As the Supreme Hive Queen, her destiny takes an unexpected turn when she discovers her latent magical abilities and sets her sights on becoming a formidable Wizard.
Xar’xla's reign over millions of klackons was already written in the stars, but her magical potential elevated her destiny to new heights. Fueled by the power of the master hive, Xar’xla embarked on a daring quest to join the ranks of the supreme Wizards in the great contest.
We are one, so shall you be when we are victorious
As the source of Xar’xla's strength, the master hive empowers her magical endeavors, making her a force to be reckoned with. The hive's influence extends far and wide, aiding Xar’xla in her quest for magical supremacy.
Xar’xla's vision transcends traditional rule; she aspires to gather other arcane users as her royal hive. With the conviction that unity will lead to victory, she seeks to bring fellow Wizards under her command, forming a collective force that will shape the fate of the magical realms.
Xar’xla views resistance to her rule as a mere nuisance, a minor inconvenience on her path to domination. The hive mind she commands ensures unwavering loyalty from her klackon subjects, leaving little room for those who dare oppose her.
This chilling proclamation from Queen Xar’xla encapsulates her unwavering determination and the unity she envisions. As she rises to power, she brings forth a vision of a collective triumph where individuality fades in the face of a greater, shared destiny.
Queen Xar’xla, the Supreme Hive Queen, introduces a unique blend of hive governance and magical ambition to the Master of Magic universe. Her journey from hive ruler to arcane sovereign adds a new layer of complexity to the great contest. As she seeks to unite arcane users under her banner, players will navigate a path filled with mystical challenges, loyalty tests, and the inexorable march towards a shared destiny. Brace yourselves for the rise of Queen Xar’xla, a force that transcends the boundaries of traditional rulership and magical prowess in Master of Magic: Scourge of the Sea.
Traits: Hive Master: establishes a link with the klackon collective, enhancing efficiency and providing game-changing bonuses. Additionally, this trait enables the Wizard to commence the game with the hero Ph’ym The Philomath.
Books: Death Nature
In the mystical realms of Master of Magic, Queen Xar’xla's indomitable spirit and magical prowess shall shape an era where the boundaries of tradition and power are redefined. Embrace the impending rise of a force that will forever alter the destiny of the enchanted realms.
A completely free upgrade will be coming alongside the DLC
This update features enhanced water combat visuals, the addition of rafts for non-swimming units, a breakdown of a town's production incomes, the ability to queue items with prerequisites in the construction manager, a UI button for displaying resource icons on the map, and various improvements to diplomatic and AI aspects.
Attention!
The scale of the improvements that we have done to implement and create the new DLC for the game means that older save games will no longer work.
But don’t worry, there is a solution!
You can use the legacy Steam Branch to play those save games. To access the legacy branch, right click Master of Magic in your steam library list, select Properties, then select Betas. In the Beta Participation section, choose "legacy - v1.06.45' in the drop down menu. This will install the legacy build that will allow you to continue with your save games.
We can finally announce that A Void Hope is coming on February 29th. The game will be available on Steam (PC, Mac & Linux), GOG and Nintendo Switch.
A Void Hope takes you on an atmospheric narrative adventure to find a cure for a collapsed city. Follow the story of a tormented couple as they try to decipher reality from nightmares and evade the shadowy threats lurking in the dark.
Solve puzzles and find items to progress
Avoid combat and embrace exploration
Uncover the mystical story
An evocative soundtrack by synthwave mastermind Waveshaper
Here's the freshly made Relase Date Trailer. We're really happy how it turned out!
