Jan 29, 2024
Community Announcements - Wakerunners
Eliza possesses an elegant, aristocratic appearance that gives her an air of mystery,

Despite her graceful and noble demeanour, her cold nature and agility shines in battle,
making her a formidable presence on the battlefield.


Character Info
#Discussions_QuoteBlock_Author
Eliza comes from an upper-class family with a promising future. Hiding her inner self, she quietly supported her little brother, Anderson, from the shadows.

However, after the tragic loss of her brother during the CM-Shock outbreak, Eliza emerged from the shadows to take charge and confront the social chaos.

Designed for players who favor a composed yet assertive playstyle, Eliza is ideal for those seeking effective control of the battlefield.

Choose her to command the chaos with precision and power!

Special Skill: Snake Lightning
▷ Restricts enemy movement by scattering plasma-generating devices around the area.
▷ Enemies inside the plasma field will be slowed down significantly and takes damage over time.
▷ Enemies affected by the plasma field will not be knocked back by additional attacks.




Ultimate: Lightning Piercing
▷ Spreads out plasma-generating wings and enters an Awakened state for a short period of time.
▷ With each attack, Eliza charges forward at high speed, leaving a powerful electric current in her path.
▷ Affected enemies are immobilised, and at the end of the ultimate it deals additional burst damage.
▷ The charge attack can be used up to 3 times, and ends when the skill time expires or the maximum usage limit is reached.




Development Process
Eliza was the second character to be developed for Wakerunners, and was based on the original design to be a difficult character to learn, but very aggressive once you got the hang of it.

Her special skill, Snake Lightning, required a lot of tweaking because the slowing debuff felt too strong when it was first designed.


Eliza is a character who uses her long reach to take advantage of her combat distance, requiring skillful control from the player.

Her special skill and ultimate are highly effective at slowing down enemies and, when used effectively, provide a significant opportunity for kills.

Take control of the battlefield through Eliza's devastating attacks!




Stay tuned for more Wakerunners news!


Hogvalord - Thap Tam Studio


Happy New Year everyone! I'm trying to bring all the experience from Hogvalord to make a better new game in this year. I also wish you all the best for the new year. And please take a look at Hogvalord: The Ranch!
Action Taimanin - -
Greetings Commanders.
The update for January 30th, 2024 is complete.
If the update hasn't been applied, please restart the game to apply the update.


1. "Koharu's New Year Fashion Show" is Open!

Gain streak rewards by purchasing a number of times!
Introducing the "Ultimate Fashion Package" which includes Asagi, Sakura, and Yukikaze's limited-time costumes and various materials,
and the "Fashion Lucky Pouch" that randomly gives one of 19 limited-time costumes!

※ Sales Period: ~ Feb. 13th, 2024 01:59 (UTC)

※ Details of "Fashion Lucky Pouch"
└ Limited-time Asagi Costumes: "New Year Asagi", "Dark Witch", "Almighty Night", "Bride in White", "Red Hood Holiday", "Almighty Fox"
└ Limited-time Sakura Costumes: "New Year Sakura", "Full Moon Werewolf", "Cheerful Santa", "Yamazakura", "Playful Newlywed", "Glowing Pearl", "Oni Princess Sakura", "Playful Pup"
└ Limited-time Yukikaze Costumes: "New Year Yukikaze", "Lil' Miss Carnage", "Christmas Bolt", "Kanzakura", "Beach Side Kitty"
※ Pickup Rate: "New Year Asagi", "New Year Sakura", "New Year Yukikaze" each 10%, other costumes are approximately 4.375%
※ The pickup rate in-game displays up to the second decimal point rounded up from the third, so the sum of the displayed rates may not add up to 100%. The actual pickup rates are applied without rounding up.
※ Purchase streak reward: "Voucher: New Year Special" x 1 (purchase 5 times)
※ The purchase streak reward can be obtained by clicking on the present box icon on the bottom right of the purchase screen.
※ The purchase streak reward can only be obtained during the sales period. Please obtain your purchase streak reward before the end of the sales period.


2. Surprise Missions & Surprise Campaign # 5 Commences!

Surprise missions and campaign will be held during the New Year event!
Take advantage of the perks during the campaign period to clear missions and receive rewards!

※ Please check the exact schedule for each week in the game.

