A new season of the Zodiac Pass, where you can get various rewards and benefits through your journey with the new UNDECEMBER, has begun!
Enjoy your new adventures with the Zodiac Pass! Please see below for more details.
◆ Season 3 Zodiac Pass 3 A new Zodiac Pass is beginning!
■ Zodiac Pass 3 Period - After the Feb. 1 (Thu) maintenance – Before the Feb. 29 (Thu) maintenance (UTC+9)
■ What is the Zodiac Pass? - By clearing Zodiac Pass missions, you can collect EXP and raise your Pass Level. You can then obtain the various rewards corresponding to each level. - Pass Rewards are available for up to Level 25, and you can only obtain rewards for each level once. - You can purchase the Zodiac Pass with your account from Standard or Season Mode. - If you purchase the Zodiac Pass in Season Mode, its missions, rewards, and levels will be shared across all the difficulty modes within Season Mode. └ E.g.) Your play in Standard Mode will not be affected by your Pass in Season Mode.
■ Zodiac Pass Missions - You can check missions through the ‘Event’ icon in the game. - There are both Daily Missions and Season Missions. - Season Missions can only be cleared once during the Zodiac Pass period, and more Pass EXP can be obtained through them. - During the Zodiac Pass period, 5 Daily Missions will be given every day, and you can obtain Pass EXP by clearing them. - Daily Missions will be refreshed every day at 09:00 (UTC+9).
■ Zodiac Pass Rewards - Normal Rewards: Can be obtained when your Zodiac Pass Level increases. - Premium Rewards: Can be obtained when you purchase the Premium Pass and your Zodiac Pass Level increases.
■ Premium Pass Information - If you purchase the Premium Pass, you can receive Premium Rewards in addition to Normal Rewards when your Pass Level increases. - If you purchase the Premium Pass, special benefits will be applied during the Pass period. ● Alchemy Slot +1 ● Alchemy Acceleration +50% ● Stardust of Oblivion (Zodiac free reset) ※ Premium Pass benefits are only granted to the mode in which you purchase the Pass (Standard/Season). - 1,180 Diamonds are required to activate the Premium Pass. - Your purchased Premium Pass and its benefits will only be valid during the Zodiac Pass 3 period.
■ To Note ※ The Zodiac Pass period and details may be subject to change. ※ Zodiac Pass missions, rewards, and levels are applied separately for Standard and Season Mode (but they are not separated for the difficulty modes within Season Mode). ※ You must purchase the Premium Pass in either Standard or Season Mode to claim Premium Pass Rewards. ※ Premium Pass benefits are only applied to the Standard or Season Mode in which you purchase the pass. (E.g. If you purchase the Premium Pass in Season Mode, its benefits will only affect Season Characters) ※ You can see the contents of Chest items through ‘🍳View Info’ in the item’s tooltip in the game. ※ To see chance information for chance-based items, please check this Notice on the official website. ※ Once the Zodiac Pass period ends, your level, activated benefits, and points will be reset and rewards changed. ※ If you have any activated level rewards, please claim them before the end of the period (before the 2024 Feb. 29 (Thu) maintenance). ※ For inquiries about the product, please contact FLOOR Support. ※ These products may be resold in a same or similar format in the future.
Use the Zodiac Pass and add extra fun to your new journey!
Fixed crash when editing cursor trails from main menu
Fixed it so supporter pack counts as DLC for allowing custom puzzles
Fixed crash when loading room design without a table
Fixed issue where somtimes cursor trails did not show for other players?
Fixed camera warp to player to avoid going into the wall (needed now that everyone is on the walls placing stickers:) )
Alternate cursor keybind was not working
Tweaked bats cursor trail
Added alternative stickers to a number of challenges
Fixed some challenges unlocking showing before you had the required stickers
9th rock challenge no longer unlocks when you join someone's room who has it unlocked (if this happened to you, create a file called RemoveNinthRock.txt in C:\Users\USERNAME\AppData\Local\Jigsaw\Saved\SaveGames, start the game then remove the file. The challenge will be unlocked again)
Fixed issue where joining another players room cleared the settings of your last saved room stickers
Rewrote netcode to fix lag issues where sometimes placed stickers were not showing or removing a sticker did not remove for everyone
Fixed issue where player color on sticker info was not saving correctly
Scrolling challenges no longer moves camera
Added option to mirror stickers with the flip key (F)
Thanks for all the support! People have been having a lot of fun with the sticker challenges in the sticker pack!
