Feb 2, 2024
Gambit Shifter - Volcanite Games
Dear Chess Puzzlers,

DON'T SKIP THIS POST! YOU CAN SKIP SOMETHING ELSE...

Do you know the definition of insanity?
Insanity is doing the same thing, over and over again and expecting different results.

Since we don't want you to go insane playing Gambit Shifter...

WE ADDED THE SKIP LEVEL FEATURE! ⏩




You can now enjoy the zen atmosphere and play the level you want to play, without making your brain melt! 🤯

What comes next

Steam Next Fest

Gambit Shifter will be part of the upcoming Steam Next Fest!
This presents a unique opportunity for players to try the demo and provide feedback.


https://store.steampowered.com/app/2331060/Gambit_Shifter/


We greatly value your feedback, and we've carefully listened to your suggestions.
Please don't hesitate to reach out with any thoughts or suggestions you may have.

Thanks for being a part of our chess puzzle adventure!

WANT TO SUPPORT US?

If you're interested in supporting us and shine like a crown, follow us and don't miss any update!



🦅 Land on Twitter and get in touch with us: https://twitter.com/VolcaniteGames

👀 Follow us on Instagram to see what we do: https://www.instagram.com/volcanite.games/

🎮 Searching more game from us? Let's check our Itch.io page: https://volcanite-games.itch.io/
Feb 2, 2024
The Forgotten Tapes: Twisted Forms - BLOODY VULPINE
Small update to the launcher code that could cause player to shrink
Edengrall - luisedgm
We are sorry for the delay, but we found a few more grass-related bugs after the fixes from last week, from grass not saving properly, regrowing instantly or not growing at all depending on the situation.

The update SHOULD be up today by the end of the day.

While my brother has been busy fixing bugs I had some time to make a few new assets, the male player will now have access to a whole new clothing set and hairstyle... now I wonder if this set will be seen somewhere else...

Feb 2, 2024
Psychopath Hunt Chapter two - frikjumno Games
*Bug fixes
* Added A Multiplayer Button (It may not work because this is only a test)
DEVIATOR - JaYan
Hello everyone! The Boss Challenge Event that was launched simultaneously with the game demo is in full swing. A large number of players have already obtained world rankings and are still practicing and refreshing their best scores. Thank you so much for your support and recognition to the game!



However, we have also noticed that some of the records on the leaderboard are far beyond what can be achieved with normal skills and gameplay.

In order to ensure the fairness of the event, we have now removed some of the abnormal records. This announcement is an additional explanation of this event.

Criteria for determining valid records:
1. Based on the overall player challenge data of the current leaderboard, players whose final record reaches less than 36 seconds (including 36 seconds) are required to provide the recording video of it as soon as possible(by sending it to our mailbox: customersupport@sapstargames.com), otherwise we will delete it within 12 hours.
2. Records with very short time due to non-subjective problems such as encountering the game's own bugs will also be categorized as abnormal records.

Each player is eligible for a reward only once; while scores from multiple accounts are valid, multiple awards for the same individual are not allowed.

Appeals for deleted records:
If you have any objection to the record being deleted, you can join the official Discord

Discord: https://discord.gg/BwB8cetRUd

And contact the administrator and provide the video file of the corresponding record. We will review it and give you the result as soon as possible.

Thanks again to all the players for your enthusiasm and efforts. We believe no one wants to see their records achieved through hard practice being surpassed inexplicably, Likewise, no one wants their record to be regarded as obtained by cheating. So if you have any questions about the event, please contact us and we will do our best to ensure everyone's gaming experience.

2024/2/3 update

We have now discovered an issue that may be affecting player records in some regions.

The problem occurs in regions and countries such as Germany, France, and Russia, where the decimal point is expressed with a comma instead of a dot in the language, which can lead to incorrect program values and abnormal character damage.

We apologize for any inconvenience this may have caused. The issue has now been fixed. Players who encountered similar problems please update the game.

Special thanks to "Chris", a player from Germany, for his help, which allowed us to quickly locate this important issue!

Lastly, we wish you all have a great time playing DEVIATOR!
Feb 2, 2024
星界远航 Stellar Realm Voyage - Σσ(・Д・;)啊这!!!

