Pathfinder: Wrath of the Righteous - Enhanced Edition - tired_darkspawn
Hello, Pathfinders! Lunar New Year brings new opportunities and discounts! Until February 8th, you can purchase Pathfinder: Wrath of the Righteous and Season Pass for 70% off, and Season Pass 2 for 20% off. Season Pass includes: Inevitable Excess, Through the Ashes and The Treasure of the Midnight Isles DLCs, which you can also purchase individually at 50% off. Season Pass 2 includes The Last Sarkorians DLC, which adds a new companion and quest to the main campaign, the recently released The Lord of Nothing DLC with 15 new archetypes and continuation of the story of Through the Ashes DLC, and the yet-to-be-released A Dance of Masks DLC, which is in active development and will contain additional companion content.

Also there is a bundle that starts today and includes two atmospheric games: Pathfinder: Wrath of the Righteous and Medieval Dynasty. Medieval Dynasty is a survival action RPG with a Medieval setting.

Don’t forget that our new RPG Warhammer 40,000: Rogue Trader is already available. Venture into the grim darkness of the far future and change the course of history!
Feb 1, 2024
Manzaka - Ager
  1. Fixed a bug on crafting system.
  2. Save button now show a message "Data Saved".
  3. Attacks can't blend with others when cancel that result in a confusing outcome.
  4. Added in the Tutorial text, "You can auto equip items with Shift + Click.".
  5. If you can't create a Hideout, portal will display an error.
  6. On Character creation, add rule "Character name has to have at least 3 letters!".
  7. Added in the Tutorial text "Use ASWD to Move".
  8. Added "Skip Tutorial" button in menu. (ANNOYING CROW request)
  9. Now combos also have an image associated with Right, Left and Up. (ANNOYING CROW request)
Hitori Kakurenbo Online - Gabe


Hey community!

Fresh out of the oven with another piece of exciting news related to 🔪 Hitori Kakurenbo Online!

Not too long ago, we had the honor of being showcased on one of the biggest article websites in Spain.
➥ Reference: This is Hitori Kakurenbo Online, an asymmetric multiplayer horror game with a possessed doll

With our Early Access launch around the corner, the editor team from vandal.espanol.com dived into multiple aspects of the project once again, including the inspiration for the game, the format, and the February 29th EA launch.

🎮 Whether you seek or hide in our asymmetrical horror adventure, we thank you for being part of this journey with us. Get ready for more because this is only the beginning!

For more information related to the second article, click on the image below!

Spell Disk - Sunpeak Games

Hi Spell Disk Community,

As we approach our Version 1.0 release, marking the transition from Early Access to Full Release, we are currently focused on developing the content for the full release version. In Version 1.0, you can expect to encounter more new enemies, as teased in the Compendium, and confront the true final boss of Spell Disk. The new area, which is currently designed to be optionally accessible, will feature significant dialogues shedding light on the lore and the conclusion of the overarching storyline of the dungeon in Spell Disk. We anticipate the Full Release Date to be March 1st, 2024, if we do not have any serious roadblocks or unexpected problems. More announcements regarding Version 1.0 (the full version) will be provided during the month of February.

For the 0.9.0 updates, our primary efforts are directed towards fixing, improving, and polishing the game, alongside implementing some balance adjustments.

