After the demo launched, we will be holding an exciting Boss Challenge event the same time, everyone is welcomed to participate!
Unlock the challenge mode
After completing the demo level for the first time, you will be given a guide indicating that the Boss Challenge Mode has been unlocked in the main menu. Through that mode, you can challenge the special-designed boss repeatedly, and get the challenge time record after successfully defeating it.
Challenging for new record
Your records and ranking will be displayed on the global leaderboard immediately, and there will also be a leaderboard showing your friends' records. You can refresh the records by repeating the challenge.
We will count down the top 10 in the global leaderboard at the end of the event, and provide prizes for these winners! It's time to show off your action game talents!
Event Duration
After the demo release ~ February 15, 2024 23:59 (UTC+08:00)
Rules
In order to ensure the authenticity and the fairness of the ranking results, players who participate in the event must follow several rules shown below:
1. During your challenge, please enable the screen recording software (such as OBS) to record the entire process from entering the boss challenge mode to the ranking settlement interface popping up at the end of the challenge (including ID, ranking and other information). Those informations need to be clearly visible in the video. 2. The use of any assistive tools is strictly forbidden. 3. After the challenge record statistics time expires(which is 23:59(UTC+08:00) on February 15, 2024), if your record is in the top 10 of the global rankings, please submit the corresponding video of it to our Email.
We will delete abnormal record.If you have any objection about the deleted record, please send your recording video of it to our Email
You need to submit the video in 2 days, which is before 23:59(UTC+08:00) on February 17, 2024. The format of the email is shown below. If the time exceeds, you may not receive the prize.
*If obvious abnormal time records appear on the leaderboard, we will delete them directly without further notice.
Email format
Title:
DEVIATOR boss challenge event + your Steam ID (the same as the name displayed on the leaderboard) + the ranking number on the settlement interface when the challenge success (if first place, fill in 1).
Screen recordings will be used together with Steam data to determine the authenticity of the record. Once unfair behavior such as cheating is discovered, records will be invalidated and deleted from the leaderboard, and the prize will be postponed.
*Postponement rule: If the second-place player cheats, the third-place player will be promoted to second place, the fourth-place player will be promoted to third place, and so on.
Prize(2024/2/13 update)
All the Top 10 players are guaranteed to get early access to the subsequent versions, and a key of the official version of DEVIATOR(after it's done). the Top 20 players are guaranteed to get a key of the official version of DEVIATOR(after it's done)
Additionaly, Top 1: Steam gift card $40 x1 Top 2: Steam gift card $30 x1 Top 3: Steam gift card $20 x1 Top 4: Steam gift card $10 x1
*Prize distribution time: within 2 weeks after the event ends.(Need to add Steam friend, please note the application).Each player is eligible for a reward only once; while scores from multiple accounts are valid, multiple awards for the same individual are not allowed.
In addition, the recording videos of the top 4 players will be displayed on our official Steam page and other social medias. The results of the other top 50 players will also be recorded in our game credits.
The final interpretation right of this event belongs to GamiStudio.
DEVIATOR demo is available now! Just download it and let the adventure begin!
A boss challenge event is held in the mean time, go for the time record, win the Top 10 prize! you can see the details of the event in the following announcement.
Hope you have a good experience, and looking forward to your feedback!
JR EAST Train Simulator - Development Staff(JR East)
The following modifications have been made.
[h4]<Modifications>[/h4]
【All Routes】
In some PC environments, the "0 second fusing success!!!!" display did not appear in some PC environments has been corrected.
【Chuo Line Rapid Service DLC】
Incorrect slope setting between Yotsuya and Ochanomizu Stations has been corrected. Before correction: 8.3‰ upstream → After correction: 8.3‰ downstream
【Koumi Line DLC】
Added downhill gradient limit (70 km/h). Between Nobeyama Station and Shinano-Kawakami Station, and between Shinano-Kawakami Station and Saku-Hirose Station
Corrected the Accel and brake performance of Kiha E200. ・Acceleration performance of 2 to 5 notches of power ・Speed range where regenerative braking begins ・Braking force of the air brake (Reflection of points raised by active drivers belonging to the Koumi train crew depot)
We hope you enjoyed the start of Chapter One, and thank you to all those who've expressed their excitement, helped us nail down on bugs and continued to suggest where they want the future of It's Only Money to go.
