Let's get to know a bit better the second of our samurai heroes - Momotaro. While her exact origin remains unknown, legend has it that she was found as a child inside a giant peach floating in the river. Harnessing the powers of nature, Momotaro is designed to assist other heroes in healing their wounds and strengthening them with her spell, which clearly positions her as the supporter in your legendary squad. You can obtain Momotaro's shards by completing Campaign Missions.
We welcome you to another entry, from the world of Train Mechanic Simulator 2024. Your enthusiasm and feedback have been invaluable, and we've been hard at work implementing features that will bring this game to life. Here's some more information about what's going on in the project.
Fully Functional Mobile Crane
In response to your requests, we've squeezed extra development time to add a mobile crane, at this stage of development. You will be able to lift, move, and manipulate heavy components with precision. Get ready to take your locomotive repairs to new heights!
Couplers and Bumpers for Locomotives
The couplers and bumpers on locomotives are now functional. This means you can now perform intricate shunting maneuvers and seamlessly transfer steam locomotives from the yard to the workshop.
Introducing the Winch
Turntable too short to fit both a broken steam locomotive and your shunting locomotive? No problemo! We have added the winch that allows you to tow defective locomotives without the need for a shunting locomotive. Say goodbye to size restrictions on turntables and embrace the flexibility to plan your operations more freely.
Continued work on quality
In our commitment to realism and immersion, we continue to improve. We put emphasis on making the world feel physical and immersive, expect visually stunning details. Traffic lights along the route have been completely adapted to the real regulations and work as they do in real life.
As always, your feedback has been instrumental in shaping Train Mechanic Simulator 2024. We appreciate your passion and dedication to making this game better. Your input is invaluable, so keep those suggestions coming on Discord, and let's continue this journey together.
Thank you for being part of the Train Mechanic Simulator community. Get ready for an even more immersive and satisfying gameplay experience in the months to come!
On Monday, February 5th, the demo for Monster Run will be available as part of Steam's Next Fest 2024! We invite you to try out our latest demo, as well as join us for our livestreams dedicated to the game on Tuesday at 3pm CET, and on Saturday at 9pm CET!
Demo Features
5 levels to play through.
More than 28 types of units the battle and beat up.
8 different monster attacks/combos.
Stay tuned for more updates, and let us know what you think about the demo through our Steam's discussion board, or on Discord!
People of Ithaca, the monstrous horde of mythological creatures have arrived, now pick up your arms, ready your mind and body for a fight, and perform heroic deeds, all in the defense of our fair city. Return to us with your shield, or upon it!
That's right everyone, Legendary Hoplite has become available for everyone!
The time for playtests and prologues is over, now is the time for you to dive into the full world of Legendary Hoplite, pitting you against an undead horde, mythological creatures, and terrifyingly powerful bosses.
We started with just 3 people, initially aiming to create a mobile game, but we soon decided that our game would be best suited for PC. Your reviews are crucial to us - don't forget to leave it because based on your review (really hoping you'll enjoy the game!), we'll be working on its improvements! Thank you in advance!
The Game
💥 Rally the defenses of Ithaca
8 powerful army units available to you. From the powerful phalanx, to master archers, mysterious witches, and more.
🎶 Enchanting New Music
A legendary game needs legendary music, and we've got exactly that. Composed by the one and only Sakis Tolis, every boss fight has a special soundtrack, so make sure to complete the game to hear them all!
Fight your way through 3 chapters, 39 battlefields, upgrade your character, your armies, and equip gear forged by the gods!
Legendary Hoplite - Should I Play it?
Our approach to Legendary Hoplite gives the tower defense genre a unique twist. By mixing in features typically found in action RPG's and leaning heavily on the rich Greek mythology, even the most experienced tower defense master will find something new to enjoy.
But, don't just take our word for it:
While it revisits the well-trodden path of Greek heroism, the marriage of A-RPG and tower defense mechanics freshens up the genre in exciting ways - rpggamers.com
Legendary Hoplite, its unique art and mix of gameplay elements are a fresh take on the Tower Defense genre. The art of the enemies is so well done I loved every enemy encounter - Bgeek.eu
As part of this DLC, you’ll also receive the game’s music/soundtrack, so you can listen to your favorite tracks on the game. Important: The tracks by Sakis Tolis are not included.
SUPPORT ITHACA BUNDLE
We have teamed up with Ithaca Birmingham to support their cause to educate the public on Greek culture, language, history, and art! A portion of all sales from the soundtrack will go to Ithaca Birmingham! Want to learn more about them? Read what we wrote in our initial announcement here!
GAME BUNDLES
Mythical Heroes Bundle
What if Commander Dio met Achilles, and they fought together on the same side? What if that happened? No one knows; it's both possible and not!
Bing in Wonderland (part of the Wanba Warriors franchise) is an amazing Roguelite that focuses on the oh-so-satisfying monster killing galore, doing away with any exploration. Exotic enemies, unique weapons, and as the developers themselves write "an abundance of pointless features and useless details'' await you! A very tongue in cheek description!
Great news – we're extending our Workshop Level Creation Competition until July 16th, 2024! We're still searching for that perfect level that truly captures the spirit of Human Fall Flat.