Exciting News here! We're introducing a new maintenance update to tackle bugs and elevate your Sandrock singleplayer experience. In this update, our focus has been on refining quests and adjusting some NPCs' behaviors to enhance their performance and make their actions more immersive. Furthermore, we've addressed visual imperfections and unexpected glitches in items and tools!
For our multiplayer community, we've incorporated DLC enhancements (excluding the Gecko DLC pet) to ensure a seamless and enjoyable experience for all players. What's even more exciting, our team has introduced new quests, items, and minigames into the multiplayer mode!
As always, our team is dedicated to making Sandrock better with your invaluable feedback and support. For more details, check out the changelist below:
Singleplayer
New content and features
Introducing a new type of indoor stairs – Fixed Vertical Ladders, taking up less space than regular stairs, and providing more room for decorating your dream house!
Enhanced the Scorpion population in the Eufaula Desert. Builders looking to defeat them for loot to complete commissions will now find it easier to locate these monsters!
Adjusted the configuration of Unsuur's Deputy Hat and added two sets of default outfits with hats as accessories.
Added a DLC recycling mechanism, allowing the game to read saved games even when DLC is missing.
Bug Fixes
General
Fixed the issue of NPC seat-snatching causing abnormal behavior in the Blue Moon Saloon.
Fixed the issue where Burgess would enter the pool to pick up garbage.
Fixed some save file issues that were hindering the proper triggering of the quest 'Catori World.'
Fixed the problem in the quest 'Between the Lines,' where Fang didn't remove clothing when entering the room.
Fixed the abnormal behavior of the audience in the quest 'Luna's Concert.'
Fixed the problem in the quest 'In Bloom,' where early completion through greenhouse planting led to abnormal behavior in Nia.
Fixed the issue where the quest 'The Cable Guy' could result in a black screen after triggering.
Fixed the issue with the quest “One Small Step for Sandrockers” still showing a prompt circle after planting trees.
Fixed the problem in the quest 'Spread Your Wings' where a prompt circle lingered after completion, ensuring there are no concerns about successfully completing the quest.
Fixed Mi-an's behavior in the quest 'Builder Cruise' after completion.
Fixed the quest 'New Teacher' regarding favorability reset.
Fixed Catori's behavior issue after repairing the shelf in the quest 'Do it Your Shelf.'
Fixed the issue of getting stuck when entering the home editing interface from the backpack.
Fixed the problem of Nia still sending letters while in Sandrock.
Fixed the issue where the bubble for spouses at a party did not match expectations.
Fixed the issue where player could not propose marriage again to an NPC you had divorced after they had had children.
Fixed the issue of reduced landscaping in Sandrock after completing the quest - Builder Cruise x Operation Flowergate, ensuring a more vibrant and lush environment in the town.
Fixed the freezing issue in the quest 'First Day of School' when Grace was the player's companion.
Fixed the issue where Fang didn't show 'Follow' or 'Baby' bubble after becoming a partner.
Visual and Audio
Addressed the abnormal screen position in the Acupuncture CG.
Adjusted the height of some seats at the Blue Moon Saloon.
Fixeded the abnormal display of lines in the factory's crafting diagram.
Fixed the incorrect envelope cover for one of the family letters.
Fixed the lack of eating animations for Venti and Wei.
Fixed a noticeable problem with the dungeon entrance special effects during sandstorms.
Fixed the issue where the graffiti on the 6th male face was reversed.
Fixed the lighting problem at Logan's Camp.
Fixed the issue of the Air Cannon floating in the air in the Dungeon - Dead Sea Ruins.
Fixed the problem with the Katscratchaxe two-hand sword lacking attack effects.
Fixed the issue where there was no animation when using a whistle to call the mount.
Fixed the issue where the child's position was abnormal when the female player was carrying the child.
Fixed the display problem in the pond within the home.
Fixed the momentary abnormal character animation when opening the character interface.
Fixed the issue of the bait display distance not meeting expectations in the sand fishing pit.
Gameplay and Systems
Addressed the problem in controller mode where it was impossible to scroll to the bottom in the companion cooking interface.
Corrected the logic for selecting items during the inspection minigame.
Ensured that the increased growth speed in the greenhouse now affects the production of fruit-type plants.
Ensured Grace's companion cooking product is now usable.
Fixed the unusual script logic in the process of re-randomizing mount attributes to prevent problems like repeated attributes, incorrect values, or other unexpected issues.
Fixed the problem of not receiving invitations after preparing for a party.
Fixed the issue of interactability with Burgess during a speech.
Fixed a problem in the factory where items would vanish when producing more than 100 in a single queue.
Fixed the issue where defeating monsters with Cell Staff did not increase Battle Knowledge.
Fixed the issue where accepting storyline orders was restricted by the daily order limit.
