After a weeks of tweaking, tests, trial and errors we're finally releasing a new beta version of the game! We're happy to present the features it includes:
Techtree-based blueprint unlocking
There's a new way to access and unlock blueprints. Instead of collecting them along the tracks, or after reaching a new level in the campaign mode, now the blueprints are related to each other. For example, to unlock the well, you'll need to unlock the pickaxe first. This change allows to have a unified way to progress in the game across all game modes. It also gives a better and easier way to add new blueprints with future updates. Another benefit of this, is the it is up to the players to decide which "branching" strategy to follow: Do you want to focus more on improving your defense? Or you maybe want to have a stronger train? You decide what's best for a specific run.
New locomotives and more
Meet the "Crocodile". Based on the iconic Swiss locomotive, this engine requires electricity to work. We added a generator, and batteries to build! Windmill are also back on the item's menu. They also produce electricity. It comes with an upgrade that increase the power and speed.
Barbara has a new "Turbocharger" upgrade for its diesel engine! It'll give you the boost you need to escape enemy attacks!
There's also a few more weapons available: Blunderbusses, cannons and catapults (because why not!)
Various improvements
- The map between the levels in the campaign now display the progression of the wild fires. You better watch your back and move forward quickly! - Balancing. We spent a fair amount of time balancing the game: adjusting the unlock costs, the rewards, the damage factors of the weapons, etc.. - Bugfixes, and more bugfixes
Hey Racket: Nx players! Allow us introduce you to our new game:
We've been gone for a long time, working in the dark on a big new project, and this week we finally launched it!
UNDERDOGS puts your in a 5 ton Metal Gorilla and sends you rampaging through a dark scene of underground mech fights.
UNDERDOGS is a physics-based mech brawler, which at first glance might look very different from Racket: Nx, but you will quickly notice has the same underlying attention to detail, love of the craft, and focus on making physical interactions feel good in VR.
So If you're a fan on Racket: Nx and VR gaming in general, please take a moment to check out UNDERDOGS!
Tower Walker: MMO Grind Simulator - Raptor Claw Games
This update adds enchant containers to Tower Walker. Transfer S-grade enchant bonuses between weapons and armors. We also improved all armor sets in the game and the display for all set bonuses. Enjoy!
Stay awhile and grind!
Here are the patch notes (1.0080.4705):
NEW CONTENT
ADDED new feature to enchanting "Enchant containers"
ADDED button in main menu "Settings" to sync Steam Achievements with milestones(click once to trigger by auto on next character load)
CLASSES
Tweaks to increase Stalker "Mortal blow" Rank 1,2,3,8,9 and 10 trigger chance
ITEMS
ADDED new item S-grade, "ENCHANT CONTAINER (Armor & Helmets)"
ADDED new item S-grade, "ENCHANT CONTAINER (Weapons)"
Tweaks to increase "Molten" set armor and resistance
Tweaks to increase "Molten" set XP gain
Reworked and improved set bonuses for all "RAPID ABYSSAL" sets
Reworked and improved set bonuses for all "RAPID DEMONIC" sets
Reworked and improved set bonuses for all "RAPID EMBER" sets
Reworked and improved set bonuses for all "RAPID GARDEN" sets
Reworked and improved set bonuses for all "RAPID TEMPEST" sets
Reworked and improved set bonuses for all "RAPID CELESTIAL" sets
CRAFTING
Added "Enchant container" to crafting
Added craft cost 5 "Diamonds" to blessed enchant ring scroll
Removed craft cost 1 "Soulstone" to common S-grade enchant weapon and armor scroll
Added craft cost 3 "Sapphire" to common S-grade enchant weapon and armor scroll
MISC
Major improvements to the display of all armor sets (now clearly show gains)
Added require weapon text to all class skills hover tooltips in learn mastery
Fixed issue with equipping fortitude rings in combat not updating maxhp
Fixed issue with embassy upgrade in basecamp not visible when max level
Fixed issues with milestones not triggering in dungeons
Minor improvements to save/load systems
Minor improvements to all item databases and loot systems
Minor improvements to milestone and achievement systems
We're excited to bring you our most recent updates today. Please check the details below.
[Events]
1. Pretty Sister Who Gives Allowance If you're among our cherished ballers eagerly anticipating a chance to acquire Event Gkash, Pretty Sister has good news! You'll receive an allowance of 500 Event Gkash per game, and you can do this up to 3 times daily. Link: https://freestyle2.joycitygames.com/news/event/18458
3. The Incredible Store As the name suggests, the remarkable store boasts an impressive variety of items! Visit the Incredible Store Page to explore a diverse range of gacha opportunities awaiting you. Dive in and seize the opportunity to acquire these thrilling items that could be yours with a touch of luck! Link: https://freestyle2.joycitygames.com/news/event/18456
4. Resell Shop If you missed the chance to obtain the previously released Item Ball items, now is the perfect time to get your desired items from the Resell Shop! Do not pass up this opportunity! Make your characters stand out from the rest! We've also made a new and refreshing design of the Resell Shop. Link: https://freestyle2.joycitygames.com/news/event/18455
After countless difficulties, Love n Life: Teacher has finally been able to release nationwide. On the occasion of the first game launch in the Love n Life franchise, let's explore "What Makes Reborn Entertainment Special" over the past 3 years:
Game Design: "games must be fun" – emphasizing freedom and balance. For instance, our tutorials are logically designed to avoid confusion. Furthermore, challenges are carefully balanced to cater to more hardcore playstyles. In short, they are "easy to play but hard to master, allowing you the freedom to build your own style."
