Save the Villainess: An Otome Isekai Roleplaying Game - puritysuewho


Hello fellow villains and villainesses!

We are excited to announce that Save the Villainess has been accepted into the 2024 Storyteller’s Festival hosted by Two and Half Studios. The festival is going on NOW so please check it out and support us and our fellow developers!

In honor of this festival, we are EXTENDING the time period in which people can join to test Save the Villainess’ 3 to 5 hour beta demo. If you view the festival, you can now sign up to test the beta demo with us until February 4, 2024.

We have already sent out the beta demo to older testers but will enroll new testers into the demo on a rolling basis.

We thank Two and a Half Studios for allowing us to enter the festival at a later date, as well as our players for supporting us. Thank you all for making this possible - and we hope to see you step inside a villainess’ life in our beta demo!
Jan 31, 2024
Community Announcements - 张亮002
1. New galaxy: Gamma galaxy
2. New core: Mist Voyager
3. Newly added units: Heavy Shield and Mist Ejector
4. New achievements: Gamma, Mist Research, Defense
5. New Ties: Defense
6. Newly added basic chips: worsening of the condition
7. Energy Shield and Reflection Shield: Increase "Defense" Features
8. The Lich can now use laser weapons
9. Fix the bug where satellite rays are not properly connected to the core
10. Fix the bug of precise burning, where the magic ship will fire an additional bullet
11. Fix a bug where special effects disappear when the shotgun weapon is in tracking mode
12. New elite monsters added in waves 17 and 18
13. Add mouse scroll wheel support to the introduction interface of chips, cores, and units
14. Fixed a bug where laser weapons had one less penetration count
15. Tracking missile optimization: When a missile with tracking effect penetrates the enemy, it will take 0.1 seconds to continue tracking
16. Comprehensive optimization of English translation
Farlight 84 - 羊鬼鬼
We wish to inform you that the patch is scheduled for Feb. 01, 2024 UTC. There will be no downtime, and the update will not affect your gaming in any way.

[Bug Fixes]
  • Fixed the issue of the Watchman's Sentinel Drone sound effects being too loud in some cases.
  • Fixed the issue where the weapon sound effects of the Sheriff cannot be played after Watchman releases his ultimate 'Bite Mode' in some cases.
  • Fixed the issue where the Watchman could not control the Sheriff in some cases.
  • Fixed the issue where the effects of Beau's ultimate 'Frenzy Bomb' could not be seen in some cases.
  • Fixed the inconsistency between the actual trajectory and preview curve of Syfer's tactical skill 'Coords Shift'.
  • Fixed the issue of the collision volume being too large for Lucinda's tactical skill 'Portable Incendiary Bomb'.
  • Fixed the line break errors in some texts in the settings interface.
  • Fixed issues occurring when using stickers in the Lobby.
  • Fixed the display issue of red dot notification on iOS devices.
  • Fixed UI display errors in the Skin Mission interface on the settlement page.
  • Fixed text misalignment in the skill video interface in Heroes.
  • Fixed abnormal effect display of Trail - FTL Attack in-game.
  • Fixed an issue where banners would disappear when using Emotes: Best Wishes, Rising Up, and Annual Blessings.
  • Fixed display issues on certain Profile Card Backgrounds.

[Hero Balance Adjustments]
Watchman
Tactical Skill - Sheriff's Patrol
  • Increased the time from warning to attack for Sheriff: 0.2s to 0.5s
  • Reduced the cooldown time for Sheriff's warning when detecting enemies: 5s to 1.5s
  • Increased the commanding distance of Sheriff: 40m to 60m
  • Increased the recall distance of Sheriff: 60m to 80m
  • Increased the HP of Sheriff: 180 to 190
Tactical Skill - Sentinel Alert
  • Increased the scouting time for the Sentinel Drone: 5s to 7s
  • Increased the explosion radius of the Sentinel Drone: 4m radius to 6m radius
Ultimate - Bite Mode
  • Increased the HP of Sheriff during 'Bite Mode': 60 to 80

Beau
Ultimate - Frenzy Bomb
  • Increased the cooldown time for Frenzy Bomb: 90s to 150s
  • Reduced the effective range of Frenzy Bomb: 10m radius to 8m radius
  • Added a cooldown time after canceling Frenzy Bomb: 30s to 50s

[Vehicle Drop Adjustments]
  • Reduced the quantity of Blazing Infantry in the match.
  • Increased the quantity of Syrup Truck and Hovercar in the match.

[Other Optimizations]
  • Players can now view the advanced form of Maggie's MR Skin - Sweet Serenade in the Lottery Wheel interface.
  • Removed some redundant keys in the Custom Bind Key interface.

We understand how important the gaming experience is for every player, so we're constantly working to enhance Farlight 84.
Thank you for your understanding and support! Please enjoy the game!