◇ Surprise Missions
※ Event Period: ~ Feb. 6th, 2024 01:59 (UTC)
※ Mission Details:
① Clear Daily Quests
└ Mission Rewards: New Year's Lunch x 10 (Clear 10 times), Crystal Fragment x 3 (Clear 20 times), Blank Emblem x 5 (Clear 30 times), Crystal Fragment x 5 (Clear 50 times), Blank Emblem x 10 (Clear 70 times), New Year's Present x 5 (Clear 100 times)

◇ Surprise Campaign
※ Event Period: ~ Feb. 6th, 2024 01:59 (UTC)
※ Campaign Perks
└ Daily Quest item drop rate increase
└ Daily Quest item affinity gain increase


3. Suspension of cheating users

In order to create a healthy gaming environment, we have imposed disciplinary measures on accounts found to be cheating in the game.
The following 7 accounts have been suspended due to disciplinary measures.

**T
***urree
***氪的狗头游戏
***zy~
**菜
*子
***esecake


If you want to appeal the suspension, please contact support@gremorygames.com.

In order to protect the users who play the game fairly, GREMORY GAMES will continue to respond strictly to any unfair advantages acquired through improper means and actions.


Stay tuned!
The Star Named EOS - yyzhang
The Star Named EOS has been selected for The Storyteller's Festival 2024!

The Star Named EOS is planned to release in Spring 2024, when you will be able to solve photography-based puzzles on a touching journey of following a mother's footsteps. Please add the game to your wishlist for the latest news!

https://store.steampowered.com/app/1619230/The_Star_Named_EOS/

PLAYISM
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Jan 29, 2024
Sinister Nights - NeMo_met
Greetings, horror lovers! The promised discount has already started - 50%! Don't miss your chance)
Primitive Society Simulator - Peterson
Update: (Version 0.5.0_124.1504)

Enhancements:

  • Improved the functionality of Fishing Birds. When a person goes fishing with a fishing bird, the bird will no longer wait after each catch. Instead, the person will release the fish at dinner time or when the bird's carrying capacity is full, and then retrieve the fish.



  • Sheds can now be resized freely, with adjustable dimensions ranging from 1 grid to 10 grids in both length and width.



  • Invaders wielding melee weapons will no longer attempt to attack individuals behind walls.
  • German and Russian now are completly supported


Bug Fixes:

  • Fixed a bug where, during the installation of a building, manually dismantling the pending installation would result in material loss when a person was carrying materials.
  • Adjusted the beginner tutorial, addressing issues with crafting item priority that prevented completion.
  • Resolved an issue in the shrimp trap interface where it failed to display the remaining time until harvest.

Update: (Version 0.5.0_129.1125)

Optimizations:

  • After heavy rain periods, a batch of plant resources will now immediately spawn.

Bug Fixes:

  • Fixed an issue where installation and movement of buildings couldn't be rotated, and selection boxes were misaligned.
  • Fixed an issue where selecting unreachable food during a ceremony would result in an error; it will now cancel the ceremony.
  • Fixed an issue where item quantities under the meat drying rack were not displayed correctly, causing a screen freeze.
  • Fixed a potential error that could occur when canceling an animal companion while a person was feeding it.
  • Fixed a bug where changing the game speed while a person was watering plants from an elephant would cause the person to get stuck in place.
  • Fixed an issue where the seed planter only had one remaining one-time planting task, and if it failed with an empty backpack, it would result in an error.

-YSH Mr. Octopus
your primitive subordinate,
the Guy of 1001 Utilities
Erin and the Otherworld - Druor LLC
A game breaking glitch was discovered that will crash the game so we are reverting to a previous build
How To Hack In? - redbuffalo
  • Fixed: emails and emails notification will no longer be received when network is disconnected
  • Fixed: French translation on memory/cpu widget is no longer truncated
  • Changed: Memory/Cpu widget slightly smaller (also remember that you can always disable the widget, as there is redundant info on the taskbar)
  • Changed: small balance change on detection rate (the longer you are connected, the higher chance to get spotted + small probability rate increases)
Love Shore - Perfect Garbage Studios


Join us as we celebrate The Storytellers Festival and explore Love Shore! Experience a dark cyberpunk story with us with plenty of romance and hot monsters too 👀
METAL SUITS: Counter-attack - jinmanpak
Hello, how are you all doing? It's been a while! It's been three months since I last posted a METAL SUITS development journal at the end of October 2023.