更新内容:
1.The new game mode is "Campaign Mode".
  • In campaign mode, you will appear in a system generated "solar system" and generate several planets. You will receive one of these planets (and your enemies will also receive it).
  • Each planet will create a certain amount of Coin for the corresponding team, which can be used to build spaceships to protect the planet or attack enemy planets. Select the spaceship with the left mouse button, and right-click on a location on the screen to direct the selected spaceship to the corresponding location.
  • When the spacecraft is over a hostile planet, it will slowly occupy that planet. If you haven't occupied any planet and don't have a spaceship, you will lose this game.

2.Add 2 types of automatic counterattack turrets
  • Self Sight Guard Cannon: Quickly fires bullets and automatically attacks all nearby hostile targets (including bullets).
  • Self aiming light cannon: automatically locks on surrounding hostile targets (including bullets), fires a laser attack, and can intercept high-speed hostile missiles.

3.Weapon system updates
  • Adjust the laser cutting module so that when the laser is applied to a "cannon" type weapon, it will become a laser mesh (up to 8 lasers), causing a certain amount of damage before disappearing.
  • Adjust the light particle module so that when applied to a "cannon" type weapon, the cannon can achieve a "collision rebound" effect.
  • Add a gain module - target pointing module: it can enable bullets to actively aim at the current mouse position.
  • More weapons content will be officially launched in the official version.

This update is currently here, please stay tuned.
If you have any good suggestions, please email them to 1317193145@qq.com I will carefully review and make the necessary modifications. Thank you. Due to the fact that the game is only created by me, the updates are relatively slow. Please forgive me.
Enshrouded - CoolUsernameBro
Come back as fire, ignite the darkness.

This the original soundtrack from Enshrouded. We received many requests from players who wanted to listen to the soundtrack on the go, or wanted to support Enshrouded, so here it is! Immerse yourself into the mystical world of Embervale with this soundtrack. Composed by Alex Röder, Armin Haas and Matthias Wolf.




Tracklist:
1 Embervale 1:14
2 Whispers of the Flame 0:50
3 The Ancient Spires 3:23
4 Melody of the Springlands 0:56
5 Looming Towards Longkeep 0:45
6 The Fool and the Daffodil 0:56
7 Balthazar's Midnight Studies 0:40
8 Fort Kelvin 0:48
9 Rookmore 0:48
10 The Caravan Arrives at Woodgard 0:44
11 Westcott 1:00
12 Ferndale 0:50
13 Yolanda's Tears 1:16
14 Morwenna 1:13
15 Rochelle's Wailing Blade 1:08
16 Braelyn Bridge 1:20
17 Captain Arkwright's Final Order 1:16
18 Into the Revelwoods 1:32
19 Athalan's Sneaking Steps 1:20
20 Followed in the forest 1:31
21 Something Brews in Glennwood's End 1:24
22 Sameth's Promise 1:12
23 Dreams of Pikemead's Reach 1:29
24 Clear Skies for Talion 1:29
25 Heart of the Highlands 0:33
26 The Pillars of Creation 0:34
27 To Kendal and Lupa 1:02
28 Ashes in Surat's Rest 1:00
29 A Gate to the Stars 0:45
30 Umber Hollow 0:42
31 Ikora Dances in the Abyss 1:01
32 Silent Prayer to the Ancients 1:01
33 Regrets of Manathor 1:09
34 East Lapis 0:51
35 The Crim Expedition 1:05
36 Temple of the Sun 1:21
37 Faraway Fray 1:12
38 The Caravan Begins 1:14
39 Love Letter to Queen Jezmina 1:06
40 Snow on Howling Pike 1:24
41 Eternal Ice 1:17
42 Crystal Breaths 1:25
43 Under Northern Lights 1:37
44 Untouched by the Flame 1:30
45 Leave Only Footprints 1:44
46 A Story of Rot 0:54
47 The Mysterious Wanderer Descends 1:20
48 Crawl Beneath the Flesh 0:45
49 Shades 1:04
50 The Shroud grows 0:56
51 Root of all Evil 0:52
52 Voices from the Shroud 1:12
53 Eyes in the Dark 1:39
54 Grind Teeth Grotto 0:56
55 Luminous Growth 1:23
56 Buzz in the Walls 1:39
57 It Lurks Below 1:36
58 The Mistbury Catacombs 1:22
59 Necropolis 1:18
60 Bramblespine Boneyard 1:40
61 Raven's Keep 1:34
62 Hidden Vukah Maze 1:36
63 Vuk'ahrrrrr 1:19
64 Enshrouded 0:44
65 Elixir Crazed 1:06
66 The Wispwyvern's Throne 1:46
Feb 2, 2024
Phantom Abyss - Ben
Hi everyone,

Thank you for all your feedback and support during the launch of Phantom Abyss!