Key Reminders for Your Submissions:
Themes: Choose from Lost in Time, Heists, or Fairytales, and make sure you have fun!
Human Fall Flat Style: Take inspiration from classic levels like Aztec and Castle, where gameplay mechanics such as falling platforms showcase the forces of gravity and momentum. Incorporate elements like a pendulum motion on a swinging lantern or using a pole for mechanical advantage to pry open doors. Leverage, exemplified by placing a pole under a slab and jumping on it, is another key concept. The goal is to creatively integrate these physics principles creatively, keeping the spirit of the game's beloved levels alive.
Keep it real, especially for the fairytale theme: Miniature and Underwater are great examples! In both levels, the fairytale element comes from the creative and imaginative design of the environments. The charm and wonder are enhanced through the level's strong visual themes, not through breaking the laws of physics. This approach allows for a magical feeling while keeping the gameplay rooted in realistic mechanics. For example, you might need to navigate through a small-scale model of a town, but instead of using magic to move objects, you use levers, push buttons, and apply force - all based on physics principles.
We believe there's more creativity out there, and this extension is your chance to shine! *
Prize: The winner will receive $10,000 USD and see their level featured in the game.
New Deadline: Submit by 11 pm GMT, July 16th, 2024.
If you're having trouble adding those finishing touches to your Level Creation, don't fret! Be sure to visit Gotcha's comprehensive step-by-step workshop guide on YouTube for expert tips and guidance.
We're excited to see your innovative and physics-focused levels!
*if you've already submitted an entry, here's some good news: You're more than welcome to tweak, enhance, and resubmit your creations. It's a great opportunity to revisit your work with fresh eyes, make those adjustments you've been thinking about, and really polish your level to perfection.
We are looking forward to seeing your improved entries!
There are now 25 levels in Human: Fall Flat, plus hundreds more in the Steam Workshop, and there’s still more to come. Keep up to date by following us on Twitter @HumanFallFlat, joining our Discord server, and you can watch the latest trailers on our YouTube channel.
We are so excited to announce that version 0.4.7 has been integrated. In this update, we modified the weapon system. Now, when you wield two-handed weapons with both hands, your damage will be higher. With a bit more practice, you'll be able to defeat enemies more easily. Two weeks ago, we launched the standalone device version of Grimlord (on Quest Applab). Everything is working perfectly so far, and the standalone version will provide almost the same experience as the PC version, except for some graphics differences. We know that everyone is waiting for the second chapter. Everything is going well so far. We did some internal testing and are happy to report that several sections in the level can already be played with minimum issues. We are also preparing the AI for new enemy types and BOSS battles. Another important piece of news is that we started the production of the third chapter a few weeks ago. We will evaluate chapters 2 and 3 as a whole for the completeness of the story, maybe the two chapters will be launched at the same time and bring the story home with a memorizing climax. There is much to be considered, and we hope you, our beloved fans, will wait patiently for a little bit longer. While level designers and visual artists are working hard to make those levels, our engineers are also optimizing certain systems and mechanics, and we hope to continue to enhance the physical combat experience, which runs very well on standalone devices. We are also expanding and modifying the talent tree, and it is expected that new test content will be available soon.
New addition:
Boost two-handed weapons performance through a new system. Now when you hold a two-handed weapon with both hands, it will deal more damage and have increased poise break.
Fixes:
1. Correct the Cavalry Shield's name to Heater Shield. 2. The Christmas event has been closed. Players who have already obtained the luxury pouch will keep them, and any newly created characters under the same account will also receive them. This pack will be in the costume-switching scroll. 3. Players will have 5 points for all basic attributes. 4. Change the 32 points of Vitality provided by Knight Armor to 25 points. 5. Change the 22 points of Vitality provided by Leather Armor to 15 points. 6. Change the 15 points of Strength provided by Leather Armor to 10 points. 7. Change the 21 points of Vitality provided by the Garment of Pride to 15 points. 8. Fixed the weapon disappearing issue at the death screen.
Optimizations
1. Optimized the handling of some weapons, making the grip more stable. 2. Optimized the effect of human enemies after being hit, incorporating more physical feedback.
Modified skills
1. The passive skill provided by the sword component Long Grip has been changed from Increasing slashing damage by 10% when holding with two hands to Increasing poise damage by 10% when holding with two hands. 2. Sword component Dueling sword grip adds 1 passive skill. Increasing pierce damage by 5% 3. Daggar component Wooden grip adds 1 passive skill Increase slashing damage by 5% 4. Axe component Viking ax handle adds 1 passive skill Increase slashing damage by 5% 5. Long shaft component Spear shaft of Ordeal adds 1 passive skill Increase pierce damage by 10% when holding with two hands 6. The passive skill provided by the long shaft component Iron Sheet has been changed from Increasing poise damage by 10% when holding with two hands to Increasing slashing damage by 10% when holding with two hands. 7. The passive skill of the Long shaft has been removed. (The trait is that it is long) 8. Long shaft component Wooden shaft adds 1 passive skill. Increase pierce damage by 5%. 9. Hammer component Hammer handle adds 1 passive skill. Increase poise damage by 10% when holding with two hands 10. Shield component Cavalry Shield adds 1 passive skill. Maximum blocking rate increase by 30