Fixed: Shielded docking ports cannot be undocked after a reload
Fixed: Shielded docking ports can dock when closed
Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt
Fixed: Orbital drift compensation decreases in quality over time
Fixed: Vessel collision with water often only destroys the first part
Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them
Fixed: Decouplers require two clicks to stage
Fixed: Vessel becomes active and the scene is switched automatically to flight view of the vessel
Fixed: Jet engines cannot be deactivated until throttled down to zero
Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied
Fixed: Surface teleport tool doesn't work in non-English languages
Fixed: Surface teleport tool shows incorrect maximum altitude values for some celestial bodies
Fixed: Vessel and KSC icons on the map are too large, particularly when closer to the camera
Added new color theme to both A and B Intersect nodes on the Map
Adjusted colors and iconography associated with Intersect Nodes on the Map
Fixed: Switching to Mission Control when paused in flight hangs the game
Fixed: Flight Report does not appear when crashing a vessel if the previously launched vessel had been recovered
Added a delay before showing the Flight Report after a vessel crashes
Fixed: Velocity readout in the Flight HUD only shows 4 significant figures
Optimizations
Fixed: Several memory leaks when launching or loading vessels
Saving & Loading
Fixed: Burn Timer window does not show staging events after loading a save with an active maneuver
Fixed: Vessels lose functionality if loading a save that was made outside of flight mode in certain situations
Fixed: Reverting to VAB with multiple vessels on the runway causes one of them to become unusable
Parts & Stock Vessels
Reduced atmospheric shock heating in the upper 45% of most atmospheres significantly
Increased heat transport away from parts in the top 20% of most atmospheres
Increased stack decoupler and separator thermal masses by up to 3x
Increased unshielded docking port thermal masses by 1.5x, increased temperature tolerance to 800K
Increased thermal mass of light procedural wings, stabilizers and control surfaces by 1.5x
Increased thermal mass of medium procedural wings, stabilizers and control surfaces by 1.75x, increased temperature tolerance to 1350K
Increased thermal mass of spaceplane procedural wings, stabilizers and control surfaces by 1.2x
Fixed: Solar panels occlusion is not calculated correctly near and past Jool
Improved: RSCM-01 "Sample Grabber" arm incorrectly deploys in many situations
Fixed: Surface attached lights don't function when first launching a vessel
Fixed: Crater Crusher stock vessel has its solar panels incorrectly oriented
Construction
Fixed: Game crashes when moving an assembly in the VAB with a nose cone as the anchor part and any non-single symmetry mode
Fixed: Stack Separators placed below a vessel root part do not separate correctly causing destruction of the vessel
Fixed: Clicking on the Orthographic Cube while holding a part or vessel deletes it while in the VAB
Fixed: An exception is thrown when changing the Launch Assembly in the VAB, affecting the functionality of the Delta-V tools
Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds
Environments
Fixed: Black dots show on Jool when observing the planet from the surface
Fixed: Galaxy skybox does not rotate in some situations
Fixed: Stars are too dim when orbiting some celestial bodies
Fixed: Lighting on vessels orbiting Kerbol at a semi-major axis of >=23,000,000,000 flickers
EVA
Fixed: Running a surface survey when planting a flag results in the Kerbal becoming uncontrollable
Fixed: Running a Crew Observation from the PAM on an EVA Kerbal does not show any animation
Added new Kerbal Variety assets from the Exploration release to KSC Kerbals
Fixed: Kerbal Rocket Pin haircut does not receive correct hair colors
FX & Audio
Adjusted reentry VFX trigger points to more closely correlate with start of reentry heating
Fixed: Heat shields do not show heat glow during reentry
Fixed: Procedural wings do not show heat glow during reentry
Missions & Tutorials
Fixed: Numerous errors in mission text
Added a waypoint to guide the player as part of the "Tertiary Dibs: Platinum" mission.