With the help of the community we've been able to address and fix the various issues listed below:

- Fixed an issue where players would find a lot of empty temples
- Fixed some temples that had inaccessible doorways
- Fixed an issue where darts wouldn't reveal invisible floors
- Fixed an issue were a switch behind a coin door wasn't whippable
- Fixed an issue where rift boulders were bouncy
- Fixed an issue where players would not show up on the leaderboard if they were not in the top 20
- Fixed a crash when loading a level
- Fixed a rare gameAnalytics crash
- Fixed a crash when the game was loading a dungeon on high-end pcs
- Fixed distorted audio and memory leaks
- Fixed the rolling visual re-enabling if rolling while in slow-mo
- Fixed a message appearing about the server being unresponsive
- Fixed player stats timestamps not being applied correctly
- Fixed temporary powers not working correctly
- Fixed incorrect collision on masked defiler illusions
- Fixed some bottomless pits to correctly respawn the player
- Fixed respawning players who fall out of the world
- Fixed respawning and getting stuck in collision


Thank you all so much for playing Phantom Abyss, it really means a lot to us!
Feb 2, 2024
太吾绘卷 The Scroll Of Taiwu - ConchShip-Taiwu
修复错误:

一、 战斗:

1. 修复了部分功法在主动施展时触发自动施展,会将该次主动施展判定为自动施展的BUG
2. 修复连续施展摧破时可能跳过敌人的阶段切换导致报错的BUG
3. 修复梦回后部分功法特效在切换功法预设时可能被重复添加的BUG
4. 修复战斗结束瞬间使用道具出现报错的BUG
5. 修复战斗中服用血露不会从物品列表中消除导致再次服用时出现报错的BUG
6. 修复非主战角色携带的心我两灭咒,可由主战角色受伤触发的BUG
7. 修复嫘祖剥茧式可脱下部分不可卸除衣装的BUG
8. 修复同道数量会影响部分状态更新效率的BUG
9. 修复轻灵护体功法部分全局加成系数未体现在 Tips 上的BUG
10. 修复狂刀持续威力增加不可被移除导致九龙霸刀开始施展时报错的BUG
11. 修复战斗AI不会使用还护、解穴与真气助战指令的BUG

二、 界面:

12. 修复关押中的月份图标变成了风筝图标的BUG
13. 修复疗伤驱毒界面选中和悬停外框缺失的BUG
14. 修复在人物行囊界面进行物品批量操作时,数量选择器的按钮Tips内容未刷新的BUG
15. 修复村民名册所有人显示为“康健”,但点击人物后显示不一致的BUG
16. 修复内力属性Tips中的文本描述错误的BUG
17. 修复建筑在扩建时其规模显示错误的BUG
18. 修复制造界面切换制造的物品类型时没有刷新精益求精内容的BUG
19. 修复青庐交拜奇遇第三节点文本占位符错误的BUG
20. 修复装备负重超过一定数值后显示异常的BUG
21. 修复成蛊Tips提示文本与实际生效机制不符的文本BUG
22. 修复首次打开制造界面时,正在参与制造的工具没有正确显示当前耐久的BUG

三、 其他:

23. 修复模组上传管理界面在新建模组时,如果选择的已有模组FileID为0,会导致无法创建临时ID的BUG
24. 修复奇遇中进行传剑后,概率出现没有退出奇遇的BUG
25. 修复在迷香阵奇遇里经过隐藏路径中有事件的地块时,会锁定为暂停状态的BUG
26. 修复奇遇里进入其他界面再返回后可能持续暂停或错误行进的BUG
27. 修复在文件管理器中删除本地模组文件后再切到上传模组管理界面可能会报错的BUG
28. 修复进入奇遇时没有重置动画数据导致可能出现报错的BUG
29. 修复狮相主线,和外族作战阶段文案错误的BUG
30. 修复批量使用物品时,使用最小值功能到达的数值为0而不是1的BUG
31. 修复“人情的变化”世界细节不对遗惠产生加成的BUG
32. 修复对同道使用大夫志向技能一,确定施药后报错的BUG
33. 修复过月时遭遇外道袭击,较艺迫使对方认输会报错的BUG
34. 修复奇遇比武招亲中遇见的第一个NPC选择赠送礼物后报错的BUG
35. 修复逐出太吾村事件默认选项没有绑定ESC快捷键的BUG
36. 修复产业中的生灭两星幡没有实际提升遗惠获取量的 BUG
37. 修复进行演武七后进入游戏点击战斗形象按钮游戏报错的BUG
38. 修复产业系统中,贩卖丹药、器具的店铺会出售材料的BUG
39. 修复称赞赋性和指责赋性无法称赞指责福缘和合道的BUG
40. 修复邀请同道时,被邀请的人是太吾村民,没有无视世界侵袭进度对被邀请人的等级限制的BUG
41. 修复了NPC之间近亲爱慕表白计算几率不正确的BUG
42. 修复穿针引线互动中获取表白/成婚的难度计算错误的BUG
43. 修复外道持有的功法书籍书页多数为逆正正正正或者正正正正正的BUG
44. 修复各地随机村庄、城镇、关寨只生成平原地形的BUG


