Stronghold: Definitive Edition - FireFlyNick

Happy New Year! After a launch that quite frankly exceeded all our expectations... We are pleased to announce that the first substantial gameplay update for Stronghold: Definitive Edition releases on Steam on February 13th! A simultaneous launch of free content and paid DLC, the Winter Update will be available to all players, while the Swine's Bay Campaign DLC will retail for $2.99, £2.49 or €2.99.

Feeling lucky? You could even win this DLC through a giveaway being run in the above development diary! Check it out to learn more and get the inside track on what to expect of Firefly in 2024 and beyond.


As announced before launch, we intend to support Stronghold: Definitive Edition with both free and paid post-launch content, releasing as two major updates. The aim of each DLC is to offer fresh missions, created by veteran developers for players who want to challenge their two decades of castle sim experience. While the free updates will bring a host of fixes and improvements, alongside extra missions designed to compliment the main story.

Releasing on February 13th, the Swine's Bay Campaign DLC follows the events of the main game and is narrated by returning series actor Christopher Kent. Players will be met with seven ruthless military combat scenarios across original maps, as they seek to retrieve the Jewel of the North from the clutches of the infamous slaver Captain Hogsfoot.


Releasing alongside this DLC, our free Winter Update will add a second economic campaign, voiced by another returning Stronghold actor in Jay Simon! These missions are designed to test players’ strategic skills beyond the warfront, with a series of resource production and management challenges. Kingdoms may be crushed by warriors, but they can only be raised by those with the vision to build.

Looking forward to the future we are actively engaged in a number of projects, the most prominent of which is the as of yet untitled ‘Stronghold Unreal’ project, built using Unreal Engine 5. Needless to say, witnessing the love for mechanically deep, passionately made strategy games like Stronghold: Definitive Edition has lit a fire under our little studio and the team can’t wait to share more!

In the meantime our Swine's Bay Campaign is available to Wishlist, ahead of its release on February 13th:

https://store.steampowered.com/app/2727990/Stronghold_Definitive_Edition__Swines_Bay_Campaign/
Shotgun King: The Final Checkmate - Rémy 🍬
Hi punks!

Thank you all so much for the love since the 1.4 update dropped! It's really heartwarming to see all the new positive reviews, it makes us feel like you appreciate the work we put into all this, and it's a very nice feeling! Plus it's so cool to see the mods popping up on the Steam Workshop, we're thinking of highlighting some of them soon!

There's been quite a few minor bugs reported since the update dropped. Thankfully it seems we did manage to fix the major stuff during the beta week, so that's nice. There was also some unfinished business on the modding side, so we took care of that too. The patch notes are quite long as a result, so we recommend wearing your reading glasses if you're really going to read all of it. (nerds)