NEW FEATURES
  • Added four new permanent upgrades in the Root Chamber. The Sword upgrade improves weapon damage, scaling per floor ascended, up to 30%. The Hammer upgrade enhances weapon stun power, scaling per floor ascended, up to 60%. These upgrades are introduced to provide slightly more power to weapon attacks in the later stages of the game, addressing the perceived weakness of weapon attacks in those stages. The Grail upgrades offer you the option to choose an item instead of the boss reward chest. This feature is meant to provide an additional option should the player feel that the treasure chest with health potions is wasteful.
  • The game will also create backup files for the run history (accessible in the Architect Chamber), in addition to the base save files.
  • Danger Level will provide 2% more insight per stage progressed. Normally, a stage progress gives 0.5 insight at the end of the run.
IMPROVEMENTS
  • Improved the skill tree image of the Root Chamber.
  • Improved the sprite image for the old guy after the 3rd boss.
  • The item upgrade level indicator inside the item info panel UI has been improved to be more visible and consistent with the item's visuals.
  • Changed the position of extra dice / start spell reroll which can be purchased using insight. Changed the position and the requirement of the scroll permanent upgrade so that it doesn't overlap with some of the permanent functions in the Root Chamber.
ITEM CHANGES
  • One of the new disk upgrades, passive mana regeneration of the disk, didn't really work as we previously thought it would. Having an exceptional rule that it cannot trigger a linked spell despite providing mana went beyond the player's expectations, which was not the impression we wanted to give. The upgrade type has been changed to "Refund X% of the base mana cost of the linked spell," which should be more effective if the linked spell's mana cost is higher. Old recorded runs with the passive mana regen upgrades on the disks will load the build with the old mod replaced by the new mod.
  • Summon spells will now have maximum instance limits of 20. If a player attempts to cast a new summon minion spell, a random summoned minion of the same type will immediately die to make room for the new minion. This change is made to prevent massive frame drops or even game crashes that occur when too many summonable minions are summoned. The mana cost of the summon spells has been decreased, and the death animation has been made faster to clear the minion pool more quickly.
  • Gem spells will have some maximum instance limits of 150, for similar reasons. As these are stop gap measures to improve the game's stability, a better solution might be implemented on a later update to address these issues.
  • Added visual feedback for ice monolith activation, but included an internal cooldown of 0.2 seconds per activation. Increased the duration slightly.
  • The Lightning bow has to complete its animation before shooting another arrow, resulting in a 0.2-second cooldown per activation. Increased the duration slightly.
  • Removed Ice Monolith and Lightning Bow from the survivor item pools, as they required the player to attack with a weapon.
  • Auto Charge Gauntlet will refill its charge meter completely on elevator ascension.
FIXES
  • Fixed Weapon Master's Mask artifact which incorrectly changed the damage type of the damage which player received.
  • Corrected the value Might Barbell artifact provided from 1 to 5.
  • Fixed the arena mode and infinity dungeon giving incorrect amounts of insight (resources for permanent upgrades) upon completion. Now, the arena mode will give 1 insight per 30 seconds and the infinity dungeon will give 1 insight per stage progressed. These insight gains are unaffected by the increased insight gain with the danger level, as their danger level is set to default value for each mode.
  • Adjusted Fire Wisp's AI. Upon colliding with the wall, it will now start to circle the player instead of being stuck to the wall as it used to.
  • Fixed the description of Berserk Disk. It used to be percentage-based during the development, but the description was not properly updated to reflect the current version of Berserk Disk. Functionally, the disk remains the same, providing 0.4 mana per second per each missing health point.
  • Fixed other item descriptions to be more descriptive of their function, such as Rooster set artifacts.
  • Fixed the language for "Not Discovered" not being correctly translated in the Compendium.
The Chronicles of Eleos: The Hall of Azaron - The Lazy White Cat Studio
A sleepy hello from our cat to you all, but while he sleeps, we're in working hard on developing the game.
To keep up to date with development news, we invite you to stop by our discord server.
Here's the Invite
We intend to post relevant updates here on Steam as well, but small details and day-to-day stuff will stay on the server for now.

See you there!
Project Demigod - Electro_UK
Hello Demigods!

Project Demigod 1.0 is now live on Steam! This update adds new Hero Events and performance upgrades. This means there are some features and settings that are temporarily removed. Another small update will be out in the coming weeks to restore these features as well as add some new content.

Unfortunately, we've encountered an issue with today's Steam release that's preventing mod.io integration from working. We're looking into it and will issue a fix as soon as possible.

Thank you all for your support, it means the world to me. Check out our new gameplay walkthrough below!



1.0 is just the start. There will be tons more content this year, as well a new roadmap for the future of the game.
tModLoader - Solxan
It is time for the February 2024 Stable Update!

The tModLoader team and our amazing community of contributors continues to improve tModLoader. This month's release mainly contains bug fixes.

This month we've improved support for our Apple Silicon friends, improved GoG compatibility & setup on Unix, and added compatibility for a wider array of language packs.

As always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on GitHub or reach out to us at our Discord.

New Changes' Highlights

The following is a list of the most noteworthy changes made for this release. As a reminder, modders should consult the Update Migration Guide to see how to adapt to the new changes after running tModPorter.

New Features
API Changes
Chicken-Bones: Check outer types for PreJITFilter attributes and improve error messages (#4033)
ThomasThePencil: GlobalNPC.SetDefaultsFromNetId (#3955)

Bug Fixes
Quality of Life and Other Fixes
JavidPack: Fix exception causing UI issue when publishing new mod
Chicken-Bones: Automatically switch to x86 architecture when Rosetta is present (#4017)
JavidPack: Added fallbacks for assumed GOG default paths, Fix #3526 (#4018)
-Cyril-: Fix language packs don't work issue (#2617)
Mirsario: Prevent Recalculate spam with ModMenu.UserInterface.
Mirsario: Fixed #4007 (Delete Mod modal is bugged)
-Cyril-: Qualify the dotnet path of created mod to solve error on editors such as Rider (#3944)