优化调整

一、 战斗调整

1. 变招与追击调整:
  • 1.1. 兵器攻击的命中率额外增加,以使敌我命中化解差距过大时,仍有较低的几率击中敌人
  • 1.2. 提高了护体功法施展期间所增加的化解、防御加值
  • 1.3. 提高了轻灵身法施展期间所增加的命中加值
  • 1.4. 降低了1攻势兵器在进行追击时的架势获取,提高了3攻势兵器在进行追击时的架势获取,按武器的攻势决定追击获取的架势的比例(由现在的统一/4,改为1攻势/6,2攻势/4,3攻势/2)
  • 1.5. 兵器攻击被化解时,变招进度也会按一定比例增加(1攻势33%,2攻势66%,3攻势100%)
  • 1.6. 变招的追击、同道攻击指令的追击,修正为不再给敌人添加破绽
2. 装备道具调整:
  • 2.1. 降低了护具的化解加成,提高了部分护具的防御加成
  • 2.2. 调整了兵器的命中加成,令越高品级的兵器提供的命中加成越高
  • 2.3. 为开始游戏时带有“义父所制”特殊效果的兵器增加了提高力道、迅疾、精妙各20%的效果
  • 2.4. 提高了服食水果、食物、茶酒、药品等增加的人物属性
    • 2.4.1. 如:原蟠桃仙果增加人物命中、化解各28,现增加人物命中、化解各95
  • 2.5. 提高了装备宝物增加的人物属性
    • 2.5.1. 如:原神一品宝物增加100攻击属性,现增加250攻击属性
3. 功法调整:
  • 3.1. 正摩诃迦罗刀:施展此功法的过程中,运用者受到的所有直接伤害在此功法施展结束后才会生效;此功法发挥十成威力后,运用者将要生效的外伤不会生效,且以这些外伤会造成的外伤标记、重创标记数量为层数,获得此效果:运用者以摧破功法攻击敌人时,最多消耗10层此效果,提高所造成的直接伤害,但如果此效果的层数超过30层,此效果也会增强敌人
    参数:每层+6%
  • 3.2. 逆摩诃迦罗刀:施展此功法的过程中,运用者受到的所有直接伤害在此功法施展结束后才会生效;此功法发挥十成威力后,运用者将要生效的内伤不会生效,且以这些内伤会造成的内伤标记、重创标记数量为层数,获得此效果:运用者以摧破功法攻击敌人时,最多消耗10层此效果,提高所造成的直接伤害,但如果此效果的层数超过30层,此效果也会增强敌人
    参数:每层+6%
  • 3.3. 调整阴阳周天法的功法效果:功法每占一格内息紊乱变化值从100调整为50;内外比例变化百分比参数从30 调整为20
  • 3.4. 墨玉功降低或提高心神标记持续时间参数自 50% 调整为 33%
  • 3.5. 降低部分BOSS护体功法的持续时间
  • 3.6. 调整了大部分魔音功法的命中加成
二、 产业相关

