Feb 2, 2024
Mech Engineer - Kiber-Kreker


Hello!
Thank you for playing the game and leaving your feedback.

Here is this month's changelog:

M:\Modding
  • The game can now load multiple mods at the same time and the loading of LUA states has been optimised
  • Because of the updated system, you can't use the live_path variable to get the path. Now the path is stored in mod_info[v_modid]. v_modid is the second argument in every create() function.
  • Removed the create function for obj_pilot_item.lua
  • Removed the shoot function for test_mech.lua
  • test_mech will use the shoot function from obj_ally.lua
  • The maximum amount of Fulgur can be changed with a new parameter in the balance file
  • Fixed a crash related to the presence of the Create function in the Draw event obj_test_mech
  • Fixed copy/paste crash for mod id when updating mod

I:\Interface
  • Resource numbers will start to abbreviate 1000s to a K if they get too high so as to prevent overlaps
  • Tutorial message window increased in size to better fit large texts
  • If the build days in the Production tab are impacted by a debuff, an animated flashing light appears to highlight its importance

B:\Balance
  • ///Buffs
  • The purple sword boss has been made more dangerous: its health has been doubled, its armor increased by 5 units, its turning speed upped by 33%, and its missile fire rate is 25% faster. However, the cost of spawning the purple sword boss has been increased from 600 to 650 biomass.
  • Watch out: Fulgur’s AI and spawn rules have been redesigned.
  • The Sagittarius is more likely to hit you as it will reposition better to avoid walls in its line of sight
  • ///Nerfs
  • Mech dig speed reduced
  • Reduced biomass multiplier for infested zones from 5 to 4
  • Reduced the cost of spawning the red sword boss from 300 to 250 biomass
  • Mech stability is 20% less affected by storms in deserts or map cells inside the mega storm meaning you will not need as much impact resistance to enter a storm

E:\Engineering
  • Bonus fire rate for kinetic weapons from the CPU program has been fixed and works as intended
  • Remove all modules from a mech with one click via the button located on the bottom-left of the construction table

H:\Hangar
  • At the start of the game, a zone of infested cells appears around the golden sword boss, so the red sword boss won't head in its direction
  • The rules dictating the spawning of the sword bosses at the start of a new game have been changed to make it less possible for them to spot your city early
  • See all city locations on the global map at any time
  • Enemy pool rotation updated to change every in-game week, which will lead to players encountering more monsters that they don’t kill frequently (and fewer monsters that they do kill frequently)
  • Cyborgs will remain in the city after completing the endgame mission

C:\Combat
  • When fighting Flos, mechs are less likely to avoid its attacks if they have enough energy shield
  • Fixed kinetic ammo not creating fragments with fragmentation mod during actual battle
  • Mechs stop avoiding Colubra's beam if given a new command, allowing for better control of them
  • See bosses' health all the time in underground bases
  • The Caecilia snake monster can appear in underground bases making for a harder encounter
  • Reduced collision size for missiles, which should reduce the chance of them hitting walls at launch
  • Team up pilots with higher relations in order to improve the ally drone repair perk during combat
  • Ally drone repair no longer repairs all mechs at the same time; they only repair one mech at a time
  • Tornadoes should no longer appear on top of your mechs, but it is still possible to appear right next to them, so be careful
  • Enjoy ten new map variations for each of the ten terrain types, increasing the total of regular maps available to 220.
  • Watch out for the return of enemy turrets: maps with shuttle parts will contain 15 turrets whose type depends on the map terrain

O:\Other_changes
  • Improved descriptions for the processor programs
  • Fixed a bug with mechs disappearing when dragged from the battle preparation screen to the engineering menu
  • Storm effects should no longer mysteriously appear in underground maps
  • Fixed missing text popup in the underground base about nearby bosses
  • Removed the ability to re-launch the shuttle for the endgame cutscene
  • Removed the appearance of Titanus Centipeda in the underground base when re-entering the cell where it was destroyed
  • Lowered the amount of effects generated from dealing high damage to Titanus Centipeda to reduce lag
  • Fixed FPS drops in some rare situations like when too many enemies are grouped together behind a wall and a mech is trying to find the nearest visible target
  • Removed the ability for red sword bosses to spawn on top of special missions and fixed the additional biomass coming from these cells even if the player already cleared them
  • The global map should display coordinate numbers on the global map properly instead of shifting about
  • Pilots should appear on the correct visual layer when clicked and dragged about the screen
  • Alien cults should stop appearing in your city after completing the endgame
  • Updated Castle mech texture for both its research node and combat
  • Updated leg animations for mechs in combat
  • Added four-legged animation for the Castle in combat
  • Fixed red lines of the nuclear strike going outside of the global map screen