Character Design: Characters' backgrounds, personalities, appearances, and outfits are meticulously crafted. Each girl offers memorable experiences. Interestingly, our lead artist has a background in the fashion design industry, bringing a high level of professionalism to the design of the girls' outfits.
Audio Design: Immersive music – our sound designer spent hours finding and selecting suitable tracks that convey the right context. In reviews of our previous games, many users praised our music and sound design, expressing a desire to purchase the soundtracks. However, our contracts only allow their use in the game, not for sale. In the future, as we expand, we plan to create exclusive soundtracks that can be sent to our fans.
Affordable Pricing: Our pricing and discount policies have been excellent since the initial release. Understanding the financial challenges many of you face, we aim to provide more value to our community.
Although we are a small team with limited resources, we always strive to offer you excellent games at reasonable prices. Join us on this exciting journey, and together, we'll achieve even greater results!
Did you know ❓Steam's algorithm prioritizes displaying games with a high number of Wishlists and Reviews. If you enjoy Lucky Teacher, please add it to your Wishlist now to help the game gain more visibility. Thank you all!
We hope you all enjoy this thoroughly crafted adventure. Many Futa/MILF fantasy characters await your help! Thank you and please continue to spread the love of futanari! ːwinter2019surprisedyulː
Added five new Combat Achievements for Scurrius, The Rat King.
Desert Treasure II Combat Achievements
Added 36 new Combat Achievements for the Desert Treasure II bosses – nine each!
Other Changes
Rat Bone weaponry can now be used against dummies in the Player Owned House.
Players now have the option to un-charge the Bone Staff.
Scurrius and rats in the Scurrius encounter now count towards rat Slayer Tasks.
Corrected spelling of messages around Scurrius’ Lair.
Players are now limited to purchasing 3 membership passcodes with Bonds per week.
Pets are now less likely to get stuck when leaving random event areas. Don’t forget to hit the Call button if you need to realign your follower manually!
Gargoyles and the biggest desert lizards now have slightly larger aggression radii, making them a bit more prone to attacking adjacent players.
Conversely, skeletal wyverns now have a slightly lower aggression radius.
The Granite Maul’s special attack animation now takes priority over the animations for Osmumten’s Fang when the two are performed in quick succession.
Thralls can now routefind towards a target NPC from further away.
The God Wars Dungeon Kill Count display now switches between red and blue to indicate whether players have enough kills to enter the boss rooms.
PvP Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
319 - (US) - Bounty Hunter World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been de-activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week. [/expand]
Scurrius Combat Achievements
You’ve had a week or so to familiarise yourself with the Varrock Sewers’ newest resident, so it’s time to up the challenge with a new selection of Combat Achievements!
Bear in mind that this encounter is designed for low to mid-level players, so our new Achievements only cover the Easy and Medium tiers. Here they are:
Easy
Scurrius Novice: Kill Scurrius once.
Sit Rat: Finish off Scurrius with a Rat Bone weapon in a private instance.
Medium
Scurrius Champion: Kill Scurrius 10 times.
Perfect Scurrius: Kill Scurrius in a private instance without taking damage from the following attacks: Tail Swipe and Falling Bricks. Pray correctly against the following attacks: Flying Fur and Bolts of Electricity.
Efficient Pest Control: Kill six Giant Rats within Scurrius' lair in three seconds.
If this is your first time trying the Combat Achievements, here are some tips:
You'll find all Combat Achievements in the Combat Tasks Completed section of your Character Overview panel.
Here you can see how many tasks you've completed, bosses you’ve killed, raids you’ve completed – and which ones you’ve beaten the most times!
Combat Achievements are broken down into tiers, ranging from Easy to Grandmaster.
Opening the menu in the Combat Achievements panel swaps your view between Overview, Tasks, Bosses and Rewards.
Combat Achievements will automatically trigger a completion pop-up and log it in your tracker.
Play around in the Combat Tasks Completed panel and narrow it down to Scurrius to keep an eye on your progress.
Those of you yearning for a tougher challenge will be pleased to hear that the Desert Treasure II Combat Achievements also go live today! Now you can take on Vardorvis, the Whisperer, the Leviathan, and Duke Sucellus against the clock, or test your durability by achieving perfect kills and limited gear runs. There are nine Combat Achievements per boss, for a total of 36. For your convenience, we’ve listed them all below:
Vardorvis
[expand type=show more] Elite
Vardorvis Speed-Trialist: Kill Vardorvis in 1:15 without a Slayer Task.