1. 优化了产业建筑等级超过正常范围的后端过月兼容
2. 调整了八方鼎力的机制
  • 2.1. 调整了八方鼎力的产出公式,整体提高了初始产出值,降低了支持等级提升带来的资源提升收益
  • 2.2. 将每个定居点的八方鼎力资源点数量,从原本的根据定居点安定决定数量,改为固定一个定居点只能同时生效一个
  • 2.3. 资源点支援等级上限从原本的资源点自身等级改为根据此定居点文化值决定:每拥有10点文化值,支持等级上限+1
  • 2.4. 因文化降低导致的支持等级上限降低不会影响当前支持等级,但无法对此资源点继续增加支持等级
  • 2.5. 因机制调整,删除了因文化降低带来的过月通知
  • 2.6. 现有存档中,如果某个定居点生效的八方鼎力地格超过1,那么只保留等级最高的启用状态,其余全部改为“暂停襄助”状态
3. 整体调整了产业资源产出的公式
  • 3.1. 提升了派遣村民的初始工作效率,降低了村民造诣对资源产出影响的比重
  • 3.2. 整体提高了各类建筑在前期的产出,降低了各类建筑在后期的产出
  • 3.3. 提升了售卖类建筑规模上升带来的收益
  • 3.4. 资源产出类建筑的产出量,现在将与其所依赖的资源地格的规模相关,资源地格的规模越高,资源产出类建筑的产出量也会越高
  • 3.5. 所有的资源产出类建筑,都会根据自身十字方向2格范围内的所有资源地格计算产出,2格范围内的资源地格越多,产出的资源也会叠加变得越多
  • 3.6. 距离资源产出类建筑2格的资源地格的产出会减半
4. 修改了精挑细选的产出公式
  • 4.1. 降低了通常情况下产出的引子的品级
  • 4.2. 产出高品级的引子的几率将会不断累积,直到产出最高品级的引子后重置几率
  • 4.3. 人物的对应造诣越高,产出高品级引子所累积的几率就会增加的越快
5. 产业资源地格的产出收益调整为与依赖的产业建筑数量相关:越多产业建筑依赖它,它的产出率就越低
  • 5.1. 如:一片树林,有1个树农依赖它产出资源时,这片树林的整体产出为100%,有2个树农依赖它产出资源时,这片树林的整体产出为80%,有3个树农依赖它产出资源时,这片树林的整体产出为64%
三、 模组管理功能优化

1. 如果存在已编辑内容,使用模组界面的刷新功能时,添加了“确认放弃编辑”的提示窗口
2. 模组配置文件里的模组版本号调整为用字符串保存,也相应修改了上传界面的填写输入框格式(格式是"0.0.0.0",现在是数字的不影响读取,再次保存就会变成字符串)
3. 调整指定或备份模组的程序文件后的实际执行时机,改为点击保存或上传并确认时才会执行文件操作并保存修改的配置
4. 在现有上传编辑器的基础上添加了“直接上传”途径,与原本的上传工具一致,可以直接上传编辑好的模组文件夹
5. 添加了启用模组存在依赖模组时的快捷启用机制,可以快捷启用此模组以及相应的依赖模组;如果依赖模组尚未订阅,提供了快捷订阅的入口
6. 将更新日志的填写与上传确认的窗口进行了合并,减少了操作步骤
7. 现有模组管理界面中如果存在尚未更新版本的模组,会在版本号旁显示红色感叹号,提示用户此模组尚未更新
8. 当对上传模组进行保存、上传、更新时,提示弹窗文本会显示此操作具体会对本地文件或创意工坊内容进行什么修改
9. 在上传模组时,排除setting.lua文件,保证作者修改的配置不影响到订阅用户。
10. 在上传模组编辑界面新增了“是否修改游戏配置”“是否含有存档数据”“是否在用户修改设置需要重启确认弹窗”三个自主勾选功能,用于模组性质识别

四、 其他调整

1. 事件回顾界面从原本的“存储本年12个月的过月通知”改为“存储最近12个月的过月通知”
2. 功法突破成功弹窗关闭后,从原本的“留在突破界面”改为“默认回到修习界面”
3. 修改了主界面右上角多个功能入口的进入音效
4. 调整了物品不满足条件时的提示框的UI素材,减少其对物品信息的遮挡
5. 调整名誉为正时也可以主动触发与义士的战斗
6. 奇书阴阳格补充了说明文本:“即使失去此奇书,此效果仍会继续生效…”
7. 根据立场大幅降低NPC之间血亲爱慕和表白的成功率
8. 调整了人物菜单各个页签的点击音效
9. 调整战斗中招架的音效基础音量,由50%调整为75%