Farlight 84
Bride Of Darkness - SovushkA
Hi!
Chapter four is finally out. Since I was previously busy with another project, the release was a bit delayed.
So, what's new:

* 7 new CG
* 2 new BG
* 2 new story illustrations
* 18к~ word

In the next chapter, the plot will develop more individually depending on the root chosen in the third chapter. There will also be a different chapter title for each character.

In news: a new project is planned, the page for which can be viewed here.
Gennady - Feed 64


Greetings to all those who care about the fate of an ordinary worker, who by chance found himself on the backside of an alien world in his underwear.

We start keeping DevLogs, in which we will describe the game development process in detail. Today we will tell you what we are working on at the moment and what we are preparing for the future.

They say green slime is damn good for my skin



It is found throughout the game: in huge acid puddles at the factory, inside parasitic mushrooms and of course in bio-blocks. Ramming bio-blocks at huge speeds before was quite an exciting process, but it felt like something was missing. It was missing an impact.


If the bio-blocks are filled with green slime, let it spread out in all directions covering everything around it

When a bio-block is destroyed, acid droplets fly out in different directions. Each particle is a physical object that is removed by contact with the surface, and in its place creates another object — an acid stain. In order to properly apply the acid stain effect on the blocks, you need an additional camera, which isolated draws the stains in a special texture to further blend it with the game blocks.

Before drawing the spot texture, the additional camera copies the main camera's parameters and synchronizes it (position, camera window size, etc.) so that the spot mask is applied evenly. When the secondary camera has rendered all the spots, it passes the finished spot texture to the game block materials to mix it with the block texture internally through the alpha channel of the block itself.


Method of drawing acid stains on environment tiles

When a bio-block is smashed by a player, an acid layer is applied to it. The acid layer effect uses a couple of common graphic tricks: Dissolve, Simple Noise.



A layer of acid color is applied on top of the main character texture through color multiplication so that the outline of the character can be seen through it. Over time, the player "dries out" and for better visual perception, a Dissolve effect is used, which uses a Simple Noise texture to blend the layer unevenly.


The more time elapsed, the darker the noise texture, consequently lower the mixing threshold and weaker the acid layer outline

My life is a rage mode



In Gennady, the player is constantly running along a lengthy corridor, avoiding traps and monsters whenever possible. How to make such gameplay even more dynamic? Add more speed!



Rage mode is a special condition in which the character is accelerated very strongly. In order to enter this state, you need to accumulate a special resource — fury. Fury is accumulated by killing monsters, destroying bio-blocks or by continuous running. After accumulating enough resource the player can enter the rage mode by pressing a button.


The transition to the rage mode is accompanied by a special animation

Although this state gives a lot of speed and dynamics, in order to stay in it the player needs to carefully approach the gameplay. A couple of hits or a temporary stop will take the character out of the rage mode and the player will have to get it up again. Such speeds take some getting used to, but the feeling of the game changes radically. A lot of mechanics related to artifacts and upgrades are tied to the rage mode. But we'll tell you about it another time.

Job openings at the meat processing plant

We've started developing the mobs for the first biome, both visually and technically.


Concept art of the first biome's mobs

You can't meet just anyone in an alien factory. In addition to the usual workers who are waiting for their lunch break, there are all sorts of parasites hiding around, waiting for a fresh batch of appetizing biomass.

At first glance you can't tell, but the local creatures exist in a strict hierarchy.


The hierarchy of the alien world

Bones are not valued in this world. Skeletal beings are used as slaves, forced to do the dirtiest work, or are even used for minced meat — let's call it bone discrimination.

Primitive, but not really

Since the first biome of the game is the very beginning, the mobs should correspond to the level of difficulty. But for all the primitiveness of their behavior, sometimes you can get a tentacle on the head, or worse — a stone. There are, of course, more interesting representatives. For example, mimics who hide in a mass of bio-blocks. Or slimecleaners, who live in the bowels of the plant and are responsible for cleaning up spilled green slime.


A nervous worker just wants to eat his sandwich, he's completely understandable

Also among the bio-blocks are these larva, which are highly prized among some merchants. I wonder why... Maybe because of the taste?


We thought it would be interesting to make a living currency that takes a little more hard work to collect

They vary in size and speed and can be killed. Collecting larva quickly and in a timely manner will ensure that the player has a well-stuffed wallet. Or in this case, underpants.

And more...

Don't forget to subscribe to our social networks, leave comments and share your opinion, it's very important for us, especially in the development phase. Thanks for reading and see you soon!