Fixed: An orange arrow/marker persists on the map during the tutorial "Establishing an Orbit"
Fixed: Mission debrief text is repeated in "Minmus Monument" mission
Localization
Fixed: Missing localization of some terms in the Mission control screen
Fixed: Missing spaces in some languages in several sections of the Part Info window in the VAB
Fixed: Incorrect localization for Research Reports collected around Dres
Fixed: Incorrect localization for Research Reports collected around Jool
Menus & Settings
Fixed: Using the Teleport tool with the maximum AP selected teleports the vessel slightly outside the target Celestial Body
Fixed: Cheats menu can become locked into a box on the screen and cannot be moved outside its boundaries
Fixed: Time Warp controls are still available when exiting to the Main Menu from within a gameplay session
Fixed: Part poses for some main menu animations are incorrect
Science
Changed the behavior of experiments that take time: they will no longer pause when leaving a valid research location and will instead enter a suspended state until you return to the original region, where they will restart without player input
Fixed: Experiment crew requirements depend on the vessel's crew intead of the part's crew
Fixed: Orbital Surveys do not work in Low or High Kerbol orbit
Fixed: Science action button flashes for already-completed experiments
Fixed: Using the Transmit All button in the Research Inventory re-transmits already completed experiments
Fixed: Mission notifications appear in Sandbox mode
A new ability that lets you sprint into enemies and slam them into walls or get them pinned in the kinetic acceleration of your sprint until they wipe out! You can even direct them into other enemies and 'Juggernaut' your way through them!
General Changes
Minor UI bug fixes.
Added new instructions to Tutorial Level.
Auto reload your current gun when you run out of ammo!
Added DLSS Settings to Settings Menu!
*Starting a new game to load in the new changes and deleting all but the Achievements.Sav from your local folder are recommended.
This is a hotfix for a bug related to the Makeshift Chem Heater and Makeshift Chem Cooler that were added in the 1.5.0 update. These should not asphyxiate the player. In fact they should have no effect on the internal air quality of the station at all. The idea for these is that they involve chemical reactions that affect temperature but do not produce environmental contaminants. Thank you very much for your continued patience with the development of the game.
Exciting news for Stone Age: Digital Edition fans! 🎉
📱 Mobile Beta Tests are coming soon! 📱
Get ready to take your Stone Age adventure anywhere you go! We’re thrilled to announce that mobile beta testing is on the horizon. Whether you’re commuting, chilling in the park, or just away from your desk - the mobile version will travel with you.
🌟Join the Beta Testers now! 🌟
Play a role in shaping the mobile experience- choose among 5 languages and sign up for a chance of becoming a beta tester.
Hope you're enjoying your time playing ISG with the latest version (1.6) released this past November. In the meantime, we've been working on the next update, the third expansion pack, and a new piece of content that was still unannounced, called Terrains Pack, to be released later today.
Free Update 1.6.2
One thing we've been hearing in player feedback for a while now is that the game could have more terrains, so colonies would look different when you build a few of them in the same biome type. Adding new 3D terrains is not trivial and can be quite time-consuming. However, we thought it was time to add something extra in the next update.
Therefore, included in the 1.6.2 update, there's a new colony terrain for each of the 7 biome types (Terran, Desert, Lava, Acid, Ice, Swamp, and Barren), for a total of 7 completely new and unique 3D terrains available for everyone!
Here's a sample (the alternative new Desert terrain):
On top of the 7 new terrains, version 1.6.2 includes QoL improvements and bug fixes.
You can see the full list of changes below.
VERSION 1.6.2 (changelog)
[expand type=details]
NEW
7 new colony 3D terrains, one for each of the different planet biomes (Terran, Desert, Lava, Acid, Ice, Swamp, and Barren).
GAMEPLAY
Infrastructure development upgrades now provide extra experience to the colony leader, as it was the case already for planetary engineering and construction projects.
Now possible to manually rotate orbital stations in combat (a bug was preventing that before).
UI / GRAPHICS
The confirmation screen that pops up when building an outpost on an asteroid belt now informs the size of the belt, to help identify the asteroid belt that is about to be mined.
Added a note to the 'Score victory' tooltip in the 'Victory Conditions' panel on the 'New Game' screen, to clarify that the game doesn't end after an arbitrary number of turns have passed when the score victory is disabled.
