Lunar New Year brings great fortune to the entire Horizon Festival! This batch of good luck comes manifested in our favorite way: cars to collect and customize.
On the very first week, you will be able to unlock the 2022 Hyundai Kona, a paradisiac car named after a Hawaiian island fitted with brand new styling and a bigger engine. This new version of Hyundai’s premier crossover comes with a 195-hp turbocharged four-cylinder engine.
Once you have unlocked the Kona, have a go at its multiple customization options; create a strong A 800 car built for the multiple cross-country and off-road events found across Mexico.
Shoot your suggestions to make Forza Horizon 5 the best experience for you at our Suggestions Hub.
If you have encountered any issues with this update or any other part of the game, please visit the Troubleshooting Hub.
Although traditionally Lunar New Year is only celebrated for two weeks, Forza Horizon 5 gives you fourteen more days of celebration to share with friends and family!
SERIES REWARDS
80 PTS: 2022 Hyundai IONIQ 6
160 PTS: 2016 NIO EP9
SPRING REWARDS
20 PTS: 2022 Hyundai Kona
40 PTS: 2013 Wuling Sunshine S
The Chinese Lucky Stars Car Pack is the best investment for your Red Envelope gifts this year. Complete your collection with four wonders straight out of China. An electric future racer, the cutest EV ever made (possibly), an amped up SUV, and the car that stole China’s heart away are all featured in this Car Pack:
2022 Lynk & Co 05+
2023 MG Cyberster
2022 Wuling Hongguang Mini EV Macaron
2012 Volkswagen Santana
Purchase, collect, and customize these new Chinese superstars with the Chinese Lucky Stars Car Pack.
Category
Event
Restriction
Reward
Seasonal Points
Forzathon Weekly
Field Trip
2013 Formula Drift #777 Chevrolet Corvette
160 Forzathon PTS
5 PTS
EventLab
Utopia Gardens Recension
Modern Rally & Rally Monsters – A 800
Super Wheelspin
3 PTS
EventLab
Turbine Raceway Day
Retro Sports Cars – B 700
Green Car Tee
3 PTS
EventLab
The Butterfly Tunnel Run
Modern Sports Cars – A 800
1982 Porsche 911 Turbo 3.3
3 PTS
The Trial
Corvetting the Competition
Corvette – B 700
2013 Formula Drift #777 Chevrolet Corvette
10 PTS
Seasonal Championship
A Rod for your own Race
Rods & Customs – C 600
2020 Xpeng P7
5 PTS
Seasonal Championship
Utility Thrills
Vans & Utility – B 700
1994 Ford Supervan 3
5 PTS
PR Stunt
Cara Este – Drift Zone
Anything Goes - S2
Super Wheelspin
2 PTS
PR Stunt
Polytunnels - Drift Zone
Anything Goes - S2
Super Wheelspin
2 PTS
PR Stunt
Camino De Montaña - Drift Zone
Anything Goes - S2
Super Wheelspin
2 PTS
Hot Wheels Seasonal Championship
In the Loop
Mclaren – S1 900
2013 Mercedes-Benz G 65 AMG
5 PTS
Hot Wheels PR Stunt
Ice Crash – Danger Sign
Xpeng – A 800
Super Wheelspin
2 PTS
Rally Adventure Seasonal Championship
Ohh the Audacity
Audi Avant – A 800
Epitaph Black Logo Relaxed Tee
5 PTS
Rally Adventure PR Stunt
Dunes – Danger Sign
Xpeng – A 800
Super Wheelspin
2 PTS
Photo Challenge
#SnapOversteer
Take a photo at either of the Start Gates of the Los Campos Drift Zone
Driftacular!
2 PTS
Treasure Hunt
Frog in the Well
This spritely frog is oh so bouncy, jump 5 times and claim your bounty
Your standing on the Global Leaderboard reflects your performance across all online scenarios available on the "Sandbox". Points are awarded based on a simple formula:
Number of leaderboard entries - Your rank = Points earned per scenario
Points refresh daily at 2 AM GMT. The more scenarios you conquer, the higher your potential score!
Early Access & Wide Release:
Thank you to our KovaaK's Plus Supporters who had one week of early access. Based on your feedback, we're proud to open the Global Leaderboards in an already improved state to all KovaaK's players.
Leaderboard Types:
Player Leaderboard → Global: Open to all players.
Player Leaderboard → Region & Country: Exclusive to KovaaK's Plus Supporters.
Country Leaderboard: Accessible to everyone.
Region Leaderboard: Also available to all.
🚀 Additional Updates & Enhancements
Language Selection Memory: Your language preference will now be remembered between sessions.
Search Functionality Improved: Enhanced user search capabilities to ensure profiles are always findable.
UI Improvements: Adjusted icon sizing and padding for better navigation.
