Feb 2, 2024
Sexy Airlines - Captain Kink
Our hardworking hotties grind on their tools to carry out some raunchy renovations and repairs this week!

Event Content:
- Raveena Unlock Scene
- Event threads for Melina, Amahle and Imka
- Our mouth-watering Maintenance Outfit Collection

- To unlock event content, collect:
- Wrenches in France, New York, Mexico, Brazil, Thailand, Japan, South Africa and China.
- Construction Vests in Germany, India, Dubai and South Korea.

- Mission destinations are Germany and South Africa.
- The event lasts until the 8th of February 2024 7am UTC.
Feb 2, 2024
Farmer Against Potatoes Idle - Oninou
Update:
  • Mineral Trade reworked to be based on what an Outpost can have.
  • Town Building got a slight price increase at end game (no one has reach those yet).

Feb 2, 2024
镖行天下 - koliking
1、大幅降低装备制造工坊升级所需经验。现在熟练玩家大概4~5年就可以锻造出5J装备了。
2、重置红白两个伏击事件,大幅降低伏击强度。
3、修复灭门后,还有弟子伏击的bug。
4、修复在某种情况下镖队的马儿会消失在地图上的bug
5、修复镖队状态偶尔会发生错误,无法行镖的bug
6、修复灭门后,在某种情况下,会触发多次连续重复的伏击事件bug。
DEVIATOR - GonzaloZx
Dear Friends,
DEVIATOR will be broadcast live during Steam Next Fest, Hope you don't miss it!
无休仙途 - 游浮生戏
Time flies, and in the blink of an eye, another week has passed, and it's time to update the development log again~

In this issue, we will mainly introduce the first chapter enemies featured in the demo version.

The player's initial area is located on an unnamed island above the East Sea. Although the island is primitive and wild, it is filled with abundant spiritual energy.
Common enemies on the island are elemental creatures formed by the convergence of the five elements' spiritual energy. With low intelligence, they are often found in various spiritual veins areas.
Around the sect, players may occasionally encounter some ancient and formidable creatures, such as tree spirits or stone monsters, which have formed over the years.

And now, the ultimate boss monster currently occupying the island, bringing calamity to the region: the Fei Niu.



Fei Niu is a beast symbolizing disaster. Where it goes, water dries up, and grass withers; its presence heralds a great epidemic.
This marks the first calamity that players must prevent on their immortal cultivation journey: the "Disaster of Xun."

Are you looking forward to the content of the demo version? Add Endless Immortal Journey to your wishlist to stay updated on the latest game information!
Feb 2, 2024
Droneboi: Conquest - Beau
  • When attempting to launch at an obstructed launchpad, it will pick a free launchpad as close by as possible instead of a random one being picked
  • Improved overall UI responsiveness to screen safe areas i.e. camera cutouts in mobile devices
  • Fixed flipped wedges sometimes not having their colliders aligned resulting in them being linked together when they’re visually not
  • Fixed missing text in workshop UI
  • Fixed continuous electrical components getting infinite power from a single solar panel
  • Fixed inconsistencies in search input fields
  • Fixed some faction-related UI not yet having the updated styling
  • Fixed rich text in workshop descriptions
  • Fixed locked Dreambox launchpad size overlay blocking the text behind it
  • Fixed Reaction Wheels and laser weapons still depleting electricity while the infinite battery world option is turned on
  • Fixed walking past a launch terminal without launching there still prioritizing the launchpad indefinitely when launching from Station Services, until any launch
Feb 2, 2024
HenapoLand - へなぽこや
v1.64
・「冬の大地」に「粉末寺院」追加!
古龙风云录 - shirodog
更新内容:
部分已知 bug、闪退等修复

一.问题修正
1.朱停感悟「机巧大师」无作用
2.公孙兰招式「矫如骖龙翔」不消耗时序
3.恶人谷素女丹图纸无限拿
4.大地图区域提早开启
5.大欢喜楼游龙生自杀后对白错误
6.大欢喜楼演出镜头角度错误
7.第一次获得心法时,感悟介面未开启
8.人物键盘wasd移动时,抖动问题
9.大地图 FPS 下降问题

二.调整
1.辅助型机关道具的战斗动作
2.幽灵洞战斗,沈浪不为必战角色
CACTUS - Axon Flux
New Video Released



This showcases introduces the Dung Beetle, covering:
  • Intro teaser
  • Description by the devs
  • An intense combat demo

🎞️ Be sure to also check out our latest Progress Report:

Watch Report





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Naval Action - Gamelabs
Captains.
Hotfix has been deployed

  • NPC ships will try to aim at the whole hull of the ship (not only waterline)
  • NPC ships stay the course and wait for reload more often (instead of turning to shoot another broadside)

Please provide feedback on AI further improvements if you have any.
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