新增内容

一、 功法迭代

1. 伏龙坛功法:
  • 1.1. 内功:
    • 1.1.1. 正狂龙吞象功:将运用者的「归元」内力转化为「纯阳」内力,转化的比例越多,运用者的「纯阳」类功法的威力就增加越多;如果运用者原本没有「归元」内力,运用者不会被「归元」、「纯阳」类功法命中要害
    • 1.1.2. 逆狂龙吞象功:将运用者的「金刚」内力转化为「纯阳」内力,转化的比例越多,运用者的「纯阳」类功法的威力就增加越多;如果运用者原本没有「金刚」内力,运用者不会被「金刚」、「纯阳」类功法命中要害
    • 1.1.3. 正九龙归一功:运用者的「混元」类功法也会被视为「纯阳」类功法;运用者可在施展「纯阳」类摧破功法的过程中,点击消耗最少5点,最多15点运用者的摧破真气,增加「纯阳」类摧破功法的攻击范围
    • 1.1.4. 逆九龙归一功:运用者的「混元」类功法也会被视为「纯阳」类功法;运用者可在施展「纯阳」类摧破功法的过程中,点击消耗最少5点,最多15点运用者的摧破真气,使该功法对敌人造成的直接伤害不会因为任何原因而降低
    • 1.1.5. 正大玉阳神功:大幅增加运用者的「纯阳」类功法的威力;可在施展「纯阳」类功法的过程中,点击消耗最少5点,最多15点运用者的奇窍真气,增加「纯阳」类功法50%的施展进度,最多将施展进度增加至75%
    • 1.1.6. 逆大玉阳神功:大幅降低运用者的「纯阳」类功法的提气、架势消耗;可在施展「纯阳」类功法的过程中,点击消耗最少5点,最多15点运用者的奇窍真气,大幅增加「纯阳」类功法的威力
    • 1.1.7. 正小玉阳神功:运用者的摧破功法命中敌人的要害时,消除运用者的1个破绽标记、1个点穴标记、1个失神标记
    • 1.1.8. 逆小玉阳神功:敌人的摧破功法命中运用者的要害时,消除运用者的1个破绽标记、1个点穴标记、1个失神标记
  • 1.2. 身法:
    • 1.2.1. 正赤脚功:此身法持续期间:运用者不会因为任何原因而被动向后移动,敌人向后移动消耗的身法额外提高
    • 1.2.2. 逆赤脚功:此身法持续期间:运用者不会因为任何原因而被动向前移动,敌人向前移动消耗的身法额外提高
    • 1.2.3. 正醉八仙步:此身法持续期间,如果运用者在敌人的攻击范围每移动0.5的距离,运用者就有一定几率或恢复脚力、或恢复提气、或恢复架势、或恢复攻势,如果运用者醉酒,则必然恢复其中一项
    • 1.2.4. 逆醉八仙步:此身法持续期间,如果敌人在运用者的攻击范围每移动0.5的距离,敌人就有一定几率或损耗脚力、或损耗提气、或损耗架势、或损耗攻势,如果运用者醉酒,则必然损耗其中一项
    • 1.2.5. 正醉卧东海:此身法持续期间,运用者施展「摧破」功法会消耗运用者所有的提气、架势,但功法的威力也会根据超出施展要求的提气、架势比例提高,如果运用者醉酒,威力提高的效果加倍
    • 1.2.6. 逆醉卧东海:此身法持续期间,运用者可以在提气、架势仅达到施展要求一半的情况下施展「摧破」功法,但功法的威力会根据缺少的提气、架势比例降低,如果运用者醉酒,威力降低的效果减半
  • 1.3. 绝技:
    • 1.3.1. 正千年醉:运用者被敌人追击的几率大幅减少,且敌人击中运用者的几率降低,当运用者醉酒时,效果加倍
    • 1.3.2. 逆千年醉:运用者追击敌人的几率大幅增加,且运用者击中敌人的几率提高,当运用者醉酒时,效果加倍
  • 1.4. 护体:
    • 1.4.1. 正遮天蔽日功:开始施展此功法时,运用者迫使敌人所有在场上助战的同伴下场;以此功法进行防御时,敌方助战的同伴无法使用任何助战指令,运用者对敌人造成的外伤反震伤害会由敌方所有人物分担,且敌方助战的同伴越多,分担的反震伤害越大
    • 1.4.2. 逆遮天蔽日功:开始施展此功法时,运用者迫使敌人所有在场上助战的同伴下场;以此功法进行防御时,敌方助战的同伴无法使用任何助战指令,运用者对敌人造成的内伤反震伤害会由敌方所有人物分担,且敌方助战的同伴越多,分担的反震伤害越大
  • 1.5. 暗器:
    • 1.5.1. 正龙吐珠:真气变化调整为5
    • 1.5.2. 逆龙吐珠:真气变化调整为5
    • 1.5.3. 正赤青神火劲:开始施展此功法时,向运用者施加一个大幅提高破体的增益状态与一个降低御体的减益状态
    • 1.5.4. 逆赤青神火劲:开始施展此功法时,向运用者施加一个大幅提高破气的增益状态与一个降低御气的减益状态
    • 1.5.5. 正焚血功:开始施展此功法时,如果运用者有任何新外伤,将运用者的3个随机新外伤变化为1个更难恢复的旧伤,随后此功法的威力与攻击范围大幅增加
    • 1.5.6. 逆焚血功:开始施展此功法时,如果运用者有任何新内伤,将运用者的3个随机新内伤变化为1个更难恢复的旧伤,随后此功法的威力与攻击范围大幅增加
  • 1.6. 拳掌:
    • 1.6.1. 正离火六阳掌:以此功法开始攻击敌人时,如果敌人的内力属性为「金刚」、「紫霞」,消除敌人运起的「护体」、「轻灵」功法,并将敌人3个「摧破」功法的持续效果消减为0层
    • 1.6.2. 逆离火六阳掌:此功法发挥十成威力时,如果敌人的内力属性为「金刚」、「紫霞」,运用者对敌人造成的直接伤害提高90%
    • 1.6.3. 逆煅骨拳:根据此功法发挥的威力成数,极短时间封禁敌人的1个「摧破」功法
    • 1.6.4. 正火炼掌:以此功法击中敌人时,无视敌人的护具;此功法至少发挥一成威力后,运用者获得3层此效果:当敌人受到运用者的功法攻击时,消耗运用者10点体质,提高运用者的破体、破气
    • 1.6.5. 逆火炼掌:以此功法击中敌人时,无视敌人的护具;此功法至少发挥一成威力后,运用者获得3层此效果:当运用者受到敌人的功法攻击时,消耗运用者10点体质,提高运用者的御体、御气
    • 1.6.6. 正小玉阳神拳:消耗真气调整为10
    • 1.6.7. 逆小玉阳神拳:消耗真气调整为10
  • 1.7. 刀法:
    • 1.7.1. 逆伏龙刀法:威力变化调整为-3*N
    • 1.7.2. 正九宫醉刀:威力变化调整为+20*N
    • 1.7.3. 逆九宫醉刀:威力变化调整为+20*N
    • 1.7.4. 正龙牙四斩:开始施展此功法时,如果敌人有任何可施展的「护体」功法,敌人会立即开始施展,但「护体」功法的正练、逆练特殊效果无法生效,且敌人施展的「护体」功法的品阶越高,此功法造成的直接外伤就提高越多
    • 1.7.5. 逆龙牙四斩:开始施展此功法时,如果敌人有任何可施展的「护体」功法,敌人会立即开始施展,但「护体」功法的正练、逆练特殊效果无法生效,且敌人施展的「护体」功法的品阶越高,此功法造成的直接内伤就提高越多
    • 1.7.6. 正狂龙八十一斩:此功法发挥十成威力后,运用者获得4层此效果:敌人被此功法击中的部位受到的直接外伤会不断提高,持续直到战斗结束
    • 1.7.7. 逆狂龙八十一斩:此功法发挥十成威力后,运用者获得4层此效果:敌人被此功法击中的部位受到的直接内伤会不断提高,持续直到战斗结束
    • 1.7.8. 正大两仪醉刀:每1个标记,伤害+10%,醉酒时,+20%
    • 1.7.9. 逆大两仪醉刀:每1个标记,伤害+10%,醉酒时,+20%
    • 1.7.10. 正赤子斩龙刀:开始施展此功法时,如果运用者为童子、童女之身,此功法的威力与击中敌人的几率大幅增加,且此功法造成的伤害不会因为任何原因而降低
    • 1.7.11. 逆赤子斩龙刀:开始施展此功法时,如果运用者非童子、童女之身,此功法的威力与击中敌人的几率大幅增加,且此功法造成的伤害不会因为任何原因而降低
    • 1.7.12. 正九龙霸刀:开始施展此功法时,将敌我双方的最多9个功法受到的持续增强的威力加倍转移为此功法的威力增强;此功法施展结束后,将不可避免地被极长时间「封禁」
    • 1.7.13. 逆九龙霸刀:开始施展此功法时,将敌我双方的最多9个功法受到的持续减弱的威力加倍转移为此功法的威力增强;此功法施展结束后,将不可避免地被极长时间「封禁」
二、 世界细节