Content Display Enhancements: "benchmark" removed from titles for clarity; content type is now displayed will be shown on the client's UI.
🔧Bug Fixes & Security
Profile Search Issue: Fixed a bug where some profiles were not appearing in search results.
Localization Strings: Added missing localization strings for full functionality across all supported languages.
Backend Stability: Improvements made for a more robust and secure leaderboard experience.
🔍UI/UX Adjustments
Leaderboard Clarity: Rank is now displayed first, followed by the country flag next to the username.
Scrollbar Accessibility: The width of the scrollbar has been widened.
Points Column Highlighting: Attempted new styling on the POINTS column for better visibility.
We're here because of you! Share your gaming highs, your feedback, and your ideas for KovaaK's future. Join the conversation on Twitter, Discord, and Reddit!
Thanks for your support and more great stuff coming soon!
In this beta, game saves ARE backward compatible with the last released patch, v1.1.1d. But multiplayer games are NOT backward-compatible, so you can only play with those who have this beta.
See bottom of this page for instructions on opting into the beta.
GENERAL
NEW
* Unlockable coats (formerly called NPC coats). Now when you raise a pup with one of these coats, that coat is unlocked in Wolf Customization after you generate the summertime Family Tree snapshot. (Only works in new games, not retroactive. There are some cheat-prevention methods in place so you can't share wolf saves with other players to let them unlock a coat.)
* Among real wolves, males are more likely to disperse to find a mate. Females are more likely to stay in their natal (family) pack. We have added this behavior to the game. So now, when looking for a mate, you'll find more males in the dispersal groups, and more females interested in courtship in rival packs. A red heart icon indicates courtable wolves on the compass (when they howl back) and on the Scent View panel.
* In multiplayer games, you can now move between Yellowstone maps (currently Amethyst Mountain and Slough Creek) whenever you don't have pups, same as in single-player. Run to a section of border with the "To [Map Name]" label and you'll be asked if you want to move (using the procedures of either Host Decides or Majority Rules).
CHANGES:
* A few pup coats have changed a bit retroactively (to get better matches in the pup-to-adult coat sequence in the Saga).
___________________
BETA 20
BUGS FIXED:
* Water at top of Fairies Falls is pink. ___________________
BETA 19
IMPROVEMENTS:
* Controller: Enabled auto-scroll when using controller to navigate in Known Wolves panel.
BUGS FIXED:
* Longer pack names are truncated on the World Map legend. * Controller: Can't access Departed Wolves section on Known Wolves panel. * Persistent Packs: Discrepancy in multiplayer with pack progression. ___________________
BETA 18
IMPROVEMENTS:
* Controller: Improvements to controller navigation of Known Wolves panel. * Persistent Packs: Added a delay before widowed pack leaders can find a new mate.
BUGS FIXED:
* Persistent Packs: Rival packs don't disband (or see other changes) if player has reached the end-date of the current quest. * Persistent Packs: Unborn pups are not removed from rival pack if female breeder dies. * Light rain audio is too quiet. ___________________
BETA 17
IMPROVEMENTS:
* Increased odds of mortality for older wolves in rival packs. (Should also make packs a bit more likely to disband periodically.)
BUGS FIXED:
* Persistent Packs: Unborn pups not removed from rival pack when it disbands. * Known Wolves: Some Departed Wolves lack a status. * Known Wolves: Wolves duplicated and/or placed in wrong maps or sections after jumping to next year. * Player-wolf hunger resets to 50% when moving to another map. ___________________
BETA 16
BUGS FIXED:
* Persistent Packs: Rival packs don't disband when the number of adults in the pack drops below two. * Known Wolves: Sometimes wolves are listed twice, and under wrong map. * Mate pathfinding issue near Lost River (DLC) ghost town den. ___________________
BETA 15
BUGS FIXED:
* Known Wolves: Yearlings can die when pack disbanding even if old enough to disperse, * Sometimes long-dead wolves are removed from Departed Wolves list ___________________
BETA 14
IMPROVEMENTS:
* Increased odds of Shadow unlockable coat, decreased odds of Frosty coat.
BUGS FIXED:
* When moving to another map with a trial mate, trial period end automatically when arriving at the other map. * New packs sometimes claim many hexes immediately upon moving onto a map. * One Amethyst den appears on compass at all times. ___________________
BETA 13
IMPROVEMENTS:
* Improvements to 9F coat.
BUGS FIXED:
* Persistent Packs: pups and unborn wolves "dispersing" as siblings of adults when pack disbands. * Slough Creek dirt den near Lake McBridge doesn't always render correctly in winter. * Minor terrain issues. _______________________________
BETA 12
IMPROVEMENTS:
* Adjusted odds of certain wolf coats higher or lower.