BUG FIXES
Fixed a bug that was causing the Aggression modifier (in the 'New Game' screen) to not work properly after saving and reloading. The game would start with the defined aggression modifier, but would revert to 'Normal' aggression after reloading. This bug was present since version 1.6 (Nov 23). Ongoing games will get automatically fixed after this update, so there's no need to re-start to benefit from this fix.
Fixed a bug that was causing the 'Zoom & Shoot' ship kill animation, that can sometimes be displayed when finishing off a ship, to not trigger. Remember that you can skip the animation by pressing a mouse button or the 'Space' or 'Esc' keys. You can also disable the 'Zoom & Shoot' animation entirely in the 'Game Settings.
Fixed a bug after winning a 'Domination victory' and saving the game, when re-loading that won game, the domination, score and science victory progress weren't displayed anymore.
Fixed another bug in the 'Domination victory' that was allowing domination victory to be achieved when a homeworld was not taken but was only in the empire's influence zone. Controlling the homeworld is required for a domination victory.
Fixed a bug in the production overflow when constructing ships or buildings that could display an incorrect number of turns necessary for project completion in the situation where there was flat production being obtained for construction projects.
Fixed a glitch that was causing the default historical graph setting to be 'Tech' and not 'Overall', as it should, when the graph is presented for the first time in the 'Empire Overview' screen.
Fixed a glitch that was causing the Terran terrain waterfall to not flow naturally but presenting the waterfall with a delay (waterfall display lag). Now it flows continuously since opening the Terran colony.
Fixed a glitch that could cause orbital stations' shields' graphics to not update correctly on the next combat turn, after the orbital station automatic rotation.
Fixed another glitch regarding rotation that was causing the ship direction in the ship panel to not update correctly after manual rotation of ships.
Fixed a rare glitch that could cause a fleet with a set destination, but not yet travelling, to not be able to get back to a system immediately. The fleet would display "ETA: 0 turns" and be rendered on top of the system star.
Fixed an issue that was causing the supply range borders to not update immediately after offering or receiving system gifts.
[h5]Evolving Empires[/h5]
Fixed a bug when picking the 'Master Geologist' wealth culture perk, you'd suddenly become able to spawn a technically infinite supply of space monsters by downgrading and re-raising the eco level to 3. Now, the bonus is only offered once per colony eco-3 upgrading.
Fixed a glitch that could cause the monster spawn progress bar to go overboard in the 'Empire Overview' screen.
[/expand] Compatibility note: Saves from the previous version 1.6.1 should be fully compatible with 1.6.2, so you can proceed with your games normally.
We hope you enjoy the new free 1.6.2 update! Let us know if you find any issues.
Terrains Pack
On top of the free new terrain alternative for each planet biome added by the 1.6.2 update, the new Terrains Pack will offer 2 additional terrains. This new piece of content adds even more variety in colony backgrounds for a more immersive and complete experience.
The Terrains Pack includes 2 additional terrains for each of the 7 different biomes (Terran, Desert, Lava, Acid, Ice, Swamp, and Barren), for a total of 14 completely new and unique 3D terrains!
One of the new terrains of the Terrains Pack (Lava biome):
Therefore, with the new update (1.6.2) and the Terrains Pack, the game will offer 4 different terrains for each of the different planet biomes, for a total of 28 terrains.
The Terrains Pack will be out later today. So, stay tuned for that!
In the meantime, if you haven't bought the Natural Law expansion yet, please consider buying as it adds 2 very nice playable races to the game, that will have their own Evolution tree with the Evolving Empires expansion, among other features and music tracks. The Evolving Empires expansion adds two major new features: Evolutions and Minor Civilizations. It also includes 7 new leaders and 2 new music tracks. If you have a few minutes to spare, and have been enjoying what we do, please leave us a review on Steam! ❤️
Here's the changelog for the latest test build available right now on the test branch (check out the next chapter to try it).
New content/features
Added more biomes
Improvements
Tweaked the character and weapon/type XP thresholds
Tweaked the target acquisition and accuracy icons
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties". Select the "BETAS" tab. Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.
- Adds a new Last Spartan Standing map - Online game modes gives more stars - Adds players' last connection to leaderboards and clans - Bug fixes and other improvements
Our latest update for Fallout 76 launches today, and it's bringing a host of bug fixes, gameplay improvements, and more. Read on for a full list of patch notes for today's update.
