Our hardworking hotties grind on their tools to carry out some raunchy renovations and repairs this week!
Event Content: - Raveena Unlock Scene - Event threads for Melina, Amahle and Imka - Our mouth-watering Maintenance Outfit Collection
- To unlock event content, collect: - Wrenches in France, New York, Mexico, Brazil, Thailand, Japan, South Africa and China. - Construction Vests in Germany, India, Dubai and South Korea.
- Mission destinations are Germany and South Africa. - The event lasts until the 8th of February 2024 7am UTC.
Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log again~
In this issue, we will mainly introduce the first chapter enemies featured in the demo version.
The player's initial area is located on an unnamed island above the East Sea. Although the island is primitive and wild, it is filled with abundant spiritual energy. Common enemies on the island are elemental creatures formed by the convergence of the five elements' spiritual energy. With low intelligence, they are often found in various spiritual veins areas. Around the sect, players may occasionally encounter some ancient and formidable creatures, such as tree spirits or stone monsters, which have formed over the years.
And now, the ultimate boss monster currently occupying the island, bringing calamity to the region: the Fei Niu.
Fei Niu is a beast symbolizing disaster. Where it goes, water dries up, and grass withers; its presence heralds a great epidemic. This marks the first calamity that players must prevent on their immortal cultivation journey: the "Disaster of Xun."
Are you looking forward to the content of the demo version? Add Endless Immortal Journey to your wishlist to stay updated on the latest game information!
When attempting to launch at an obstructed launchpad, it will pick a free launchpad as close by as possible instead of a random one being picked
Improved overall UI responsiveness to screen safe areas i.e. camera cutouts in mobile devices
Fixed flipped wedges sometimes not having their colliders aligned resulting in them being linked together when they’re visually not
Fixed missing text in workshop UI
Fixed continuous electrical components getting infinite power from a single solar panel
Fixed inconsistencies in search input fields
Fixed some faction-related UI not yet having the updated styling
Fixed rich text in workshop descriptions
Fixed locked Dreambox launchpad size overlay blocking the text behind it
Fixed Reaction Wheels and laser weapons still depleting electricity while the infinite battery world option is turned on
Fixed walking past a launch terminal without launching there still prioritizing the launchpad indefinitely when launching from Station Services, until any launch