API Fixes and Changes
Chicken-Bones: Make type 0 entities inactive in SetDefaults and TurnToAir (#4032)

ExampleMod & API Documentation
Mirsario: Fixed NuGet lib folder casing (#3965 patch [1/2])
Mirsario: Reimplemented custom Terraria.csproj logic using C# MSBuild Tasks, fixed ".Remove(-1)". (#3965)
Mirsario: Added a test for ResetStaticMembers.
Madzik - Episode 1 - BKOM Studios
BKOM Studios invites players to immerse themselves in the enchanting world of Madzik, an upcoming cooperative, narrative-driven hack and slash adventure with a nostalgic 80s vibe set to launch in 2024. Players will have an early opportunity to rise to the challenges of Zikverländ and harness the power of Moon Madness with an exclusive Steam Next Fest demo on February 5th.

At the heart of Zikverländ lies the influence of the Moons, celestial bodies that govern the ebb and flow of magic in the realm. As players traverse through the adventure, the Moon Madness comes into play, altering environments and presenting unique power-ups and enemies based on the lunar cycle. All of the creatures throughout Zikverländ are subject to formidable moon transformations à la Dr. Jekyll & Mr. Hyde, including our heroes. Our heroes embrace their feral and spectral states. This duality empowers them with diverse abilities, allowing for strategic shifts in combat.

Within Zikverländ, two unique heroes – Makino and Veroline – contribute to the cooperative hack and slash experience with their distinct abilities. As players progress, they will unravel the engaging lore of Zikverländ, forge alliances, overcome challenges, and immerse themselves in a world where every note of music and every pixel on the screen echoes the spirit of that iconic era, from the neon-soaked lands to the engaging soundtracks.

Zikverländ awaits. Will you answer its call? Experience the might of Moon Madness when Madzik launches in 2024. Madzik is now available to wishlist on Steam, and the exclusive Steam Next Fest demo will be available from February 5th through February 12th. Keep up to date by joining the official Discord server, liking Madzik on Facebook, and following BKOM Studios on X.

Madzik is made possible with the financial contribution of the Canada Media Fund.



Key Features

  • Cooperative Gameplay: Team up with a friend to unlock the full potential of the moons and defeat the corrupting forces. Your success depends on how well you collaborate with each other. Join forces and rise to the challenge together!
  • Explore Handcrafted Mystical Lands: Set foot in lively and handcrafted lands filled with rewarding exploration opportunities. From wool to pencil, Zikverländ is shaped with IRL elements that bring a unique aspect to the game. Add new powers to your arsenal and uncover the secrets of Madzik’s vibrant world as you venture deeper into the unknown.
  • Dynamic Moon System: Witness the environment and enemies transform before you, their tactics and powers shifting with each lunar phase. Exploit their weaknesses and prepare for new challenges as you face off against ever-evolving adversaries.
  • Tailor Your Strengths: Madzik’s ability system is part of your adventure, offering an array of diverse and customizable skills. It’s designed to offer a unique avenue for customization. Find the playstyle that suits you best.
  • Two Unique Heroes: Switch from two heroes on the fly, each with a distinct and complementary role in combat.
    1. Makino: Makino the winged bear is a powerful melee fighter that charges into packs of enemies and knocks them around with his giant enchanted warhammer.
    2. Veroline: Veroline may look like a mere plush doll, but she is also a powerful spellcaster who has mastered the arcane arts able to unleash devastating spells on anyone who stands in her way.
Train Sim World® 4 - DTG_Alex


1st – 12th February 2024

It’s time to celebrate! 2024’s Festival of Rail kicks off today for an exciting 12 days of action on Train Sim World, Train Simulator Classic and beyond!

We have plenty to talk about in this article, including:
  • TSW Add-on Sale – Now Live on the Steam Store until 12th February.
  • West Somerset Railway: Remastered – Now Available! Livestream tonight at 19:00 UTC
  • Winter Core Update pt 2 and Formation Designer – Coming Soon!
  • Full Livestream Schedule between 8th – 12th February
  • DOVETAIL DIRECT, 19:00 UTC on Sunday 11th February

View the Festival of Rail Steam Sales Page.










Half Price TSW4: Deluxe Edition on PlayStation



Train Sim World 4: Deluxe Edition is 50% off over on the PlayStation Store until 14th February, with a further 5% discount for PS Plus members.

CATAN – Console Edition is also available at 50% off on PlayStation during this period.

West Somerset Railway: Remastered – Out Now!



England’s longest heritage railway gets a full revamp from today with a FREE UPDATE for players of this route and Train Sim World 4. You can read all the details, including a deep dive of the new timetable in our dedicated article or watch the livestream tonight at 19:00 UTC on YouTube and Twitch with Matt, Joe and Liam.