Let us know what you think and if you have any questions :)
- Armored Egg: 15/12 -> 14/11 - Crewmember: 3/2 -> 2/1 and gives +1/1 to summoned unit. - Magical Fox: +1/1 -> +2/1 - Pirate Cook: +5/5 -> +6/6
- Dandelion: Moved to Chaos and level 4 -> 5, 3/4 -> 5/6, Boost: +2/1 -> +3/2 - New character: Moth. 3/4 Level 4 Good Fairy. Ranged. Boost: +2/1 and for each charged Star add +100% damage. - Detective Apprentice: +1 -> +2 attack - Duelist: 4/2 -> 3/1 and gives +1/1 to summoned unit. - Hardworking Milkwoman: Now changes her Boost buff if given Food stats during combat - Havi: +5/6 -> 6/7 - Muddy Oceancrab: 14/5 -> 12/5 - Mycroft Holmes: Level 4 -> 3, buff +2/1 -> +1/0 - Sinbad: 6/4 -> 7/5 - Rapunzel: +4/3 -> +6/5 - Radiant Fairy: 3/4 -> 4/5 - Tomorrow's Tailor: 8/8 -> 9/8 - Young Tengu: +1/1 -> +2/2
- Crystal Sage: Give your mages +1 -> +2 attack permanently. - Hermes: +1/1 -> +2/1 - Sea Witch: 3/6 -> 6/6 - Star Child: 100% -> 150% of my attack, 2 -> 1 star, Removed <7 stars restriction. - Pirate Monkey: 7/6 -> 8/9
- Cat Queen: Doesn't buff herself anymore (Two Cat Queens will buff each other). - Captain Hook: Give +100% to rightmost -> +80% to leftmost. - Dark Twig: Changed text. +100 -> +80% - Oberon: 100% -> 80% of my attack - Shadowlord: +100% attack -> +70% attack - Woman in the Moon: Fixed interaction with Miniature Moon (item) and now works additively with Slay multipliers. So a global +2 slay multiplier (e.g. Baby Mimic + Crescent Blade) with Hermes slaying (slays 1+2 times) will trigger her 1+2+2 and not 9 times
*Treasures* - Immutable Idol: Level 4 -> 3 and set to 14/14 -> 7/7
- Wish for Brilliance: Now only works on targetable spells. - Wish for Future: +60/40 -> 80/50 - Wish for Infinity: +10/10 -> +15/15 - Wish for Strength: +30/30 -> +40/40
*Spells* - Removed Heavy (can't repeat) from: Blizzard, Sandstorm, Lightning Strike, God Rays, Ride of the Valkyries, Fireball, Poisoned Apple. Combat spells that are still Heavy: Circe's Cup, Starlight Strike
- Sandstorm: 4 -> 3 damage
- Lose the fight, win the war: 2 -> 3 gold - Mana Ascetism: 1 -> 2 mana - Worthy Sacrifice: 3 -> 4 gold
New: - Added Emotes! Currently only 3 free emotes exist, will add unlockable emotes later - Added toggle in settings to always show character names - Added min to max for mmr gain >4k - Added difficulty slider for async. Relax with lower mmr boards or amp up difficulty (mainly for @swiftwolfgaming ). - Added setting to change your in-game name (costs 1k crystals as anti-spam). - Changed level 8 treasures to level infinity treasures to make it clearer that they are exclusive to lamp - Removed non-interactive time after choosing a treasure - Added icon to heavy spells - New Russian translation thanks to @sir_hasserfuellt :heart:
Fixed: - Fisherman now doesn't get food stats when bought anymore - Fixed Fisherman text 140% -> 100% - King Midas doesn't show a treasure select anymore - Fixed Fire mage visual in wrong direction when attacking own board - Fixed Fire mage killing summoning unit in the back that fills to the front slot -> front unit would die - Fixed Fire mage attacking chair still damaging units behind chair - Fixed Succubus hitting Fire Mage then damaging wrong board (backend did calculate this correctly) - Fixed Mimic/Wish for Nothing being multiplicative with other x2 treasure effects - Fixed Hero Helix + Aladdin working on the last 2 treasure slots - Fixed "blinking" treasure select screen where no actions were possible except skip - Fixed "double treasure" visual when Daedalus has 4 treasures then loses 1 treasure - Broonie, Leprechaun added Aura keyword (they worked with double aura already) - Fixed 7k mmr sometimes getting real bots - Fixed Sinbad replace treasure locking up the game - Broken Spell Reflector + Ascendance cannot target upgraded characters anymore - Tripled unit now cannot have lower than base stats - Fixed Hero attack treasures not working - Fixed Klek quest complete destroying Magic Bean at start of fight (-> destroy after his Slay) - Fixed Hercules doubling Food stats - Fixed Battle Pass display not using local time - Transforming permanently into a quest unit removes it from the pool (New You, Chameleon) - Fixed Symbol of Unity working with Archdemon, Frank counter - Slay School now works on characters with a Slay item - Fixed Sea Witch not keeping her buff when you had Uther - Fixed Daedalus + Hero Helix resulting in game freeze - Fixed Hero Mask showing heroes you already were in the game - Fixed Wish for Life + Fisherman not working - Fixed layering with hero counters - (Chaos) Fixed: Being Amateur + Fisher King would not give the Amateur treasure until the Fisher King treasure was given
1º Final Score Screen: We fixed an issue where the text wasn't displaying correctly for players using the Russian language due to font incompatibility.