1. 细分了世界细节“世界的资源”在不同难度下对各类不同资源变化、收益的影响:
  • 1.1. 地块资源初始量:100,80,60,40
  • 1.2. 地块资源恢复速度:150,100,66,33
  • 1.3. 派遣采集获取量:150,100,75,50
  • 1.4. 主动采集获取量:300,200,150,100
  • 1.5. 太吾村采集资源产出:150,100,66,33
  • 1.6. 太吾村银钱威望产出:150,100,66,33
  • 1.7. 太吾村售卖获取银钱比例:100,100,100,75
  • 1.8. 八方鼎力收入:150,100,75,50
  • 1.9. 奇遇地格资源产出:300,200,150,100
  • 1.10. 奇遇事件资源产出:300,200,150,100
  • 1.11. 拆解物品获取资源:100,100,100,75
  • 1.12. 商店售货获取银钱比例:100,100,100,75
  • 1.13. 其他人物初始持有资源:150,100,75,50
2. 细分了世界细节“人情的变化”在不同难度下对各类不同好感变化的影响:
  • 2.1. 初见好感度变化:200,100,75,50
  • 2.2. 赠予他人道具或资源:150,100,66,33
  • 2.3. 见闻闲谈:200,100,75,50
  • 2.4. 夸赞辱骂、切磋促织、志向技能等可重复主动互动:300,200,150,100
  • 2.5. 主线、地区剧情、奇遇事件等独立事件:100,100,100,100
  • 2.6. 非太吾人物之间的演化变化:150,100,66,33
三、 战斗收获