UPDATE VERSION 1.7.9.7
Check the download sizes below for today's patch on your platform of choice:
PC (Steam): 7.2 GB
PC (Microsoft Store): 11.5 GB
PlayStation: 7.8 GB
Xbox: 1.6 GB
BUG FIXES & IMPROVEMENTS
C.A.M.P. & WORKSHOP
Slot Machines: The West Virginia Slot Machine now correctly states it requires 25 caps to use, and addressed an issue where players would receive Perfectly Preserved Pies more often than intended.
Building : Players can now once again build the following C.A.M.P. objects; Jewelry Flair display, Flamer Napalm Tank, Mounted Wendigo, Communist Bunker, Communist Fence
Switches: Reduced the Random Switch Budget cost to be consistent with other switches.
CHALLENGES
Daily : Birthday Cake now counts towards the Daily Challenge to "Eat Cake, Pie, or Candy."
Daily: Addressed an issue where Feral Ghouls would not count towards the Daily Challenge to defeat them.
Daily: Updated the Daily Challenge to Collect Fuel Tanks or gas Canisters to include Plastic Gas Canisters.
CRAFTING
Items: Spooky Treat Bags, Holiday Gifts, and Mole Miner Pails now grant contextual ammo.
Items: Players can once again craft the following items; Vault Tec Jumpsuit, Communist Militant Outfit, Communist Militant Hat, Communist Spy Ski Hat, Communist Spy Ski Outfit, Communist Threat Combat Rifle Paint, Communist Style Handmade Rifle Skin, Communist Red Secret Service Underarmor, Communist Spacesuit
Scout Armor Masks: Covert, Forest, and Urban Scout Armor Masks can now properly be painted and returned to their original paint jobs. The Urban Scout Armor no longer has a duplicate "No Paint" option.
Plans: Star Light now has the correct and visible display name on Acquisition, Learning, and Crafting.
Plans: Fixed a bug where the Slot Machine Podiums recipe was still available for purchase from Giuseppe when players knew the recipe.
Weapons: Modifying Ultracite Lasers with the Beam Focused mod no longer removes the visual effects.
Legendary Mods: Addressed an issue where the Furious Legendary Mod would inaccurately display that it could go up to 90%. It now accurately displays a maximum of +45% damage after each consecutive hit on the same target.
EXPEDITIONS
The Pitt: Players who jump inside the Toxic Vat in The Pitt will now instantly die.
Atlantic City: Adjusted the contextual ammo drops to be consistent with The Pitt.
Atlantic City: Addressed an issue on PlayStation where the Expeditions Reward screen displayed an incorrect prompt.
Atlantic City: Addressed an issue where Atlantic City Weekly Rewards for completing all option objectives would not display on the Rewards Summary screen if the player earned too many rewards.
Expeditions: Alien Blaster Weapons now award proper contextual ammo when completing an Expedition.
Expeditions: Fixed a bug when attempting to resume an Expedition while selecting the location that your current Expedition is NOT in, the UI would show the selected location rather than your current Expeditions.
Expeditions: Addressed an issue where players could not access the Expedition UI by selecting the Vertibird Icon on the paper map.
Expeditions: Addressed an issue where players could not travel back to Appalachia through the Expeditions Menu.
Expeditions: Addressed an issue where the Expedition Icon would not appear on the paper map.
Overgrown: Addressed a location where Overgrown could get stuck near Quentino's Night Club.
Tax Evasion: The objective to return to Sal with the unlucky gambler's winnings will now complete if the player resumes the mission after having already completed the objective.
Tax Evasion: Fix an issue where slot machines would sometimes float after reentering the Neapolitan Casino.
The Most Sensational Game: Fixed an infinite loading screen that would occur when resuming an expedition after failing the timer objective.
The Most Sensational Game: Showmen's Flag is no longer present unless the relevant objective is active.
The Most Sensational Game: Fixed an issue where Naughty Showmen could leave the pillory prematurely if attacked.
The Most Sensational Game: Tatos thrown at Naughty Showmen now correctly explode on impact.