If your save files are not working correctly or something has broken with this update, please use the oneversionback branch, leave a message in the forums or join the Mech Engineer Discord to get support in the #bugs channel.
Feb 2, 2024
Medieval Towns - Brox
Hey. This is the beginning of devlogs for the final development of the game. I know that some of you are still waiting for the game, I really appreciate your wait and I sincerely apologize for such a long delay in development.
This is the devlog for January 2024 and I will try to post every month or more often.
Version 0.8 is in development - this will be a pre-release candidate. Next, 0.9 is a release candidate and 1.0 is a release. It was decided to develop it in small iterations, gradually adding game mechanics.


Game world
The game world will consist of 1x1km areas, which will reduce the load on the client side. This will also allow you to gradually expand the world, adding new areas with updates. The area where the city of Westburg will be located is currently being developed.




New grass in the Temperate biome

The grass will show the direction and 4 lelels of strength of the wind (the wind will affect the performance of the mill).



Characters
New characters and customization have been created:
  • Male and Female sex
  • Skin color
  • Hair and hair color
  • Left/Right eye color
  • Warpaint and warpaint color
  • Nails color
Feb 2, 2024
Arcade Party - golkl3210
Hello, gamers! The 0.9.2 patch has arrived.

Note: 📢 indicates items that reflect the community's feedback!

🎮New Minigames
    Z-Mart
    Delicious foods and terrifying zombies await you! Can you evade the zombies and safely gather supplies?
    Sheep And Goat
    This time, the protagonists have become dogs! You need to herd the escaped sheep and goats back into their barns. Devise your own clever herding strategy!
👾Known Issues
    📢 Intermittent absence of background music during stages and the final boss battle💬 Player character settings resetting when reconnecting to the game💬 Blocks overlapping in the 'Robot Factory' minigame during the 'Speedy' stage effect


The new minigames added today can be found in party mode and the new arcade machines in My Arcade. Log in now to play!

If you have feedback on the patch or suggestions for the game, please leave a comment or use the 'Send Feedback' feature in the game. Your feedback is always a great help to our development team.

Thank you!


🕹️📺❤️❤️

Official Twitter Page
@arcadepartygame
Discord Channel
ArcadePartyDiscord
Official Crowd Translation Channel
CrowdinProjectArcade-Party
Raindrop Sprinters - game_room_909


We have released ver 1.21, probably the final version!
We now support SteamCloud and high scores are synced across multiple PCs.
At the start of the game, local and cloud high score lists are merged and the top five are displayed in ranking.
It also includes a final challenge for players who have played a lot so far.
Can you make it to the hidden mode? Good luck!

  • SteamCloud support, high scores can now be synced.
  • F12 key can now be used to take screenshots.
  • Added a page to view achievements.
  • Added a new mode that can be opened according to the number of achievements.
  • Added local ranking with the addition of modes (network ranking is only available for the existing 8 modes).
  • Changed so that performing a reset on the settings screen also resets achievements.
  • Enhanced Christmas demo.
  • Addition of background music.
  • Enhanced and added graphics.

I think everything I could think of has been incorporated into this game.
For someone with no experience in the game industry and only a small free game under my belt, creating Raindrop Sprinters was a big challenge, but I made it to the finish line.

Thanks to your support, my game has been featured in several media outlets and has attracted many players.
I am very happy that my longtime dream has come true and that it has been so well received. Thank you very much.
Please continue to play a lot and spread the word to your friends if you like!

So, I hope to be able to tell the secret story of the creation of this game when I have time.
Please enjoy it if you want!
Taskmaster VR - niall
Out in the garden, nestled amongst white picket fences, is where you’ll find the Taskmaster Caravan - a mundane staple of the British Staycation that has nevertheless been the staging ground of some truly extraordinary goings-on. Almost as well-known as the famous faces who pass through it, the caravan is hands-down the cutest space in the house - assuming you find the faint smell of mildew “cute” - and is a firm fan favourite. There was absolutely no way we were leaving it out.