1. 增加与外道、义士等非智能NPC敌人进行战斗后获得的威望,并且还能够获得银钱
2. 增加了新的战斗评价:“九死一生”、“十死无生”
  • 2.1. “九死一生”会在极难难度的战斗后获得,无论战斗胜负,均会提高50%战斗获得的历练,以及25%触发实战领悟的几率
  • 2.2. “十死无生”会在必死难度的战斗后获得,无论战斗胜负,均会提高100%战斗获得的历练,以及50%触发实战领悟的几率
四、 其他新增

1. 村民名册详细信息界面添加“逐出太吾村”的快捷按钮
2. 城镇地格新增了商会总部和分部的快捷交互入口
3. 产业制造界面工具栏新增工具耐久度显示
4. 村民名册界面新增可通过名册进入村民属性菜单,快捷与当前地格村民交谈的功能
5. 野兽逃跑功能新增了驯服度大于等于90时不会逃跑的机制
6. 新增了部分特殊人物的技艺书籍研读程度配置
7. 血犼地区剧情结束后可继续赠送给姬穸野兽类物品增加姬穸的好感
8. 为动物新增了一批战斗时的脚步音效


接口调整

1. 后端删去了易产生混淆的 AffectedDataHelper.FieldIds.BlockAttackMarkCost 字段,将其拆分为攻击方和防御方分别作用的两个字段:
AffectedDataHelper.FieldIds.AttackerCostBlockValue
AffectedDataHelper.FieldIds.DefenderCostBlockValue
2. 为了实现世界细节对人物好感计算的影响
  • 2.1. 后端废弃方法:
    GameData.Domains.Character.CharacterDomain.ChangeFavorability
    GameData.Domains.Character.CharacterDomain.DirectlyChangeFavorability
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.ChangeFavorability
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.ChangeFavorabilityWithMerge
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.DirectlyChangeFavorability
  • 2.2. 后端新增方法:
    GameData.Domains.Character.CharacterDomain.ChangeFavorabilityOptional
    GameData.Domains.Character.CharacterDomain.DirectlyChangeFavorabilityOptional
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.ChangeFavorabilityOptional
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.ChangeFavorabilityWithMergeOptional
    GameData.Domains.TaiwuEvent.EventHelper.EventHelper.DirectlyChangeFavorabilityOptional
  • 2.3. 参数列表改动:
    GameData.Domains.Character.CharacterDomain.CalcInitialFavorability

游戏优化更新预览:


Aqua Pals - potatostamps.tech
Hey Pals! 🐟👋🐠
I found that the pageant prizes had an unexpected maximum award, so removed that ceiling and changed the way it detects the achievement. This should fix the bronze, silver and gold pageant achievements :)
Happy Achievement hunting fams 💖

Warmest regards
Matt And Linda
🐠 The Aqua Pals Team 🐟
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