Here are the full patch notes for v1.41:
  • [ERGO] You can now read mods' descriptions (or at least the start of it) in the mod menu.
  • [LANG] Fixed a typo in Bloodless Coups' english description.
  • [FIX] Fixed controller rumble not initializing correctly on launch.
  • [FIX] Fixed some controls counting twice or too early for both mouse controls and gamepad.
  • [FIX] The shotgun and rank menu arrows now light up red again.
  • [FIX] Attempting to use blade on iron pieces now triggers a folly shield.
  • [FIX] Restored mouse drag controls for King's Shoulders.
  • [FIX] Analysis Paralysis now properly pauses the timer.
  • [FIX] Mod menu buttons won't get misplaced anymore if you spam-click the arrows.
  • [FIX] Fixed switch back to gamepad controls on game over when using a mouse and a gamepad is plugged in.
  • [FIX] Fixed a bug on the level up screen where a choice's descriptions sometimes wouldn't go away if clicking too fast.
  • [FIX] Cannonballs are no longer affected by Saddle.
  • [FIX] Catalan language was added back.
  • [FIX] In settings the back button will now translate every time the language is changed.
  • [FIX] Mod menu buttons are now always drawn with the pixel font, showing the correct icons.
  • [FIX] Fixed an issue with game mode descriptions when scrolling.
  • [FIX] Title will no longer appear behind the play menu when coming back from the tutorial and mods are present.
  • [FIX] Game will now switch back to the default language if a modded language was previously selected but is no longer available.
  • [MODDING] Mods can now access mouse controls variables
  • [MODDING] Both local and workshop versions of a same mod will now be loaded up.
  • [MODDING] Made the mod menu's upload buttons a little nicer.
  • [MODDING] If an upload fails it will now tell you why and also print the reason in the log.txt.
  • [MODDING] 'run' function now allowed in mods to restart the game.
  • [MODDING] Empty mods (no language, game modes nor script) will no longer be loaded up.
  • [MODDING] Fixed append and prepend so that they wouldn't crash if multiple mods use them. (or any, in the case of prepend)
  • [MODDING] Now properly allowing global variable replacement for a set of variable names. (check 'gimme("replaceable")')
  • [MODDING] Mods can now use newbnk, bset, bget, and savbnk to safely save players' progress to a mod-specific save.
  • [MODDING] Custom pieces can now have custom movement, custom attack, custom draw, and custom debris.
  • [MODDING] Added "cond_only_pieces" in language keys.
  • [MODDING] Replaced deprecated function table_from_file with quarentine_req and quarentine_req_env.
  • [MODDING] Fixed unhelpful "Error in error handling" error message when a mod's code crashes the game.
  • [MODDING] Added support for custom pieces' souls.
  • [MODDING] Shotgun sprites are now mode-specific. (load your spritesheet in initialize())
  • [MODDING] Fixed custom pieces effects not showing in card descriptions.
  • [MODDING] Fixed the Saddle carry effect when applied to non-knight & non-rook pieces.
  • [MODDING] Added piece properties nocarry and freelift, they can be given with custom cards.
  • [MODDING] Added support for custom game mode scores.
We hope you keep enjoying the game! We'll be back with some more news soon!
Have a lovely day!
-PUNKCAKE Délicieux 🥞
Feb 1, 2024
Miner Gun Builder - germapurapps
[Minor update]
- Fixed trail size with magnet item
- Shortcut Mission to World Tier button accidentally started a world
- Dynamic backgrounds
- Improved audio effects
- "Delete all but keep path" button in build menu
- Exceptional crit damage visualizer
SMITE® - TitanAaeri
Ready to grind this weekend with a 3x Worshiper boost?

Hop into the Battleground and earn 3x the Worshipers for completing matches through Monday, Feb 5th.
Hokko Life - Robert
Hey folks! The Creator Challenge is now ready for voting! 🗳️

It’s time to vote on your favourite creations for the Mythological Challenge!

Results go live on 5th February, so head over to the Community Store in the City Center to pick them up!

Remember, you can vote for more than one item!

Head over to http://hokko.life/challenge to vote on your favourite creations!



https://store.steampowered.com/app/824000/Hokko_Life/?gclid=CjwKCAjwiJqWBhBdEiwAtESPaAJqbYe5zJgKOcO_6fWtj_MK1msHlKmT_fDCitc3_IeP0cH-zEv_bhoC3KwQAvD_BwE

Keep up with all things Hokko! 🌞
Hokko Life Twitter
Hokko Life Facebook
Hokko Life Discord
Wobbly Life - Bernabucket
Hello Wobblies,

We are thrilled to announce the winners of our much-anticipated Costume Design Competition! First and foremost, a heartfelt thank you to all the participants who poured their creativity into each submission. Your passion for Wobbly Life truly shines through, and we are incredibly grateful for your dedication.

Sorting through the submissions was both challenging and immensely enjoyable. We have had over 1700 successful entries!!! The talent within our community is awe-inspiring, and we were blown away by the creativity and humour displayed in each design. It was no easy task to choose winners from such an outstanding pool of entries.

Now, let's give a round of applause to our deserving winners!


