof! There were more bugs that snuck into the 1.0 launch than we’d like to admit! These bugs snuck past our testing because they’re all related to optimizations we needed to make for Fling’s console launch (which is coming soon).
They’re fixed now! Thank you all for being patient and making us aware of these bugs on the Steam forums and on our Discord server.
Bug Fixes:
Fixed the major bug where no more than 3 players could join an online lobby.
Fixed an issue where sometimes objects like trees and worms would be invisible.
Fixed the bug where the Bomb Run timer would freeze.
Fixed the bug where the large elevator in Winding Woods would not spawn after pulling the lever.
Fixed the bug where the falling pinball bumpers in Pinball Panic were missing
Fixed the bug where unlocks were not properly showing in the main menu.
Fixed the bug where usernames wouldn’t show in the main menu.
Fixed the bug where player levels weren’t synced up correctly.
Fixed issue where a few of the new characters were displaying incorrectly.
I Am Future: Cozy Apocalypse Survival - Misao Kamiya
Welcome to our workbench!⚒️
A series to give our community a look at what the team at Mandragora has been working on! We also wanted to give you all a space where you can let us know what you think and any feedback you might have!
So here is a collection of what's in the works and what's to come for I Am Future 👇
Prosperos Carnival
We're building a new area for you to go on even more expeditions, the next stop is the sunken ruins of Prospero's Carnival where you can explore a haunted house, cotton candy stands, and Ferris wheel.
New Story Items 👀
What do you think these items could mean? Take a look and see if you can decipher them.
Rooftop Development
The next rooftop is in the works, giving you more to explore and branch out on your cozy rooftop and of course, patching more of the rooftop.
Farmers Tools
Your new farmer's tool building comes in a range of different colors, thanks to your trusty spray paints. What color are you going to pick?
Next Rooftop Theme
With the new rooftop in development, we have also given it a theme! Can you guess what it is?
Is there anything you want to see more of? Let us know in the comments or on our discussion board.