BUGS FIXED:
* In Wolf Customization, wolves created from pups in the Family Tree cannot be edited at all. * Typo in rival pack name. ___________________
BETA 11
BUGS FIXED:
* In Wolf Customization, wolves created from pups in the Family Tree cannot be edited at all. * Typo in rival pack name. ___________________
BETA 11
IMPROVEMENTS:
* Persistent Pack code was refactored to make it more robust, which should not have any changes except as noted here, but might create new bugs, please report if you see any! * Yearlings are now called Yearlings until their second birthday -- but they can potentially disperse before that birthday. (Previously they changed to Subordinates at 18 months of age, to allow dispersing, due to a limitation in the code.) * Reduced rival pack aggressiveness after player intrudes into their territory from 24 hour cooldown to 8 hours. (So you can return much sooner if you're trying to court a pack wolf.) * Reduced odds of dispersal wolf finding another dispersal as mate (to reduce dispersal churn). * Photo Mode now leaves wolf nametags enabled, but you can press N key to hide them. * Multiplayer: If player goes AFK while in den, their wolf automatically exits the den so as not to prevent game progress. * Multiplayer: Greatly reduced the number of dispersal wolves in non-Story games (since they aren't needed and can get annoying). * Increased minimum number of dispersal wolves on each map at any given time. * Controller: All Tab menu buttons remain visible now, with highlight the one selected, to help with navigating the tab buttons. * Controller, switching tabs with shoulder buttons navigates to left/right from selected button.
BUGS FIXED:
* Female wolf doesn't look pregnant after going from Establish Territory to Find a Den quest. * Player-wolf is invisible in scent view when switched to Carmella mode. * Game stalls when in Reminisce mode and trying to jump ahead to next year (which should not be possible). * Player-wolf can go beyond the map border when bite-holding prey, which can lead to a long forced-walk back into the map afterwards. * Multiplayer: Pups repeatedly playbowing the wrong parent when they switch to an absent favourite parent. * Multiplayer: On Known Wolves panel, dead pack wolves are not synced correctly. * Lost River DLC: In wintertime, an invisible floor in coffeeshop is higher than the visible floor. * Known Wolves: Unborn pups immediately grow into yearlings. * File sync throws an error if manually triggered again while already in progress. * Pup said to have starved to death when it was really killed (in rare situation). * Controller: Physical keyboard doesn't work when renaming mate or pup. * Dispersal wolves go into ranch area. * Can get stuck underground after certain sequence of events and map-moving in Find Den quest. * Error after a dispersal NPC group fought a territory NPC group and won. * Error when loading saves from a short period of 2021. * Added info about dispersal differences to Find a Mate: Tips text. * Known Wolves: Dispersals can return to a natal pack that no longer exists. * Error thrown when trying to delete many save games * Pathfinding issues at several dens. * Various terrain issues.
_____________________
TO GET THE BETA BUILD
1) In the Steam app, go to your Library, then right-click on the WolfQuest: AE name in the left column and choose Properties. 2) Then go to the Betas tab and select the WQ current Beta option in the pulldown. No password is necessary. Steam should then start downloading it. Later you can switch back to the public version in that Betas tab, by selecting NONE in that pulldown.
Hello, drivers! The upcoming update is dedicated to an important part of the zombie survival game - firearms. I was not satisfied with the release version of simplified 3D models, nor with the primitive interaction of the player with the weapon. I decided to seriously dive into this topic and, to begin with, visited a shooting club for several days to shoot a lot with all the existing and planned types of weapons in the game.
Targets from the shooting club
Most games give a false sense of ease of interaction with weapons. Nimble and stylish reloading, if realistic, is the fruit of long training by professional military personnel. My experience made it clear to me that interacting with weapons is a complex task that requires training and endurance. You quickly get tired from shooting for a long time, and your shoulders begin to hurt and become covered with bruises. Reloading can be long and clumsy. I decided to transfer all this experience to the game character, since he is a young assistant driver with minimal experience in training with weapons. At the beginning of the game, the weapon will give strong recoil and waste a noticeable part of the stamina, which will gradually be leveled out by improving the player’s characteristics and using tuning for the weapon. The reload time will be long, especially for some weapons. No more throwing stores onto the ground during the zombie apocalypse. Resources must be conserved! ))
Walther PP
M1911
Sawed-off double-barreled shotgun
AKM
Revolver
Hunting rifle The animations are not final and can be improved in the release version.
Also, in the process of studying the mechanical operation of weapons, I realized that in the old version, almost all weapons did not work correctly in some nuances. Studying the mechanics from YouTube videos was not enough and I decided to purchase two weapon models for personal reference, which in the end eliminated some misunderstandings in the mechanics. It was decided to carefully study all the technical nuances of each type of weapon and replace all sounds with the most appropriate ones for the presented weapon.