Old Timey Fancy Pants by Intergration - A classic look for a comical world seemed like a perfect fit. Get in touch with your inner bard!


Rocket Suit by MagneticMountain – We know for sure this one will be loved by so many of you. Reach for the stars wobblies!


Sewer Monster by LYNX44 – Looks like someone went through the sewers and befriended the residents, Louie the gooey monster would be proud of this one!


Whimsical Elf by Didi – Adding a little fantasy to Wobbly Life felt needed and the design is super cute!


Bunny Pajamas by RatPrincess – Did somebody say sleepover? Because now you can be ready for the best slumber party!

We extend our deepest gratitude to everyone who participated. Your creativity has added a new layer of excitement to Wobbly Life, and we can't wait to incorporate these incredible designs into the game in the next update.



Development Update: Exciting things on the Horizon!
As we celebrate the winners, we're also thrilled to share some exciting development updates with our beloved Wobbly Life community. Our dedicated team is hard at work on the next game update, set to introduce fresh content that will elevate your wobbly experience to new heights.
But that's not all! In our commitment to making Wobbly Life more accessible to players worldwide, we are ecstatic to announce that the game will soon be available in 11 new languages. This has been a long-standing dream of ours, and we can't wait to welcome even more players into our wonderfully wobbly community.

Thank you all for being an integral part of Wobbly Life's journey. Your enthusiasm, creativity, and support have made this game truly special. Stay tuned for more updates and surprises as we continue to wobble together!

Wobbly Regards,
Dev Team

Stay tuned!

Don't forget to follow us on our Social Media so you don’t miss out on our latest announcements and join our Discord community for exclusive updates!

Discord:
https://discord.com/invite/apqDWzm

Twitter / X :
https://twitter.com/WobblyLifeDev

Instagram:
https://www.instagram.com/wobblylifedev/

Facebook:
https://www.facebook.com/gaming/WobblyLife
Feb 1, 2024
Escape from the Nursing Home - _
Changed
  • Event "New Year 2024" is over.
  • Default "green" map is back.
  • Minor SFX improvement.
Fixed
  • Fixed wrong monitor resolutions in settings UI.
  • Fixed monitor resolutions bug with minimal refresh rate more then 60. [Thanks [b]Добрая Пельмеша
[/b]]
  • Fixed rare game crash on start. [Thanks [b]Добрая Пельмеша
  • [/b]]
  • Minor UI fixes.
  • [/list]

    Thank you for being with us!

    Write us about bugs on steam community discussions or on e-mail - simul.games.efnh@gmail.com.
    Feb 1, 2024
    Neocon Tower Defence 3 - Dincicode
    Game Update Highlights:

    Primary Towers:

    Now featuring 9 primary towers.
    Each primary tower can be upgraded to unlock 8 new advanced and unique towers or addon mini towers.

    Addon Mini Towers:

    Introducing 9 addon mini towers.
    Certain primary towers can build up to these mini towers for additional strategic options.
    Special Unlockable Towers:

    Discover 3 special unlockable towers as you progress through the game.
    Special Level Towers:

    Encounter 3 special level towers that can only be constructed in specific game levels.
    Doom & Destiny Worlds - Heartbit Interactive


    Hello, dudes and dudettes!

    The moment you've all been waiting for has arrived – it's time to get a taste of what's coming in our new action comedy roguelite adventure! The Demo of Nerd Survivors is finally available!

    Start spinning fidget spinners, cooking explosive pizzas, and casting magic missiles, or the first level of Nerd Survivors will overwhelm you!

    https://store.steampowered.com/app/2648990/Nerd_Survivors/
    Gatekeeper: Infinity - d3lt4run3
    Guten tag, Gatekeepers!

    Today, we're excited to announce that Gatekeeper will participate in the upcoming Steam Next Fest (from Feb. 5 till Feb. 11)! Also, we'd like to introduce to you a completely new game mechanic - in-game events.


    Useful links:

    👾 Discord
    👽 Twitter
    ...