The Most Sensational Game: Removed take or equip prompt from fireworks in Most Sensational Game.
The Most Sensational Game: Addressed a crash for Expedition host.
The Most Sensational Game: Addressed an issue where the objective to "Approach the Play Area" would appear too early.
PERKS
Collateral Damage: The Legendary Perk Collateral Damage now works with all melee weapons and not just unarmed weapons.
Cola-Nut: Updated the Cola-Nut perk description to specifically state it applies to Nuka-Cola drinks.
Disease: Contracting the Lock Joint disease now correctly increases the AP cost of Melee Power Attacks by 50%.
Fire in The Hole: Fire in the Hole perk now properly shows trajectory on unique grenades.
POWER ARMOR
Jet Pack: The Deep Space Alien Invader Jet Pack is no longer incorrectly labeled as an Atomic Shop Item and can be applied to all Power Armor Variants. (Note: This item is a Daily Ops reward.)
Paints: Fixed various clipping issues with Power Armor paints.
Power Armor: Fixed an issue where various Power Armors did not have radiation resistance.
Union Power Armor: Union Power Armor pieces now only drop once a player knows how to make the armor pieces. Please note: We're aware that there may still be some lingering issues with the Union Power Armor, but we're working on it for a future update.
QUESTS
A Knights Penance: Tension trigger trap on chests now trigger an explosion when activated.
Quest Tracking: Fixed issue where certain side quests would not display the Quest Available fanfare.
WORLD
Atlantic City: Addressed various missing textures inside the Aquarium of the Atlantic.
Feral Ghouls: Addressed an issue where Feral Ghoul attacks dealt AP damage to players.
General: Fixed various areas in Atlantic City where players could see out of world.
Localization: Various localization fixes.
Mirelurks: Addressed an issue where Mirelurks in Appalachia only spawn as friendly glowing variants.
Player Character: Fixes scenario where Pipboy can be invisible when creating a new character on the same server.
Robco Research Center: Removed a train car that blocked players from entering other train cars.
The ‘Year of the Dragon’ is here! Will you have the strength to survive the Game Master’s plans, the wisdom to deduce who is Infected, and the good fortune to survive the ritual? Jump into our powerful Lunar New Year event now!
When is the F2P release?
Deceit 2 will become free-to-play on Steam and release on consoles on the same day, which we will be announcing on 20th February. We really appreciate your patience as we work tirelessly to address your feedback in advance of our F2P launch.
Today we can confirm that players who’ve supported us by purchasing before F2P will automatically be granted the following:
The Werewolf pack
Wyrtorn Terror
An exclusive Curse (when playing the new Corrupted team)
Items (These are being moved to DLC exclusive):
Ball & Chain
Adrenaline
Bandage
1,100 Shillings
In addition, F2P and consoles will be launching with the following new features:
Character Levelling - level up each character individually, earning unique rewards and content as you do so.
The Crypt - Earn Key Fragments through playing the game that allows you to open the Crypt - a minigame where you can earn rewards, including those from past events (note: this does not include certain exclusive rewards like the Legacy skins).
Accolades - Accolade levelling and progression is being tweaked - with a bunch of new ones added. Additionally - certain Accolades will have hidden Titles that you can unlock when you reach certain milestones. Can you find them all?
Season Pass - Deceit 2 seasons will run for 2 months - during which you can progress the Season to earn in-game currency to unlock special rewards for that Season. Players can also purchase the Season Pass with Shillings to unlock access to even more unlocks and rewards.
Variants - A plethora of new Variants for cosmetics are being added to allow you to customise your characters, unlockable through the Crypt.
Custom Loading Screens - Unlock custom Loading Screens through the Crypt - so all of those Hans stans can truly show their love for him.
Implants - Plinths are being replaced one-to-one with Implants on the back of your hand, that will level up as you progress through the Accolade tiers.
The Corrupted - A new third team you could be assigned to, with your own win condition adding chaos and confusion for everyone.
Wyrtorn - Our first DLC - the Werewolf! This will be given for free as part of our migration to free-to-play. More on this above.
Wurgen - Our second map - a secret laboratory that was once the hub for inhumane experiments, plunged into chaos when its tortured creatures run amok.
