As part of the festival, we'll be streaming a preview of our upcoming demo, showcasing the first part of one of the character routes. Stop by the castle, meet the residents, and enjoy their company over a glass of... red.
Pushing a security hotfix and some more diagnostics.
Compatible with previous, but update recommended.
Security:
- Prevent LocalVariableSync from accessing variables in worldspace, which could leak sensitive data (based on security report by @art0007i and @knackrack, implemented by @probableprime)
Debug:
- Implemented additional diagnostics for contacts appearing offline all of sudden (issue #739)
Hey everyone hope you are all good! Let's break the middle of the week with a bit of hotfix. Check it out!
Fixed the issue where the camera would be tilted after exiting vehicle in some cases.
Fixed the issue where drinking water would sometimes cause a server crash.
Fixed the issue where player would remain stuck in falling animation after airplane crash.
Fixed some icon issues.
Fixed the issue where you would gain Demo skill XP for burying and unburying mines.
Fixed the issue where opening vehicle doors would kill the player in some situations.
Tweaked vehicle skin pattern textures.
Fixed the issue where puppets opening doors would sometimes crash the game in SP.
Fixed the issue where opening containers with the F interaction would not highlight which container was opened.
Fixed the issue where in some cases consuming food would cause a server crash.
Fixed the issue where flag owner would not show up in logs if the flag was destroyed by an admin drone.
Fixed the issue where eating or drinking items from containers would freeze up player characters.
Potential fix for client crash related to opening containers in vicinity.
Fixed wrong grip placements on backpacks.
You can now place barbed wire and wooden barricade BB elements on other BB elements.
Increased decay time for containers built under water. (such as chests)
All explosives that can be placed on BB elements can now cause a chain explosion detonating it all at the same time.
Decreased the time it takes admin drones to destroy chests with F interaction.
Puppets no longer spawn in with initial aggression towards player. (Hordes still spawn aggressive) Server setting still overrides this.
Increased jump noise accumulation in abandoned bunkers.
Decreased metal pipe spawn rate in Junkyard.
Added a new setting scum.SpawnEncountersInThreatZonesIgnoringBaseBuilding=0 which allows puppets to continue to spawn in POIs even though BB is allowed and built there. Puppets still won't spawn in LTZ built bases.
Patch release: - Hard block on the loading screen. - EqBuild optimizations when selecting gear with full inventory. - Guild boss strike x10 for VIP players. - Guild boss optimizatiions. - Extend button removed from Ui in the guild boss battle. - Runeword stones are now unified with build selection. - Network problems while claiming loot from dungeons.
In Extremist mode it was difficult to make good use of flame in higher difficulties, so i have added new special block "Big Flame". Also bombs will now appear slightly later, since there wasn't much purpose for bombs with so few blocks on the board.
Added new special block "Big Flame" for Extremist mode
Bombs no longer appear before 40 blocks are placed in Extremist mode
Corner blocks are now drawn over outlines
Added achievements for reaching difficulty 10 & 11