In Taskmaster VR, however, the caravan presented us with a problem that wasn’t immediately apparent during our research trips to the House - caravans are small, tightly enclosed spaces, and this one in particular is filled with a lot of stuff. Given the field of view and spacial perception available on most VR headsets, we found that we had to limit player time in this space to avoid overwhelming feelings of claustrophobia, discomfort and ennui. This means that while our tasks make use of the caravan, you won’t be required to spend long periods of gameplay in a space that goes against our core accessibility pillars. More on those in the coming weeks!

This doesn’t mean that fans of the show won’t get to explore this iconic location however! The Caravan is one of the most detailed locations we’ve built, and is full of all kinds of cool things - from family photos of Greg and Alex, to alluring stuffed animals, to the ever-popular crochet puppets you met in our reveal trailer.



The caravan is a lovely respite from the mess and stress of the house itself, giving players the opportunity to spend time in an entirely different stressful mess. It’s colourful, inviting and we can’t wait for you to explore it - just don’t bump your head on the way in, Alex hasn’t bothered to insure it for years.



Learn more about all the locations in Taskmaster VR on our Discord!

Follow us on X
Follow us on Instagram
Wishlist Taskmaster VR
Crossout - XO_Team

Hello!

If you were planning to upgrade your armoured car’s weapons or exchange the current bonuses for already upgraded ones, then now is the time to do so! During the promotion, you will only need one additional (identical) part for it. Don’t miss your chance!

The special is available from 12:00 GMT on February 2 until 11:59 GMT on February 7!

Please note that not all parts are eligible for this special:
  • The upgrade special doesn’t include parts that are already included in production for the current season and/or event.
  • A number of other parts may also not be included in the special. Please check the full list of parts participating in the promotion directly in the game.


For more information on Crossout, follow these channels:
Hexguardian - MattYogs
Hello Guardians!

We have a lot of very exciting news for you today - there has been a lot of development to Hexguardian over the past few months, with loads of new content and polish added. We are now ready to turn on the demo so you all can get a hands-on experience with Hexguardian!

If this is your first time here and you don't know what to expect from Hexguardian, we have a brand new trailer you can check out here!



In other exciting news, we would like to publicly announce that we have partnered with Yogscast Games to help launch Hexguardian to full release later this year. Don't worry, there will be no changes in artist direction - Yogscast Games will be helping to make Hexguardian as amazing as possible!

Speaking of Yogscast, you can catch the live announcement stream going on right now on the Yogscast Twitch channel, where some of the Yogscast and Yogscast Games members are playing the game!

Twitch

As a final announcement, we will be featured in Steam Next Fest on Monday! So we hope to see even more of you there, checking out the Hexguardian demo and some of the other amazing demos that are part of the festival!


Tetris® Effect: Connected - aileenrobot


Reach the community goal in the FOCUS Effect Mode this weekend in these game modes: All Clear, Combo, and Target

3v1 Multiplayer: Play as a team or the boss in Connected Vs.

Starts: Feb. 3, noon UTC
Ends: Feb. 4, noon UTC
Star Conflict - Super Glix


Pilots, the weekend begins! Time to prepare your fleet for new victories! UMC offers all pilots a 30% discount on parts for the ship Archelon! The parts can be purchased directly from the ship tree.

Weekend special offer:
  • 30% discount on parts to the ship Archelon
  • +50% experience in battle
  • x2 experience transfer rate
Due to the combination of incredible dynamics and threat to enemies, Archelon is rightly considered a revolution in its role. This is a Federation guard frigate in a new interpretation. Stealthier due to its silhouette. Extremely dangerous to enemies thanks to a unique special module ‘Provocateur System’, increasing resistance to all damage types and active module ‘Radiation converter’ using all incoming EM damage to restore shields. And all this — without compromising performance or appearance.
Boost your fleet! Let's win together!

Sincerely,
Star Conflict Team
Warhammer The Horus Heresy: Legions - CrisGV
"There is no surrender, all will come to dust."
– Perturabo

Join the fight below the surface of Tallarn and vote on which new card will join its faction's card collection! Fight for the loyalists to unlock Bionic Augmentation for the Iron Hands or side with the traitors to give Karceri Shield to the Iron Warriors. Which facet of iron will be victorious beneath the planet's Sapphire City?

With the invasion of Tallarn, Perturabo meant to seize a powerful artifact for his own. The loyalist forces stand tall against the Lord of Iron, fighting back the forces under his command below Tallarn's Sapphire city.
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