Purchased weapon models
Walther PP
AKM
Since we have already taken on the deep study of how firearms work, we shouldn’t stop there; the update will also provide the opportunity to tune some types of weapons.
Upgrade Pack
Improvements on AKM
This is only a small part that is being worked on in the upcoming update, but, in my opinion, one of the most important ones, which has received the most attention and effort. It looks like this is the last news for the upcoming update, as work is nearing completion and testing will begin very soon. Thank you for your attention and stay tuned for news!
It took a bit longer than expected, but this patch will contain the first pass of our map editor. Make your own scenarios and play them, or share them with others.
The UI for this version is not polished, but we will continue to improve it over time. Please report any issues and share your creations!
In today’s update, we deliver a highly requested accessibility feature from our Content Roadmap: Gamepad Rebinding. So whether you prefer your charged heavy attacks to be on L2/LT (or even Triangle/Y) instead of R2/RT, or demand dodge to be on X/A instead of Circle/B, the choice is now entirely yours.
Alongside this, we are finally able to release something that we have been cooking in the background: Backup Saves! With this system in place, players can now rely on automatic backup save slots to protect from corrupted save data.
Please find today’s highlights below:
Gamepad Rebinding - Full cross-platform gamepad rebinding options have been implemented, accessed within the settings menu, enabling you to have full control of how you traverse through the Mournstead.
Backup Saves - With this brand new system in place, the game automatically saves the game to three designated slots during your playthrough, cycling through them as you progress. As a result, should you encounter a corrupted save, the game automatically reverts back to a healthy save slot, so no player action is needed.
Optimization Pass - As always we’ve focused our attention on optimizing the game; in this update, we’ve focused on player character animations, damage feedback and level streaming.
In light, we walk. HEXWORKS Team
[h4]Multiplayer[/h4]
Fixed an issue in multiplayer that caused the Umbral platform to be pulled toward the host player if the co-op partner pulled near the Vestige of Blind Agatha.
Fixed an issue in multiplayer that could temporarily prevent the co-op partner from picking up Vigor after the enemy was killed within a close distance.
Fixed an issue in multiplayer that could cause a co-op partner to get stuck after teleportation to the host if the host was standing in a very narrow location at the moment of teleportation.
Fixed an issue in multiplayer that could cause the co-op partner not to see the host's character after changing the realm from Umbral to Axiom.
Fixed an issue that could cause a player's health bar to update delayed when healing during an invasion.
Fixed an issue that prevented players from deleting the session password using the "Reset to default" option in the Multiplayer menu.
[h4]Collision[/h4]
Fixed a collision issue that could cause players to get permanently stuck between Rhogar crystals near the Vestige of the Bloody Pilgrim.
Fixed a collision issue that could cause players to get stuck under the broken statue near the boss encounter with Judge Cleric, the Radiant Sentinel.
Fixed a collision issue that allowed players to access the Vestige of the Bloody Pilgrim without killing the Conflagrant Seer by jumping on the Rhogar crystals and skipping the fight.
Fixed a collision issue that could occur if players used the Umbral Lamp to traverse across an Umbral bridge at Pilgrims Perch. This issue allowed players to stand on an invisible platform in Axiom.
Fixed a collision issue that could cause the player camera to display an out-of-world location when entering the first cave in Depths.
Fixed a collision issue that allowed the player to look out of the world near Spurned Progeny boss arena.
[h4]Level Design[/h4]
Fixed an issue that could cause enemies to not be able to traverse the environment near the first small hill in Penitent Path.
Fixed an issue that could cause the water to kill players if only slightly touching in the Bellroom.
Added a new ladder in the Forsaken Fen for players who discovered the secondary mountain path.
[h4]Camera[/h4]
Fixed a camera clipping issue that could occur when standing close to walls at the first soulflay tutorial.
Added an option to disable camera resetting horizontally when pressing the lock-on button.
Fixed a camera collision issue that could cause the player camera to clip through Rhogar crystals near the Vestige of the Bloody Pilgrim.
[h4]UI[/h4]
Fixed an issue that prevented players from moving more than one rune at a time to the Coffer.
Fixed an issue that may cause the "Restart Game +0" to be available in the Vestige menu even though players had not completed the game.
[h4]Other[/h4]
Fixed an issue that could cause Umbral Remnants to receive fall damage when dropping down to attack player in Umbral.
Fixed an audio issue that caused the Umbral ambient sound to be missing when quitting out to the main menu and loading back into the game.
Fixed a visual issue that caused the Ravenous Fascinator character model to have a stretched texture.
Fixed an issue that could cause players to get stuck when terminating the game during the credits with the Rhogar Ending.
[h4]Hotfix v.1.1.477[/h4]
Fixed an animation issue that caused the player character to shake repeatedly while carrying Grand Swords on-handed.