Wield the dance of the shaman. Reclaim your father’s spirit. Try the Tales of Kenzera: ZAU demo starting now.
A grieving boy begins to read a Bantu tale written by his late father. Adventure into the beautiful and treacherous lands of Kenzera as Zau, a young shaman who bargains with the God of Death to bring his Baba back from darkness.
Once bursting with life, Kenzera is now rife with lost ancestral spirits. As Zau advances toward his goal, three mighty beings lie in wait, fearsome in their strength yet somehow strangely familiar. Will you embrace the dance of the shaman?
Embark on a poignant single-player story shaped by actor Abubakar Salim’s own experience with grief, discovering how love gives us the courage to press on after devastating loss. Wield powers from the Sun and the Moon to defeat restless spirits in rhythmic combat and become a worthy Nganga: a spiritual healer. Discover a rich universe with untold lore of chaos & order and journey through mystical 2.5D realms awash with color and depth, emboldened by multi-award-winning composer Nainita Desai's enchanting original score.
Crafted by Surgent Studios, the entertainment studio founded by actor Abubakar Salim (Assassin's Creed: Origins, Raised by Wolves) and published by EA Originals, Tales of Kenzera: ZAU takes you on a thrilling emotional journey inspired by the rich myths of Bantu cultures.
Prepare for an epic odyssey as Sky of Tides graces Steam Next Fest, happening from February 5 to 12! The all-new demo version is now available for a free trial – dive into the breathtaking world of Sky of Tides and add it to your wishlist.
Stream 1: February 5th @ 7pm EST / 4pm PST/ (February 6th 12.00am GMT / 1am CET) Stream 2: February 10th @ 2pm GMT / 3pm CET / 9am EST / 6am PST
Additionally, Stream 1 will be accompanied by the developer team from Lofty Sky Entertainment Inc. themselves answering all your questions on the Steam chat to make the broadcast even more exciting!
Join the adventure and witness the beauty of Sky of Tides unfold before your eyes!
Hey everyone! We just pushed our last experimental patch live!
Changelog 2.1-399f91ab7: - Crash fix: Very long games (around 10k) without saves crash and got invalid replays (thanks @ - Improvement: Replay skip forward faster - Bug fix: Split controller sometimes buggy when connecting or disconnecting - Bug fix: Waterbucket setting sometimes wrong (eg no air bubble in space)
Lil Guardsman is participating in the Storytellers Festival on Steam! Watch and hang out with the dev team at Hilltop broadcast Lil Guardsman today, Feb 1st at 11am PST / 8pm CET on the Storytellers Festival page or our Steam store page!
We’re excited to see you there!
join our Discord to share feedback, make friends or chat with the devs at Hilltop!
Today we wanted to start a section that has been super valuable for the team in the past, the "Question by the Devs".
As a summary, it is a section we started before the release of the game, to gather specific feedback from Insiders and VIPs, and has been helpful during our development phase. This is the reason we wanted to bring this initiative to the entire community, as it could generate amazing ideas and discussions around certain topics.
To be honest, this is something we recently shared these questions on individual threads instead of dedicated blogs, so that we don’t spam your news feed with every question that we have for you, to avoid having a feeling of spam. This is why we wanted to take the opportunity to have on this blog a "recap" of the initial 3 questions.
We will be posting threads on the forums and then doing some recaps, for those of you that are less active in forums (or you just missed them).
As you can imagine we wanted to start with the topics that have been introduced/changed in the latest update, Wild Cards.
Alternate Monsters Discussion In each of the discussions, you will find some "open" questions that we think could be nice as a starting point and to help people with some guidelines.
We know there are a lot of potential topics to talk about, and eventually we will, but this is just the beginning.
Before ending, if you prefer Discord to have this kind of interactions, do not hesitate to join our official Discord!
We cannot wait to get your thoughts and ideas about each of the topics.
Our fourth expansion has released! It is our absolute favorite so far and also the biggest, featuring 84 new mythological pets in addition to all those that can only be summmoned. It also introduces the new mana mechanic that is used to fuel certain pet abilities.
Day/Night Backgrounds
Every single dingle background now has a night-time variant. Days are on odd-numbered turns, and night is on even-numbered turns. You can also force constant day or night backgrounds in the settings menu.
Balance update
Pigs summoned by Wolf are always level 1.
Super Auto Pets Plus subscribers can force the name auto-picker to be random.
Equip two Primaries for epic Overkill, loot fallen enemies like a Scavenger, reload while sprinting with On-the-Go and many more! Discover a new toolbox of Skills to forge your unique class and adapt to outsmart rivals. Add a new depth to your combat mastery and enjoy the tactical thrill ride!
All the Skills are now available in the Weapon Sets Setup and they are:
Some Optimizations are here and more to come! It's an on-going process, so we combine it with the new features and content updates to keep you entartained while we are working hard on the best performance for everyone. Thank you for your patience and love for the game!
New version highlights:
Skills! Customize your class!
Equip Two Primary Weapons!
Drop your weapon when picking up another from the ground;
Two Gulag matches go simultaneously to let you escape twice faster. No long waits in Gulag!
Max Armor Plates in Combat Zone is now 5;
You now have 5 Loadout Slots;
XP Progress for weapons is now up to 10 times faster;
Camo and Detail Color grind rebalanced and made easier;
Grenade Launcher Boost and EOD Skill!
Optimizations, Bug Fixes
After Action Report endless XP animation bug is finally fixed!
Linux build is here as well!
Thank you for your love and greatest support, Lets go! Alfa Bravo Team
- Now you can import AP and Prototype Analyzers from Early Access save files.
# Balance Adjustments:
- Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence. - Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega. - Increased the appearance rate of high-quality Tactics. - Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points. - Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices. - Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space. - Increased initial Potential selection refreshes to 3 times. - Increased the amount of AP gained during training. - Enhanced the HP recovery effect in the Exchange Space. - Reduced the price of HP Mixture in the Exchange Space.
# Optimizations:
- Optimized the Potential selection to reduce accidental choices. - Potential selection will now default to display more detailed information. - The Space Omega map will now directly display Susanoo's location. - Optimized the conversation area with NPC Neo.
# Bug Fixes:
- Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations.