- Now you can import AP and Prototype Analyzers from Early Access save files.
# Balance Adjustments:
- Reduced the enemy ATK and HP enhancement level in the Entropy System and adjusted the unlock sequence. - Moderately decreased damage from Elite enemies in the third and fourth theme training stages and Space Omega. - Increased the appearance rate of high-quality Tactics. - Enhanced the Entropy System effect "Off To A Good Start" by increasing the initial Exchange Points. - Enhanced the Entropy System effect "Win Some Lose Some" by increasing the Exchange Points received when giving up Tactics choices. - Enhanced the Entropy System effect "Awaken Potentials" by providing more opportunities to access the Potential Space. - Increased initial Potential selection refreshes to 3 times. - Increased the amount of AP gained during training. - Enhanced the HP recovery effect in the Exchange Space. - Reduced the price of HP Mixture in the Exchange Space.
# Optimizations:
- Optimized the Potential selection to reduce accidental choices. - Potential selection will now default to display more detailed information. - The Space Omega map will now directly display Susanoo's location. - Optimized the conversation area with NPC Neo.
# Bug Fixes:
- Fixed an issue where the NPC on the left side of the third floor (ground level) would disappear during conversations.
Fireworks Mania - An Explosive Simulator - Laumania ApS
Added
- Added 1 new translator to the credits UI
Changed
- Updated translations for various languages - Internal changes in relation to mod.io integration
Keep in mind that you only see few updates to this (default) version of the game. The reason is that the majority of my time is spend on the a huge update where I among other things, are adding multiplayer functionality to the game.
Added [Pile Sorter] and related upgrades. Upgraded "Pile Sorter" can simultaneously load and unload stacked cargos, maximizing the sorting capacity.
Added [SR Plasma Turret]. It is a plasma turret for ground and it uses Energy Capsule as ammo.
Added [Jammer Tower] and related upgrades. [Jammer Tower] can use ammo to reduce enemies' movement speed periodically.
Added Icarus Energy Shield Burst skill. Press and hold in [Combat Interface] to accumulate power and cast this skill.
Added Icarus Throw skill. Icarus can manually throw items like [Combustible Unit], [Jamming Capsule] and [Water] in [Combat Interface], deal damage to enemies or reduce enemies' movement speed.
In the Dyson Sphere Panel (Y), added an option to hide empty Dyson Spheres in the selection combobox.(enabled by default)
Added upgrade level 7 for "Inventory Capacity," providing an additional 2 columns of item inventory slots and 1 column of logistics list slots for Icarus.
Added interaction with Dark Fog Relay Stations in Starmap (V).
Added [System Broadcast Volume] setting in Audio Settings.
[Change]
No longer display upgrades for [Sorter Mk.III] and it can no longer be upgraded for "cargo stacking" (saved upgrades will retain their values).
Modified the automatic material cache quantity for each production facility (based on the recipe, producing duration, and producing speed).
Added tips about "Output per Base" in the Dark Fog drop rate information panel.
Icarus can now set weapons to "auto fire" and/or "manual fire."
Refactored construction and repair system code, reducing performance overhead when laying out large-scale blueprints.
Construction/repair tasks will prioritize dispatching drones from the nearest object (mecha or Battlefield Analysis Base). Repairing attacked buildings is more stable and reliable.
Optimized prebuild model of Conveyor Belt and it optimized performance overhead of rendering massive Conveyor Belt prebuild.
After picking up items, the Battlefield Analysis Base will prioritize placing them into slots with the same item.
The red slots of the Battlefield Analysis Base (limited automation input) have been changed to blue slots. Items placed in blue slots cannot be retrieved by automated facilities. Base cannot put picked items in blue slots either.
A non-copied built Battlefield Analysis Base will default to 10 blue slots at the bottom.
[Balance]
Now, [Core Element] will only drop after [Antimatter Fuel Rod] is unlocked.
Changed the maximum loot quantity from a single Dark Fog drop from 1 stack to 20 stack.
Icarus space shield radius multiplier: 5x->10x. The Energy Shield Burst damage in space is related to its radius.
Ammo amount of [Plasma Capsule] and [Antimatter Capsule] sprayed by Proliferator Mk. III will be rounded off to 13.
Ammo amount of 3 Ammo Boxes: 20 -> 30. Reduced the amount of raw materials of these ammo boxes.
Blast radius of Shell Set: 13m -> 11m; blast radius of Crystal Shell Set: 13m -> 15m.
[Bugfix]
Fixed a bug where the [Battlefield Analysis Base] on a planet might fail to recall combat drones when the number of buildings exceeded 32767.
Fixed a bug where threat monitoring entries disappeared when a Dark Fog Space Hive was not completely destroyed (despite the Hive building being fully destroyed while units like Lancers still existed).
Fixed a bug where an attacking Dark Fog Planetary Base on non-local planets had a higher aggression.
Fixed a bug where the last grid connection of a conveyor belt would become excessively long when pulled far.
Fixed a bug where the prompt panel after a Space Hive assault might get stuck without ending.
Fixed an issue where missile turrets might lag under certain conditions.
Fixed a bug where ETA calculation for navigating to a Seed was incorrect.
Fixed a bug where right-clicking to extract liquid from a Storage Tank automatically returned two items to the backpack.
Fixed a bug where the space navigation did not display the hive's name.
It's time once again to fall head over heels for the Origin System's annual Star Days celebration! Starting February 1 at 11 a.m. ET, visit Ticker on Fortuna to see what limited-time items might become the apple of your eye!
Brand-new offerings this year include the Star Days Cervulite Pat Glyph and Star Days Qorvex Heart Glyph, along with several other Glyphs and Customizations perfect for wearing your heart on your sleeve (or chestplate as the case may be).
New Items:
Dual Swords Stavika Skin
Necramech Statue
Star Days Cervulite Pat Glyph
Star Days Qorvex Heart Glyph
Monotone Ember Glyph
Monotone Kullervo Glyph
Monotone Mesa Glyph
Monotone Octavia Glyph
Monotone Rhino Glyph
Monotone Styanax Glyph
Monotone Xaku Glyph
Several highly sought-after Rewards from previous Star Days celebrations are also available — including the Eros Wings Ephemera, Cherub Color Palette, Neon Eros Wings, Ticker Floof, and much more! The whole batch will undoubtedly leave you smitten.
Returning Items:
Eros Wings Ephemera
Cherub Color Palette
Ticker Floof
Neon Eros Wings
Left Hand Of Eros
Right Hand Of Eros
Star Days Deimos Glyph
Star Days Gauss Glyph
Star Days Helminth Glyph
Star Days Lavos Glyph
Star Days Necramech Glyph
Eros Arrow Skin
Snipetron Blueprint
Ignis Wraith Blueprint
Star Days Grineer Glyph
Star Days Yareli Glyph
Star Days Ordis Glyph
Acceltra Solstice Skin
Skiajati Solstice Skin
Kuva Solstice Cloak
Frostfall Ephemera
Revenant In Action Glyph
Protea In Action Glyph
Xaku In Action Glyph
Star Days Gyre Glyph
Star Days Kavat Glyph
Star Days Ticker Glyph
Remember: You can obtain all new and returning Star Days items by exchanging Debt Bonds with Ticker at her shop in Fortuna (which has received an utterly spellbinding renovation) until February 29 at 11 a.m. ET.
Star Days 2024 Merch
Sweep your sweetheart off their feet with the Ticker Floof Pin, Star Days Deimos Pin, Eros Wings Pin Set, and more! Purchase your official Star Days 2024 pins starting on February 12 at 11 a.m. ET from the Warframe Merch Store.
Star Days 2024 Valentine's Card Contest
Think you can make that special someone's Heart of Deimos beat? Prove it by submitting a cheesy Warframe-themed Valentine's Day card to the Wake Up, Valentenno 2024 contest between now and February 26 at 11 a.m. ET!
