Trapped in a crumbling mansion, you need to scavenge for items to outsmart and outlive an ancient witch hunting you down. If you've played the original Dread Weight demo, get ready: the new version has MORE story, MORE horror and cool unlockables to discover!
A sequel to Cooking Companions you can go into completely fresh: returning players get additional Chompettes, sidequests and story from the MC's perspective!
Japanese and Spanish translations!
Casey Mongillo (Evangelion) voices Clover, the talking rabbit!
New music by Cicada Sirens (Signalis), Jarren Christ (Spooky's Jumpscare Mansion) and Demidevi (They Speak from the Abyss)
New horror animations by David Romero!
New inventory system allows you to set traps for her...or discover alternative routes to escape threats.
Death is not the end: encounters with ghosts are rewarded in Dread Weight. Surviving them gives you additional story and background to the characters, while the game story continues to progress. No frustrating dead ends or 'Game Over' screens to deal with!
Listened to your feedback: no boss fights, skippable credits, more romance.
The Dread Weight Demo has four endings and four different encounters.
Full Translated into Spanish and Japanese!
Please enjoy the translated demo!
Want to talk to other fans about the demo or see the best fan made content?
Use #DreadWeight (or #CookingCompanions2 on TikTok) on social media: we'll be reposting the best content to all of our accounts! Have TikTok? Please search "Dread Weight", click the "..." in the upper right hand corner and then click "Share Feedback." Tell TikTok that Dread Weight is a videogame, not an eating disorder!
We will have a temporary maintenance on all servers during 07:00 - 08:00 Jan 31 UTC. Maintenance time could be postponed due to unexpected technical issues. Please be advised. Thank you for your understanding!
We are planning to support keyboard and mouse, which you have requested. We are working hard to deliver it as soon as possible, so please wait for a while.
We will announce the update date on SNS, etc. as soon as it is decided!
Thanks so much for the feedback everyone! The second half of the bugfixes are coming soon!
What's been done so far:
Savegame load breaks cameras.
Tommy in house hotspot still active after Tommy Taken.
Pressing the ESC key while in the inventory breaks the game.
Change the “do moths like flowers” comment on the meat plate.
Fix the dialogue when looking at the package in the plant (without destroying dads plant)
Add hotspot for ceremony stool on the floor in the florist. Have a bit of dialogue with dad about not standing on the stool.
Fix spelling of superb in the grandpa photo.
Plant flower bud is on the wrong layer overlapping the terrarium in conservatory.
Add a highlight to the broken deck railing after tommy taken.
Fix the blue on the side of the screen in the rooftop scene.
Add reaction to clicking on the golden flower and moon in conservatory.
New game after finishing the game is broken when starting again after not closing the game.
Fix being able to grab another cake slice from granny after already having one.and change dialogue option when pressing cake “Hopper already tried getting his sneaky beak the walnuts on top!”
Change Nora’s dialogue about plugs on the wall to “I will only plug in objects that are meant to be plugged in there, not forks… Crispy nora!)
Fix resume game from main menu blue background and zoom out problem.
Fix Nora floating problem next to walls.
Fix cursor change hand to pointer instead to easily select dialogue.
Add combine object sound.
Change the stool instructions to just have the things the player needs to get.
Redo how the sap leaking out of the tree next to the door is done. Make is way more obvious that is is sticky. Add references to glueing the leg onto the tool in the inventory comments.
Change reactions after Nora gets the meat. (Don’t’ ask hopper where the meat is, Say “Mmm meaty plant” to plant the meat was hiding in, tell gran you got the meat, tell dad you are glad you got the meat in conversation, tell Tommy you got the meat back. Can’t place the ceremony stool on the ground under plant anymore, can’t poke the meat plant with claw anymore.
Sound Ambience does not resume after save load. (Might be fixed now?)
Happy to share that Torn Away is finally coming to PlayStation 4/5 and Nintendo Switch. Our trailer is even on PlayStation's YouTube channel, and that's a lot for a small team and a game:
If you have console player friends or prefer consoles yourself, we would appreciate your support. Thanks everyone, Torn Away will have a long way to go!
Thank you for enjoying Momodora: Moonlit Farewell. Today, we have updated to Ver.1.0f27.
Ver.1.0f27 - The behaviour of Brave-type companions has been improved - Fixed an issue where the companion "Floating Skull" would disappear during some screen transitions
We hope you continue to enjoy Momodora: Moonlit Farewell!
❁Discord: https://discord.gg/sBD6AenW7e ✦DC Welcome Gift🎁 Redeem for: Ming Sect Saint Envoy 1, Advanced Hero Token* 20* ✦𝘄𝗲𝗲𝗸𝗲𝗻𝗱 𝗴𝗶𝗳𝘁 𝗰𝗼𝗱𝗲𝘀🎁 Starting from today, a weekend gift will be distributed weekly within the DC. ✦Like-minded Friends🤝 ✦The latest game information📰 ✦Plenty of benefit activities 🎉 The weekend is approaching, don't miss out on this opportunity! 🌟
The details of the 1/31/2024 JST maintenance are as follows.
◆[BETA Test Room] Healing Power Spot
BETA Test rooms are for testing new items and rules in-game. In this BETA Test Room Union Wars, the room will feature a Healing Power Spot. We take player opinions into account to develop game modes players will most enjoy.
Adjustment Details
・Matching duration has been extended.
・The color of healing Power Spots has been changed.
・Participants per match has been increased to 20 per team.