2º Game Loading Screen: The loading screen text is now correctly visible for players using the Russian language.
3º Location Signs: We corrected an issue with location signs that had missing text for Russian players due to font incompatibility.
4º Game Over Screen: We fixed a bug that caused the loss of gamepad input on the "Game Over" screen.
5º Start Button Functionality: The "Start" button is now fully functional when used with a gamepad.
6º Skip Cutscene Button Functionality: We fixed the "Skip Cutscene" button to ensure it works properly with a gamepad.
7º Credits Screen: We resolved a bug that caused improper cuts on the credits screen.
8º Quicktimer Event Button: Fixed an issue where the sound of the infected grabbing the player disappeared only in Portuguese.
9º More Chest Space: We added 5 extra slots to the chest, providing more space for players' items. The chest now has a total of 30 reserved slots.
10º Assistant AI Enhancements: We made adjustments to the Assistant AI to improve its functionality when used with a gamepad.
We hope these fixes and improvements make your gaming experience even more enjoyable! Thank you for your continued support and feedback. Have fun playing!
🎉 We are pleased to announce a major update in our game! We are proud to introduce you to a brand new character!
🌟 Meet Lamia, our most mysterious and mystical heroine! Lamia has a unique appearance and abilities that will help her overcome any training. We are sure that her beauty will not leave anyone indifferent!
✨ Don't miss the opportunity to get to know Lamia and try it in action! The update is already available for download, and we are sure that it will be a real gift for all succubus trainers! 🎮
💫 Along with the new character, we have made the following changes to the game:
*New succubus Lamia *New locations and the ability to choose between them *New training process *Bukakke mode with minigame *Collectible cards *Succubi body parameters *Game statistics *New music *New sounds *Achievements in steam
Got a rather small update for you this week as I've been participating in a small game jam (you can check out the free finished game at https://ladyvignette.itch.io/gossip-at-terrestrial-high ) but now I'm back on DeadOS!
I've added something people have been requesting for a long time:
You can now press keyboard shortcuts to move and attack when in manual control mode! I have chosen the Num Pad keys 4,8,2,6 and 5 to attack but also bound them to IJKL and U for people without Num Pad keyboards.
I'm glad to be back on updating the game and will be giving you future content soon!
We have identified an issue after Feb. 1st Scheduled Update where, in certain Focused Encounters, the game would soft-lock. The cause of this issue has been identified, and we are currently developing a fix to this issue.
Steam will be updated as soon as it is fixed, but iOS and Android platforms require our builds to be reviewed; it will take some time for the review process to be completed. We will notify you via an additional notice as soon as we have fixed the issue.
Affected Stages - Final Boss Encounter of 4-54 - Fairy-Long-Legs Encounter of Mirror Dungeons & Thread Luxcavations
Cause - A pre-existing logic was incorrectly adjusted in the process of developing a method to make the Observation Level progress shared across different instances of encounters (For Refraction Railway Line 3)
Solution - Fix the logic that's causing the soft-lock - Deploy the fixed version (1.36.2) on Steam as soon as it is available
Future Measures - We will make sure that new systems won't affect previous game functions by creating new logic instead of adjusting pre-existing logic