There is also a bundle including DRAGON QUEST BUILDERS and DRAGON QUEST BUILDERS 2, and owners of DRAGON QUEST BUILDERS 2 can purchase DRAGON QUEST BUILDERS alone at the discounted bundle price. https://store.steampowered.com/bundle/37565/
DRAGON QUEST BUILDERS is a block-building RPG that allows you to weave your own tale, and build to your heart’s content in Alefgard, a sprawling world made of an infinite number of blocks. In the world of Alefgard, everything that you see is a material that can be used to craft various items, or build facilities that are essential to the lives of its inhabitants. Build your own unique buildings and towns, and restore Alefgard to its former glory!
Check it out and let us know what you think (or what you found) 😉
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This is not a super-exiting build, but the current goal is to leave early access the week of February 12th. The changes are becoming smaller and more polish based; this build is no exception:
Version 0.52
Achievements All achievements have been adjusted and there are new ones.
Arcade Arcade mode now has a simple scoring system. You also earn one costume color (if you don't have all 8) for a character upon completion.
VFX Updated various char effects and made them more opaque for some attacks.
Bug Fixes Attract Mode now chooses more than just Odon's stage. Updates VFX shader that was causing some, such as Drargos's, VFX to be nearly invisible.
Upon leaving early access, will MerFight be done? NO! Obviously, any major bugs, I'll be addressing, and I plan on doing new characters down the line, but overall, I need a break and to let the game live on its own for a bit outside of early access. Around the 12th, I'll be doing a retrospective stream of the game as well, so be on the lookout. Thanks for playing and your feedback during this time.
The Storyteller's Festival is now in full swing, and we're delighted to say that Of Sense and Soul has once again been chosen to feature!
The festival showcases the very best of story-rich and narrative games as well as many wonderful visual novels like ours, so keep an eye out for discounts and broadcasts happening during the event.
And, for the first time, we'll be holding a Broadcast here on our Steam page!
We hope to first showcase special pre-recorded broadcast will be playing on the OSAS page within the next few days of a demo playthrough featuring some special members of our voice acting team: Shaun Mendum and Max Herzfeld, the actors who play Seamus and Hugo.
Keep an eye out on the Festival homepage for many more broadcasts being held throughout this event!
A Special Live Broadcast!
Are you curious to know the research behind the settings, style choices, and storyline of OSAS? A live broadcast will also be held on February 1st/2nd which will feature exactly that!
This stream will last roughly 2-3 hours, so mark your calendars!:
Playing with History in OSAS - Developer Demo Commentary
GMT+8, Hong Kong Time — 9:00am, Fri, Feb 2 2024
GMT/BST, Greenwich Time — 01:00am, Fri, Feb 2 2024
EST/EDT, Eastern Standard Time — 8:00pm, Thu, Feb 1 2024
PST/PDT, Pacific Standard Time (US) — 5:00pm, Thu, Feb 1 2024
Client now ships with the SDK version of NW.js by default, with devtools disabled via a flag in the installation directory.
Fixed an issue where the Task Manager would list Melvor Idle as "nwjs"
Fixed issue where the icon for Melvor Idle would be the default NW.js icon.
Fixed potential memory leak issue experienced during long Combat sessions without closing the game.
MacOS
Updated game client to NW.js 0.78.1
Updated to Steamworks SDK 1.58
[Steam only] Game Client is now split into two apps, one for M1/2/3 Macs and one for Intel Macs. You'll receive a selection window when launching to select the correct binary
[Hotfixed] Fixed issue where launching Melvor Idle on Steam would crash due to being from an "Unidentified developer".
[Hotfixed] Fixed an issue where the app would not launch on Steam at all. If this is still an issue, please uninstall & reinstall.
Linux / Steam Deck
Nothing changed other than enabling Offline Client - Stage 1.
New
[AoD] Cartography will no longer apply transparency to hexes yet to be surveyed if you have under 5 remaining. This is to increase visibility of the last few remaining hexes.
The game will now display a spinner in the sidebar during the game's loading process instead of the default text. This is to convey that the game is still loading, and that your stats have not actually been reset.
Changed
Casual Tasks asking for Tier IV potions will no longer appear until you've acquired at least one of that respective potion.
[TotH] Legendary Slayer Task assignments now require level 102 Slayer (up from 100). This is changed to match the minimum Slayer level required to actually fight any monster in that category (102).
Jeweled Necklace can now go in the passive slot
[TotH] Added some information text to the Meteorite tooltip in Astrology to describe what it actually does.
[AoD] Unholy items can no longer go into the passive slot
[AoD] Unholy items that provide the Unholy Prayer effect are now Reductive effects. This means they start at 5 Stacks, and reduce by 1 stack per hit on the enemy until it disappears.
[AoD] Reckoning Unholy Prayer now provides +2% Damage Dealt per effect per stack, down from +10% per stack.
[AoD] Destruction Unholy Prayer now provides +0.5% damage based on Max HP per stack, down from +1% per stack.
[AoD] Malice Unholy Prayer now provides +1% increased damage based on current HP per stack, down from +1.5% per stack.
[AoD] Grudge Unholy Prayer now provides +2% of Maximum Hit added to Minimum Hit per stack, down from +4% per stack.
[AoD] King's Crown can now go in the passive slot.
Epic Games will now automatically grant Melvor Idle permission to verify your purchases via your account as soon as its purchased (Thanks to Epic Games for sorting this out). This means new purchases won't need to "Login with Epic" when loading for the first time. Unfortunately, this is not retroactive for accounts that already claimed/purchased the game.
Fixed
Discord Rich Presence should now work on Epic Games client
Login with Playstation should now work for Epic Games, if required.
Removed Birthday Event setting that did nothing.
Fixed issue where Plant All would not display the XP/Mastery values of the seed you select
Fixed issue where zoom level set would not be remembered on Epic Games client
Fixed issue where it wasn't possible to to receive 8 seeds back from Farming with mastery (it was capped at 7)
Fixed issue where Bar Box II would always provide the max amount of quantity specified for Runite Bars.
Fixed issue Township buildings would not degrade if 0/x were built, and that building was an upgrade.
Fixed issue where some GP bonuses would work within the Golbin Raid.
Training Shield Magic XP bonus should no longer work on Alt. Magic as intended.
The game will now consume items when creating products in Artisan Skills first before attempting to give rewards.
Fixed issue where Alt Magic would crash in some rare circumstances.
Custom sell quantity text box in the Bank will no longer stop the box from becoming empty.
Fixed issue where Total Attacks stat for weapons were tracking on Enemy attacks, not player attacks.
Fixed some broken/missing icon assets.
Updated Cherry and Cherry Seed sale price.
[TotH] Fixed issue where the Traps Potion was not actually providing its bonus to you.
[AoD] Fixed issue where Lemon season in Township would display as the Solar Eclipse season instead in popup
[AoD] Fix issue where Archaeology spend mastery popup would not display any filtering options
[AoD] Fixed unintended double Imbued Adamantite Bar drop from Unholy Trees chest.
[AoD] Fixed instance where the game would be put into an infinite travel loop that related to Melantis Clues.
[AoD] Fixed visual issue where Summoning Barrier damage displayed was incorrectly calculated.