And a variety of balancing, atmospheric, and bug fixing improvements along the way.
The Lunar New Year Event
Starting today and running until 20th February, try your luck at deceiving and framing, and find success at determining who is working against you.
Become the Mother (or Father, or Guardian) of Dragons! Collect dragon eggs across the map to gain Lunar points, which you can spend on the exclusive Lunar cosmetics.
Every Reality phase Dragon eggs will spawn across the map for you to pick up: every egg you collect will give you 200 points. A special Black dragon egg will spawn in the second Reality phase, which equates to a massive 1000 Lunar points!
Relight your fire with our Lunar Skins
Our Lunar New Year event introduces some spectacular Lunar-themed cosmetics, available in the Emporium for Shillings or Lunar Points:
Mysterious Golden Egg for 20,000 Lunar Points. But what will it hatch?
Lunar Southpaw Chang, Dragon Queen Lisa and Golden Dragon Nina: Celebrate the Lunar New Year in style for 600 Shillings or 10,000 Lunar Points.
Item skins: bring your A-Game with the item skins for the Knuckle Duster, Muzzle and Motion Tracker for 450 Shillings or 7,500 Lunar Points.
Lighting the way through the In-Between
You’ll also notice that Millhaven Asylum is decorated as if the employees abandoned it mid-way through a Lunar New Year party. Wander around and take in the dragon motifs, beautiful lanterns and pause to watch the fireworks in the sky.
Legacy of Terrors
The Legacy Reward Skins earned from all your hard work in Deceit 1 are now in-game! Voted for by you, each of the six original characters from Deceit 1 now have these community-voted skins in Deceit 2.
So, you earned some groups in Deceit 1 - how do you pick your skins I hear you ask?! That’s easy - when you enter Deceit 2, it will recognise your Steam ID and bring through the data of how many skins you can collect. If you’ve earned one group, you can collect one skin. If you’ve earned all six groups, you can collect all six skins. The groups you’ve earned do not correspond with a specific group - you get to choose your favourites. Once you’ve checked that box and submitted your choice, there’s no takesy-backsy - so make sure you’re sure!
Enjoy the Lunar New Year update and we’ll see you in game!
Patch Notes
Audio
Added an audio effect to the Walkie Talkie voice chat.
Added an audio effect to the Infected voice chat.
Voice chat in the In-Between is now global, but is heavily modified by audio effects. As part of this you can also hear yourself when talking in this state.
You can now hear yourself through the Tannoy system when you use it.
Added several audio cues to draw you towards Tasks that are activated.
Added several audio cues for when you fail a Task.
Gameplay
You can now fail Tasks. Failing a Task causes them to be deactivated and outlines you to the Terrors. If the Task is one that you ‘zoom into’ then leaving it will automatically fail it.
The Matching Cards Task will now show you all of the cards face-up before you attempt to pair them. Picking an incorrect pair will cause the Task to fail.
The ‘Whack-A-Mole’ Tasks (e.g. the Freezers in the Morgue) will now allow you to interact with several doors at once. Picking the wrong one will fail the Task.
The Walkie Talkie has been reworked to give you a pair of Walkie Talkies instead of just the one. You can then give a Walkie Talkie to another player and exclusively talk with them.
Players using voice chat in the In-Between will now be outlined to the Terrors.
Crouching will now cause you to use a shorter range proximity chat, allowing you to whisper to nearby players.
You can now speak to other spectators when dead. You will also be able to talk with everyone once the final cinematic starts playing.
The ‘Silence’ mutation no longer stops players from using the Walkie Talkie and infected chat, but does stop players from using the Tannoy system.
[FIXED] Using the Muzzle on someone during the ‘Silence’ Mutation can cause the Muzzled player to become unmuted sooner than intended.
[FIXED] Infected players can’t see the outline on a Vulnerable player.
Tech
[FIXED] Players can sometimes incorrectly fail to load into the game, causing the game to fail to start.
UI
Players that are banned will now be shown what rule they broke when they open the game.
Added a debuff visual for the ‘Silence’ Mutation.
[FIXED] The button to stop matchmaking in the Menu’s top bar doesn’t work.