Vardorvis Adept: Kill Vardorvis once.
Master
Vardorvis Speed-Chaser: Kill Vardorvis in 1:05 without a Slayer Task.
Vardorvis Master: Kill Vardorvis 50 times.
Perfect Vardorvis: Kill Vardorvis perfectly five times without leaving.
Budget Cutter: Kill Vardorvis with gear worth 2 million GP or less in total.
Grandmaster
Vardorvis Speed-Runner: Kill Vardorvis in 0:55 without a Slayer Task.
Vardorvis Sleeper: Kill Awakened Vardorvis.
Axe Enthusiast: Kill Vardorvis after surviving for three minutes of Vardorvis' max speed, while never leaving the centre 25 tiles.
[/expand]
Whisperer
[expand type=show more] Elite
Whisperer Speed-Trialist: Kill the Whisperer in 3:00 without a Slayer Task.
Whisperer Adept: Kill the Whisperer once.
Tentacular: Kill the Whisperer while only using the Arceuus Spellbook.
Master
Whisperer Speed-Chaser: Kill the Whisperer in 2:20 without a Slayer Task.
Whisperer Master: Kill the Whisperer 50 times.
Perfect Whisperer: Kill the Whisperer perfectly five times without leaving.
Grandmaster
Whisperer Speed-Runner: Kill the Whisperer in 2:00 without a Slayer Task.
Whispered: Kill the Awakened Whisperer.
Dark Memories: Kill the Whisperer while spending less than 10 cycles in the pre-enrage shadow realm.
[/expand]
Leviathan
[expand type=show more] Elite
Leviathan Speed-Trialist: Kill the Leviathan in 1:50 without a Slayer Task.
Leviathan Adept: Kill the Leviathan once.
Master
Leviathan Speed-Chaser: Kill the Leviathan in 1:25 without a Slayer Task.
Leviathan Master: Kill the Leviathan 50 times.
Perfect Leviathan: Kill the Leviathan perfectly five times without leaving.
Serpentine Solo: Kill the Leviathan without stunning the boss more than once.
Grandmaster
Leviathan Speed-Runner: Kill the Leviathan in 1:10 without a Slayer Task.
Leviathan Sleeper: Kill the Awakened Leviathan.
Unconventional: Kill the Leviathan using only Mithril ammunition while having no more than 25 Hitpoints throughout the entire fight.
[/expand]
Duke Sucellus
[expand type=show more] Elite
Duke Sucellus Speed-Trialist: Kill Duke Sucellus in 1:45 without a Slayer Task.
Duke Sucellus Adept: Kill Duke Sucellus once.
Master
Duke Sucellus Speed-Chaser: Kill Duke Sucellus in 1:30 without a Slayer Task.
Duke Sucellus Master: Kill Duke Sucellus 50 times.
Perfect Duke Sucellus: Kill Duke Sucellus perfectly five times without leaving.
Cold Feet: Kill Duke Sucellus perfectly without running.
Grandmaster
Duke Sucellus Speed-Runner: Kill Duke Sucellus in 1:20 without a Slayer Task.
Duke Sucellus Sleeper: Kill Awakened Duke Sucellus.
Mirror Image: Kill Duke Sucellus while only attacking the boss on the same tick the Duke attacks you.
[/expand]
Other Changes
Rat Bone weaponry can now be used against dummies in the Player Owned House.
Players now have the option to un-charge the Bone Staff.
Scurrius and rats in the Scurrius encounter now count towards Slayer rat tasks.
Corrected spelling of messages around Scurrius’ Lair.
Players are now limited to purchasing 3 membership passcodes with Bonds per week.
Pets are now less likely to get stuck when leaving random event areas. Don’t forget to hit the Call button if you need to realign your follower manually!
Gargoyles and the biggest desert lizards now have slightly larger aggression radii, making them a bit more prone to attacking adjacent players.
Conversely, skeletal wyverns now have a slightly lower aggression radius.
The Granite Maul’s special attack animation now takes priority over the animations for Osmumten’s Fang when the two are performed in quick succession.
Thralls can now routefind towards a target NPC from further away.
The God Wars Dungeon Kill Count display now switches between red and blue to indicate whether players have enough kills to enter the boss rooms.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
319 - (US) - Bounty Hunter World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-Play PvP World
580 - (US) - LMS Competitive
World 390 (AUS) for LMS Competitive has been de-activated with this rota.
World 569 (AUS) for Bounty Hunter has been activated with this rota.
The PvP Arena is using '1 Def Pure' loadouts in Ranked Duels and Tournaments this week.
A new key art is dedicated to the famous Vympel unit in the Guard Legendary Outfits. This piece can be found in the Wallpapers section of the website — feel free to decorate your desktop with it.