Jan 31, 2024
Veil of Shadows - imponix
The intent of these post will be to inform the exact point of the development process we are. Like that, you can follow along the entire process and have a better idea that is about to come.

This weekly report will be a bit different from the others because it is the first after our demo version release.

DEMO - Follow up
The first gameplays of the demo version came in, and with it some bugs as well, as expected.

All of the major bugs pointed were fixed and some changes regarding the improvement of Gamer Experience were made.

For now, the demo is frozen, until we get significant changes on something that involves the first map (See next session), or, of course, some bug is found.

THANKS FOR ALL OF YOU THAT ARE PLAYING THE DEMO!

Game dev progress
Now we are working on boss fights and starting to create the next maps. A new phase is starting for Veil of Shadows.

Starting from the next Report, I'll add the bullets again, this week we are wrapping up some stuff from the demo, press kit, some press contact, you know, a bit of marketing....you can help with that as well...lol!


Don't forget:
Wishlist!

FOLLOW US
X: https://twitter.com/imponixgames
Discord server: https://discord.gg/aVAJMnRFnB
Community Announcements - yixiawulin
1月31日国际服S12正式开启!新玩家入社群领取各类礼包。请直接联系客服人员获取礼包码,入群礼包、新手礼包、进阶礼包等等,逢节假日更有大礼包奉上
官方QQ群:155096496
官方Discord:https://discord.gg/ez66FXKzCh
Jan 31, 2024
The Symbiant - fablegrimoire
Game bug hotfix
Mechabellum - Hell00
This update adds some experimental features aimed at fun, which will cause the game to be slightly less balanced. These experimental features will last for about 3 weeks, after which we will decide whether to retain these features based on your feedback and statistics.

Time
This update will be carried out at 8:00 am on February 1, 2024, UTC time. At that time, the server will undergo update maintenance for about 120 minutes.

Three experimental features
Random Free Units
During a game, players will encounter several opportunities to obtain units for free. Get 5 squads of Sledgehammer, or 3 Wraith, or 1 level 7 Rhino for free? Players will encounter many such difficult choices.
To ensure that the game doesn't end too quickly, the player's base health has been increased by 500.
If this feature proves popular, we will introduce rare units through this feature in the future.
Duplicate Reinforcement Cards
Many reinforcement cards now appear multiple times in the game. 2 Laser Sights? 4 Ranged Specialists? 3 Nukes? It's possible.
Changing Deployment Zone
The deployment zone for the first round will now be slightly smaller than before. We hope this will improve the first round layout diversity of certain MRR ranges.

Balance Adjustments
Melting Point
The production interval of the Tech [Crawler Production] has been adjusted from 30 seconds to 32 seconds.
Scorpion
HP increased from 19677 to 20661
Attack increased from 10305 to 10821
Equipment
[Enhancement Module] adjusted from level 2 to level 3
The effect of [Absorption Module] is adjusted as follows: Increases the equipped unit’s HP by 30%, and converts 90% of the damage dealt to HP.
Cities: Skylines II - Cities: Skylines Official
Hi everyone! Patch 1.0.19f1 is ready for you. As always, please note that simulation fixes are expected to take a little while to properly take effect, so the game will need to run for a while. Similarly, fixes to buildings may need the buildings to be rebuilt.

If you experience any new issues or still have trouble with something that's been fixed, we'd appreciate a bug report on the forum with the save and Player.log (found here: C:\Users\%username%\AppData\LocalLow\Colossal Order\Cities Skylines II) attached. It helps us pinpoint the cause, and we greatly appreciate you taking the time to report issues you come across.