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Gennady Twitter!
Gennady Reddit!
Omega Crafter - Omega Crafter
The Omega Crafter dev-team showcased the game at the Taipei Game Show from January 25th (Thu) to January 28th (Sun) in Taipei, Taiwan.💪

At the booth, visitors could play the latest demo of the game in English, Japanese, Traditional Chinese and Simplified Chinese.🎮



Known as one of Asia's largest gaming expos, the Taipei Game Show attracted a bustling crowd to the Omega Crafter booth. We distributed over 200 badges and 500 stickers, and received positive feedback such as "The programming elements are interesting" and "Grammy is adorable!"



The event also saw multiple media coverages, including a live broadcast by IGN JAPAN from Taipei Game Show 2024 DAY 2.

Check it out here (Only in Japanese):


In conjunction with the event, we released the Omega Crafter demo on Steam, available for free until February 13th. Don't forget to add Omega Crafter to your wishlist! 📌📌📌https://store.steampowered.com/app/2262080/Omega_Crafter/

The Early Access version will be released on March 28th. 📣 We're accelerating development and promotional activities in preparation for Early Access and hope to deliver an amazing game that you will all enjoy.🚀

Stay tuned for the latest updates.💬
Follow us here too!
X (English): https://twitter.com/omegacrafter_en

Super Retro Retry - NetDancer Games
Achievements will be available in just a few days, but due to testing purposes they are already visible on the store page. So, don't worry if your achievements are not unlocking yet; this is completely normal. When the achievements become available, it will be accompanied by a substantial update and will be communicated through this channel.
Jan 31, 2024
Into the Necrovale - CLYDE
Bugs
  • Damage popup numbers are no longer capped at ~four billion
  • Blessing of the Watcher health bonus now effected by Heart of Courage
  • Ice Shards emitted from Ice Pillar no longer sit still
  • Gossamer Hood now properly reduces your health (Ouroboros)

Balance
  • Legendary item Links of Carnage is now pretty cool, not trash (Mich)
  • Rare item Heavy Strap has been improved
  • Cleats now provide poise as well as health

Misc.
  • Coin Value no longer appears for Blessings/Curses
  • Active effects are no longer hidden behind potion bar when using a gamepad
  • Gamepad can now access active potion and blessing effects
  • Navigating down from the Shop menu now goes to the Potion Bar
  • Add Gamepad focus point to the right of the Inventory, allowing you to drop items
  • Secondary projectile sounds are quieter, and do not make an impact sound on walls (looking at you Crown of Arrogance)
Myth of Empires - ricoooo
The Myth of Empires V1.0 Playtest has come to an end.

We have some new content to show you:


Taming Ground
At the Taming Ground, players can feed Beast Lords for a chance at boosting their Life Force and stats. There is also a chance to acquire some of the Beast Lord’s skills. The Taming Ground can be unlocked through the Guild tech tree.


Royal Carriage
A large, luxuriously-decorated horse-drawn carriage. A must have for traveling nobles and warriors of means.

In addition, we have added or optimized the following content:

1. Enhanced Breeding. Mounts that have been bred can undergo enhanced breeding to get new mount skills.
2. New Animal Skill Attributes. New skill attributes have been added increasing the ability of animals trained at animal pens to power and pull vehicles.
3. Guild Mound Farms. Divided into normal and advanced types, these farms allow players to freely plant crops. You can also use guild skills to increase the maximum yield of these farms.
4. Siege Instances. A new teleportation stele has been added to the Guild Tech tree that teleports players to instances in which they can practice siege battles. Within these instances, players can place artillery around a fortress and defend against NPC sieges.
5. New Stability Attribute. Players can forge armor to give it Stability. Stability will be deducted when repairing, but it allows the armor to be more perfectly repaired (preventing the reduction of its Durability limit). An armor’s Durability limit will be affected by repairs once it has insufficient Stability.
6. Food Boxes. Food Box recipes have been added. Large amounts of food can be placed inside these boxes, which can then be sold on the market.

The development team will continue answering frequently asked questions in future v1.0 content announcements.

Myth of Empires Version 1.0 is scheduled to release on February 21, 2024. In the meantime, we will continue to release new gameplay and content reveals. If you have any suggestions or feedback, feel free to reach out to us on official channels. Please also wishlist the game on Steam and join our official Discord server to stay up-to-date with all the latest Myth of Empires news.

http://discord.gg/mythofempires
Combo Card Clashers: Prologue - Willow
Hi guys,

I'm finishing up development on the 3rd hero Druid. Druid is a hero that relies on her powerful bear ally, and the wisdom attribute!

This hero is more complex compared to the other heroes and requires a lot of strategy. Check out my playthrough here!



Look forward to playing her with the full release - Wishlist the game! Your support will mean a lot to me!

https://store.steampowered.com/app/2054770/

You could also try the free prologue (Mage & Warrior characters available)

https://store.steampowered.com/app/2668680/

Enjoy,
Cam, Solo Dev of CCC
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