Fixed the problem of unplantable Cantaloupes in General Commissions.
UI
Fixed the problem where some special gift items were not displayed in the special gift tab when not owned, ensuring players can now easily access and view all special gifts.
Fixed some configuration errors in the Encyclopedia.
Fixed the issue with the incorrect icon for Mountain Rose Potted Plant.
Multiplayer
New content and features
Added DLC support functionality. After purchasing the single-player mode DLC (excluding the DLC pet, it will be included in the next major update!), you can now directly apply the corresponding content in multiplayer mode!
Added the 'New Facilities' series of quests, unlocking after the workshop reaches level 10 and completing the 'A Message to You, Trudy' quest."
Added Yakmel Cart Station commissions in the Deep Desert and the Valley of Whisper.
Added a variety of new face and hairstyle options for builders to choose from! To unlock some of these options, you'll need to complete tasks associated with Pablo's Parlor or the Magic Mirror.
Added the items 'Power Drill' and 'Chainsaw,' which unlock for blueprint purchase at Hammer Time's after reaching Workshop Level 15.
Added the Commission Tracker, available for item purchase at the City Hall Store once the workshop reaches Level 10.
Added the Dance Off competition, scheduled to take place every February in the in-game calendar.
Added audio and visual effects for seasonal change notifications.
Added a pop-up guide for recruiting NPCs.
Optimization
Changed the rendering pipeline to Universal Render Pipeline (URP). This may alter the appearance of some graphics in multiplayer.
Optimized material tracking in quests. Except for certain tutorial quests, others now support tracking and direct submission of materials from the storage box.
Optimized mahjong sound effects and NPC discarding behavior logic. NPCs will now adopt different strategies based on their personalities.
Optimized the Sandfishing UI.
Optimized the layout of flaws in the Inspection minigame, improving the accuracy of flaw detection.
Optimized the camera zoom-in effect when interacting with the order board.
Bug Fixes
General
Fixed the problem where deleting local saves during the 'First Day on the Job' quest with Yan could cause the storyline to get stuck.
Fixed the issue where workshop assistants wouldn't perform tasks when assigned the same job in multiple workshops.
Fixed personal Milestones 36 and 42 not unlocking.
Fixed occasional inability to customize nicknames for partners.
Fixed the problem where Air Purifiers could be placed in the home.
Fixed missing screenshots in the preview when saving a Show Room.
Fixed some NPCs not wearing Sandgear during sandstorm weather.
Fixed the problem of not being able to assist fallen teammates outside the main scene.
Visual and Audio
Fixed the issue where the mouse could not move outside the window in 'Windowed Mode' and 'Borderless Windowed Mode.
Fixed incorrect wall positions in the Baffles dungeon.
Fixed unconfigured character footsteps in the Moisture Farm
Fixed Civil Corps base foundation texture errors.
Fixed animation errors in the opening and closing the door of Hammer Time Shop.
Fixed outdoor roofs incorrectly using indoor roof textures in home editing.
Fixed NPCs standing up abnormally during the Sandrunning race.
Fixed audio playback errors when asking Mable about recipes.
Fixed the model disappearing when holding Casual Shoes.
Fixed several issues with floating or incorrectly placed treasure chests.
Gameplay and Systems
Fixed the issue where the 'Lancer' knowledge, when maxed out, occasionally caused incorrect damage in unarmed combat.
Fixed the issue where the 'Lock on Player' button did not respond during the first photo taken.
UI
Fixed several errors in the Encyclopedia.
Fixed inaccurate NPC favorite dish prompts during playdates.
Fixed the Map Production Status UI not obtaining data for breeding and Stables
Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.
Interesting in joining Minicology's closed beta? Join the Discord to sign up!
I didn't get a chance to thoroughly test the crash fix, but I think I tracked down the root of the issue.
Content additions: -Fire eel caves can spawn on Magma Planets now. The little ones don't drop anything... but hang around an eel cave long enough.... ----
Content Changes -Buffed machine pistol damage 13->15 -Machine pistol can now ignore 4 defense on hit - making it pretty good against bosses -Machine pistol is now crafted from Big Eel drop -Coal generation slightly more generous
---- Fixes:
-More backend support for localization. Arrow names now render. Ported several structures over to localized spreadsheet -> added consistent formatting tool for "Coolent Level" "Lava Level" style prompts -Players stuck out of bounds will now slowly take damage and die. Should prevent softlocks. -Players can no longer access the WIP Leviathan area - woops! Meant to make that dev-build accessible only -Fixed crash on completing Terraform chest tutorial while fuel extractor base is in chest/inventory