First devblog of 2024, sorry for the delays like every beginning of the year and how our last few months have been... we could say that it has been busy, new things to tell about the development and news from the studio. I almost forgot to introduce myself, I'm Christian and I'm going to tell you about all the news!
Technology from Neyda world
"Upon arriving on the new planet all the AI's automation protocols came into progress and the construction of the big city began:"
With a better defined story and a deeper lore, many artistic and design decisions have been adjusted, mainly in terms of the functioning of certain things, for example the energy cores, their use throughout each map or level is going to be a lot more important since there will be a greater variety of machines that use it without neglecting its importance for the construction or improvement of new buildings.
Defining the technological level of a science fiction story can be difficult, our greatest inspiration comes from sources such as alien, cowboy bebop, Trigun among others. We hope that the final result will be interesting for players looking for a more complex lore in their games, but for casual players, don't worry, it still has the same game bases of base construction, defending waves of enemies and exploration.
(early concept)
Development Status
Progress in development is constant but having to rearrange many of the previous systems to make them more modular has taken us longer than expected. We are currently working on the new enemy spawn system, this new system will allow us greater control, choosing which points on the map can make enemies appear, with what frequency, what type and quantity, taking into account different global variables that will adjust the difficulty of the waves according to the player's skill.
This also enables other game modes apart from the campaign, for example survival, how long the player can survive with infinite waves and limited resources? You'll have to find out when the game is released.
Finally we confirm that most of the changes that we mentioned in the last couple of devblogs will be able to be tested in the future demo to be released, we are still defining how much it will cover and what the experience will be, but our goal is to have a free demo so that everyone can try it and give us feedback on the game.
(Yeah prototype of one of the enemies in 3D printing)
The Ghost Creative team
Many players see the development of a video game as something linear, which is why I have been very careful not to mention possible release dates, since being an indie studio our life is not so linear or stable (if you have read the previous devblogs or follow us from the beginning you will know it). That's why I wanted to share a little about the team.
We are currently 6 people working on the game, mostly from Argentina, although our studio also has roots in the neighboring country of Uruguay.
We hope to slowly build the team as we finish this game. Currently looking for pixel art animators to complement the work of our wonderful artist Franco.
We are also very happy because our musician and audio specialist Leandro has taken a few weeks off due to the birth of his second daughter.
We are a small team with great ambitions, remember if you want to help you can join our community or follow us on social networks.
Remember to join our patreon or buy our minigames at launch if you want to help us with the development and thanks in advance.
JOIN THE COMMUNITY
Follow us in our Discord community for news and development progress.
We are SO excited to announce that Yes, Your Grace will be gracing the Play Store and the App Store from today!
So many people have been asking about bringing Yes, Your Grace to mobiles since it launched, and we're so happy to announce that today your wishes have come true!
The first hour of the game is free for you to check out! Find it on your preferred store page now and grab it at an amazing 20% discount!
We have been working hard to implement your Beta feedback and we’re so close 🤏 to being back on track after implementing the most important changes:
Brand New Input System
Whoop whoop! The most requested feature was the ability to change how you control the game and it’s almost done! You will now be able to play the game with keyboard only/mouse only or a combination of both (or a controller!).
Audry is back ✨
Depending on the decisions you made in Yes, Your Grace, you will either be assigned a brand new Advisor, or be reunited with your most trusted family friend.
New story flow 🤫
We have revisited some character arcs in Chapter 1, shortened the whole chapter to make it more cohesive and improve the flow! There has been some exciting changes but we will leave it for you to discover for yourself soon!
Waka waka
I’m happy to report that 90% of the cast now has a voice 🗣️ We’re still working on polishing them up, but you were right!! The characters feel 100% more alive and emotional now (you asked for it, don’t blame us if they make you cry now).
—
Aside from aaaaaall of the above, we have brand new animations, redesigned how threat events work in the game, wrote a lot of new dialogues for the remaining chapters and changed how the Yes, Your Grace decisions will be imported into the game (more info on that later) ✨
I think it’s safe to say we’ve had a VERY busy past few months! 🔥🥵🔥