I know it's late, as January is already coming to an end, but I hope you all have a happy new year and that everything you want to do this year is going well!

Our METAL SUITS project is developing well and smoothly without any major issues. In order to ensure stable development and fast maintenance in the future, we have been refining the METAL SUITS project code from November to January, and it was completed without any major issues. And apart from refactoring, we are working hard to create new content.

Today we'd like to tell you about the new planets Noazm and Burniny.

------------------------------------------------
1. Noazm
1) Planet Description

<Sixth Planet Noazm>

Noazm is a planet made up entirely of jungles and rivers, and among the giant trees that make up the jungles, there are ancient structures believed to have been built in ancient times, as well as various ancient devices that have never been seen before. What is Golida up to in a place like this?


<Noazm Planet Stage Configuration>

2) Objects added to the planet Noazm
(1) Zipline
When users ride a zipline, users can go down quickly, and when users jump, users can also go to the other side of the zipline.


<Going Down the Zipline>


<Zipline backward>

(2) Pressing switches and rising rocks
Pressable switch will work when pressed from up, left, and right. Users can use the switches to perform various gimmicks.


<Pressable switches and rising rocks>

(3) Unfolding ladder
An unfolding ladder is a ladder that extends when triggered by a switch or when certain conditions are met. If you see a ladder like this on your screen, even if you can't climb it, keep an eye on your surroundings.


<Switch-activated unfolding ladder>

(4) Magic Stone Bridge
A magical stone bridge that unfolds when triggered by a switch or when certain conditions are met. Users can move the cursor down on the bridge to go under it. It's still in development, so there's a bit of a bounce to it, but it will be cleaned up.


<Magic Stone Bridge will work when a condition is met>

3) New enemies added to the planet Noazm
(1) Poison River and Piranha
The rivers on the planet Noazm are toxic and kill you if you touch them. And that's where the Noazm piranhas live, which are resistant to the toxic substance. If you're wearing a suit, you'll take damage, and if you're not wearing a suit, you'll die instantly if you touch them, so you have to be careful.


<Noazm Piranha>

(2) Golida Javelin
The first enemy to appear in Noazm is the Golida Javelin. Unlike the original Golida, this one throws spears. If you encounter it alone, it's easy to dodge as its spear flies in a parabola instead of a straight line, but if it's attacking with other Golidas, it can be difficult to avoid.


<Javelin Attack by Golida Javelin>

(3) Golida Vine
A wooden Golida mutant. Its wooden body makes it vulnerable to fire. It attacks with vine spikes through the ground, so jump when it gets into an attack stance!


<Wooden Golida Mutant Golida Vine>


2. Burniny
1) Planet Description


<Seventh Planet Burniny>

Burniny is a planet of red deserts, scorching hot and barren. The inhabitants of Burniny live in underground bases to escape the scorching heat. After the Golida invasion, they docked a large warship here.


<Burniny Planet — Battleship Stage Configuration>

2) Objects added to the Burniny planet

In the case of Planet Burniny, the main battle is to infiltrate the inside of Golida's large battle ship and annihilate the enemy rather than planet exploration and combat.

(1) Rising Metal Box
It has a switch or a metal box that rises or falls when a condition is met. 6 It has the same function as the rising boulder from region Noazm, but we've changed the design so that it can be used inside the Golida people's airship.


<Rising Metal Box>

(2) Mineral magma
There is magma created by melting a mineral that the Golida tribe uses as an energy source and kills instantly upon contact. It was designed to turn on/off for safety, as even the Golida tribes would die if touched. You can turn it on or off by achieving certain conditions or operating a switch.


<Mineral magma>

3) Enemies added to the planet Burniny

(1) Golida Tri-Pod Sniper
It's one of the Tri-Pod attack machines. It targets the enemy and fires quick bullets one at a time.


<Tri-Pod Sniper>

(2) Golida Tri-Pod Spider
When it spots an enemy with one of the Tri-Pod attack machines. It jumps in and performs a melee attack. As it is a mechanical robot or melee attack machine, its stamina is higher than that of other Tri-Pod machines.


<Golida Tri-Pod Spider>

---

That's it for today's devlog. I'll be back in the next devlog to show you what's been developed further or what's currently in development.

The next post will be about the newly added planets and new game modes.

Thank you for reading the game dev journal until the end, and if you are interested in our project, please add and follow us on the Steam Store.

https://store.steampowered.com/app/2093800/
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