We thought now would be a good time to address updates and how we want to handle them post launch of Chapter One. Chapter One was a big update for our team of 5, which we developed simultaneously with over 30 weekly updates along the way throughout Chapter Zero. As you can imagine, not only was it a fairly full-on development schedule making new content, but equally time consuming packaging and testing those builds and quite often tearing it down and starting over when we found a bug (or 50).
While we're proud of our ability to rapidly iterate with lighter pieces of content while working on a more substantial larger chapter update simultaneously, however it also meant we had to scope specifically to hit a weekly target. That meant some of our more exciting ideas falling by the way side. A lot of the suggestions we get here on Steam, or in the Discord community align with where we want to take the game, however, some if not most of those suggestions would take more than a week, so naturally finding time to manifest those ideas can be tricky.
From today, we're going to address what we're working on ahead of time, with a larger picture of what the game should encapsulate by the time we arrive at Chapter 2 and beyond. We're going to release updates with new mechanics, features and content as we finish them, as opposed to holding them off for a larger update down the road. This'll lighten the burden on us as a team having to dedicate days to QA'ing a weekly build, and get content in the game faster. This is not to say we won't move immediately on crippling bugs, or throw in a lighter update here or there if we want add more Weiner badges, missions or clothing pieces. Our ability to rapidly iterate is a strength of the game and studio we don't want to leave behind.
Looking forward, our road to Chapter 2 is going to have a focus on improving the vehicular experience. A long standing request from the community is the ability to buy and customise vehicles. Additionally, we want to add new types of vehicles to drive, better and more robust driving behaviour from AI, including police chases. We want to overhaul the way the vehicles respond to crashes with a new damage system, and improve the ways you can steal vehicles and give you more reasons to care about doing so.
So, let's look at the first portion we're working on: Purchasing Vehicles and Garages
Several garages will become available to purchase in Rockhaven and doing so will be essential to store a huge fleet of vehicles. From anywhere in the city, you'll be able to use a new application on your phone, "Valet", to have any one of your vehicles delivered to you. Be sure to tip the delivery driver, as the more you do, the more his service will improve, and of course, you'll be in for some sweet rewards.
So, where do you get vehicles? Dealerships, of course. Different dealerships throughout Rockhaven will offer different vehicles and vehicle types for purchase. Big O's might have a sensible sedan for the family oriented criminal, while 4 Real Automobile is more than happy to sell you a lawnmower. Customisation will come in a later update, but at the very least, you can select a sweet paint of your choice to start off with.
We're happy with how the system is shaking out, and as soon as we've polished it up with some sounds and fancy feedback elements, we'll put it out with some accompanying general improvements, missions and other minor additions. Then we'll talk about what's next in a blog post like this, shape it up and ship it out to everyone.
Infact, we've already started prototyping out the next phase: Bikes and other two wheeled vehicles. The results? Doing a bunch of sweet stunts through Rockhaven.
Keep the suggestions coming along the road to Chapter Two, and we'll keep you posted along the way.
Five players join together and battle through insurmountable odds in this extremely challenging game mode. Complete the mission within the time limit and prove yourself as an elite exofighter. The mission objectives are fixed for the duration of each Savage Gauntlet event, so play repeatedly and look for ways to optimize your strategy and complete the mission as fast as possible. Players around the world will be competing for the fastest completion times, with special awards available for the most elite exofighters.
Trial 24 Playable Period
02/02 2024 03:00 UTC ~ 06/02 2024 02:59 UTC 02/01 2024 19:00 PST ~ 02/05 2024 18:59 PST
Map
Dam
Rewards
Rank Awards
Acquisition Requirement Complete Savage Gauntlet at least once.
Rank
Condition
Obtainable Award
Master
Completion time ranking in the top 20%
Gauntlet Master
Fighter
Completion time ranking in the top 50%
Gauntlet Fighter
Survivor
Complete Savage Gauntlet at least once
Gauntlet Survivor
Note: Players with high-ranking clear times can also receive the awards from lower ranks. Results will be displayed on the Main Menu after rankings are calculated. Completion time rankings vary from platform to platform. Award levels can be increased by earning multiple rank awards.
Participation Requirements
Complete the main story. Players who have fulfilled the participation requirements will be able to join via the "Savage Gauntlet" item in the main menu.
We expect all exofighters to put their best foot forward for the Savage Gauntlet.