Gameplay
  • Fixed crash to desktop when selecting "moving in" household
  • Fixed crash to desktop when modifying road with pedestrian path connected in specific way
  • Fixed crash to desktop after modifying roads with citizen group at specific stat
  • Fixed velocity map not loaded properly when starting the game Paused
  • Fixed ResourceAvailabilitySystem causing some wrong data when loading the game
  • Fix for some industrial material taxes may randomly start charging money in the opposite way than it is set.
  • Fixed warehouses not levelling up
  • Fixed a potential error during saving process related to XP
  • Fixed an issue where building Extra Incinerator Furnace upgrade to Incinerator Plant would cause the Incinerator Plant to produce less electricity.
  • Fixed coverage of the City Services buildings exclusive for the pedestrians is not affecting part of the one-way roads
  • Fixed Maintenance vehicles getting stuck.
  • Fixed train & ship vehicle Selected Info Panel not labeled with correct destination name
  • Fixed building relocation incorrectly changing refund amount for bulldozing
  • Fixed objects with stacked parts (cranes, pillars) missing collision in some cases
  • More fixes for forgotten dogs
  • Fixed some photo/cinematic camera properties missing localization
  • Fixed One of Everything achievement requiring medieval castle
  • Fixed Wide Variety achievement
  • Improved parking space searching
  • Adjust the teens & children spawn rates to balance the lack of teens in education
  • Adjust the enter probability to allow more teens to enter high school
  • Cargo station pathfinding update to reduce traffic jams when accessing the buildings.
  • Forced no word wrap on tutorial page label to fix layout breaking in some tutorials on 2560x1440 resolution
  • Increased A Little Bit of TLC achievement increment step from 1 to 1000, and fixed achievement progress buffer only updating an achievement if the progress hits exactly a multiple of the increment step
  • Added more user-friendly message when account linking functions fail due to a network error
  • Added new translations (missing text, text fixes, translations).
  • Added support for overriding "switch user" action hint for platforms that do not support switching users (ie. Steam, Epic) with added support for Steam overlay
- Statistics fixes & improvements:
  • Fixed bug in statistics panel whereby chart data was not updating properly when manipulating the time scale slider
  • Fixed bug where Water fees were shown incorrectly in Budget tab of Economy panel.
  • Fixed garbage and public transport fees not being recorded in statistics
  • Fixed age statistic not being displayed correctly.
  • Fixed District Selected Info Panel showing incorrect amount of residents
  • Fixed incorrect amounts being shown for taxation estimates in Economy Panel
  • Fixed bug whereby changing the timescale caused some data to display incorrectly
  • Fixed incorrect money amount in 1st sample
  • Fixed mismatched position of samples in chart
  • Fixed incorrect progress amount in under-construction section
  • Statistics panel menu items remember their expanded state based on selected stats upon re-opening the statistics panel.
  • Changed Income and (hidden) TaxableIncome statistic type from Point to Daily (shows the cumulative amount for the past day)
  • Hide Households in Selected Info Panel and Household sidebar until they move in.
  • Added an extra data point outside the visible range, and used it to interpolate the position of the first point in the chart, thus avoiding gaps and visual stutters (fixes half of the chart being used only)
  • Make datapoints clamp to chart area(avoid line extending outside chart)
  • Deleted Budget group since it is not needed, and moved Income and Expense groups directly in Finances category
  • Hid money statistic from panel when playing with Unlimited Money option
  • Reorganized statistics menu
- Land value improvements
  • Land value will be affected by ground pollution. The ground pollution will first slowly reduce the land value increasing, and when the pollution gets worse it will start to decrease the land value.
  • Land value won't decrease to 0 even with heavily polluted land.
  • Land value will increase according to the industrial company's profitability value.

Performance
  • Added SchoolSeekerCooldown to avoid too many pathfinding queries when the city doesn't have enough schools
  • Improved shadow culling optimization
  • Faster and more stable simulation speed in very large cities
  • Minor optimization and leak fix for pathfinding
  • Optimization: Reordered some rendering-related systems to reduce waiting in the main thread
  • Optimization: Eliminated unnecessary main thread waiting in ModificationEndBarrier

Graphics
  • Added snow on impostors (trees)
  • Changed outline color and fill color of districts for better visibility.
  • Changed the color of Mailbox- and Bus Stop markers. Changed the bus stop, Busline and Routetool icon colors to correspond new marker colors. Adjusted the district area colors for better visibility in bright snow
  • Tweaked road/rail shadows to be less aggressive
  • Fixed bus shelter icon color and default bus line color to be consistent with other bus line icons
  • Fixed visibility distance calculation bug (Mostly affecting power cable shadows with certain camera angles)
  • Fixed the texture of the Nuclear Power Plant's concrete floor can extend beyond the building into a conical shape
  • Fixed terraforming, propping, and pedestrian access for multiple assets.
  • Fixed floating props on Technical University
MGCM Combat Edition - くまくま(でん)

"MGCM Combat Edition", a derivative fighting game in which you can battle with attractive characters, magical girls, and demons from "New Generation Urban Pop Magical Girl RPG 'I Am Magicami' ", has a new DLC character. Isana Hakari (Kamisaman) will be added soon.
We will release the command list and character introduction trailer.

This character is known for its highly flexible attacks, such as directly controlling the possibilities of the dresses and teleporting her prosthetic body. Although you may attack comfortably, it is very difficult to fight back when you are criticized, so be careful when operating the system.

Click here for the character introduction trailer.
https://www.youtube.com/watch?v=J2NlfYhb-VU
NarikiriVTuber - Tacopan
This is an implementation to move to in-app purchases.
This update does not yet impact functionality.
This update does not include the Demo version.
In the future, it will be basically free, and you can remove the watermark with an in-app purchase.
Subenishiki - yaako
Contents of this update

- Added achievements
- Save function implemented.
- Added 3 sub-stages
Numerous minor modifications.
Steam Engine Simulator - Ektorom Software Inc.
Hey guys, if you want to learn about what's happening in the Engine Simulator universe, please check out the latest update on my YouTube channel!

Hollow Cocoon - NAYUTA STUDIO
Russian is now supported in Ver 1.16.

We would like to take this opportunity to thank the translators for their careful and accurate translations.
Thank you very much.

Russian translator: Nikita Mikhalev




https://store.steampowered.com/app/2414630/
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