If you don’t yet own this scenic, Somerset route Add-on you can grab it now with a huge 80% off in the Festival of Rail Sale on Steam!

https://store.steampowered.com/app/2375862/Train_Sim_World_4_West_Somerset_Railway_Route_AddOn/



A highlight of the updated route is the new Steam Gala timetable, which requires a host of additional content to activate loads of service layers. Many of these are now on sale!



Winter Core Update – the next release

If you read this morning’s West Somerset Railway article, you’ll have seen we’ve also let you know a little more about what’s happening with the next part of our Winter Core update, which is due next week.

We’ll provide a full Patch Notes list with the update, but to whet your collective whistles, here are some highlights which we’re currently testing and hope to release:
  • Improved PIS Brightness for more visibility and readability in day/night
  • Multiple Free Roam fixes for locos that weren’t able to move after spawning
  • Scoring adjustments so achieving a Platinum medal is more in line with expectations
  • Added option to disable Traction Lock icon in the Minimal HUD

Formation Designer – Open Beta



Alongside next week’s update, we’ll be offering Steam players the opportunity to try out and feed back on perhaps the most exciting of our upcoming Core updates, Formation Designer. However, we’ll be doing it a little differently to normal.

Formation Designer will allow you to assemble your own consists and formations for use in Scenario Planner and Free roam. This will increase customisation options to create the perfect Scenario and remove the need to spawn different preset formations into the world and rearrange them manually (although that can be quite fun in itself). In its final release, Formation Designer will also allow for your created consists and combinations to be shared via Creators Club, similar to Livery Designer and Scenario Planner.

Because of the sheer number of permutations and options players will be able to combine, testing every possible option is very challenging – so, rather than hold the update any longer, we’re looking for your help. We’ll open up a bespoke feedback forum with details on how you can get involved with the beta, and you can let us know what you think. What you enjoy, what you don’t enjoy, any issues you encounter and any combinations of rolling stock which are proving challenging. Please note: this beta is only available for Steam players. For players of other platforms, we’ll release Formation Designer when we’ve had a chance to review initial beta feedback, and we’re happy it’s ready.

We want it to be a cornerstone of player creativity going forward, so want to bring you into the fold as we shape it up for full release. More details to come next week, but we thank you all in advance – we can’t wait to see what you think!

Festival of Rail Livestream Schedule


From 8th – 12th February we have a packed schedule of streaming content on Train Sim World and Train Simulator Classic across YouTube and Twitch, including from some our Ambassadors like The British Ace, MegaSim and TrainSimulatorDriver. The DTG Team will also be showcasing route and locomotives from Train Sim World 4 and Add-on content.

Make sure you’re following us on socials to get the latest news of when streams are going live!

Dovetail Direct: Spring 2024 – Sunday 11th February 2024



To conclude our Festival of Rail event this year we have a Dovetail Direct on Sunday 11th February at 19:00 UTC, which will show more details on revealed teasers as well as announce new content coming for:
  • Train Sim World 4
  • Train Simulator Classic
  • City Transport Simulator: Trams
  • CATAN – Console Edition

This will replace our monthly Roadmap update.

Make sure you set a reminder for when the event goes live to get the latest news!

Find out more about Train Sim World 4 by following @trainsimworld on Twitter, Instagram, Facebook, YouTube, Twitch, and TikTok.
AURA: Hentai Cards - GI - NO

https://store.steampowered.com/app/2723440/AURA_Hentai_Cards__Revenge_of_the_Fox_Spirit_DLC

🗺 Hello, gentle wayfarer! 🗺
Pretty soon (February 9) our train will have a next station - KongGong! In the meantime, you still have some time to get ready for a departure: for example, add it to your wishlist or look at the beauties outside the window. Which ones? We'll show you 😍

You can already notice that we have a lot of things done already. For example, our enchanting girls and backgrounds for some of them. Also pleasant H-scenes!


Wanna try to guess what these arts we have prepared for? 😼



Here comes the terminus! This is KongGong, the most technological city in entire Pentarull. Be careful and look around often, or you won't know whether you'll meet new happiness or robbers 🕵

⚔️ Rebalance of the cards system
By the way, about the battles! We are doing a little work on them, so that now there is not just one imba-card, and battles became more balanced so wait for the next patch v1.3!

We also wanted to share a little secret with you: we have already started working on the next DLC! Try to guess what it will be about?



💖 While we're waiting for the stop, add the Revenge of the Fox Spirit DLC to your wishlist, it helps us out a lot!
https://store.steampowered.com/app/2723440/AURA_Hentai_Cards__Revenge_of_the_Fox_Spirit_DLC
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